TTG Ballistic Missile

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  • 7/24/2019 TTG Ballistic Missile

    1/23

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    SITUATION

    The time is the 1970 s ,

    th e

    age

    of the

    missile

    an d

    nuclear

    The setting is the

    confrontation

    between

    tw o

    nuclear pow

    a year

    of

    bickering and accusation, and

    complete

    failure b

    politicians to find a peaceful solution, the military have t

    initiative in on e country and are about

    to

    deliver a nuclea

    They have three problems

    to

    solve:-

    To

    eliminate

    t he e ne my s

    defences and

    then

    rely

    on

    limited remaining missile s unimpeded attack to cau

    sufficient damage.

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    EQUIPMENT REQUIRED

    The only additional equipment required

    to

    play the gam

    measure and

    two

    ordinary dice

    of

    different colours pref

    and black.

    TYPE OF G ME

    The

    type

    game played will

    be

    an

    attack/defence

    game

    one side represents the

    attacker

    and

    the other

    the defen

    SOLO G ME

    The game

    can

    also

    be

    played

    as

    a

    5010

    game: on ce t he a t

    written his orders they

    cannot be

    changed.

    R NDOM F TOR

    Where

    in the

    rules a random factor is called for throw

    dice and count

    the

    score

    as

    minus and one black dice an

    the score

    as

    plus.

    Take

    t he lower f rom

    the

    higher

    of the

    If the

    higher score

    is

    a mi nus

    the

    random factor

    is

    minus

    higher score is a plus the random factor is a plus.

    SETTING THE G ME

    The game

    is

    set up on any flat surface.

    Draw a line across

    the

    playing area

    at

    least

    12

    fro

    edge. This line represents

    the

    attacker s Fail Safe

    and while his counters are behind this line they m

    be engaged by the defender.

    2

    The defender positions his capital and

    two

    cities.

    may be placed wit hin 200 mm

    of

    another

    or

    the c

    and one ci ty

    must

    be placed within

    500 mm of

    t h

    Safe Line .

    3. The defender positions

    all

    his missile sites. The I

    R

    sites must be placed within 500

    mm

    of the Fail S

    4

    The defender places

    s

    9 radar stations on t he bo

    5

    The attacker lays out his counters face up on his s

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    SUMMARY

    OF COUNTERS

    AVAILABLE

    DEFENDER

    ATTACKER

    1

    Capital

    12 Strategic bom

    2 Cities 4 ICBM missile

    2

    ICBM sites

    2

    ICBM MRV)

    2

    IRBM sites

    6

    IRBM missile

    4 G round-to-air missiles

    8

    Stand-off bom

    sites .with 8 missiles

    8

    Decoy missile

    2

    Anti-missile sites

    with

    4 anti-missile missiles

    ~

    Radar stations

    MOVEMENT

    The followin g table gives the

    maximum of

    each

    type of

    and missile. No missile

    may

    move less

    than

    this figure d

    move that it is in flight, unless ordered to do so in the g

    factor table see later section).

    All

    the attacker s

    missiles, including

    stand-off

    bombs,

    b

    ing decoy missiles,

    must

    travel

    in

    a straight line between

    point

    and its target, unless deviated

    defence

    action

    Deviation). All the

    defender s

    missiles, and the attacker

    missiles, will be under the control of the firing station a

    fore may change

    direction

    in

    order

    to

    intercept

    enemy

    aircraft.

    Missile Maximum move Flight

    dur

    in mms in move

    ICBM

    150 10

    ICBM MRV)

    150

    8

    IRBM

    120

    8

    Stand-off bomb

    80

    3

    Anti-missile

    150

    4

    Ground-to-air

    100

    4

    ec v

    100

    3

    STRATEGIC

    BOMBERS

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    WEAPON DETAILS

    ICBM RVl

    Inter-Continental Ballistic Missile multi re-entry vehic

    warhead containing three stand-off bombs, each with

    ton device. The missile will be directed to a particular

    denoted by a Break-Up

    counter

    where it will release

    Alf th ree SOBs mu st be laun ch ed a t the same time on

    this point, but each may engage a different target.

    NOTE: The Break-Up-Point

    counters

    may be placed o

    at a measured distance from the Fail Safe

    Line _ ll

    f

    may be placed on the board in an attempt to confuse

    as to which is the

    correct

    BreakUp-Point.

    When the missile reaches the marker remove the missi

    and substitute three

    SOB

    counters. If

    the

    missile reach

    Break-Up Point before

    the

    end of the move then move

    SOB counters

    the

    remainder of the move in proportio

    ICBM

    InterContinental Ballistic,Missile with a single war-he

    ilJg a 2 mega-ton device.

    IRBM

    Intermediate Range Ballistic Missile having a single wa

    with a 6 megaton device.

    S

    Stand-Oft-Bomb, which is rocket propelled once it lea

    carrier vehicle. These must be released by an aircraft a

    ning of a move unless the aircraft

    is

    forced, by damage

    its bombs over the target.

    STRATEGIC BOMBER

    Lonltrange bomber aircraft operating in flights

    of

    thre

    craft in each flight being unarmed except for 3 decoy

    use against enemy ground-to-air missiles. This Flight D

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    NTI MISSILE MISSI LE

    Missiles fired

    the

    defender against

    th e

    attacker s miss

    They will

    be

    controlled

    their firing

    station and

    each

    a 3 mega-ton device.

    DECOY MISSI LES

    s s l ~ carried the Fli tlt Defence aircraft, and used

    to decoy enemy ground-ta-air missiles away from i r c ~ f

    Flight Defence aircraft will carry three decoy missiles an

    launch

    them at the start of

    a move only. The aircraft ma

    control up to

    two of

    these missiles a t a ny on e time.

    If

    th e

    controlling aircraft is destroyed th e decoy missile

    destroyed.

    GROUND STATIONS

    NTI MISSILE SITE

    Ground sites which have 4 missiles each and have

    th e

    ab

    fire and control one missile per move. Each missile will

    move to prepare for firing and this may only be done w

    frienqly radar station picks up the target missile.

    The missile may only

    be

    fired when the target is picked

    firing station, which has a radar range of

    70 0

    mm

    Se e

    R

    Station

    Details). A second missile may be prepared and

    while

    the

    first

    is

    still

    in

    flight,

    bu t th e

    station will only

    to control

    up

    to two missiles in fljght

    at

    th e same time.

    may

    be

    detonated

    at

    any point along its flight, but if its

    detonates

    or

    its controlling station is destroyed it will

    d

    that move.

    GROUND

    TO IR

    MISSI LE SITE

    These sites have 4 missiles each and are able 'to fire an

    two missiles simultaneously.

    It will take the site one move to prepare tw o missiles

    and a second pair may

    be

    prepared

    but no t

    fired while

    pair are in fli tlt.

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    R R STATIONS

    These stations have a radar range of 600 mm and may

    either high or low level scan. If on high level scan they

    matically pick

    up

    any missiles

    or

    high level bombers. O

    on low scan will they pick

    up

    low flying aircraft, if the

    to

    locate

    them or

    maintain tracking

    of them

    see later

    These stations may lock onto a target and track it,

    in o

    increase

    the

    effectiveness

    of the

    defender s electronic c

    measures see later section).

    Use

    a L oc ke d

    On

    marker

    to

    indicate which target

    the

    is

    locked

    onto.

    Place this marker alongside

    the

    target

    c

    and when

    the

    station stops tracking it replace

    the

    mark

    the ground station counter.

    NOTE: If

    the

    station is tracking a flight

    of

    aircraft, an

    aircraft.in

    the

    flight are within 20 mm of each other, t

    station will be classed as tracking all three. If only two

    are within 20 mm then the station will only be classed

    those two. The

    20

    mm

    is

    measuredfrom any

    point

    on

    counter.)

    OTHER GROUND SITES

    Other ground stations, such as

    I M

    and IRBM miss

    capital and

    the

    two cities, will all

    be

    unarmed except

    electronic defences, which are detailed later.

    These sites are

    the

    prime targets for

    the

    attacker,

    wh

    p oint for their damage.

    If the

    attacker causes no dam

    missile sites this will count against him, as it is assum

    has left the de fe nd er with a high re talitory c apabili ty

    range for each site will

    be 5

    mm.

    DESTRUCTION OF GROUND TARGETS

    Ground targets will

    be

    classed as destroyed when

    the

    m

    damage on them exceeds the figures below:

    Radar site 12

    Ground-to-air site 18

    Anti-missile site 20

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    DECIDING THE WINNER

    The winner of

    the

    game will be decided when

    all the

    a

    aircraft and missiles have

    completed

    their attack.

    Add together

    the

    megaton damage inflicted

    on

    all

    the

    stations, then add or

    subtract

    the following:

    10 per groundtoair missile destroyed on the groun

    25 per antimissile missile destroyed on the ground.

    - 10 per bomber destroyed

    5 per bomber damaged.

    1 per undamaged

    point

    on each IRBM and

    ICBM

    s

    RESULT

    the attacker s score

    is

    150 to

    300

    he is the victor. If

    is less than 150 it is a victory to the defender.

    ATTACKER S ORDERS

    The attacker writes orders fo all his missiles and aircr

    as the game is set up . He will fill in details on his order

    covering the following:

    The target for each missile, including the positio

    the BreakUpPoint markers.

    2) The target for each SOB carried by the ICBM M

    3) The number, and war head size, of each aircraft

    lead, and also each attack aircraft s primary and

    ary targets. ,

    4) The order in which he will launch his missiles an

    craft. The attacker may launch two flights of air

    and

    two

    missiles,

    or one

    flight o f ai rc raft a nd t hr

    missiles, at the beginning of each

    of

    his moves. I

    aircraft are launcheej then up

    to

    3 missiles only m

    be launched.

    DEFENDER S ORDERS

    Initially the only orders that th e defender must write

    radar stations are on low level scan.

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    G M ST RT ND MOV S ~ U N

    The game will

    start

    when t he a tt ac ke r moves his first u

    Fail Safe Line ,

    Each game move will be t ak en

    in

    th e

    following sequen

    Attacker launches or moves any decoy missiles

    a

    mines their

    effect

    on enemy ground-to-air missil

    2 Determine

    th e

    effect

    of

    any nuclear

    detonations

    range

    upon

    th e

    attacker s

    missiles guidance syst

    aircraft.

    3 Determine

    the

    effect

    of the

    defender s electroni

    directed

    at th e

    attackers missiles.

    4

    Attacker

    moves all his missiles and launches any

    missiles, then moves

    or

    launches any aircraft flig

    5 Determine the effect of any attacker s missiles d

    nating

    on

    ground targets.

    6 Place defender s missile

    counters

    against ground

    which have prepared them for firing.

    7 The defender determines

    th e

    effect

    on

    his missil

    systems

    of

    any nuclear

    detonations

    within range

    8

    Determine if

    th e

    defender s low scanning radar

    s

    u p any low flying air craf t, o r, if radar o r missile

    tracking low level flights last move,

    determine

    if

    maintain

    th e

    track.

    9 Move defender s ground

    station

    Locked

    On

    ma

    stations which are changing targets this move.

    10 Move defender s missiles and detonate

    them as

    r

    NOTE

    on

    defender s missiles:

    These missiles may be

    detonates at

    any

    point

    their move, this being determined by

    th e

    defe

    player. Ground-to-air missiles, which

    must in

    a

    decoy

    missile, may

    not

    be

    detonated

    until

    t

    th e

    decoy missile or the decoy missile loses

    c

    with them.

    W

    FlYING IR R FT

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    RADAR

    CHANCE

    FACTOR

    only

    against low level

    airc

    To determine if a lo w scan radar station picks up

    or

    main

    track

    of lo w

    level

    aircraft

    throw one dice and

    consult

    the

    ing table:

    Range in

    o

    to

    to

    2 to

    3 to 4

    2 4

    6

    Dice throw

    to p ick up

    2 3

    4

    5 6

    Add 1 to the dice throw if the station is a ground-to-air s

    attempting

    to

    pick up

    a

    flight

    which

    has

    already been loc

    by

    a radar station.

    Add 2 if the station or ground-ta-air missile site

    was

    trac

    the flight last move.

    Once an

    aircraft

    has been

    picked

    up, each

    station or

    site

    it

    must

    dice each move to determine if it maintains the c

    A ground-to-air missile site must

    pick up

    a lo w

    flying air

    before

    it

    can fir e its missiles at it .

    If

    the site loses contac

    m s s ~ s may

    be

    guided to their target by a locked on rad

    station.

    If contact

    is not recognised and there is

    no

    radar

    station

    locked on, the missiles

    will

    detonate that move.

    MISSILE

    GUIDANCE FACTOR

    Every missile excelJt decoy missiles, has an initial guidan

    representing the missiles ability to reach its target throug

    electronic defences and areas

    of

    nuclear

    detonation.

    As t

    guidance factor falls record the levels on the Missile

    Con

    Chart) the missile

    will

    become more susceptible to the de

    electronic defences. he nthe

    factor

    falls to Zero or less

    missile will detonate.

    INITIAL FACTOR

    ICBM MRV and ICBM .

    IRBM

    .

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    MISSILE

    DEVI TION

    When a missile loses

    more than

    2 guidan ce fa cto rs in

    any

    dice to

    determine

    if

    the

    missile deviates.

    Throw

    a random factor and add

    or subtract

    the

    followin

    1 per guidance factor remaining

    on the

    missile

    1

    per

    guidance

    factor

    lo st by

    the

    missile

    1 p er 2 me ga-to ns p oi nt s d ama ge

    to

    its

    controlling sta

    defender s missiles only)

    2 if missile is an SOB and its controlling aircraft

    is

    da

    1 per radar ~ t t o n loced on to the missile.

    DEflE TED

    MISSI S

    Missiles which are deflected from their target

    must

    do

    ei

    the following:

    1) Attempt to come back onto its target by a random d

    Any result greater than +3 will enable the missile to c

    back

    onto

    target. One

    attempt

    per deflected missile p

    2) If

    the

    missile does

    not come

    back

    onto

    target

    the

    atta

    player

    detonates

    it at the nearest

    point

    to its target.

    RESULT

    Deviation Factor

    ICBM MRVI ICBM GA

    from

    abovel

    80lRBM

    Missile

    SOB

    14

    less

    Destroyed Destroyed Detona

    11

    to 13

    Deviate

    Deviate

    Detona

    - 8

    to 1O

    Speed

    reduced

    Deviate

    Speed

    by 60 mm

    reduce

    by

    60

    - 5 to - 7

    Speed reduced

    Speed Speed

    by 40 mm reduced reduce

    by

    50

    mm

    by

    60

    - 2 to

    No effect Speed Speed

    reduced reduce

    bv

    40

    bY

    40

    - 1 to 1

    No

    effect

    No

    effect

    Speed

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    5 If the controlling sta tion or aircraft is destroyed any

    i t has

    In flight will

    detonate

    at the beginning of the n

    6 Loss

    of

    guidance factors by an

    ICBM

    MRV will not

    the guidance factors

    of

    its SOBs.

    NUCLEAR DETONATIONS

    Used against a

    city

    capital or rad

    target

    to give maximum

    blast and

    damage.

    Used by the anti-missile missiles

    other missiles.

    Will

    cause no dam

    . ground targets or to low flying a

    Used against

    all

    missile sites

    to

    gi

    mum

    damage

    to

    underground in

    When a missile detonates it will cause an area of effect re

    to

    its warhead size and the height at which i t is detonate

    A missile may be ordered, in its original orders, to deton

    varying levels.

    LOW

    IR

    URST

    HI H

    IR URST

    GROUN URSTS

    Note:

    1 All detonations other than high air bursts, will have an

    on other airbourne and ground targets within its area

    2 SOBs fired by aircraft may be set to ground or low air

    before they are fired.

    Once a missile detonates the effect

    of

    its shock wave and

    tion will remain for

    two

    moves. Place

    two

    detonation

    co

    at the ground zero point. Any aircraft or missile moving

    area of effect

    will

    be susceptible

    to

    damage and loss of gu

    On the next move remove the top detonation counter on

    following move take off the remaining counter. Determin

    the damaged caused by ground low airbursts.

    1 Determine the factor

    ~ o the War

    Head Size table.

    2 Add the factor from Radius of Effect table.

    3 Add

    or

    subtract the following:

    1

    per

    5 Mega-Ton points damage already sustained by

    target.

    or-

    Random factor.

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    RADIUS EFFECT

    T LE

    DlIYice C.ntr. A.nge

    size

    point

    10mm 20mm

    30mm

    40mm

    60m

    SOMT

    9 7

    2 2

    J j 8

    6 ~ 3

    13 Z16

    -17. .

    20

    MT

    VS

    1 1 / 4

    7 ~ 1

    104 14.A S

    7A

    6

    MT

    6 4

    37-5

    -a../--12

    -1 yc::13

    1 3 ~ 1 4

    IS.;

    W ~

    urst Ground

    burst

    RESULT

    The result of the above calculation

    is

    the number

    of

    Mega

    points damage caus ed o n the target. Record the damage o

    target s record sheet.

    If th e

    target

    is

    completely destroyed

    the counter over. Do not remove from the board.

    DAMAGE TO AIRBORNE TARGETS

    All

    missiles and each aircraft

    in

    an area

    of

    effect must dete

    if

    it

    is'

    affected. Any such e ffect will be taken

    into

    accoun

    move and if detonation occurs then this will take place at

    beginning of that move.

    To determine

    th e

    effect or damage caused take

    the

    factor

    the following table.

    low

    10

    a

    6 5

    3

    high

    7

    6

    5

    3

    1

    Ballistic

    16

    12

    9 6 4

    missile

    SOB

    9

    8

    6

    4

    2

    FACTOR

    A-M

    9 7

    6

    3 1

    mi

    I

    G-A

    1

    9

    7

    5 2

    mi

    I

    10mm 20mm

    40mm

    60mm

    a

    Hi ,

    burst

    2mt

    3m t

    Low burst

    6mt

    20mt

    SOmt

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    Add or

    subtract

    th e missile s or aircraft s factor from

    t

    table.

    Guidence

    ICBM MRV)

    IRBM

    AIRCR

    fector

    8rICBM

    8r

    othe

    17 to 24 -4

    12

    to

    16

    -3

    -3

    9 to

    -2

    - 2

    -3

    7 to

    8

    -1

    - 2

    ~

    6 -1

    0

    -1

    1 to 4

    0

    0

    Add

    or

    subtract

    th e

    following:

    +2

    If

    target

    is

    an aircraft al ready damaged.

    +5 If target

    is

    hit by an On Target detonation by a de

    missile.

    Per nuclear detonation within 10 0 mm.

    T hr ow o ne

    random factor.

    RESULT

    Feetor

    Bellistic

    SOB Defender s

    from

    ebove

    missile

    missiles

    15

    or mor e

    Destroyed

    Destroyed Destroyed

    10

    to

    14

    8

    GF

    lost

    Destroyed

    Destroyed

    6 to

    9

    5

    GF

    lost

    6 GF lost 6

    GF

    lost

    4

    or

    5 3

    GF

    lost

    4

    GF lost

    3

    GF

    lost

    2 or

    3

    N o

    effect

    2

    GF

    lost 1

    GF lost

    1

    or

    less

    No effect

    G F Guidance factors

    Destroyed Missile or aircraft is

    destroyed

    witho

    Dice Th

    is

    mea.ns that the aircraft

    must

    di c

    mine

    th e

    effect see following table)

    AIRCRAFT DICE

    Throw one dice.

    DICE THROW

    RESULT

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    DECOY MISSI S

    The object of these missiles

    is

    to draw off the defender

    to-air missiles so that

    they

    detonate at a safe distance .fr

    flight. When decoy missiles are in

    flight

    the

    controlling

    will partially jam the ground-to-air missile controlling

    s

    that the station

    will

    be unable to detonate its missiles i f

    are affected

    by

    the decoys.

    Decoy missiles

    must

    be launched at

    the

    beginning

    of

    a m

    the target is within the aircrafts own radar range. They

    control led by

    the firing aircraft. Decoy missiles

    may

    de

    order

    to intercept

    enemy ground-ta-air missiles. They m

    any number

    of

    degrees during their move in order to in

    or

    pass close to a target. They will tu rn on a radius of W

    willlose 50mm of

    forward movement

    rate when making

    of 90 degrees or more.

    A decoy missile will have a decoy range of

    120

    mm and

    attempt to

    draw off

    a ground-to-air missile at either fu

    half way

    point

    in the move. If at the half way point in

    move, the decoy moves through hal f its move, determin

    its effect on the target then moves the remainder

    of

    i ts

    DECOY MISSILE EFFECT

    At

    either the

    full

    or

    half

    way point in the move the

    dec

    effect

    is calculated.

    DECOY FACTOR

    Range Target missile

    Pr_n t

    gUidance fector

    in mm

    1

    to

    3

    4 o. 5 6 or 7 8

    to

    10

    11

    to

    101 to 120 1

    0 1

    -2

    81 to 100

    2

    1

    0

    1

    -2

    61

    to 80 2 2 1

    0

    -1

    41 to

    60

    3

    3

    2

    1

    0

    21 to 40

    4

    4

    3

    2

    1

    o

    to

    20

    0 5

    4 3

    2

    Take the

    factor from

    the previous table and add or

    sub

    the following:

    - 1 per radar station locked-on to the controlling airc

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    ELE TRONI EFEN ES

    Each Ballistic TIissile site

    city

    and

    th e

    capital

    is equipped

    w

    electronic defellce

    equipment

    with which it

    ca n

    attempt

    to

    either

    divert or detonate prematurely

    E f 1emy

    missiles.

    To

    use its electronic defence equipment a

    ground station

    mu

    b e l oc ke d onto its target i.e. its locked

    on

    counter

    must

    be t

    th e

    target

    counter.

    Up

    to two

    sites may

    combine

    against

    th e

    same

    target.

    The equipment when in use will use power in

    mega watts

    fr

    a limited

    power

    source and which

    ca n

    be

    sustained

    for a li m

    period. T he following table gives the

    power out-put

    in mega

    at

    various ranges. Measure

    th e

    range from each

    station

    locke

    on to th e

    target a nd cross r efe ren ce this wi th

    t he p ow er

    out-

    available. The result will be tw o figures th e first is the

    powe

    reduction

    in mega-watts; reduce the statio n s available powe

    out-put by that amount. The

    second

    figure is the electronic

    offence factor which

    is

    u sed in t he following

    calculation

    to

    determine the

    effect

    on t he e ne my missile.

    ELE TRONI EFEN E TABLE

    Range

    Power out-put max

    of

    50 per

    move

    1

    to

    5 6 to

    10

    11 to 15 16

    to

    20 21

    to 30

    401

    to 50 0 4 - 1

    6 - 1

    8 -1 10-1

    12-1

    301

    to

    400 4 - 1

    6 - 1 8 -1 1 0 - 2

    1 2 - 2

    251

    to 300 4 - 1

    6 2

    7 - 2

    9 2 1 1 - 3

    201

    to

    250

    4 2

    6 2 8 2

    1 9 - 3

    1 1 - 4

    151 to 200

    3 3

    5 3

    7 -4

    8 4

    1 0 - 4

    101 la 15 0

    2 3 4 3

    5 4 6 5

    8 6

    51 to

    10 0

    1 4

    2 5 3 6 4 7

    5 7

    o

    to

    50

    1 5

    2 6

    2 7

    3 8 3 9

    Each site equipped with electronic defences will start with a

    power

    reserve of

    100

    mega-watts

    but

    at

    no t ime ma y it

    use

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    ELECTRONIC DEFENCE EFFECT

    To determine the effect of a ground site s electronic d

    1 Determine the range to the target for each ground s

    onto

    it.

    2

    Check each station s maximum power

    output

    then

    from the previous

    chart

    the power loss and offence

    3) Add the offence factors together, and reduce the gr

    power reserve by the power loss figures.

    4) Add

    or

    subtract the following:

    - 1 per nuclear.detonation within 200 mm.

    2

    per undamaged radar station tracking target.

    1 per damaged radar stition tracking target.

    Throw one random factor.

    RESULT

    Any plus result equals the number of guidance factors

    target missile

    that

    move. Any result of +10

    or

    more:

    th

    will detonate

    at

    that point. The resulting detonation w

    as a Low Air Burst.

    APPENDIX

    The following is a typical defender s set-up, using a pla

    3 ft. x 5 ft.

    For unaller playing areas use only half the counters

    fo

    bu t

    use 5 Radar Sites and the capital for the defender.

    the points value for victory conditions.

    I

    _n

    D 1 ,* ,

    0 ,

    O AStTtJ:

    I

    -f t [J lTY

    I

    a . s n j

    o _ z

    0

    1 ~ s s

    ~ S 7 l

    Q6-.4*7Ff

    D

  • 7/24/2019 TTG Ballistic Missile

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    CAPITAL

    CITY 1

    CITY 2

    MISSILE

    DAMAGE POWER

    DAMAGE POWER

    DAMAGE

    POWER

    AM

    SITE 1

    I Damage

    1

    1

    1

    LAUNCHED MISSILE

    Guidance Factor Loss

    1

    NO NO

    NO NO

    2

    3

    4

    ICBM SITE 1

    ICBM SITE 2

    IRBM SITE 1

    IRBM

    SITE

    2 G A SITE 1

    IDamage

    Damage

    Power

    Damage

    Power

    Damage

    Power

    Damage Power

    LAUNCHED MISSILE

    1

    Guidance Factor Loss

    1 1 1

    NO

    NO

    O

    NO

    1

    2

    4

    RADAR 1 RADAR 2

    RADAR 3

    GA SITE 3

    Damage

    SCAN

    IDAMAGE

    SCAN

    IDAMAGE SCAN IDAMAGE

    LAUNCHED MISSILE

    Guidance Factor Loss

    RADAR 4

    RADAR 5

    RADAR 6

    NO

    NO NO

    NO

    SCAN

    IDAMAGE

    SCAN

    DAMAGE

    SCAN

    DAMAGE

    1

    RADAR 7

    RADAR 8

    RADAR 9

    SCAN DAMAGE

    SCAN

    DAMAGE

    SCAN DAMAGE

    4

  • 7/24/2019 TTG Ballistic Missile

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    MISSILE Size

    Burst

    TARGET

    MISSILE

    eight

    ICBM

    1

    2

    Move

    Move 2 Move 3 M

    ICBM

    2

    2

    LAUNCH

    ICBM 3

    2

    LAUNCH

    ICBM

    4

    2

    LAUNCH

    IRBM 1

    6

    LAUNCH

    IRBM 2

    6

    Flight 1

    Level

    Flight 2

    Level

    IRBM 3

    6

    Defence

    Decoys

    Defence Decoys

    IRBM 4

    6

    l NO

    121

    3

    l

    NO

    1 I 2 I 3

    IRBM 5

    G

    Damage

    Damage

    IRBM

    6

    6

    A eNo

    lAic NO lAIC NO

    l

    NO lAic NO IA eN

    SOB 1

    6

    ICBM MRV 1 SOB 2

    6

    SOB

    G.F.

    losses

    112

    SOB

    G.

    losses

    112

    SOB3

    6

    NO

    NO

    NO NO NO

    NO

    NO NO

    6

    SOB 1

    ICBM M

    RV) 2

    SOB2

    6

    Flight 3

    Level

    Flight 4

    Level

    SOB3

    6

    Defence

    Decoys

    Defence

    Decays

    Ale NO SOB Target

    A/eNO

    SOB

    Target

    l NO

    1 1 2 1 3

    l

    NO

    1 1 2 I 3

    Damage

    Damage

    Ale NO

    lAic NO

    lAIC

    NO

    Alc NO lAic NO lAic NO

    S

    SOB

    G.F.

    losses

    SOB G.F. losses

    I

    O

    NO

    NO

    NO

    NO

    NO

    NO

    NO

    S

  • 7/24/2019 TTG Ballistic Missile

    20/23

    FILLING

    IN

    THE ORDER SHEET

    ATTACKER

    The left hand

    column is

    for indicating

    the

    target(sl

    ot

    e

    attacker s weapons, and also

    the

    burst

    height of

    each m

    device. Indicate this height as: G for a ground burst, L

    air burst.

    In

    each

    ICBM

    (MRV) square write

    the

    BreakU

    number

    where it will release its SOBs.

    For each flight of

    aircraft fill

    in

    each aircraft s

    number

    sequence. Do

    not include

    the

    flight defence aircraft. Th

    in the

    number and device size carried by each aircraft, (

    if only one 50 mega-ton device is carried ignore the sec

    for

    that

    aircraft). Fin ally

    fill

    in

    the

    target(s) for each air

    the first line will be its secondary target and the

    second

    its primary target. Next fill in the launch sequence detai

    the

    top

    of the sheet: write the missile or fli\tlt number

    box

    in the

    move in which it

    is

    to be launched.

    FLIGHT DETAIL BOX

    Fill in eit

    HIGH

    o

    Cross out

    missile

    is

    Fill

    in

    eac

    aircraft s

    in flight.

    Initial pow

    Fill

    in

    Flight

    Defence aircraft s

    number

    Fill

    in SOB

    number, when

    fired.

    Indicate damage

    dice throw.

    SOB initia

    factor.

    The missile Guidance Factor loss table need only be used

    missile loses guidance factors. Write

    in

    against each such m

    that

    missile s new guidance factor.

    Fill

    in

    the SOB identification numbers as they are released

    an

    ICBM(MRV).

    DEFENDER

  • 7/24/2019 TTG Ballistic Missile

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    T LETOP G M

    OTHER

    G M S IN THIS

    SERIES

    GALACTIC W R

    M T B

    u. BOAT

    game

    of

    c o n f l i c t in

    spa

    s im ila r space f l e e t s .

    Small

    ship

    actions

    in the

    the second world war.

    An

    attack

    by German U Bo

    Atlantic

    convoy

    during

    W

    THE MI ROW RF RE SERIES

    In t h i s

    s eri es

    of games

    Tabletop

    Games has

    board game without the

    board.

    Each game in

    counters

    and

    te r r a in

    features or d et ai l s

    With

    these

    games you

    are

    no

    longer

    l imited

    b a t t l e f i e l d s but can

    create new ones for

    e

    se r i e s provides the unrestricted scope o f

    gaming and

    the

    compact scope of boardgami

    MICRO NAPOLEONIC Creates b a t t l e s

    of

    the

    Wars between a

    British

    MICRO ANCIENTS

    MICRO COLONIAL

    MICRO MODERN WWII

    MICRO FLEET WWI

    Roman army

    against

    army

    during the

    Punic

    British fo rce ag ain

    during the

    Zulu Wars

    An

    attack on a

    dug-in

    division

    by a German

    f

    on

    the Russian

    front.

    B r i t i sh and German

    Ba

    actions

    during the F i

  • 7/24/2019 TTG Ballistic Missile

    22/23

    DEVIATION

    o

    \

    o

    N

    o

    o

    CA

    o

    en

    o

    m

    0

    LOW

    LEVEL LOW LEVEL

    ;i

    cc

    D:

    ~ ~

    ~ ~

    w l

    .

    A MMl

    A-MM

    2

    ICBM

    ICBM

    RAOARSlTE

    IRBMSI

    lRBM SITE

    1

    LOCKffiON

    R O R

    SITE

    2

    LOCKED ON

    RADAR SITE

    RADAR

    SITE

    RADAR SITE

    RADAR

    3

    5

    7

    8

    LOCKED ON

    LOCKED

    ON

    LOCKED ON

    LOCK

    RAnARSlTE

    ~ l T

    4

    6

    LOW LEVEL

    WCKEDlW

    lOCKED

    ON

    A-MM

    4

    A-MM 3

    cc

    Plt\IVII-V

  • 7/24/2019 TTG Ballistic Missile

    23/23

    n

    ~

    C

    D

    ~

    ~

    >

    C

    2

    ~

    ~

    :

    E

    :

    J

    J

    c