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Agenda
• Introduction: some definitions• Robbert Ritmeester• Justus Sturkenboom• Charlie Mulholland• Conclusion: some tips
Nota Bene
• I will use the word “computer” here to refer to any device that has computing power embedded in it– This could refer to your laptop– But also a mobile phone, a car, games console,
PDA, fridge, etc.
Recognition
• We recognize all sorts of things all the time– Faces, the way people walk, emotions, words (spoken,
signed and written), symbols, places, etc., etc.
• Computers find this very difficult• Recognition for this project refers to technologies
that allow computers to recognize things– Do not under-estimate what an achievement it is to get a
computer to do even the simplest recognition tasks
Location
• Location for this project means the ability of a computer to know its (and often as a result your) position in space
• This is made possible by technologies such as:– GPS, Wi-Fi, RFID, UMTS
Interface
• Here we are interested in changes the way we interact with our computers
• Interface has two elements:– The interface itselfAND– The control / input mechanism (I/O devices)
• Both of these are changing• Hardware for display
– Wii, Microsoft Surface, iPhone, ePaper, etc.
• I/O devices– Wii mote, multi-touch, voice, gesture, etc.
Augmented reality
• Augmented Reality (AR) is not Virtual Reality• AR uses the real-world and adds computer
generated information to it (it augments the real-world)
• This can be done via– Mobile phones, Head Mounted Displays, Heads
Up Displays, projection– Often combined with location technologies
Omnipresent screens
• Simply put screens are everywhere already and are becoming cheaper and more flexible (perhaps literally)– Many have a computer imbedded
• Screens can display our interfaces• What are the possibilities of this trend?