3D Characters For Games by Tom Isaksen
Hitman Games • Hundreds of characters • 100s of Hero characters • Base characters • Fast production
Screenshot from Hitman: Absolution
Hitman: Absolution Sceenshot
• Case study: Alien Soldier
Real-time DirectX 9 render
Research
• Visual Quality • Platforms/game restrictions • Technology • Pipeline/Workflow • Resources, can you make it on time?
Concept
• Great concepts will save production time • Personality • Background Story • Style
Modeling
• Gather reference, what does it look like? • Define proportions. Know your anatomy.
• Build a simple version... then add details.
• Create the in-game geometry
Texturing • UV mapping
• Bake textures
• Normal Map
• Combining the textures
• Final Uniform Textures
Shaders
Shaders
Rigging/Skinning
Optimizing/Level of Detail
Finished Character DirectX 9
@CharacterInk facebook.com/CharacterInk