1. Computer Animation of Group Behavior with Emotional
Contagion (Hsin-Yu Chien)
2.
- James Keike Jonathan Gratch Stacy Marsella
(Cellular Automata)
3.
Massive
2004 2006 (Happy Feet)
2007 Massive
4.
(Behavioral Animation)
Gratch-Marsella
5.
Hatfield
Nuria Pelechano MACES
(VR Lab) 2003 ERATO
Natalie Fridman
6.
7.
(1) (Rule-Based)
FSM. FSM(Fuzzy). PRS
(2) (Goal-Based)
A.I
(3) (Learning and Adaptation)
8.
:
Knight Dunlap
:
(1) Top-down Process
(2) Bottom-up Process
9.
(1) (Emotional Contagion)
(2) (Social Appraisal)
(3)
:
(1) (2) (3) (4)
-->
10.
Herbert C. Kelman
11.
1936 Muzafer Sherif
12.
Solomon Asch 1951
50% 25%
13.
(Conformity)
14.
(Cellular Automata ) John von Neumann Stanislaw Ulam
:
(1) (Parallel Computation)
(2) (Local)
(3) (Homogeneous)
15.
(1) (Cell)
(2) (States)
(3) (Neighborhood)
1. Von. Neumann
2.Moore :
16. Von. Neumann Moore
17.
(4) (Rules)
18. (1) NA (Number of Agents) (2) spaceR (3) ET (Event Start
Time) (4) EA (Event Start Agent) (5) HL (Highest Level of
Susceptibility) (6) EHP (Highest Level of Expression) (7) SG (Level
Gate of Susceptibility) (8) PE (Percentage of Empty Space) (9)
BackSpe (Back Special Setting) (1) ES (Emotion State) (2) SL (Level
of Susceptibility) (3) EL (Level of Expressive Ability)