Soft, not slow. Defining a design process for the internet of
things Alexandra Deschamps-Sonsino @iotwatch
[email protected]
Tinker London 2007-2010 Homesense project Autumn 2011 First UK
distributor of the Arduino R&D projects for BT, BBC, Nokia,
BFI, Arup Bottom-up smart homes Now part of MoMas permanent
collection IDII 2004-2006
Good Night Lamp March 2012
#iot The internet of things can be loosely defined as: 1. what
happens when we embed connectivity in everyday objects. 2. what
happens when those objects are designed with an understanding of
the affordances of the web.
the shape of the conversation Hardware (open/closed)
Connectivity (wifi, zigbee/radio, GSM) Battery life Standards
Privacy Security What things?
What things? Smart cities Smart cars Home automation Products
as part of an ecology.
3 approaches. 1. Design to extend. 2. Design to comfort. 3.
Design to disrupt.
Your product extends the capabilities of an existing device.
Its tethered to a screen. If connectivity is lost, the object
becomes unusable because its control interface is inaccessible.
Non-objects, more like accessories. Design to extend.
Nike +
Green Goose
CubeSensors
Olly & Molly
Piggy-back on an existing product and augment it with
connectivity. Technology is invisible so everything looks normal.
This is Big Brother territory. You may be redefining a users
assumptions about a product. Design to comfort (or trouble).
Ambiant Umbrella
Calypso Key
Develop a design language that is unique to users interaction
with a new technology. Developing a new visual language consumers.
Develop a new space in retail. Design to disrupt.
Google Glass
Nabaztag
Fitbit
Good Night Lamp
BleepBleeps
Little Printer
Uncanny valley of products. gadget object iot
An #iot pop-up shop August 2013-Christmas In collaboration
with
Cyprus Mallorca China Cyprus
Cyprus
Thanks. @iotwatch @GNLteam @CFretail Alexandra
Deschamps-Sonsino [email protected]