Transcript
Page 1: Fantasy Rugby 101 - Rugby Basics
Page 2: Fantasy Rugby 101 - Rugby Basics

Objective of Game

The object of the game is that two teams of fifteens

passing the ball backwards to each other and moving

towards the in-goal line by carrying, passing, kicking and

grounding the ball to score as many points as possible

within the law and sporting spirit.

The team with maximum points by the end of the actual

time wins the game.

Page 3: Fantasy Rugby 101 - Rugby Basics

Two halves of

40 minutes each

+

extra time

15 players

each team

Pitch & Position

Page 4: Fantasy Rugby 101 - Rugby Basics

Ways to score Points

There are certain ways to score points which are:

A Try:

When an attacking player is first to ground the ball in the opponents In-goal

area.

Penalty Try:

If a player would have scored a try but fouled by an opponent

player near the In-goal area then a penalty try is awarded, followed by a

conversion kick.

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Ways to score Points

A Conversion Goal:

When a player scores a try, its gives the scoring team the right to attempt to

score a goal by taking a kick at the goal. A Conversion is attempted from any

point of an imaginary line that runs parallel to the touch line from the point

where the ball was grounded to score a try.

Penalty Goal:

During an open play if a player is fouled by breaking a law then a penalty is

awarded, where a player scores by kicking at opponents goal over

the crossbar.

Dropped Goal:

In an open play a player scores a dropped goal by kicking a goal from a drop

kick.

Page 6: Fantasy Rugby 101 - Rugby Basics

5 Tight Forwards (Hooker, Props, & Locks)

The hooker is positioned between the two

props in the scrum and generally throws

the ball into the line-out

The props "prop up" the hooker in the

scrum.

Locks are generally tall and are often

primary targets when the ball is thrown in

at line-outs.

3 Loose Forwards (Flankers & No. 8)

Number eights interact with the

scrum-half at the back of the scrum

to control and provide clean ball for

the backs.

The flanker's role is often to tackle

the opposition and try to steal the

ball.

Player Types & Team Selection

Page 7: Fantasy Rugby 101 - Rugby Basics

1 Scrum Half - He is the link between the

forwards and the backs for scrum half

1 Fly Half - He usually is the first to

receive the ball from the scrum-half

Player Types & Team Selection

Page 8: Fantasy Rugby 101 - Rugby Basics

2 Centres - Centres will attempt to

tackle attacking players, and set up

the outside backs on attack.

2 Wings & 1 Full Back - Wings finish off moves and score

tries, while the Full Back fields any opposition kicks and

is often the last line of defence

Player Types & Team Selection

Page 9: Fantasy Rugby 101 - Rugby Basics

For being part of the Starting 15

For being a part of match as a substitute

For each Try

For each Assist

Yellow Card

Red Card

For each Conversion goal scored

For each Penalty Goal scored

For each Drop Goal scored

For a successful Tackle

For each missed tackle

2

1

5

3

-2

-4

2

3

3

0.5

-1

Type of Points Points

2XCaptain

1.5XVice-captain

Fantasy Rugby Scoring

Page 10: Fantasy Rugby 101 - Rugby Basics

We hope our Step-by-Step guide helped you understand

how to play Fantasy Rugby.

If you’re still feeling a little confused, do checkout our

FAQs Section or mail us at [email protected]

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