Objective of Game
The object of the game is that two teams of fifteens
passing the ball backwards to each other and moving
towards the in-goal line by carrying, passing, kicking and
grounding the ball to score as many points as possible
within the law and sporting spirit.
The team with maximum points by the end of the actual
time wins the game.
Two halves of
40 minutes each
+
extra time
15 players
each team
Pitch & Position
Ways to score Points
There are certain ways to score points which are:
A Try:
When an attacking player is first to ground the ball in the opponents In-goal
area.
Penalty Try:
If a player would have scored a try but fouled by an opponent
player near the In-goal area then a penalty try is awarded, followed by a
conversion kick.
Ways to score Points
A Conversion Goal:
When a player scores a try, its gives the scoring team the right to attempt to
score a goal by taking a kick at the goal. A Conversion is attempted from any
point of an imaginary line that runs parallel to the touch line from the point
where the ball was grounded to score a try.
Penalty Goal:
During an open play if a player is fouled by breaking a law then a penalty is
awarded, where a player scores by kicking at opponents goal over
the crossbar.
Dropped Goal:
In an open play a player scores a dropped goal by kicking a goal from a drop
kick.
5 Tight Forwards (Hooker, Props, & Locks)
The hooker is positioned between the two
props in the scrum and generally throws
the ball into the line-out
The props "prop up" the hooker in the
scrum.
Locks are generally tall and are often
primary targets when the ball is thrown in
at line-outs.
3 Loose Forwards (Flankers & No. 8)
Number eights interact with the
scrum-half at the back of the scrum
to control and provide clean ball for
the backs.
The flanker's role is often to tackle
the opposition and try to steal the
ball.
Player Types & Team Selection
1 Scrum Half - He is the link between the
forwards and the backs for scrum half
1 Fly Half - He usually is the first to
receive the ball from the scrum-half
Player Types & Team Selection
2 Centres - Centres will attempt to
tackle attacking players, and set up
the outside backs on attack.
2 Wings & 1 Full Back - Wings finish off moves and score
tries, while the Full Back fields any opposition kicks and
is often the last line of defence
Player Types & Team Selection
For being part of the Starting 15
For being a part of match as a substitute
For each Try
For each Assist
Yellow Card
Red Card
For each Conversion goal scored
For each Penalty Goal scored
For each Drop Goal scored
For a successful Tackle
For each missed tackle
2
1
5
3
-2
-4
2
3
3
0.5
-1
Type of Points Points
2XCaptain
1.5XVice-captain
Fantasy Rugby Scoring
We hope our Step-by-Step guide helped you understand
how to play Fantasy Rugby.
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