Transcript
Page 1: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Vehicle Routing & Scheduling: Part 2

• Multiple Routes

• Construction Heuristics– Sweep– Nearest Neighbor, Nearest Insertion, Savings– Cluster Methods

• Improvement Heuristics

• Time Windows

Page 2: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Multiple Routes

• Capacitated VRP: vehicles have capacities. – Weight, Cubic feet, Floor space, Value.

• Deadlines force short routes.– Pickup at end of day.– Deliver in early morning.

• Time windows– Pickup.– Delivery.– Hard or Soft.

Page 3: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Multiple Route Solution Strategies

• Find feasible routes.

– Cluster first, route second.• Cluster orders to satisfy capacities.• Create one route per cluster. (TSP for each cluster)

– Route first, cluster second.• Create one route (TSP).• Break route into pieces satisfying capacities.

– Build multiple routes simultaneously.

• Improve routes iteratively.

Page 4: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Sweep Algorithm

• Draw a ray starting from the depot.

• Sweep clockwise (or counter-clockwise) and add customers to the route as encountered.

• Start a new route when vehicle is full.

• Re-optimize each route (solve a TSP for customers in each route).

Page 5: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Sweep Algorithm

depot

Suppose each vehicle capacity = 4 customers

depot

Page 6: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Nearest Neighbor, Nearest Insertion & Savings Algorithms

• Similar to for TSP, but keep track of demand on route.

• Start new route when vehicle is full.

• Re-optimize each route (solve a TSP for customers in each route).

Page 7: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Nearest Neighbor Algorithm

depot

Suppose each vehicle capacity = 4 customers

depot

First route

Page 8: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Third route depot

Nearest Neighbor Algorithm

Suppose each vehicle capacity = 4 customers

depot

Second route

Page 9: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Cluster Algorithms

• Select certain customers as seed points for routes.– Farthest from depot.– Highest priority.– Equally spaced.

• Grow routes starting at seeds. Add customers:– Based on nearest neighbor or nearest insertion– Based on savings.– Based on minimum angle.

• Re-optimize each route (solve a TSP for customers in each route).

Page 10: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Cluster with Minimum Angle

depot

Suppose each vehicle capacity = 4 customers

Select 3 seeds

depot

Add customers with minimum angle

Page 11: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Cluster with Minimum Angle

depot

Suppose each vehicle capacity = 4 customers

Add customers with minimum angle

Page 12: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Cluster with Minimum Angle

Suppose each vehicle capacity = 4 customers

depot

Add customers with minimum angle

Page 13: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

VRP Improvement Heuristics

• Start with a feasible route.

• Exchange heuristics within a route.– Switch position of one customer in the route.– Switch 2 arcs in a route.– Switch 3 arcs in a route.

• Exchange heuristics between routes.– Move a customer from one route to another.– Switch two customers between routes.

Page 14: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Between-route

improvement

Within-route

improvement

Improvement Heuristics

depot

Cluster with Minimum Angle

depot

“Optimized” routes Starting routes

Page 15: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Time Windows

• Problems with time windows involve routing and scheduling.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-10]

3,[2-4]

Customer number

Start and end of time window (2 pm - 4 pm)

Page 16: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Route must be built with both time windows & geography in mind!

Routing with Time Windows

Page 17: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Routing Example with Time Windows

Page 18: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 8:00 - 11:00Arrive at 1: 9:00 - 12:00Leave 1: 9:30 - 12:30

Nearest Insertion with Time Windows

depot-1

Page 19: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 10:30Arrive at 1: 11:30Leave 1: 12:00Arrive at 2: 1:00Leave 2: 1:30

Nearest Insertion with Time Windows

depot-1-2

Page 20: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 9:00Arrive at 1: 10:00Leave 1: 10:30Arrive at 4: 11:30Leave 4: 12:00 Arrive at 2: 1:00Leave 2: 1:30

Nearest Insertion with Time Windows

depot-1-4-2

Page 21: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 8:00Arrive at 1: 9:00Leave 1: 9:30 Arrive at 5: 10:30Leave 5: 11:00 Arrive at 4: 12:00Leave 4: 12:30 Arrive at 2: 1:30Leave 2: 2:00

Nearest Insertion with Time Windows - one option

depot-1-5-4-2

Page 22: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 7:30Arrive at 5: 8:30Leave 5: 9:00Arrive at 4: 10:00Leave 4: 10:30 Arrive at 1: 11:30Leave 1: 12:00Arrive at 2: 1:00Leave 2: 1:30

Nearest Insertion with Time Windows - a better option

depot-5-4-1-2

Page 23: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 7:30Arrive at 5: 8:30Leave 5: 9:00Arrive at 4: 10:00Leave 4: 10:30 Arrive at 1: 11:30Leave 1: 12:00Arrive at 2: 1:00Leave 2: 1:30Arrive at 3: 2:30Leave 3: 3:30

Nearest Insertion with Time Windows

depot-5-4-1-2-3

Page 24: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

One hour travel time between any two customers. Half hour delivery time at each customer.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[10-2]

5,[8-11]

Leave depot: 7:00Arrive at 5: 8:00Leave 5: 8:30Arrive at 6: 9:30Leave 6: 10:00Arrive at 1: 11:00Leave 1: 11:30 Arrive at 4: 12:30Leave 4: 1:00Arrive at 2: 2:00Leave 2: 2:30Arrive at 3: 3:30

Nearest Insertion with Time Windows

depot-5-6-1-4-2-3

Page 25: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

No Time Windows

depot

3

1 2

6

4

5

Nearest Insertion

depot

3

1 2

6

4

5

Time Windows

depot-5-6-1-4-2-3 depot-1-2-4-3-5-6

Page 26: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Clustering and Time Windows

• Cluster customers based on location and time window.

• Design routes for each cluster.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[3-5]

5,[8-11]

Page 27: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Clustering and Time Windows

• Cluster customers based on location and time window.

• Design routes for each cluster.

depot

3,[2-4]

1, [9-12] 2,[1-3]

6,[9-12]

4,[3-5]

5,[8-11]

Page 28: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Commercial Routing Software

• Consider (some) real-world complexity.– Accurate travel times (distances) from shortest paths on

actual (GIS) road network.

– Street addresses from GIS road network (requires address matching).

– Multiple vehicle types and capacities.

– Many costs for driver and vehicle.

– Priorities for orders and customers.

– Time windows.

– Compatibilities.

– Driver rules.

Page 29: Vehicle Routing & Scheduling: Part 2 Multiple Routes Construction Heuristics –Sweep –Nearest Neighbor, Nearest Insertion, Savings –Cluster Methods Improvement

Commercial Routing Software

• Build initial routes quickly with construction heuristics. – May violate some constraints (vehicle capacities, time

windows, route duration, etc).

• Improve routes.– Within route improvements and between route

improvements.

• Provides:– Detailed driving directions for each route (driver).

– Dispatcher information.

– Managerial summaries and analysis.