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המטרה, לשקף ולקדם את רעיון הקיימות חברתית המבוססת על זהות מקומית וכוח הרשת
, בשימוש בעירוניות טקטית נכוון לייצר הרגשה. בתהליך לימוד של מנהיגות משתפת. חשיבה ובנייה מחדש ושיפור של המרחב הקהילתי בעיר
RE – FEEL
RE – SPECT
RE – DUCE
RE – USE
RE – PAIR
המשקפיים שלנו
Express YRself
רחוב < בית
גירוי יצירתי
העצמת רגשות
אמפתיה
Museum of the Phantom CityThe Museum of the Phantom City is a public art project
that uses personal digital devices to transform the city into
a living museum. The downloadable mobile app reveals
visionary speculative design proposals for various sites in
New York City – Buckminster Fuller’s dome over Midtown,
for example, or Raymond Loewy’s helicopter landing field
planted over Bryant Park, or Michael Sorkin’s scheme for
a homeless colony on the West Side railyards. Architects
Irene Cheng and Brett Snyder’s project explores how
mobile technology might go beyond traditional
navigational functions to transform the way we experience
the city. Inspired by the Situationists who strived to make
ordinary landscapes appear unfamiliar and strange, this
“museum without walls” hopes to intensify urban
experiences, introducing pleasure and mystery to the
metropolitan condition.
Accessibility, Community, Information, Pleasure
6 months – original version
Problem - how can mobile media make a city’s hidden
stories visible
Solution - let users view utopian architectural visions while
standing on projects’ intended sites
Dérive App
While most smart-phone
technology is designed to
map locations and
information more precisely,
Dérive is an application for
getting lost. Designed by
architect Eduardo Cachucho,
Dérive deals users a task
card detailing an action, such
as “follow a couple,” or “find a
tree.” Users are dealt a new
task card every three
minutes, prompting an
unplanned journey through
the city. Inspired by the
Situationist concept of the
dérive (or “drift”), which was
in part a political gesture
against the monotony of
everyday life, this interface
facilitates an important aspect
of the original spirit – the
enduring power of subjective
experience in an era of
information saturation.
Place It!
Place It! is a series of community workshops that invites
the public to reflect upon, explore, participate in, and
better comprehend the look and feel of the city through
interactive models. Over the past three years, Los
Angeles architect and planner James Rojas has led over
200 workshops in diverse communities across the country,
involving schools, museums, community groups, city
agencies, and more. He starts the workshops with a basic
model of the local city, crafted from Legos, buttons, other
toys and raw materials, and then invites workshop
participants to add, subtract, and rearrange elements to
envision their ideal city. Participants in a recent workshop
in Raleigh, North Carolina, came up with proposed
improvements including new grocery stores and farmers
markets, outdoor movies, and improved biking conditions
סיפורי מדרגות
Bartering and Sharing Networks
Bubbleware
Bubbleware is a modular, inflatable public furniture
system that invites visitors to develop new forms of
informal social interaction, creativity and collaboration
within the often rigid structures of the city. The large
and pillowy Bubbleware modules, meant for lounging
and relaxing, provide a visual and tactile contrast to
the typical urban hardscape. Designed by San
Francisco – based art and design studio Rebar,
Bubbleware modules can be reconfigured and adapted
to support a variety of social encounters and informal
collaborations, from small lounge spaces to
aggregates that support large group gatherings. Both
playful and critical, Bubbleware invites the viewer to
consider the role of design in structuring our social
experience of the city.
Problem - cities don't encourage social interaction
Solution - create user-friendly environments with
inflatable furniture
Community, Pleasure, Sustainability
1 day
5 – 10 students
Problem - need for more vibrant public space
Solution - use reclaimed wooden pallets for public
Enter chair-bombing. This tactic involves placing
homemade seating in public spaces “to improve
comfort, social activity, and [their] sense of place,”
in Aurash Khawarzad’s words. Khawarzad is an
urban planner and leader of DoTank, a Brooklyn-
based activist design collective that fashions
Adirondack chairs from discarded shipping pallets.
“These benches are more than places to sit,” reads
a note pasted to a San Francisco bench-bomb in
protest of Sit-Lie. “They are a visual resistance to
the privatization of public space.”
Chair-bombing
Come Out & Play Festival
New York City and San Francisco
Pop up lunch
The Hypothetical Development Organization is dedicated
to a new form of built-environment storytelling. Founders –
design writer Rob Walker, photographer Ellen Susan, and
publisher G. K. Darby – commissioned architects,
designers, and artists to take existing sites, often run-
down, vacant buildings, and reimagine them as fantastic
pieces of architecture. These fictions were rendered on 3-
by-5-foot posters (modeled on conventional developer
advertisements) and posted on ten locations in New
Orleans, transforming each into a site of engagement,
provocation, and imagination. Examples include the
Museum of the Self, featuring a thumbs-up “like” icon as a
marquee; a boutique maker of artisanal velvet ropes
(because “boutiques and artisanal products signal
exclusivity, and thus economic vitality”), and the Loitering
Centre, a perfectly reasonable use for unused spaces.
Art in Odd Places
Parklets Community Living Room
LightLane