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13-2 Future Society and Education Group1_마음만은 새내기조
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PAIDEIA Active Learning Project
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Project Background
Humanities & Liberal Arts Education For Digital Natives
Problems of Current Liberal Arts Education
Need for New Education
Environment
Limited Literary Work
Separated Education
in several subject
Teacher’s Instruction
Not student’s interpretation of the work
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Project Overview
• Liberal Arts Education Project Theme
• Middle School Students (14-16 age) Target Students
• Arousing students’ interest in liberal arts education
• Expanding scopes of students’ thinking Project Goal
• Education Center ‘Paideia’
• Specific learning activities plan or each building Project Design
Paideia
In the culture of ancient Greece, the term paideia referred to the rearing and education
of the ideal member of the polis
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Building Purpose
P Administration Zone
A Discussion Room Building
I Cafeteria
D Production Studio Building
E Paideia’s Library
I Capsule Room Building
A Residence
Education Center ‘Paideia’
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Paideia’s Library
- Obtaining basic knowledge of the liberal arts -
- various advanced learning process.
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Paideia’s Library
1) Hardware
- Catalogue/Searching Area
Library’s global database Students can find liberal arts
work in every country
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Paideia’s Library
1) Hardware
Select one of the materials
- Catalogue/Searching Area
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Paideia’s Library
1) Hardware
Glass Elevator Move quickly and exactly
to the spot
- Glass Elevator
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Paideia’s Library
1) Hardware
Select the material, can appreciate art work
- Multi-Media Collections Zone
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Paideia’s Library
1) Hardware
- Arts zone
Feedback Many works that students on their own are exhibited
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Paideia’s Library
2) Software
Obtaining basic
knowledge of
the liberal arts
Providing leaning
content by E-book
Browsing
the contents of
discussion
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Paideia’s Library
3) Humanware
Learning Guide(Helper)
Special Librarian
Curator
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Capsule Room Building
1) Hardware
Capsule Control Tube Capsule Tube
Screen Display
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Capsule Room Building
1) Hardware
Capsule tube Body of another self-leaner is generated in virtual field
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Capsule Room Building
2) Software
Role-play Learners act as avatar
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Capsule Room Building
2) Software
Free-choice Classical Humanity production
Through the capsule tube avatar contact virtual field
Through each avatar learners act a role-play
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Capsule Room Building
3) Humanware
System administrator Role facilitator
Adjective controller
Environmental cleaner
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Discussion Building
1) Hardware
- Lobby Lounge Design
Digital Bulletin presenting discussion schedule
and broadcasting discussion
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Discussion Building
1) Hardware
- Discussion Room Design
Digital Tag presenting topics and agenda
of the discussion
Transparent Wall opened to nonparticipants
Smart Monitor Table presenting variety information
related to the discussion
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Discussion Building
1) Hardware
- Supporting Tools
Textualization of verbal communication
Language Translation with multilingual supplement
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Discussion Building
1) Hardware
- Supporting Tools
Visualization of verbal communication
into diagram, chart, and graph
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Discussion Building
2) Software
Self-discover Self-realization
Formation of perspective
Philosophy Sociology
3) Humanware
Experts in discussion topics
Coordinating Manager
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Product Studio Building
1) Hardware
- 3D Design Room
3D Printer Thinking Presenter
Visualize ideas on Digital Wall
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Product Studio Building
1) Hardware
- Writer Room
Hollogram Feedback from writing experts or admiring authors
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Product Studio Building
1) Hardware
- Project Room
Remote discussion Ensure validity and availability
of the project
Project Room Plan to solve a real problem
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Product Studio Building
2) Software & Humanware
Art Literature Project
Designer Writing Experts Project
Supporter
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Date: 2053/ 12/ 12
Andrew is Middle School 3rd grade student.
Today, he decide to visit the education center ‘Paideia’.
Paideia’s Library_ SCRATCH Tool
Learner’s Free Choice
(Ex- The hunchback of Nortre dame de Paris)
Learning with Media
(Text, E-book, Movie, Play, Musical, Animation,
Cartoon, etc.)
Follow Activity
(Presented by Scratch)
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Capsule Room Building
After Learning about ‘The Hunchback of Norte Dame’, Andrew visit Capsule Room Building to role-play in virtual reality.
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Discussion Building
Andrew can participate in the discussion. Today’s main topic is about immigration policy and disabled person.
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Product Studio Building
Through discussion, Andrew take an interest about disabled person. He move to production studio building, and make convenient for them by using 3D printer.
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4C Skills through Liberal Arts Education
Liberal Arts Education Center
Paideia
Critical Thinking
Library
Communication
Capsule Room
Collaboration
Discussion
Creativity
Production Studio
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