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Max Payne Consoles :Microsoft windows & Mac, Xbox, PS2 Developers: Remedy Entertainment (WIN) 3D Realms (producer) Rockstar Toronto (PS2) Rockstar Vienna (Xbox) Rockstar Leeds (GBA) MacSoft (Mac)

Case Study- Max Payne

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Page 1: Case Study- Max Payne

Max Payne

Consoles :Microsoft windows & Mac, Xbox, PS2Developers: Remedy Entertainment (WIN)

3D Realms (producer)Rockstar Toronto (PS2)Rockstar Vienna (Xbox)Rockstar Leeds (GBA)

MacSoft (Mac)

Page 2: Case Study- Max Payne

Marketingwww.maxpayne.com

There are loads of things available on the web site such as: F.A.Q., Wallpapers, Trailers etc.

Trailerwww.youtube.com/watch?v=GW5m8nBAeAg

Max Payne was the first game that successfully introduced slow motion into game play.

From Given examples of poster and in game art work Audience can get an impression of what kind of style game has.

Page 3: Case Study- Max Payne

reviewsThe metacritic gave the first Max Payne 89 based on about 24

review scores, scores ranged from 100 to 78 from a range of review sites such as IGN and gamespot.

“Max Payne is a gritty, blood-filled, third person shooter from Rockstar. If you are appalled by slow motion and gory killings, then you should look elsewhere.” (XGP Gaming)

“It doesn't have depth, brains, or complexity, but it does have killer looks and loads of style.” [Feb 2002, p.67] (Official Xbox magazine)

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Distribution and previews

Max Payne was released on the 25 july 2001, it sold over 7 million copies according to take two. It won a BAFTA award for its take on bullet time.

Bullet time is the main UASP of the game and what really made it sell. It is available on PC, Xbox and Playstation formats.

This is the main game trailer that was released with the game.

http://www.youtube.com/watch?v=RJuASeE-Vzg