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VR & Orchestra Dr Vanessa Camilleri

GAPT VR & Orchestra

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Page 1: GAPT VR & Orchestra

VR & Orchestra

Dr Vanessa Camilleri

Page 2: GAPT VR & Orchestra
Page 3: GAPT VR & Orchestra

The business of VR• capped $1.1 billion in the first 2 months of

2016

• Samsung Gear VR and Google cardboard affordable for home viewers

• Facebook owned Oculus Rift, Sony Playstation VR & HTC Vive soon accessible

Page 4: GAPT VR & Orchestra

VR & Music

• Dwindling numbers in classical music audience is creating the need for a reinvention and a re-presentation;

• This suggests more inventive engagement strategies

Page 5: GAPT VR & Orchestra
Page 6: GAPT VR & Orchestra

What is required of you:

• a VR app that provides an interactive visual experience

• a 360-visual of the Malta Philarmonic Orchestra with evidence of experimentation with 3D sound

• work in progress video of the development of the app

• group report