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GAME-BASED LEARNING FINDS A PLACE IN CORE CURRICULUM
Lisa Carmona [email protected]
Dan White [email protected]
Serious Play Conference, July 2016
For our discussion today…
1. McGraw-Hill Education’s research led to a bold move
2. Filament Games brought expertise and innovation
3. What’s next for game-based learning in core curriculum?
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I don’t know how to choose the best games for my learning targets.
Games help develop important 21st century skills.
I use digital and traditional games in my classroom.
We use laptops, tablets, and interactive whiteboards in our classroom.
My school/class can’t afford a game subscription or equipment.
Digital games increase motivation and engagement.
A business plan for game-based learning in core curriculum
Our decision-making process – Technology access (frequency and duration) – Next Generation Science Standards – Teacher readiness – Filament partnership
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Playful experiences that improve people’s lives
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The Future of Game-Based Learning in Core Curriculum
User feedback • Early users • Media attention
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Questions?