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Prospects for educational purposes of VR and MR (expectations and concerns from educational perspectives) Research Fellow, KERIS Yong-Sang CHO, Ph.D [email protected] FB: /zzosang Twitter: @zzosang JTC1/SC24 WG9 & Web 3D (January 17, 2017)

Prospects for educational purposes of VR and MR

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Page 1: Prospects for educational purposes of VR and MR

Prospects for educational pur-poses of VR and MR

(expectations and concerns from educational perspectives)

Research Fellow, KERISYong-Sang CHO, Ph.D [email protected]

FB: /zzosang Twitter: @zzosang

JTC1/SC24 WG9 & Web 3D(January 17, 2017)

Page 2: Prospects for educational purposes of VR and MR

Resolution 38(Prague 2016): Establishment of AHG on environments and resources for Augmented Reality (AR) and Virtual Reality (VR)

SC36 approves the establishment of an AHG on environments and resources for AR and VR with the following terms of reference:• To investigate AR and VR technology for LET perspective• To develop standardization topics collaborating with WGs The membership of the AHG is open and this AHG expects the following activities:• Collaboration with experts of NBLOs• Initiation of webinars using ISO WebEx SC 36 appoints Yong-Sang Cho*, Toshio Okamoto and Yuntao Yu co-convenors of this AHG. SC36 instructs its Secretariat to call for experts to participate in this AHG and to request lead convenor, Yong-Sang Cho to submit a Report at the next JTC 1/SC 36 Plenary.

JTC1/SC36 established AHG on AR & VR

Page 3: Prospects for educational purposes of VR and MR

Hype Cycle for Emerging Technologies 2016

< http://www.gartner.com/newsroom/id/3412017 >

Page 4: Prospects for educational purposes of VR and MR

Case Study: VR & MR in Ed

Page 5: Prospects for educational purposes of VR and MR

“History-themed classes are often boring and hard-work-ing. Is there a way for students to learn history more vividly and vigorously during class? It would be nice if the students would go to the site and look around and see the teacher's explanation and answer the ques-tions. But what if you want to visit historical sites on the other side of the globe? ”

Page 6: Prospects for educational purposes of VR and MR

Google Expeditions Program

< https://vr.google.com/cardboard/ >

Page 7: Prospects for educational purposes of VR and MR

“ Have you ever dreamed of an astronaut or space scientist as a child? ”

Page 8: Prospects for educational purposes of VR and MR

Immersive VR Education, Apollo 11

< http://immersivevreducation.com >

Page 9: Prospects for educational purposes of VR and MR

“ Sometimes it is more attractive and efficient when the real world and the virtual world coexist than the full scale of virtual reality. ”

Page 10: Prospects for educational purposes of VR and MR

Microsoft Hololens

< https://www.microsoft.com/microsoft-hololens/en-us >

Page 11: Prospects for educational purposes of VR and MR

Consideration for adoption

of VR & MR

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Category Content

Curriculum Standards VR and MR content catalog based on the curriculum con-

tent (subject) and achievement standardsi.e. recommendation among VR and AR, reference links, etc.

Content Ecosystem Replace content providing system from public institution

oriented development to private sector investment based on license purchase

Role of School & Teacher

Prepare experience spaces and community Participation as maker

Connection to Learning Analytics

Standardization issues related to connection with learning ana-lyticsi.e. extension of learning activity data collection standards (in-teraction & behavior model, etc.)

Human Factor Guideline Health, safety, and social issues, etc.

i.e. discomfort(motion sickness, dizziness), misuse, and de-humanization, etc.

Page 13: Prospects for educational purposes of VR and MR

Issues related to VR & MR

Page 14: Prospects for educational purposes of VR and MR

“ Some people may feel dizzy or embarrassed when they watch content that uses HMD. Why? ” –

‘VR sickness’, ‘simulator sickness’, ‘motion sick-ness’

“ If I use an HMD, is it OK to see the screen close to my eyes? ”

Page 15: Prospects for educational purposes of VR and MR

Health Issues

• Dizziness, headache, nausea and even vomiting symptoms,

• The HMD is a type that is closely attached to the user's eyes

and transmits light through the eyes,

• And Photosensitivity Syndrome (Pokemon or Nintendo Syndrome)

Page 16: Prospects for educational purposes of VR and MR

“ If you walk around with the HMD, you may hit the wall, or get caught in the line and fall. Be especially careful when using it while walking or driving. ”

“ Is this real? Is it a virtual world? It can be confusing if you get too immersed. ”

Page 17: Prospects for educational purposes of VR and MR

Safety Issues

• VR and MR technology reflects positional tracking that is not only head movement and direction but also position and posture in content experience,→ Excessive movement can cause user to fall on the line or collide with nearby objects

• Virtual world and real world confusion→ Leaning on a desk that is not real, falling down or dropping a real vase, etc.

Page 18: Prospects for educational purposes of VR and MR

“ Does new technology be used only for its original pur-pose? Why this technology is used it in places you have not thought of? Can we deal with new technologies like curious kids who can get away anywhere? ”

Page 19: Prospects for educational purposes of VR and MR

Misuse Issues

• Google Glass Issue : sensitive personal information leakage,

privacy invasion, etc. • Pokemon Go : to collect Pokemon, infringement of private land

or crime of attraction

• Ethical Issue : Pokemon characters appear in an inappropriate

place like Holocaust Memorial Museum, Auschwitz Jewish concentration

camp in Poland, Arlington National

Cemetery, etc

• Reset syndrome, etc

< Koffing in Holocaust Memorial Museum >

Page 20: Prospects for educational purposes of VR and MR

“ If someone enjoy content alone in a virtual environment, does it intensify the phenomenon of dehumanization caused by lack of human communication? ”

Page 21: Prospects for educational purposes of VR and MR

Dehumanization Issues

• Possibility of mental and psychological pathologies such as withdrawal symptoms and escape of reality→ When exposed to powerful stimuli, the real world becomes somewhat uncomfortable and frustrating, and falls into helplessness (similar to game and Internet addiction)

The Other Issues

• Hygiene problems that can occur when using common equipment

• Accessibility issues (no way to provide alternative experiences)

Page 22: Prospects for educational purposes of VR and MR

Reasons and Measures

of Human Factor

Page 23: Prospects for educational purposes of VR and MR

Category Content

Health Issues

<Hardware Issues> (Reason) low level of video transmission per second

(Measure) higher than 90Hz/fps processing (Reason) display delay

(Measure) faster than 20ms response speed (Reason) Head tracking sensor response delay

(Measure) Minimize response delay (Reason) No motion and position sensors

(Measure) Utilize HMD external sensors<Content Issues> (Reason) Content design that causes cognitive dissonance (such as screen

switching that is more severe than body movement) (Measure) Develop content modeling and guideline

Safety Issues

(Reason) See-Closed type device(Measure) Use See-Through type or hybrid type of See-Through and See-Closed

(Reason) Reality and virtual world chaos due to immaturity of cognitive structure(Measure) Observation and attention before / during / after each stage

Misuse / Dehumanization

(Reason) User aspects such as excessive immersion and abuse, and content as-pects such as violent and tempting scene(Measure) Ethics and Prevention Education Program

Accessibility and others (Reason) Unequal educational opportunities and lack of content budget

(Measure) Develop inclusive design technology to provide alternative experience

Page 24: Prospects for educational purposes of VR and MR

Thanks You !!!

Korea Education & Research Information ServiceYong-Sang CHO, [email protected]: /zzosang Twitter: @zzosang