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Research workshop

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The  research  is  about  how  students  learn  be2er  contents  and  how  they  increase  more  21st  century  Skills.    

We  assess  these  improvement  both  in  short-­‐term  memory  and  long-­‐term  memory.  

 

RESEARCH  TOPIC  

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CONTENTS  WE  WANT  STUDENTS  TO  LEARN  

1.   Socrates  2.   Sophists  3.   Plato  4.   Aristotle    

HISTORY  OF  ETHICS:  GREECE  

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SKILLS  WE  WANT  STUDENTS  TO  IMPROVE  

4            

1.   Ability  to  compare  different  theories  and  ideas.    

2.   Skill  to  connect  and  relate  significantly  with  our  society  and  reality.    

3.   Ability  to  criTcize  jusTfiably  the  weakest  author.    

4.   Skill  to  argue  in  favour  of  one  point  of  view.  

 

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GROUPS  

METHODOLOGY  

METHODOLOGIES  

ASSESSMENT  

All  students  have  the  same  @me  and  all  of  them  fill  the  assessment  text  at  the  same  @me  

Students  are  divided  in  4  groups.    

It  is  done  randomly  

Each  group  will  work  with  a  different  methodology.    

They  don´t  choose.      

The  methodologies  are:    1-­‐  Coopera@ve  learning  

2.  Gamifica@on  3.  Tradi@onal  style  4.  Web  2.0  tools  

 

METHODOLOGY  

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COOPERATIVE  LEARNING  

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A  worksheet  was  prepared  by  the  teacher  so  that,  by  doing  it,  students  had  to  research  and  understand  the  contents  expected  to  be  learnt.      Students  had  to  do  3  exercises,  with  3  different  coopera@ve  informal  techniques  (1-­‐2-­‐4,  Pencils  to  the  center  and    Revolving  sheet.      Through  the  exercises  students  had  to  compare  philosophers,  relate  a  text  with  theories,  interpret  and  understand.    The  teacher  didn´t  explain  anything  to  students,  they  learnt  all  by  working  together.    

COOPERATIVE  ACTIVITY  

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COOPERATIVE  ACTIVITY  

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The  teacher  created  a  videogame  with  all  the  contents  of  the  unit.      Students  played  it  individually  as  many  @mes  as  they  wanted.      The  game  has  a  dura@on  of  20-­‐25  minutes.    The  teacher  didn´t  explain  anything  to  students,  they  learnt  all  by  playing.  

GAMIFICATION  ACTIVITY  

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GAMIFICATION  ACTIVITY  

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WEB  2.0  TOOLS  

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Students  had  to  choose  any  Web  2.0  tool  and  create  a  presenta@on-­‐abstract  of  the  unit  contents.      They  also  had  to  make  a  mind-­‐map  with  a  Web  2.0  tool.      A^er  doing  it,  they  explained  what  they  had  done  to  our  students  (they  prepared  their  speech  before  the  assessment  text  but  didn´t  make  the  explana@on  un@l  the  long-­‐term  memory  text  was  done).    The  teacher  didn´t  explain  anything  to  students,  they  learnt  all  by  researching  and  working  with  2.0  tools.        

WEB  2.0  ACTIVITY  

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WEB  2.0  ACTIVITY  

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TRADITIONAL  METHODOLOGY  

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The  teacher  explained  all  the  contents  with  a  blackboard  and  a  chalk,  trying  to  do  it  in  the  be2er  way,  with  examples,  clarifica@ons…    

TRADITIONAL  EXPLANATION  

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The   text   evaluated   both  contents  and  skills  

Contents   were   18   points  and   skills   were   18   points  too  

It  was  done  4  @mes:    I-­‐II   To   see   what   they   knew   before  the  lesson  III-­‐  To  evaluate  short-­‐term  memory  IV-­‐  To  evaluate  long-­‐term  memory  

Short-­‐term  memory  was  done  just  a^er  the  ac@vi@es.  Long   term   memory   48   hours  a^er  the  ac@vi@es  

THE  ASSESSMENT   A   sheet   of   rubrics   was  designed  to  correct  the  text.  

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ASSESSMENT  TEXT  

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RUBRICS  

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WHAT  HAPPENS  WITH  THE  RESULTS?  

We  have  studied  and  compared  all  the  data,  calcula@ng  medias,  and  finding  the  following  results…  

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Building  results…  

Calcula@ng  skills  acquisi@on…  

Calcula@ng  learnt  content…  

Outcomes  in  short-­‐term  memory…  

Outcomes  in  long-­‐term  memory…  

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Do  the  research  with  more  students  

Do  the  research  in  other  disciplines  and  subjects  

Do  the  research  in  other  context  

We  need  your  help  to  see  if  results  are  similar  in  Spain  and  Turkey.      If  you  help  us  we  could  do  a  great  improvement  to  New  Methodologies  research!    

Do  you  want  to  join  us?    

SO….  

AND  NOW…  WHAT?  

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The   tradi@onal  methodology   doesn´t   look   bad  when  we  look  upon  the  contents  students  acquire  at  the  moment.  But  only  2  days  later  they  remember  hardly  anything!!    

Web   2.0,   coopera@on   and   gamifica@on   help  students  to  have  a  significantly  knowledge  (skills)  but  tradi@onal  methodology  don´t.  

Coopera@ve   learning   have   some   cri@cal   problems.  Some   students   learn   a   lot   and   some   others   nearly  nothing.  

Some  conclusions  

All  the  ac@ve  methodologies  have  be2er  results  with  long-­‐term  memory  than  with  short-­‐term.  It´s  like  if  they  had  processed  the  informa@on  a^er  a  @me  and  they  can  use  be2er  the  knowledge  

The   best   way   to   learn   contents   and   also   skills   is  gamifica@on.  At  least  in  this  study.