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Amanda Kasey Langston-Wilson Dr. Toledo EDUC 7107-2 Diffusion of Technology Digital Storytelling Click icon to add picture

Storyboard digital storytelling

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Page 1: Storyboard digital storytelling

Amanda Kasey Langston-WilsonDr. Toledo

EDUC 7107-2Diffusion of Technology

Digital Storytelling

Click icon to add picture

Page 2: Storyboard digital storytelling

According to CDS, digital storytelling is a short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds.

What is digital storytelling?

Page 3: Storyboard digital storytelling

Element #1—Why was there a need for Digital Storytelling

Element #2—The Research leading to Digital Storytelling

Element #3—Development of Digital Storytelling

Element #4—How and when introduced to the public

Rogers innovation-development

process in relation to digital storytelling

Page 4: Storyboard digital storytelling

People needed a way to tell a story using video.

Technology enabled those to produce works that told a story using images and sound that were very similar to a movie.

Why was there a need for Digital Storytelling?

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A group of media artists, designers, and practitioners, including Joe Lambert and Dana Atchley, came together in the early 1990’s to San Francisco to explore how personal narrative and storytelling could be incorporated in a form of technology .

Digital Storytelling was also used by Ken Burns in the documentary “The Civil War”

The Research leading to Digital Storytelling

Joe Lambert discussing digital storytelling

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The innovation-decision process consists of five major stages including knowledge, persuasion, decision, implementation, and confirmation.

Reference:Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York, NY: Free Press.

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• In 1986, Joe Lambert, the executive director of the new Life On The Water Theater Company, meet a local video producer named Dana Atchley after she viewed a production.

• In 1988, Lambert and Atchley worked together to collaborate and develop Atchley’s Next Exit, an interactive theoretical performance (White, 2010).

Knowledge

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In 1993, Lambert and Atchely taught three digital storytelling workshops for documentary filmmakers at the American Film Institute in Los Angeles, California. These workshops were provided by the Center for Digital Storytelling (White, 2010).

Persuasion

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In the years between 1994 and 1998, Atchley, Lambert and Lamber’s wife, Nina Mullen created workshops which converted home movies into digital stories that were created by Life on the Water (White, 2010).

Implementation

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In 1994, Digital storytelling was featured on CNN and MSNBC. The San Fransico Digital Media Center, SFDMC, collaborated with numerous organizations in England, Germany, and Denmark during 1994. (White, 2010).

In 1996, the first Digital Storytelling Cookbook was published by SFDMC. It was a hands-on production tutorial using SFDMC narration. “With support from Apple Computer, the SFDMC publishes the first version of the Digital Storytelling Cookbook, outlining the ‘Seven Elements’ of digital storytelling and offering hands-on production tutorials” (Center for Digital Storytelling).

http://www.storycenter.org/cookbook.html Preview of a digital copy of the Digital Storytelling Cookbook

Confirmation

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Media clip—colleague that used digital storytelling.

Notes on video—discusses the innovation decision process starting when he was introduced to creating.

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The Evolution of Digital Storytelling:the First Sixteen Years (1993-2006)

Reference:Center for Digital Storytelling (2005). Retrieved December 20, 2011, from http://www.storycenter.org/timeline.html

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The intended users were film makers and people wanting to create and to share personal narratives.

Development of Digital Storytelling

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primary and secondary education

higher education public health,

social services, and international development

museums libraries

Communication There are numerous groups of people using digital storytelling today to help tell a story or narrative .

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What is the S- Curve?

S-Curve – Innovation

The S-shaped curve of adoption is the normal curve that “accelerates to a maximum until half of the individuals on the systems have adopted. Then it increases at a gradually slower rate as fewer and fewer remaining individuals adopt the innovation.” (Rogers, 2003, p. 272).

Digital storytelling began in the 1990’s.

Digital storytelling hasn’t reached full potential or complete adoption due to it’s newness.

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Intro

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1986

1988

1990

1992

1994

1996

1998

2000

2002

The Adoption Process of Digital Storytelling

Adoption Process

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Administrators of the school systems

ELA teachers Reading teachers Technology

teachers Computer teachers

Key Innovators of Digital Storytelling in the school system

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Teachers that would include it in their curriculum

Students that are creating stories to help them understand standards in their grade level curriculum

Early Adaptors of Digital Storytelling in the school system

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The teachers that are using digital storytelling, but only because their fellow colleagues are using the innovation in their classrooms.

Late Majority

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The teacher is utilizing this innovation in their classroom as part of their instruction.

Early Majority

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Key Laggards Staff members that

are not familiar with digital storytelling

Students that are not exposed to technology in regards to understanding

Strategies Professional learning

opportunities Instructional videos of

teachers using digital storytelling the classroom with their students

Videos of students using digital storytelling to meet standards in core classes

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Critical Mass for Digital Storytelling

Critical mass is reached in education when the teachers and faculty are wanting and attending

training for digital storytelling.

Critical mass “occurs at the point at which

enough individuals in a system have adopted an

innovation so that the innovation's further rate

of adoption becomes self-sustaining” (Rogers,

2003, p.344).

Critical mass was reached in 1999 when the demand for CDS

annual workshops and training was requested

nationally and internationally (CDS,

2009).

Page 23: Storyboard digital storytelling

Websites that can help introduce digital storytelling

in the classroom

Reference:Kieler, L. (2010). A Reflection: Trials in Using Digital Storytelling Effectively With the Gifted. Gifted Child Today, 33(3), 48-52. Retreived from http://ezp.waldenulibrary.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=trh&AN=52217362&site=ehost-live&scope=site

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