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Texture Bombing
쉐이더스터디 (http://cafe.naver.com/shader)
Codevania (http://codevania.textcube.com)
Index
• Texture Bombing • Procedural Image• Random Image Selection• Procedural 3D Bombing • Cellular
Texture Bombing
Finding the Cell
Sampling the Image
Adjacent Cells' Images
Image Priority
Procedural Images
Using a Procedurally Generated Circle
Multiple Images per Cell
Random Image Selection
Procedural 3D Bombing
Textured 2D
Textured 3D
Voronoi-Related Cellular Methods
책 따라 해봤는데 , RenderMonkey 만으로 해결하기가 어렵습니다 .
Cellular Texture 에 대한 내용은 다음을 참고 하세요
http://www.blackpawn.com/texts/cellular/default.html
Procedural Texture Samples
Conclusion
• 이미지의 다양성 증폭• 큰 텍스처 영역에서 반복적인 꼴 감소• 메모리 대역폭 감소