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How New Technologies Have (and Have Not) Changed Teaching and Learning in School Richard Halverson and Annette Smith Presented by Ana Maghfiroh

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How New Technologies Have (and Have Not) Changed Teaching and Learning in SchoolRichard Halverson and Annette Smith

Presented by Ana Maghfiroh

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Question for groups

1. What practice done by the teacher in your school, in order to use the technological information, in their teaching learning?

2. What do you think about the virtual learning? Do you agree with this?

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Introduction• Information technologies have always held great promise for

transforming our teaching, thinking, and learning.• Seymour Papert (1980) predicted that Introducing computers

into schools would change the relationship between teacher and student

• However, Researchers such as Larry Cuban found that instruction in many schools looks shockingly similar to instruction 20, 50, even 100 years ago (Cuban, 1986; 2001).

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• This paper will discuss the questions of whether and how technologies have influenced teaching and learning, and what paths are open (and closed) for future impact, firstly by expressing the distinction between technology for learning and technology for learners, and second, by contrasting two concepts of the future technologies for learners: virtual charter schools and fantasy sport.

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How technology have shaped teaching and Learning

In 1990, there were two dominant trends:• First, massive investment of public resources attempted to

create universal access to technology in schools. • Second, public research investments created high-profile

examples of how to use the technologies for progressive instructional practices.

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• Despite the investments and the successful run of curricular innovations, the classroom practices of the 1990s and the early 2000s remained largely unchanged.

• Only a few teams of teachers managed to integrate computers into everyday teaching.

• The applications that were implemented at scale, such as math and reading software products, also had little effect on student learning (Dynarski et al., 2007).

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• On the other hand, Schools turned to information system technology to collect, manage, and analyze student learning data. Burch (2006) described how this early investment in technological infrastructure led many schools to move from outsourcing data system capacity to implementing ambitious data systems and networks.

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How Technologies Will Shape the Future of Teaching and Learning

• Virtual Charter School. Virtual charter schools provide an example of technologies for learning. Virtual charters are tuition-free public schools that operate under state charter school laws (Clark, 2008).

• A typical virtual charter course consists of three main components: structured content and assessments, online mentoring, and a learning management system.

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• Fantasy Sport. Fantasy sports provide a contrasting example of technologies for learners.

• Although it might be argued that fantasy sports is an entertainment activity that has nothing to do with learning, Johnson (2005) and Jenkins et al. (2007) suggest that such online participatory communities will continue to blur the lines between learning and entertainment.

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Learning versus Winning• Virtual charter schools and fantasy sports illustrate

technologies that flourish in education and those that thrive outside of education. Both environments use information and communication technologies to structure the goals and the experience of learners.

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• the contrast between learning and winning highlights another difference between controlled learning and learner control. Virtual charter curricula are organized to ensure that any student, given the required skill and commitment, can successfully acquire course content. By contrast, the fantasy sports focus on winning creates a meritocratic system in which many players necessarily fail and few win. Fantasy sports are meritocratic learning environments that encourage players to develop idiosyncratic strategies in order to win.