Upload
tim-cooley
View
34
Download
0
Embed Size (px)
Citation preview
Step PetsTim Cooley – MBA
Binoy Mohanty – EAETopher Nadauld – EAE
Ellie Nelson – Local Artist
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2927728/
Validation
• Count Steps?• Yes
• Responses• “I need that!”• “I can already see myself going around my
neighborhood trying to collect the pets.”• “This would be great for kids.”• “It looks like a kids game.”• “We could be collecting pets right now.”
Milestones
1. Artwork1. Need to know what the style of
art will be appealing to ur demographic for collecting
2. Animation1. Create a mock up for animation2. Create a scalable system
3. Coding1. Access coding needs
1. Profile creation2. Early testing
1. Apple License (potential need for business formation)
4. Market Testing2. Launch Alpha Version with 10
testers3. Fix bugs4. Develop Dev Road map based on
feedback
Ask - $500
• $500 – Targeted Qualtrics Survey
•We will be targeting:• 100• Females• Between the age of 35 –
55•With children at home
• Outcomes – We will know:• Style of art• Design of the animals• Future pets• Likelihood of sharing this
type of game• We will know other factors
that could encourage the behavior change we are looking for.
How does it work?
Red Treats• Earn 1 treats for
every•2000 steps
•Accessories (hats, shoes, collars etc..)
Gold Treats• Earn 1 treat for
reaching•10,000 steps per
day
•New Pets
How do you make money?
Vanity• All items can be purchased• Some items like costumes can
only be purchased
Black Treats• Black treats can be purchased
and then used to buy any item in the game
Exercise verse Spending
• Tension• The goal is to create the right amount of tension, where walking is
easier for some things and buying is easier for others. This will be a major focus of the game.• This will all be done through mathematical simulations and play
testing.