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Presentation by Richard Ranft, Project Coordinator, at the Europeana Sounds Kick-off meeting in London, 17 February 2014
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Europeana SoundsProject 620591
Kick-off meeting: Project OverviewRichard Ranft
London, 17 February 2014
Goals
Funding call ICT PSP Call 7, published Dec 2012.
Call No. 2.1a: Enriching and improving the Europeana content base:
Aims: enrich and improve the Europeana content base by:
• aggregating cultural heritage content complementing collections already accessible through Europeana
• improving the quality of metadata for better user experience.
Challenges
• Large numbers of high-quality sounds in Europe's memory institutions, but access is fragmented and constrained
• Europeana: access to Europe’s digital cultural heritage
• … links to 30 million objects
• Sounds (and moving images) get x10 hits on Europeana than other objects
• But… sounds represent just 2% of Europeana
Europeana Sounds:
Will represent the fifth aggregation domain, alongside EFG, EUscreen, APEX, TEL.
Will close the content gap for access to Europe’s digital culture
The Project
Facts and figures
Project duration: 36 months, February 2014 – January 2017
Consortium: 24 partners
Total effort: 1,032 Person-months
Budget: €6,141,898 (€4,913,513 EC contribution)
Funding instrument: Best Practice Network
Coordinator: British Library (BL)
Note: the Grant Agreement including its Annex 1 (Description of Work), is the key document describing the project.
Project objectives
create a gateway to meet demand for Europe’s rich sound & music collections
provide a critical mass of digital audio and supporting files through Europeana
improve discovery and use by enhancing metadata through innovative methods
work with rights holders to unlock access to Europe’s audio heritage
create Europeana channels for audio and other content
improve infrastructure for aggregating time-based content
build a sustainable network of content providers
Outcomes
Double the number of audio items on Europeana, to >1m; additional related scores, texts, images, videos
Enrich and cross-link metadata for 2m audio and related items
Deliver rights recommendations to improve access to 1.5m tracks of Europe’s audio heritage
Develop and deploy Europeana channels for audio and other content with advanced search and APIs
Extend Europeana’s aggregation and access toolkit
Disseminate the work of the BPN among end-users and other content providers
Develop a European section of IASA to ensure long-term sustainability
Audiences and customers
General public: access to ‘hidden’ content that has wide popular appeal; discovery via popular third party platforms (Historypin, Spotify app, SoundCloud)
Creative industries: access to selected content for re-use
Publishers: access to unique content
Academic researchers: e.g. comparative musicology studies
GLAMS: access to reusable software components for annotation and crowdsourcing; use channels to further enrich Europeana; participate in a sustainable network of experts.
Policymakers: engage with and support for cultural heritage and memory institutions
Our consortium
National libraries, specialist sound archives, technology partners, non-profits
24 partners from 12 member states
18 are content providers
Workplan summary
No Name Lead PMs
WP1 Aggregation BL 330
WP2 Enrichment & participation NISV 268
WP3 Licensing guidelines KL 63
WP4 Channels development EF 91
WP5 Technical infrastructure NTUA 91
WP6 Dissemination & networking BNF 94.5
WP7 Project management & sustainability BL 94.5
1,032
All WPs start in M1; end in M36 except WP end M24
Workplan architecture
WP1: aggregation
Aggregate critical mass of audio & related content
Establish best practices for future expansion
Develop content selection policy
Define & extend ontologies / vocabularies for audio
Develop EDM for time-based media
Work with WP3 (licensing) to expand access to locked & constrained content
Lead: BL, with EF, NTUA, AIT, NET7 and all content providers
Content
540,000 high-quality audio tracks;potential access to more ‘locked’ content
Full-length recordings
225,000 related items
Classical, contemporary, traditional music
Oral memories, languages, dialects
Natural sounds of Europe
WP2: Enrichment & participation
Enhance metadata using machine-driven and crowdsourcing participation techniques
Use semantic technologies to enrich metadata
Collaborate with Wikimedia in edit-a-thons to broaden knowledge about Europeana sounds
Align with music scores to link between media types
Explore music information retrieval tools to improve search and discoverability
Enable integration of enriched metadata back to content providers’ systems
Lead by NISV, with EF, NTUA, AIT, NET7, WAWWD, all content partners; also Wikimedia chapters
WP3: licensing guidelines
Ensure metadata compliance with European licensing framework including use of industry-standard identifiers
Identify & reduce barriers to access
Make recommendations on access to out-of-commerce and domain constrained (geolocked) content
Lead by KL, with EF, all content partners, also GESAC, ICMP, IViR
WP4 Channels development
Develop, design, test and deploy mechanisms for Europeana Channels to improve discovery, sharing and annotation of audio and related content
Create a Spotify plug-in to link to Spotify content and bring in Spotify users to the Europeana user community
Lead by EF, with NISV, NTUA, AIT, NET7, WAWWD, also Spotify
WP5 Technical infrastructure
Refine and expand the technical infrastructure to aggregate critical mass of audio in WP1
Refine process for metadata cleaning and normalisation
Create a thesaurus for audio content
Support development of crowdsourcing applications specified in WP2
Lead by NTUA, with EF, NISV, AIT, NET7, WAWWD, CNRS
WP6 Dissemination & networking
Extend work to wider audiences, including GLAMS, general public, creative industries, rights holders; and facilitate community building of the BPN
Raise profile of the project through events, social media, websites
Organise sound discovery events, international conferences; and a hackathon to explore new ways to use sound materials
Lead by BNF, with all other partners
WP7: Project management & sustainability
Overall management of the project, including time & financial budgets, consortium communications & meetings
Representation of consortium and reporting to EC
Performance monitoring and project evaluation
Exploitation planning and creation of sustainable network through IASA
Lead by BL, with all other partners
Project governance
User Advisory Panel and Advisory Board
User Advisory Panel
• 5 experts (to be selected), representing consumers, creative industries, publishers, researchers and memory institutions, to assess how outputs match user needs.
Advisory Board
• External experts in digital music distribution, machine-led music information retrieval and search; crowdsourcing and public participation in online digital platforms.
• Prof. Mark Plumbley, Centre for Digital Music, University of London; Prof. Martin Kürschner, Hochschule für Musik und Theater, Leipzig, Germany, Amy Rudersdorf, Digital Public Library America, USA; Dr. Alexandre Passant, Music Data Geeks, Ireland; Prof. Dr. Eggo Müller, Utrecht University; Ben Fawkes, SoundCloud; Bettina Schasse de Araujo, WOMEX.
International Association of Soundand Audiovisual Archives (IASA)
Before closure of project a European Section within IASA will be established to ensure the project’s longer-term sustainability in seven key areas:
• Acquisition and exchange
• Documentation, metadata
• Resource discovery and access
• Copyright and ethics
• Preservation and conservation
• Research, dissemination, and publication
• Digitisation of media content
Summary tasks
Kick-off Agenda Day 1
• Welcomes and project overview
• Europeana, European Commission and all partner introductions
• Lunch, tours
• WP1, WP2, WP3, WP4 kick-offs
• Social dinner in the BL (6.30pm)
Kick-off Agenda Day 2
• Project Management Board, General Assembly, or Open discussion of WPs (am)
• Concerts
• WP5, WP6 kick-offs
• Lunch, tours
• Discussion / feedback from WP kick-offs
• WP7: project reporting, governance & administration
• Next steps