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Langevo startup consultation Roman Sterly, 2014-04-14

Startup consultation for Langevo (web & mobile game for learning languages)

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Helping small game / education startup to plan the next steps in developing their product. Langevo founder asked me to help them with marketing and metrics, but I wanted them to see the bigger picture of what they do.

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Page 1: Startup consultation for Langevo (web & mobile game for learning languages)

Langevo startup consultation

Roman Sterly, 2014-04-14

Page 2: Startup consultation for Langevo (web & mobile game for learning languages)

Roman Sterly

• CEO / Founder – SportCentral– http://www.sportcentral.com

• Blogger /mentor / founder – StartupHelp– http://www.startuphelp.cz

• Previously– Socialbakers (one of the best social

media analytics company)– IT / marketing companies– Several startup / business

awards

Page 3: Startup consultation for Langevo (web & mobile game for learning languages)

Langevo

• „Farmville meets vocabulary learning“• Startup based in the Czech Republic, 8 people

in the team• Web & mobile game similar to populare

Farmville game that helps you learn foreign language (vocabulary)

Page 4: Startup consultation for Langevo (web & mobile game for learning languages)
Page 5: Startup consultation for Langevo (web & mobile game for learning languages)

Why we do this

• A lot of ideas X team doesn´t know what to do, how to prioritaze

• Team don´t know how users use their product X what does not work

• High investments + time X poor results

Page 6: Startup consultation for Langevo (web & mobile game for learning languages)

Startup process

1. Customer discovery - Problem / solution fit2. Customer validation - Product / market fit3. Customer creation - Drive demand4. Company building - Scale company

Page 7: Startup consultation for Langevo (web & mobile game for learning languages)

Startup process

1. Customer discovery - Problem / solution fit2. Customer validation - Product / market fit– Find repeatable and scalable sales model

3. Customer creation - Drive demand4. Company building - Scale company

Page 8: Startup consultation for Langevo (web & mobile game for learning languages)

Startup process

1. Make a good product2. Market the product3. Make money

Page 9: Startup consultation for Langevo (web & mobile game for learning languages)

Startup process & metrics

1. Make a good product – activation + retention2. Market the product – acquisition + referral3. Make money – revenue

Page 10: Startup consultation for Langevo (web & mobile game for learning languages)

Startup process & metricsAcquisition

Activation

Retention

Revenue

Referral

Page 11: Startup consultation for Langevo (web & mobile game for learning languages)

Langevo & startup process & metrics

• Get to Product / Market fit• Find repeatable and scalable sales model• Focus on activation + retention (+ acquisition channels of the

right users)

Custome

r discovery

Customer validation

Custome

r creation

Company building

Langevo

Page 12: Startup consultation for Langevo (web & mobile game for learning languages)

What is the problem?

Page 13: Startup consultation for Langevo (web & mobile game for learning languages)

Who is the customer?

Page 14: Startup consultation for Langevo (web & mobile game for learning languages)

Is it the solution right?

• Vocabulary learning methods – OK• Game as a motivator – OK• Langevo game theme – ?

Page 15: Startup consultation for Langevo (web & mobile game for learning languages)

Is it the right game theme?

Why isn´t it like PixWords(1M downloads)

Why isn´t it like Word Search(100M downloads)

Page 16: Startup consultation for Langevo (web & mobile game for learning languages)

Learn Japanese

Vocabulary trainer

Page 17: Startup consultation for Langevo (web & mobile game for learning languages)

How much game X language learning?

Game Language learning

Where you are / want to be?

Page 18: Startup consultation for Langevo (web & mobile game for learning languages)

How much game X language learning?

Game Language learning

Langevo DuolingoFarmVille School

Page 19: Startup consultation for Langevo (web & mobile game for learning languages)

Discover if the solution is right

• What % of people want to learn languages + play a game• How much effort they want to spend on game X on

learning• Is the FarmVille concept compelling?• Are there other concepts that would work better? What

can you apply from them?• What are the key (future) features?• What would customers happily pay for?-> Survey language school students

Page 20: Startup consultation for Langevo (web & mobile game for learning languages)

If the solution is right, is the product right?

Page 21: Startup consultation for Langevo (web & mobile game for learning languages)

Discover what works and what does not in the current product

Find out how people use Langevo now• User testing• Survey existing users• Customer analytics (e.g. KISSmetrics,

Mixpanel)

Page 22: Startup consultation for Langevo (web & mobile game for learning languages)

User Acquisition

Your goal• High volume• Low cost• High conversion-> Find the best channels through metrics-> Measure CAC for every channel-> Don´t need to drive much traffic to the

product yet

Page 23: Startup consultation for Langevo (web & mobile game for learning languages)

User Acquisition – channels for Langevo

Game• Gaming sites – game reviews• Youtube channels – game reviews• Additional platforms (Android, iOS, …)• Social networks (Twitter for hardcore gamers +

journalists)• Press releases• Blogs (guest posts, give them content to write about)• Own blog (news about features)• Referral

Page 24: Startup consultation for Langevo (web & mobile game for learning languages)

User Acquisition – channels for LangevoLanguage learning• Partners (e.g. language schools, elementary / high schools, books,

language organizations, …) -> how to get them participate?– Paid version for their customers for free

• Language content for search engines– Landing pages for every language combination– SEO

• Own blog (how-tos, tips, guest posts)– Newsletter signup– SEO

• Other blogs (guest posts, give them content)• Social networks (Facebook)• Referral

Page 25: Startup consultation for Langevo (web & mobile game for learning languages)

User Acquisition – channels for Langevo

• Stop / cut the crap– Contests?– Czech market / content?– Paid advertising?

• Test– Quora-like sites– Language forums– Slideshare– Viral tools (test your X)– -> Good for SEO too

• How much would 1M registered users cost?

Page 26: Startup consultation for Langevo (web & mobile game for learning languages)

User Activation

Your goal• Sign up• Start using a be happy about it-> What acquisition channels work best?-> Get rid of everything that doesn´t lead

directly to a signup – optimize for conversion

Page 27: Startup consultation for Langevo (web & mobile game for learning languages)

User Activation – Sign up

• Homepage efficiency– Benefits instead of features– Social proof– Design sells– Intro video (make it great!)

• Onboarding / checklist / NUX• Lead them to sign up from other landing pages• Bonus if they sign up NOW• Language during sign up / onboarding

Page 28: Startup consultation for Langevo (web & mobile game for learning languages)

User Activation – Key activity

• Game is complicated• Nice tutorial• Key activities– Learn new words (complicated):

• 1) go to Buy –> 2) choose from plants / animals / magical -> 3) choose from tomatoes / herbs / … field paramaters -> 4) choose category -> 5) choose words -> 6) hit Buy -> 7) go to Learn -> 8) browse words

– Pass the test• Too much text for a game• Too many things screaming for attention

Page 29: Startup consultation for Langevo (web & mobile game for learning languages)

User Retention

Your goal• Get users back to the app-> What is the right period - daily?

Page 30: Startup consultation for Langevo (web & mobile game for learning languages)

User Retention

• Game– Fun– Event emails– Lifecycle emails– Facebook notifications?– Time based features

• Learning– Value

• Blog– Newsletter

Page 31: Startup consultation for Langevo (web & mobile game for learning languages)

Metrics• Acquisition

– Visitors (10+ sec, 1+ clicks -> don´t leave immediately)

– CAC per channel• Activation

– Sign up funnel, tutorial funnel– Used key feature – learned 10 words,

passed test• Retention

– Come back at least 3x/week– MAU, DAU

• Value– Value – how much they learn– Net Promoter Score

RatiosConversion rates improvements

Page 32: Startup consultation for Langevo (web & mobile game for learning languages)

Metrics – macro funnel

Visitors Signed up Used key feature

Come back Invited friends

Bought game items

Page 33: Startup consultation for Langevo (web & mobile game for learning languages)

Metrics – micro funnel

Visited homepage

Sign up step 1

Sign up step 2

Sign up step 3

Invited friends

Bought game items

Page 34: Startup consultation for Langevo (web & mobile game for learning languages)

Metrics – funnel

Find bottlenecks

100% 75% 8% 7% 5% 4%

Page 35: Startup consultation for Langevo (web & mobile game for learning languages)

Product development

• Build only what leads to your goals, don´t build nice-to-have features!– Ask this for every feature you want to build– Your goal is activation & retention, nothing else– If you can, test the idea before developing it

• A/B test variations• When coming up with features ask What can we do

to increase X? first– Come up with the right feature– Test the change!

Page 36: Startup consultation for Langevo (web & mobile game for learning languages)

Plan• Solution survey• User testing• Product survey• Implement customer analytics• Measure key metrics, set up funnels• Start testing acquisition channels• Build features / optimize to increase activation• Build features / optimize to increase retention• Stop creating features you don´t need and marketing that

doesn´t scale

Page 37: Startup consultation for Langevo (web & mobile game for learning languages)

What to read• http://www.gamasutra.com/blogs/MichaelRose/

20091212/3798/The_Idiots_Guide_to_Marketing_Your_Indie_Game.php

• http://joostdevblog.blogspot.nl/2012/11/the-indie-marketing-plan.html

• http://www.pixelprospector.com/the-big-list-of-indie-game-marketing/

• http://www.slideshare.net/dmc500hats/startup-metrics-for-pirates-kaust-nov-2013?qid=5c03a816-8580-42b3-ac8d-f6dab4bac612&v=qf1&b=&from_search=1

• http://tech.co/healthy-startups-net-promoter-score-2012-01• https://www.youtube.com/watch?v=AmKwF_Si734