Upload
mswstaff
View
170
Download
1
Embed Size (px)
Citation preview
Head to Head / Money line
• Also called straight betting
• There are only two (2) teams to choose from, the Home Team and the Away Team (or, Team A or Team B)
• The customer will choose a team, if the team wins, then he wins
Head to Head / Money line
• Overtime scores in basketball counts for this bet, while in
Soccer it does not include overtime
• No Push rules for this bet
Example # 1
Customer’s bet: Boston Celtics
Final Score: SAS 105 ~ 100 Boston
Bet is LOSE
Example # 2
Customer’s bet: SMC Mixers
Final Score: SMC 89 ~ 77 Alaska
Bet is WIN
Spread / Handicap / Run line
• Is an imaginary score with plus (+) or minus (-) sign to even up
the chances of two teams of varying abilities winning a match
• At the end of the period the specified handicap is either added or subtracted from the selected team’s final score to determine the result
Example # 1
Customer’s bet: Boston Celtics +5.5
Final Score: SAS 105 ~ 100 Boston
Boston 100 + 5.5 = 105.5
Bet is WIN by .5
Spread / Handicap
• Push is when the final score including the handicap ends up in
a draw
• This market usually includes point 5 (x.5) to avoid Push rules or void bets
Example # 2
Customer’s bet: LA Lakers -7
Final Score: LA Lakers 97 ~ 90 Indiana
LA Lakers 97 - 7 = 90
Bet is PUSH
Game Total
• A bet that is based on the combined final scores of both
teams
• Customers will predict whether the combined scores of both teams will go Over or Under the nominated total
• Also called Over/Under betting
Example # 1
In example above, the nominated total is 192.5 If the combined score of both teams is 192 and below, all bets placed on Under will be winning bets. And if the combined scores of both teams is 193 and above, all bets on Over will be winning bets.
Example # 2
Customer’s bet: Under 202.5
Final Score: Miami 105 ~ 94 Brooklyn
Combined scores: 105 + 94 = 199
Bet is WIN
Game Total
• If the combined score falls exactly on the nominated total, this
is classed as Push, and stake is returned
• This market usually includes point 5 (x.5) to avoid Push rules or void bets
Example # 3
Customer’s bet: Under 207
Final Score: Miami 112 ~ 95 Brooklyn
Combined scores: 112 + 95 = 207
Bet is PUSH
Winmarket / Outright
• A bet that is placed on the winner of a season or tournament
championship or title
Single Betting
• Is a bet placed on just one selection or market, allowing you
to earn some profit by guessing just one match correctly
• When placing single bets, your return will not depend on the outcome of several matches, so you can cash in as soon as you have guessed one selection correctly
Example of Single Betting computation:
Odds is multiplied by the stake amount
1.98 x Php100 = Php198
Payout is Php198
Profit is Php98
Multiple Betting
• Also called combo or parlay betting
• Minimum of two (2) and maximum of eight (8) selections with different sports that can be combined into one ticket but cannot bet on the same event
Multiple Betting
• The odds or prices in multiples are entirely different in singles
• The odds or prices for multiple betting are system generated
• If one selection is a Push, then it will be recalculated to the number of choices left. If it reduces to a single game, then it becomes a single bet
Kinds of Multiple Betting
Accumulator Bets
• Minimum of two (2) and maximum of eight (8) selections with different sports that can be combined into one ticket
• All selections must win to get a return, one single miss and the whole bet loses
Kinds of Multiple Betting
Accumulator Bets
• Minimum bet is Php50
• In the event that one of your selections not taking place, for example, selection is Push, customer’s bet will be graded as having one less leg (e.g. a Treble becomes a Double, etc.)
Accumulator Bets are as follows:
1 Double - 2 selections
1 Treble - 3 selections
1 Four timer- 4 selections
1 Five timer- 5 selections
1 Six timer- 6 selections
1 Seven timer- 7 selections
1 Eight timer- 8 selections
Kind of Multiple Betting
Other Multiples / Mixed Multiples
• Any possible combinations from your team selections
• Minimum stakes can be in combinations of Php10, Php20 and Php30 units provided that the total stake for the bet is at least Php50
Kind of Multiple Betting
Full Cover Bets
• For a minimum of three selections and a maximum of eight
• At least 2 of your selections must win to get a return
• All possible combinations of your team selections to be combined into one (1) ticket; Accumulator and Other Multiples are added.
Kind of Multiple Betting
Full Cover Bets
• Minimum stakes can be in combinations of Php10, Php20 and Php30 units provided that the total stake for the bet is at least Php50
Multiple Bet Types Guide
Patent (7bets)
Lucky 15
Lucky 31
Lucky 63
Example: If customer has 3 team selections, Team A, Team B and Team C
• Once quote in the system, there are 4 options to choose from:
3 Doubles
1 Treble
Full Cover 3 (4 bets)
System will generate; 3 ticket lines
In each ticket line has double (2) selections;
2 selections should win to get a return
Accumulator Bet 1 ticket with your 3 team
selections All selections must win to
get a return
System will generate; 4 ticket lines with 3 doubles and 1
Treble; 2 selections should win to get a
return
Patent (7 bets)
System will generate; 7 ticket lines with 3 doubles and
1 Treble and 3 Single bets; 1 selection should win to get a
return
Example System will generate as:
3 Doubles 1 Treble Full Cover 3
(4 bets)
A B
A C
B C
A B C
A B
A C
B C
A B C
Patent (7 bets)
A B
B C
A C
A B C
A
B
C
4 bets composed of: 3 doubles 1 treble 7 bets composed of:
3 doubles, 1 treble 3 Singles
Multiple Bet Types Guide
Full Cover 3
Full Cover 4
Full Cover 5
Full Cover 6
Full Cover 7
Full Cover 8
At least two (2) of your team
selections should win to get a return
Multiple Bet Types Guide
Patent (7bets)
Lucky 15
Lucky 31
Lucky 63
Types of full coverage bet. It covers all
possible combinations of
multiple bets. These full cover bets
includes Singles. At least one (1) of
your team selection should win to get a
return.
• It is kind of entertainment to place bets in a
particular event and available in some sports with different market
Which team will score ahead at the end of 1st and 2nd quarter or halftime. Push rules apply
Head to Head – First Half
Handicap – First Half
Which team will score ahead at the end of the 1st half when the imaginary score has been applied. Push rules apply
Whether the total points of both teams would result in an Odd or Even number after the game. Overtime included
Odds / Evens – Total Points Match
Odds / Evens – Total Points First Half
Whether the total points of both teams would result in an Odd or Even number after 1st half or Halftime
Yes ; No
The Match will also be settled as “yes” if at the end of the regular time the match finishes in a draw, regardless of whether or not overtime is played. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Match to go into Overtime
Highest Scoring Half Which half will score ahead at the end of the half result; Overtime is not included; Push rules apply
Which quarter will score ahead at the end of each quarter; the combined scores of both teams each quarter;
Highest Scoring Quarter
Winning Margin
How many points a certain team would lead over the other based on the selections given; Overtime is included
Only points scored during 1st period are considered Head to Head – 1st Quarter
Head to Head – 2nd Quarter
Head to Head – 4th Quarter
Head to Head – 3rd Quarter
Only points scored during 2nd period are considered
Only points scored during 3rd period are considered
Only points scored during 4th period are considered