13
The 10/3 The 10/3 Instructional Instructional Model Model

10/3 Instructional Model

Embed Size (px)

Citation preview

Page 1: 10/3 Instructional Model

The 10/3 The 10/3 Instructional Instructional

ModelModel

Page 2: 10/3 Instructional Model

What is the 10/3 Model?

Page 3: 10/3 Instructional Model

10.1 10.1 Power Power

StandardsStandards

Page 4: 10/3 Instructional Model

What Are Power Standards?• Prioritized standards that are derived from a

systematic and balanced approach to distinguishing which standards are absolutely essential and which ones are simply “nice to know”

• A subset of the complete list of standards for each subject area and represent the “safety net” curriculum.

Page 5: 10/3 Instructional Model

Power Standards Are:

• The standards that each teacher needs to make sure that every student learns prior to leaving the current course.

Page 6: 10/3 Instructional Model

What 10.1 Means to You:

• Your course must be aligned to best in class text/standards for an average of 10 modules/lessons.

Page 7: 10/3 Instructional Model

10.2 10.2 Web 2.0 Web 2.0

TechnologyTechnology

Page 8: 10/3 Instructional Model

What is Web 2.0?• A term used to describe the trend in the use

of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users.

Page 9: 10/3 Instructional Model

Web 2.0 Tools Are:• Proprietary: WIMBA Pronto, Classroom,

Voice Tools; Learning LX Blogs, Wikis, Podcasting

• Freeware: Vokis, ToonDoo, GoAnimate, Glogster, Animoto, etc.

Page 10: 10/3 Instructional Model

What 10.2 Means to You:• The web 2.0 tools that you use through

us (proprietary) and that you import on your own (freeware) must be engaging for the 10/1 content.

Page 11: 10/3 Instructional Model

10.3 10.3 The Future The Future

and Web 3.0and Web 3.0

Page 12: 10/3 Instructional Model

What is Web 3.0?• Web 3.0 has not been clearly defined by the

Technical world, but its uses include:– Constant Connectivity: Mobile devices, handheld

games, Wii, etc– 3D Environments: Second Life, Habbo Hotel, etc.– Network computing: software as a service, “cloud”

computing– Simulations: PHET simulations

Page 13: 10/3 Instructional Model

What 10.3 Means to You:

• Whether it is a mobile app, poll everywhere assessment, and/or a PHET game you should be integrating towards Web 3.0 with design and practice.