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Autodesk Media & Entertainment Day Faust Chou Sales Manager Media & Entertainment Autodesk Taiwan

2012 Autodesk Media &Entertainment Day

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Page 1: 2012 Autodesk Media &Entertainment Day

Autodesk Media & Entertainment Day

• Faust Chou

• Sales Manager

• Media & Entertainment Autodesk Taiwan

Page 2: 2012 Autodesk Media &Entertainment Day

• 全球3D設計、工程及娛樂軟體的領導者,其產品和解決方案被廣泛應用於製造業、工

程建設行業和傳媒暨娛樂業

• 歐特克傳媒娛樂解決方案 Autodesk Media & Entertainment

軟件: M&E Software

硬件: M&E System

中間件: M&E Gameware (Middleware)

顧問與客製化開發服務: M&E Consulting Services

• 歐特克中國研究院(ACRD, Autodesk China R&D)

• 歐特克台灣區傳媒娛樂解決方案(Autodesk M&E, Taiwan)

• Faust Chou – Focused in Anim/Game/Media industries

Who we are ?

Page 3: 2012 Autodesk Media &Entertainment Day

• 全球3D設計、工程及娛樂軟體的領導者,其產品和解決方案被廣泛應用於製造業、工

程建設行業和傳媒暨娛樂業

Who we are ?

Page 4: 2012 Autodesk Media &Entertainment Day

軟件: M&E Software

硬件: M&E System

中間件: M&E Gameware (Middleware)

顧問與客製化開發服務: M&E Consulting Services

Autodesk Media & Entertainment solution

Page 5: 2012 Autodesk Media &Entertainment Day

Autodesk 遊戲中間件

Page 6: 2012 Autodesk Media &Entertainment Day

• Scaleform : 世界UI引擎的新標準

• Kynapse : 世界AAA級人工智能引擎

• Human IK :世界最好的IK引擎 – 搭配 Autodesk Motion Builder

• BEAST : 世界廣泛應用的GI解決方案

• Cognition / Population : 最高階的人工智能引擎

Page 7: 2012 Autodesk Media &Entertainment Day

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Page 8: 2012 Autodesk Media &Entertainment Day

Experience the 3d animated UI legend

Page 9: 2012 Autodesk Media &Entertainment Day

Autodesk

快速的2D開發工作流:與Adobe Creation Suit整合

支援 OpenGL ES 優化, 多線程渲染, 2D 與 3D 介面呈現

開放C/C++接口,新的手機平台播放器

支援Unicode輸入: IME support

多線程渲染 與 手機平台優化: CPU, GPU, RAM

可遠程除錯/效能監控: Scaleform AMP: Performance Profiler

支援 Android, iOS(iPhone, iPAD), Windows 8 Metro.

Page 10: 2012 Autodesk Media &Entertainment Day

專屬手機遊戲開發

Mobile 2D & Mobile 3D:

全球運行效率最快的FLASH/AS播放開發平台

可快速開發跨平台2D Mobile Games

可將flash製作精緻動畫UI 3D呈現

全向支援Android, iOS(iPhone, iPAD), Windows 8 Metro.

Page 11: 2012 Autodesk Media &Entertainment Day

專屬UI開發

可與Unity 3D進行整合,快速製作Unity Mobile Game 的UI界面

C/C++程式編譯接口,可輕易整合其它組件開發引擎

提供遠程效能監控器: Scaleform AMP: Performance Profiler

經驗證的優化手機平台: CPU, GPU, RAM

提供開發範例與詳細技術支持文件

Page 12: 2012 Autodesk Media &Entertainment Day

Efficiently Streamlined Workflow

Page 13: 2012 Autodesk Media &Entertainment Day

3d flash rendering UI legend

Page 14: 2012 Autodesk Media &Entertainment Day

Build 2d flash game on IOS

Page 15: 2012 Autodesk Media &Entertainment Day

Build 2d flash game on IOS

Page 16: 2012 Autodesk Media &Entertainment Day

MMO specific designed kits

Page 17: 2012 Autodesk Media &Entertainment Day

更多的未開發的機會……

Page 18: 2012 Autodesk Media &Entertainment Day

Kynapse中間件為三維自動尋路,空間感知及團隊合作提供了一套豐富的文件庫

主要功能:

即時大範圍三維自動尋路

三維空間感知三維拓撲分析

動態感應環境變量

複雜的地形中支持大量NPC自動尋路

多平台支持: PS3, Xbox 360, Wii, PC

超過100款參與制作並已經發布的游戲 Image courtesy of CCP Games, EVE Online.

Page 19: 2012 Autodesk Media &Entertainment Day

Autodesk HumanIK 2012

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Page 20: 2012 Autodesk Media &Entertainment Day

HumanIK 動畫中間件幫助游戲開發人員制作出更佳質量,更逼真的即時動畫

主要功能:

使角色動畫自適應環境

即時Retargeting,重複利用動畫組

提高動畫流程效率

在Maya及Unreal中內置角色化工具

與Unreal 3引擎的集成

支持多平台: PS3, Xbox 360, Wii, PC, iOS, NGP Images courtesy of Ubisoft, Assassin’s Creed.

Page 21: 2012 Autodesk Media &Entertainment Day

Autodesk Beast 2012

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Page 22: 2012 Autodesk Media &Entertainment Day

主要功能: 高質量,高性能的全局燈光烘培

(LiquidLight)

全局照明即時預覽 (eRnsT)

分布式渲染 (DistriBeast)

簡潔的API能夠方便的集成

Beast 包括一系列創建真實游戲燈光的工

具。Beast 幫助游戲開發人員在短時間內

提高游戲的視覺效果,創造更加引人注目

的游戲體驗。

Image courtesy EA DICE, Mirror’s Edge.

Page 23: 2012 Autodesk Media &Entertainment Day

整體BEAST架構圖 系統集成與工作流示意圖

您的編輯器

提供場景數據 BEAST所提供的即時預覽編輯器 eRnst (非必要,可選擇)

分布式渲染(非必要的)

您的游戲引擎

您的編輯器 輸出您的燈光數據儲存

BEAST算回的場景資料

Page 24: 2012 Autodesk Media &Entertainment Day

直接調用BEAST API 整合進您的編輯器-直接產生Lightmaps

Page 25: 2012 Autodesk Media &Entertainment Day

Using BEAST所附的eRnsT Viewer 使用BEAST eRnsT編輯器/預覽編輯/整合分布式渲染後 再輸出回您的編輯器

Page 26: 2012 Autodesk Media &Entertainment Day

Autodesk BEAST eRnsT Tool BEAST的整合編輯器

Page 27: 2012 Autodesk Media &Entertainment Day

新功能

• 在Beast2012 版本中,Beast API能夠使得eRnst即時燈光預覽工具嵌入各種游戲編輯器。

Page 28: 2012 Autodesk Media &Entertainment Day

Autodesk M&E Consulting 歐特克傳媒娛樂客制化顧問服務

Maximum

your power…

Software Development軟件定制化開發

Product Survey Consulting產品搜索顧問

Workflow Consulting工作流水線顧問

Project Management / Deliver項目開發與管理

Page 29: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Film/TV

Page 30: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Film/TV: Visual Production / Stereoscopic

Page 31: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Game

Page 32: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Production Survey

Page 33: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Visualization Consulting

Page 34: 2012 Autodesk Media &Entertainment Day

M&E Consulting: Visualization Consulting

Page 35: 2012 Autodesk Media &Entertainment Day

M&E Consulting: AUTO

Page 36: 2012 Autodesk Media &Entertainment Day

M&E Consulting: AUTO

Page 37: 2012 Autodesk Media &Entertainment Day

Project Skyline

Project Skyline 是一專門供給遊戲開發行業的嶄新技術

遊戲顧問開發服務的項目 (Consulting service project)

DEC Tools (e.g. Max/Maya/XSI)

Asset Database

Game Runtime Game Editor Live Link

Asset Database

DEC Tools (e.g. 3DsMax)

Page 38: 2012 Autodesk Media &Entertainment Day

Project Skyline

Modular Runtime

Components

Vision for a Modern Games Pipeline:

Project Skyline

Custom or 3rd party solutions

Autodesk solutions

Asset Database

Other DCC Tools

(e.g. Max/XSI)

An

imat

ion

Ru

nti

me

An

imat

ion

A

uth

ori

ng

Page 39: 2012 Autodesk Media &Entertainment Day

DNA Infrastructure

Page 40: 2012 Autodesk Media &Entertainment Day

DNA Infrastructure

Object Description Language

Storage Broker

Lightweight Runtime Services

Type Editing Tools

Binarization Services ‘Bots’

Canonical Data Storage

+ Binarized Caches

Game Storage

Code Generators

Binarizers

Schema Migration Services

Provided by users of DNA

Provided directly by DNA Runtime Components (e.g. Amino)

Game Editor

Page 41: 2012 Autodesk Media &Entertainment Day

How DNA Fits Into The Pipeline

Skyline Asset Database

Skyline Editor

Modular Runtime

Components

DCC Tools (e.g. Max/Maya/XSI)

Lightweight Runtime Services

Game Storage

Runtime Components

Binarization Services ‘Bots’

Code Generators

Binarizers

Game Editor

Object Description Language

Storage Broker

Type Editing Tools

Canonical Data Storage

+ Binarized Caches

Schema Migration Services

Object Description Language

Storage Broker

Lightweight Runtime Services

Type Editing Tools

Binarization Services

‘Bots’

Canonical Data Storage

+ Binarized Caches

Game Storage

Code Generators

Binarizers

Schema Migration Services

Runtime Components

Game Editor

Live Link via DNA

Page 42: 2012 Autodesk Media &Entertainment Day

Amino Runtime System

Page 43: 2012 Autodesk Media &Entertainment Day

Amino Architecture

3

2

1

User authors graphs in Skyline Visual Programming Environment

Amino Bot analyzes graph’s dependency structure

Amino Runtime component executes graphs massively in parallel

1 2 3

Notes:

• 3rd parties can extend Amino via Custom Nodes

• Nodes and Graphs are expressed in DNA

• Live Link enables rapid iteration of Amino graphs

Page 44: 2012 Autodesk Media &Entertainment Day

Skyline Asset Database

Skyline Editor

Custom or 3rd party solutions

Autodesk solutions

DNA Infrastructure

Modular Runtime

Components

DCC Tools (e.g. Max/Maya/XSI)

Visual Programming Environment

Amino Runtime

Amino Graph Assets

Object Description Language

Storage Broker

Lightweight Runtime Services

Type Editing Tools

Binarization Services ‘Bots’

Canonical Data Storage

+ Binarized Caches

Game Storage

Code Generators

Binarizers

Schema Migration Services

Provided by users of DNA

Provided directly by DNA Runtime Components (e.g. Amino)

Game Editor

Amino Compiler Bot

Amino Runtime

Visual Programming Environment

Amino Graph Assets

Compiled Amino Graphs

Amino in Project Skyline

Amino in the DNA

Infrastructure

Amino in the Big Picture

Page 45: 2012 Autodesk Media &Entertainment Day