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V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m SOCIAL AUGMENTED REALITY

Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

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Page 1: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

SOCIAL AUGMENTED REALITY

Page 2: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

MAJORITY OF AR TODAY HAS REQUIRED A “THIRD EYE”

Page 3: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

MAJOR PLAYERS RELEASED THEIR BETA GLASSES

Page 4: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

HOLOGRAMS

Page 5: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

EXPERIENTIAL MARKETING GROWTH

4.7%

5.4%

6.1%

2013 2014 2015

Page 6: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

LIVE HOLOGRAPHIC VIDEO CAPTURE: NO GREEN SCREEN

GESTURE CONTROL: CONSUMERS CAN INTERACT WITH HOLOGRAPHIC OBJECTS

AVATAR CONTROL: USE 3D MODELS OF CHARACTERS FROM MOVIES, TV & VIDEO GAMES

INTERACTIVE SOFTWARE:

Page 7: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

InteracEve Hologram of Roger Federer at the 2015 U.S. Open for Mercedes-Benz

CASE STUDY:

Page 8: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m 6

•  Fans at the US Open served a tennis ball to Roger Federer’s hologram and “he” hit it •  Every consumer received a picture of the experience to post to Social Media •  8,000 fans parEcipated, increasing Mercedes-Benz’ event engagement by 20%

Page 9: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

UGC IS MORE INFLUENTIAL THAN OTHER MEDIA

*Other media includes tradiEonal media and other non-UGC media – Ipsea Millennial Social Influencer Study, 2014

Page 10: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

Social IntegraEon

Name

Age

Email

Gender

Product Preferences

DATA CAPTURE FOR ROI:

Page 11: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

Increase brand awareness, capture data and track consumers’ engagement through realisEc holographic experiences –

AR for everyone!

Page 12: Ashley Crowder (CEO, Vntana) Using Augmented Reality to Turn Customer Experience into Factual Data

V N T A N A | 7 0 3 9 H a y v e n h u r s t A v e , V a n N u y s , C A 9 1 4 0 6 | O ff i c e : 3 2 3 . 8 9 2 . 2 2 5 5 | V N T A N A . c o m

THE FUTURE OF MIXED REALITY

ENTERTAINMENT EDUCATION BUSINESS COMMS RETAIL