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Future Media, Media 3.0, Social Media, Social Networking Sites, collaborative projects (Wikipedia) blogs and microblogs (Twitter, the SMS of the Internet) content communities ( YouTube, Slideshare) social networking sites (Facebook, LinkedIn) virtual community services (AOL) virtual game-worlds (e.g., World of Warcraft) virtual social worlds (e.g., Second Life) virtual city worlds(e.g., Intelligent Communities)

Text of Future Media

  • 1. ENCYCLOPEDIC INTELLIGENCE Web Platform: Social Media and Networking Sites: Wikipedia, Slideshare, You Tube, Twitter, Facebook, LinkedIn, Google+, VKontakte, etc. FUTURE SOCIAL MEDIA INVESTMENT PROJECTS--------------------------------------------------------------------By Sh. Abdoullaev " (Moscow/Russia, Skolkovo Innovation Center ) " EIS Encyclopedic Intelligent Systems Ltd (EU), Innovation and Technology shape the World to come http://www. slideshare. net/ ashabook/ creating- the- future- tomorrows http://www. slideshare. net/ ashabook/ iworld-25498222 Infusing Intelligence into the Social Media and Social Networking Services

2. EIS SOCIAL MEDIA PLATFORM WORLD X.0 :: Global Community X.0 > Human X.0 > Government X.0 > Society X.0 > Nation X.0 > City X.0 > Science X.0 > Technology X.0 > Industry X.0 > Infrastructure X.0 > Network X.0 > Telecom X.0 > Internet X.0 > Web X.0 > Service X.0 > Media X.0 > EIS Encyclopedic Intelligence, EI, is designed as an open innovation and disruptive technology platform. EI is a universal intelligent environment for building AI systems and Intelligent Governance Platforms for smart territories and intelligent communities (a world, nations, cities and local settlements of the future). The Encyclopedic Intelligence Web Platform is a unifying intelligent environment for the Social Media and Virtual Communities and NetworksEIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 3. SOCIAL MEDIA OF THE FUTURE: From Media 2.0 to Media 3.0 What is Wrong with the current Social Media and Networking Sites, or Media 2.0, and Why do we need Media 3.0 ? 1. privacy theft, poor data control, massive spamming, e-tracking, third party violations, social media intelligence (USA NSA/CSSs overhaul spying program case, 2. social media content ownership abuses and sharing personal data with secrete agencies (USA NSA/CSSs overhaul spying program case) 3. social media addiction, decline of real interactions, harming interpersonal communication 4. Large social-networking sites are silos, walling off information posted by their users from the rest of the Web (Tim Berners Lee). 5. social sites tend to grow too big and become an online monopoly limiting innovation (Tim Berners Lee). .Privacy and SecurityIn June 2012cryptographic hashesof approximately 6.4 million LinkedIn user passwords were stolen by hackers publishing the stolen hashes online; this is now known as the2012 LinkedIn hack As of September 2013, the Twitter's data showed that 200 million users send over 400 million tweets daily, with nearly 60% of tweets sent from mobile devices, of which 40% tend to be pointless babble, others, a short burst of inconsequential information, and only 4% make news. APs account hacking caused about $134 billion loss of the stock markets by a false tweet on attacking B. Obama. By its intelligent design, open standards and protocols, as HTML, HTTP, URI, the web content is to make a single interconnected information space, while social-networking sites, as Facebook, LinkedIn, Friendster , present a threat to the webs universality and decentralization, creating closed worlds which are centralized and isolated. IP addresses of any country could be blacklisted by the US social networking sites according as the US export and re-export control laws and regulations Fundamental fault of social networking sites is lack of any interoperability, particularly, semantic, demanding common category systems (as Wikipedias), semantic intelligent platform and smart data filtering applications. Sources: Tim Berners-Lee, Long Live the Web: A Call for Continued Open Standards and Neutrality, Scientific American, (2010), 303 (6), 8085.US panel: Overhaul NSA spying program; http:// http://; ,; EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 4. Future Social Media Future Social Media and Social Networking Site should be more: Instrumented Interconnected Intelligent Innovative Inclusive EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 5. SOCIAL MEDIA:Definition, Benefits, Issues and Technologies A set of Internet applications using Web 2.0 and mobile technologies to create and exchange user-generated content between organizations, communities and individuals Benefits: democracy, openness, access, reach, scope, frequency, usability, immediacy, and flexibility; creativity, interaction and learning; interactive communities; real-time web and location-based mobile services; vital tool in social innovations and political changes Issues: face-to-face interactions, privacy, transfer of information from one to another, disparity of information, trustworthiness and reliability of information, concentration,ownership of mediacontent, and the meaning of interactions; poor interoperability between social networks Safety and security, exposing children to subculture, images of adults habits, alcohol,drugs and tobacco, pornography, or sexual behaviors Technologies and communications techniques: Internet forums,weblogs,social blogs,microblogging,wikis,social networks,podcasts, photographs or pictures, video, rating andsocial bookmarking; blogging, picture-sharing,vlogs, wall-posting, music-sharing,crowdsourcingandvoice over IP; Social media monitoring tools, specialized networking tools and applications Community media technologies (combining industrial and social media) Social network aggregation, Cloud computing platforms, Interoperability tools (OpenID, OpenSocial)EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 6. EIS SOCIAL MEDIA PLATFORM collaborative projects (Wikipedia) blogs and microblogs (Twitter, the SMS of the Internet) content communities (YouTube, Slideshare) social networking sites (Facebook, LinkedIn) virtual community services (AOL) virtual game-worlds (e.g.,World of Warcraft) virtual social worlds (e.g.,Second Life) virtual city worlds(e.g., Intelligent Communities) EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 7. A-LIST OF VIRTUAL COMMUNITIES RankNameRegistered usersActive user accountsDate of statDate launchedCountry of origin1Facebook1+ billion1 billionSeptember 2013February 2004United States2Tencent QQ784+ million712 millionSeptember 2012February 1999China3WhatsApp400+ million400 millionDecember 2013June 2009United States4Google+540+ million300 millionOctober 2013June 2011United States5Twitter500+ million200+ millionDecember 2012March 2006United States6LinkedIn225+ million160 millionJune 2013May 2003United States7Tencent Qzone597+ million150 millionSeptember 20122005China8Odnoklassniki205+ million148 millionApril 2013March 2006Russia9Skype663+ million280 millionJanuary 2013August 2003Estonia10Sina Weibo500+ million100+ millionFebruary 2013August 2009China11Tumblr110+ million100 millionMay 2013February 2007United States12Instagram100+ million100 million[21]February 2013October 2010United States13Windows Live100 million100 millionDecember 2012November 2005United States14Dropbox100+ million100 millionNovember 2012September 2008United States15Nimbuzz150+ million100 millionJune 2013April 2007Netherlands16VKontakte220+ million100 millionApril 2013September 2006Russia17LINE150+ million150 millionMay 20132011Japan18Yahoo! Groups115 million membersSeptember 20101998EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS LtdUnited States 8. EIS ONTOLOGICAL PLATFORM: Fundamental Categories Category:World Category:Thing Category:Entity Subcategories: Substances, States, Changes, Relationships These categories are viewed as the most fundamental ontological categories in the real and virtual worlds containing every possible thing under their category trees. SOURCE: Azamat Abdoullaev, Reality, Universal Ontology and Knowledge Systems: Toward the Intelligent World EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 9. WIKIPEDIA Fundamental Categories Category:Contents (The top level of Wikipedia's overall category system, containing both articles and other Wikipedia project pages. This category has the following 4 subcategories, out of 4 total) Subcategories C Concepts (24 Categories, 42 Pages) http:// www.encyclopedicintelligence/World/Entity/Life/Mental Life/Concept L Life (19 C, 21 P) http://www.encyclopedicintelligence/World/Entity/Life M Matter (22 C, 22 P) http://www.encyclopedicintelligence/World/Entity/Substance/Matter S Society (69 C, 35 P) http://www.encyclopedicintelligence/World/Entity/Relation/Society All Things are divided as: physical entities (matter), biological entities (life), social entities (society), and intellectual entities ( concepts). These categories are viewed as the most fundamental ontological categories containing every possible Wikipedia article under their category trees. Retrieved from "" EIS SOCIAL MEDIA PLATFORM 2013 Azamat Abdoullaev EIS Ltd 10. SLIDESHARE CATEGORIES Education Technology/Internet Advertising/Marketin