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Product overview Microsoft HoloLens

Microsoft HoloLens

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Page 1: Microsoft HoloLens

Product overview

Microsoft HoloLens

Page 2: Microsoft HoloLens

HoloChristian WahaCEO Industrialholographics

MVP Windows Plattform Development

HoloRaphael KöllnerMVP Office Server and Services

Page 3: Microsoft HoloLens

Agenda

Introduction

Communities

Software & Hardware requirements

typical fields

Development

hints & tricks: Q&A

Page 4: Microsoft HoloLens

Introduction

Page 5: Microsoft HoloLens
Page 6: Microsoft HoloLens

The Community in Germany

https://www.facebook.com/groups/869483813111681/ https://www.meetup.com/de-DE/HoloLens-Meetup-Germany/

Page 7: Microsoft HoloLens

Software & Hardware requirements

Page 8: Microsoft HoloLens

Kiosk mode

Mobile Device Management (MDM) for HoloLens

Identity

Windows Update for Business.

Data security

Work access

Windows Store for Business

Page 9: Microsoft HoloLens

Human Understandings

Spatial soundGaze trackingGesture inputVoice support

Sensors

1 IMU

4 environment understanding cameras

1 depth camera

1 2MP photo / HD video camera

Mixed reality capture

4 microphones

1 ambient light sensor

Optics

See-through holographic lenses (waveguides)2 HD 16:9 light engines

Automatic pupillary distance calibrationHolographic Resolution: 2.3M total light pointsHolographic Density: >2.5k radiants (light points per radian)

Input/ Output/Connectivity

Built-in speakersAudio 3.5mm jackVolume up/downBrightness up/downPower buttonBattery status LEDsWi-Fi 802.11acMicro-USB 2.0cable

Processors

Intel 32 bit architecture

Custom-built Microsoft Holographic Processing Unit (HPU 1.0)

Battery

Battery Life

2-3 hours of active use

Up to 2 weeks of standby time

Fully functional when charging

Passively cooled (no fans)

Memory

64 GB Flash

2 GB RAM (2GB CPU and 1 GB HPU)

Weight: 579g

Page 10: Microsoft HoloLens

Kiosk Mode

MDM

Page 11: Microsoft HoloLens

Source: The Verge

Page 12: Microsoft HoloLens

Typical scenarios

Page 13: Microsoft HoloLens
Page 14: Microsoft HoloLens

business

• Typical beginning

• Business Consulting

• 3D producter

Page 15: Microsoft HoloLens

Gaming: Warcraft & Hololens

Page 16: Microsoft HoloLens

Playing old games on HoloLens

Developer Andrew Peterson,

creator of the N3S emulator

Super Mario Bros., Donkey

Kong, Space Invaders, Zelda II:

The Adventure of Link and

even Tetris

Page 17: Microsoft HoloLens

Development

Page 18: Microsoft HoloLens

requirements

64-bit Windows 10 Pro, Enterprise, or Education (The Home edition does not support Hyper-V or the HoloLens emulator)

64-bit CPU with 4 cores (or multiple CPU's with a total of 4 cores)

8 GB of RAM or more

In the BIOS, the following features must be supported and enabled:•Hardware-assisted virtualization

Second Level Address Translation (SLAT)

Hardware-based Data Execution Prevention (DEP)

GPU (The emulator might work with an unsupported GPU, but will be significantly slower)•DirectX 11.0 or later

WDDM 1.2 driver or later

Page 19: Microsoft HoloLens

• Screen vom Emulator

• Screen vom Code in VS

• Screen vom Code in Unity

• .fbx

• Eigenes Netzwerk

Page 20: Microsoft HoloLens

Windows SDK & HoloLens emulator

-> Windows SDK Version: 14939 Anniversary Version

-> Windows 10 HoloLens Version: Anniversary Update Build 14393

Page 21: Microsoft HoloLens

DEMO

Page 22: Microsoft HoloLens

Q & A

Page 23: Microsoft HoloLens

Firmendaten und Kontaktdaten