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Product overview
Microsoft HoloLens
HoloChristian WahaCEO Industrialholographics
MVP Windows Plattform Development
HoloRaphael KöllnerMVP Office Server and Services
Agenda
Introduction
Communities
Software & Hardware requirements
typical fields
Development
hints & tricks: Q&A
Introduction
The Community in Germany
https://www.facebook.com/groups/869483813111681/ https://www.meetup.com/de-DE/HoloLens-Meetup-Germany/
Software & Hardware requirements
Kiosk mode
Mobile Device Management (MDM) for HoloLens
Identity
Windows Update for Business.
Data security
Work access
Windows Store for Business
Human Understandings
Spatial soundGaze trackingGesture inputVoice support
Sensors
1 IMU
4 environment understanding cameras
1 depth camera
1 2MP photo / HD video camera
Mixed reality capture
4 microphones
1 ambient light sensor
Optics
See-through holographic lenses (waveguides)2 HD 16:9 light engines
Automatic pupillary distance calibrationHolographic Resolution: 2.3M total light pointsHolographic Density: >2.5k radiants (light points per radian)
Input/ Output/Connectivity
Built-in speakersAudio 3.5mm jackVolume up/downBrightness up/downPower buttonBattery status LEDsWi-Fi 802.11acMicro-USB 2.0cable
Processors
Intel 32 bit architecture
Custom-built Microsoft Holographic Processing Unit (HPU 1.0)
Battery
Battery Life
2-3 hours of active use
Up to 2 weeks of standby time
Fully functional when charging
Passively cooled (no fans)
Memory
64 GB Flash
2 GB RAM (2GB CPU and 1 GB HPU)
Weight: 579g
Kiosk Mode
MDM
Source: The Verge
Typical scenarios
business
• Typical beginning
• Business Consulting
• 3D producter
Gaming: Warcraft & Hololens
Playing old games on HoloLens
Developer Andrew Peterson,
creator of the N3S emulator
Super Mario Bros., Donkey
Kong, Space Invaders, Zelda II:
The Adventure of Link and
even Tetris
Development
requirements
64-bit Windows 10 Pro, Enterprise, or Education (The Home edition does not support Hyper-V or the HoloLens emulator)
64-bit CPU with 4 cores (or multiple CPU's with a total of 4 cores)
8 GB of RAM or more
In the BIOS, the following features must be supported and enabled:•Hardware-assisted virtualization
Second Level Address Translation (SLAT)
Hardware-based Data Execution Prevention (DEP)
GPU (The emulator might work with an unsupported GPU, but will be significantly slower)•DirectX 11.0 or later
WDDM 1.2 driver or later
• Screen vom Emulator
• Screen vom Code in VS
• Screen vom Code in Unity
• .fbx
• Eigenes Netzwerk
Windows SDK & HoloLens emulator
-> Windows SDK Version: 14939 Anniversary Version
-> Windows 10 HoloLens Version: Anniversary Update Build 14393
DEMO
Q & A
Firmendaten und Kontaktdaten