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Practical use of game engine in CG & Robotics Naoji Taniguchi

Practical use of game engine in CG and Robotics

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Page 1: Practical use of game engine in CG and Robotics

Practical use of game engine

in CG & Robotics

Naoji Taniguchi

Page 2: Practical use of game engine in CG and Robotics

Introduction

Page 3: Practical use of game engine in CG and Robotics

谷口直嗣

フリーランスで企画、開発をやっています。

Page 4: Practical use of game engine in CG and Robotics

東映アニメーション 正解するカド

Page 5: Practical use of game engine in CG and Robotics
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Page 10: Practical use of game engine in CG and Robotics

Houdiniで1枚10時間!!

Page 11: Practical use of game engine in CG and Robotics

Unityでインタラクティブに

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Page 13: Practical use of game engine in CG and Robotics

ゲームエンジンを使うことに よって新しい映像制作スタイル

が生まれる

Page 14: Practical use of game engine in CG and Robotics

ゲームエンジン上のアニメーション補間& 状態遷移機能

Page 15: Practical use of game engine in CG and Robotics

ゲームコントローラーで、 アニメーション切り替え

操作を記録しておく

記録した操作を元にレンダリング

Page 16: Practical use of game engine in CG and Robotics

その場の雰囲気を生かした ライブ感のある映像を スピード感を持って制作

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Robotics

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人と接するロボットには 演出が必要

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CGアニメーションからの アプローチ

Page 24: Practical use of game engine in CG and Robotics

ロボットアプリケーション開発

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Realtime & Interactive

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VR

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CGRoboticsRealtime3D

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Thank You!