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2nd Thematic Seminar“Digitization of Museums and
Galleries”
PAPADATOS PANOSScientific AssociationElectrical Engineering & Computer Technology MSc, MBAhttps://gr.linkedin.com/in/panos-papadatos-6a37ab33
ARVANITI ELENIResearcher , University of PatrasBusiness Administration , ΜΒΑeleniarvanit@upatras.gr
Florence, 9th May 2017
…Museums and Galleries in Greece
…Museums and Galleries in a Digitized World
• Archaeological museums (78) – (7 in RWG)
• Byzantine museums (25)
• Folklore and historical museums (46) – (5 in RWG)
• Foreign Cultural museums (12)
• Art museums (33)
• Natural history museums (16)
• Technology museums (18)
• Military and Maritime museums (20)
• Other museums (61)
Greek Museums
The most usual focus of these museums is Greece’s cultural heritage and antiquities,with art galleries and contemporary culture playing a much smaller role in Greece’smuseum make up.
ACROPOLES
NATIONAL ARCHAEOLOGICAL
HERAKLION
RHODES ARCHAEOLOGICAL
VISITORS
MUSEUMS
165.500ILIA
21.461ACHAIA
6.446AITOLOKARNANIA
MUSEUM VISITORS TRAFFIC
TOP 5 Museum Traffic
RWG Museum Traffic
Greece does not win from its museums
How much is the average revenue per visitor ?
• In Greece ~6,00 €
• In Europe ~ 19,00 €
How much percentage of revenue is the ticket ?
• In Greece ~ 85%
• In Europe ~ 35% (the rest is books, souvenirs, mobile apps etc)
According to a study by McKinsey on behalf of Greek Tourism Confederation (SETE),
the state could raise its revenue up to 300M € over the next five years by making
better use of its cultural heritage
• Most of the museums have only web sites
• Museums have no long term Business Plan
• Museums acts are defined and controlled by the Archaeological Receipts
Fund
• Museums have no Technology Departments – no Marketing Departments
• The private commercialization / initiatives of exhibits by companies requires
a commission on the turnover of 20% to the government
• Any digital actions are left without maintenance, upgrade or update
Why ???
What is the Solution?
DIGITIZATION and
EXPLOITATION PLAN based on digitization services and
digitized objects
Digitization in Museums
The main goals of digitization process are:1. Enhancement of collections2. Promotion and Dissemination3. Accessibility4. Improvement of the visit and conversion of a simple visit to a rich media experience
• Education• Interaction• Entertainment
The uniqueness of the museum is based on the fact that each visitor perceives the differentstimuli (exhibits, programs, material, etc.) in a different way, and tries to give them their ownmeaning based on their knowledge, experiences, expectations and feelings.
This means that the experience of the visit is different and unique, for each visitor.
Museums and Galleries
The audience / visitors is the main influencer increating the experience.
The three basic dimensions Museum, Resourcesand Design are influenced by audience’s /vistor’sneeds, motivations, and expectations.
When combined and implemented correctly, basedon the required parameters,• Time• Access• Money• Brand• Prototypethe correct “visitors’ experience” is created.
DIGITIZATION
Although it is clear that there is no real substitute for an authentic historical
artifact, there is still an incredibly important need to realize their digital
preservation.
Why Digitization ?
Despite stringent security measures and physical preservation techniques, some
day in the perhaps far distant future, every object in the Museums will perish in its
own way.
Earlier in 2016, Islamic State jihadis destroyed a 2,000 year old statue of a lion in the Syrian city of Palmyra. The
15 ton artifact is now lost to history forever.
So….
Have You Backed Up Your Monuments Recently?
…Digitization Methods and Techniques
Preservation (Digital)
Protection – Maintenance
Research
Education
Enhancement - Dissemination
Accessibility
Why Digitization ?
• Digitization is not the development of a Web Site
• Digitization is not a simple photo shooting or scanning for the needs of a book
or a mobile app
• Digitization is not a 2D representation of 3D objects
(exceptions are cases of promotion of an exhibition)
• Digitization is not a Virtual Tour
(exceptions are cases of promotion of an exhibition)
What is not Digitization
Book scanner for Book, Oversized Prints and Maps
DSLR for Oversized Prints, Maps, Scrolls, and 3D objects
Film and Slide scanner Flatbed scanner for Prints, Glass, and Transparent objects
Video conversion
Audio conversionLarge format scanner for maps and oversized materials
Digitization tools – per type of Exhibits
Laser scanner
UAV Aerial scanner
…is something more that a simple scanning or a simple photo shooting
…good digitization Cases in Greek Museums
Digitization War Museum www.warmuseum.gr• In the context of improving the War Museum services, from June 2014 until October 2015 have been
made digitization and documentation tasks for the most of museum artifacts.
• Project’s aim was the development of fully available online digital services that will attract people andparticularly younger ones to Hellas’ war history, through combined interventions between educationand culture. Of particular importance are artifacts 3D models, which were in fact the innovation of theproject.
• Major problems that addressed were the vast amount of items, the great size variations thatdemanded the usage of a series of parallel workflows each of them using specialized equipment andmost serious, time constraints that urged procedures to be carried on keeping museum’s halls out oforder as less as possible.
VR digitization (3d scanning) made through a dedicated photographic studio that features an automatic high precision 360-degree photographic table that can produce as many as 120 pictures per rotation to resolution up to 36 Mpixels per shot, summing to an outstanding 4.32 Gigapixel object representation.
Such information is useless in everyday life, but it can be useful for long-term archival and also it can easily produce lower resolution files for Internet or every other use.
RT-1200 Object VR TableNikon D800 CameraBowens Studio Flash and Supporting Equipment
In general, within the project the following activities were implemented:• Digitization and documentation of all of the cultural material• Online presentation of all digitized exhibits of the museum to the broad public, especially the ones that
either haven’t the opportunity to visit, or wish to further deepen their knowledge• Virtual museum and virtual 3D museum• Virtual guide mobile app that can be run either on the mobile device of the visitor, or on a device that can
be lent from the War Museum during visit
Digitization War Museum
EU - BEST PRACTICE “THE BRITISH MUSEUM”https://sketchfab.com/britishmuseum
Byzantine and Christian Museumhttp://www.ebyzantinemuseum.gr
The Byzantine and Christian Museum, which is based in Athens, is one ofGreece’s national museums. Its areas of competency are centered on – butnot limited to – religious artifacts of the Early Christian, Byzantine,Medieval, post-Byzantine and later periods which it exhibits, but alsoacquires, receives, preserves, conserves, records, documents, researches,studies, publishes and raises awareness of.
The museum has over 25,000 artifacts in its possession. The artifacts datefrom between the 3rd and 20th century AD, and their provenanceencompasses the entire Greek world, as well as regions in which Hellenismflourished. The size and range of the collections and value of the exhibitsmakes the Museum a veritable treasury of Byzantine and post-Byzantine artand culture.
Collections
Virtual Tour
EU - BEST PRACTICE “HERMITAGE MUSEUM”https://www.hermitagemuseum.org
Virtual Tours – Mobile Applications
TELEPHONYTELEGRAMS
TELEGRAPHY
Digitization Telecommunications Museumhttp://collections.otegroupmuseum.gr/
• OTE Group Telecommunications
Museum preserves important
collections of almost 25,000 exhibits
and archives.
• Objects, telegrams, archival material
and photographs from another time
magnetize the visitor and become
the source of inspiration and new
experiences!
PHOTOGRAPHS
• 3,200 devices, objects and instruments that are directly and indirectly related to the history of
telecommunications and the evolution of their respective technologies in Greece
• 13,500 telephotos. The collection dates back to 1949, the year of the telephoto service in
Greece, until the end of the 1980s. It covers important moments from the political, cultural and
social history
• 3.700 telegrams. They cover the period 1860-1980 and the bulk was acquired through
donations and purchases. Their content extends from the sphere of private and economic life to
the political and military history of Greece
• 300 archive materials such as advertisements, newspapers and magazines
• 2,300 calling cards
Digitization Telecommunications Museumhttp://collections.otegroupmuseum.gr/
Digitization Telecommunications Museumhttp://collections.otegroupmuseum.gr/
EU - BEST PRACTICE “Galileo Museum”
http://www.museogalileo.it/en/explore/virtualmuseum.html
More at the session “How to digitize a Scientific
Museum, The Galileo Museum” of Dr. Marco
Berni and Jacopo Tonini
The Digital Exhibition for the Olympic Games and the educational programs
Dedicated to the History of the Olympic Games and organically incorporated into the Olympia Museum. TheDigital Exhibition is a innovative Greek Learning Workshop, a facility that transforms the usual environment of anarchaeological museum into a space where the old one is successfully combined with the new.
In order to achieve the high goals (information - education - entertainment) of the Digital Exhibition, a varietyof digital content such as texts, pictures, drawings, maps, videos, 3D representations were produced withthemes from the ancient sports and artistic competitions. This material is divided into fourteen systems thatexploit a variety of technologies and as a whole make up the Digital Exhibition.
The core systems of the Digital Exhibition, that better meet the needs of both the educationalcommunity and the rest of the visitors includes:
• Presentation of the events of each of the five days of the Olympic Games• Interactive Virtual Reality Theater – Interactive Guided Tour• Interactive Timeline• Interactive Display Tables• Information Points
The Digital Exhibition for the Olympic Games & the educational programs
EU - BEST PRACTICE “MEDELHAVET MUSEUM”
http://www.varldskulturmuseerna.se/en/medelhavsmuseet/
Innovative 3D digitization project allows visitors to get up close and personalwith ancient Egyptian mummies. Features a digital reproduction of a mummythat was buried over 2300 years ago. Using an interactive touch table, visitorscan ‘unwrap’ mummy layer by layer in order to discover complete,photorealistic images of the mummy, both inside and outside, and even holdgolden 3D printed artifact replicas in their own hands. Rather than risking thedestruction of priceless historical artifacts, the 3D digitization method allowsresearchers and visitors to gain new insights about Egyptian culture, withoutcausing any damage to the original.
…next steps regarding digitization projects in Greece
The main objectives of the Project are :
The enrichment of the National Monument Archives through the documentation and
digitization of around 500,000 mobile monuments (approximately 340,000 exhibits of
museums and 160,000 mobile monuments kept in the warehouses of the museums and
not yet listed in the respective archives of museums) . For many of them there is no
documentation or photographic material.
the extension of the digitization network to the Ministry's Offices
Call for Tenders 12/2016 for “Enrichment of Digital Collections of Mobile
Monuments of the Ministry of Culture, Sports and Development and for the
Development of the new MIS of the National Monument Archives
Virtual Museum Alexander the Great «from Aiges to theWorld»
• Creating a virtual museum for Alexander the Great, where it will present his
influence not only at his Kingdom, Aiges, but also globally, both in historical times
and in modern times.
• The virtual museum, with its completion, will include virtual rooms, digital photos,
videos, texts and research documentation, a digital film library with a collection of
thematically related films and documentaries, a digital library with all the written
sources, digital maps, and of course digitized exhibits
A new “holistic” and dynamic approach to the connection of archaeological
site + museum + visitors
1. Creating a portable digital museum using Virtual Reality and / or Augmented
Reality technologies. Using innovative Immersion technologies so that the visitor
will really feel that he is inside the museum
2. Digitization and promotion of special cultural evidence in museums or business
premises (with cultural value) in our Region
• Olympic Torches (Museum of Contemporary Olympic Games)
• Machines from Achaean Industry – Industrial Heritage
• Augmented Reality Book for the Archaeological Museums of Patras, Agrinion
and Pyrgos (the main cities of RWG)
Indicative Proposals to RWG
CD-ETA PROJECT
REGION of WESTERN GREECE
UNIVERSITY OF PATRAS
PAPADATOS PANOSScientific AssociationElectrical Engineering & Computer Technology MSc, MBAhttps://gr.linkedin.com/in/panos-papadatos-6a37ab33
ARVANITI ELENIResearcher University of PatrasBusiness Administration , ΜΒΑeleniarvanit@upatras.gr
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