AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 ·...

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AR/VR

06 07 08 09 10 11 12 13 14 15 16

Entry Date

05 06 07 08 09 10 11 12 13 14 15

Entry Date

Entity 09 10 11 12 13 14 15 16 # DSI

trend order

Entity order trend # Entity x y # DSI t High Strength, Small, New Entrants 05 06 07 08 09 10 11 12 13 14 15 # High Strength, Small, New Entrants 05 06 07 08 09 10 11 12 13 14 15 # Technology t rank DSI Rank # t DSI Top Institution Primary Academic Location Top Topics Top Institution Primary Academic Top Topics

Row Labels Average of Final Score

Commercial

Total

Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung Nintendo Google Huawei Qualcom

Facebook 1 4 51 20

Verizon 1 2 11

Amazon 1 7 9 7 6 3

Huawei 2 2 15

Magic Leap 1 3 14 9 3

Intel 2 5 3 15 8 28

Google 2 9 3 6 4 3 14

Apple 6 5 3 2 7

LG 4 2 2 4 8 6

Microsoft 6 7 28 26 21 13 37 43

Sony 9 12 21 13 26 10 10 18

Samsung 17 28 5 11 10 9 15 20

Qualcomm 2 2 7 9 7 8 3 20

Walt Disney 1 6 2 3 6 1 2 14

AT&T 3 3 15 7 2 3

Immersion 3 1 3 5 3 8

Bally 1 17 2 1 1 2 2

Namco Bandai 1 3 6 1 8

Nokia 1 2 2 2 3 1 4 4

ETRI 2 2 3 1 1 3 5

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Type: VR 8% 10% 11% 16% 9% 8% 8% 12% 2% 12% 16% 8% 12% 12% 6% 15% 16% 7% 18% 9%

Type: AR 9% 9% 6% 7% 11% 10% 9% 13% 13% 5% 19% 8% 8% 6% 12% 5% 3% 7% 9% 7%

Tech: Sensors 3% 3% 3% 3% 3% 3% 2% 2% 1% 4% 5% 3% 4% 3% 1% 1% 3% 3% 5% 3%

Tech: Optics 1% 0% 1% 4% 0% 0% 1% 0% 0% 0% 2% 0% 1% 0% 2% 0% 0% 1% 1% 0%

Tech: Motion Sensing 2% 3% 3% 3% 2% 2% 4% 3% 1% 3% 1% 4% 4% 2% 3% 3% 5% 3% 5% 1%

Tech: Location Services 3% 2% 3% 4% 3% 3% 2% 1% 4% 5% 7% 3% 8% 0% 7% 1% 1% 7% 6% 6%

Tech: Imaging/Camera 4% 5% 4% 3% 2% 8% 4% 7% 5% 2% 3% 4% 6% 2% 9% 5% 7% 6% 5% 2%

Tech: Head Mount 7% 7% 3% 11% 4% 5% 8% 2% 3% 5% 11% 7% 6% 3% 2% 4% 8% 5% 2% 9%

Tech: Display 7% 10% 9% 11% 5% 4% 9% 12% 8% 4% 13% 6% 9% 8% 12% 6% 13% 8% 8% 3%

Industry: Music 1% 1% 1% 0% 1% 2% 2% 1% 1% 3% 2% 2% 1% 0% 1% 0% 2% 1% 1% 5%

Industry Gaming 12% 13% 15% 16% 12% 11% 12% 16% 13% 14% 11% 11% 16% 19% 15% 17% 19% 13% 18% 13%

Industry: Education 0% 0% 5% 0% 0% 1% 0% 0% 0% 0% 0% 1% 3% 0% 0% 1% 0% 0% 3% 2%

Device: TV 3% 1% 4% 2% 3% 3% 4% 1% 7% 10% 0% 5% 2% 0% 1% 5% 0% 5% 1% 2%

Device: Tablet 8% 4% 5% 7% 8% 7% 8% 2% 10% 5% 4% 8% 2% 7% 4% 6% 0% 4% 1% 9%

Device: Smartphone 8% 8% 7% 4% 7% 9% 8% 4% 11% 8% 2% 9% 7% 10% 9% 9% 5% 7% 4% 9%

Device: PC 11% 12% 9% 4% 9% 10% 11% 14% 13% 10% 2% 10% 4% 13% 4% 9% 11% 12% 5% 9%

Device: Mobile 8% 7% 6% 3% 9% 9% 8% 4% 7% 10% 1% 8% 5% 10% 11% 6% 7% 8% 4% 9%

Device: Glasses 1% 1% 3% 1% 5% 1% 1% 0% 1% 0% 0% 1% 1% 1% 1% 1% 0% 2% 0% 1%

Device: Console 3% 5% 2% 2% 6% 6% 1% 5% 6% 1% 2% 3% 2% 3% 1% 5% 0% 1% 1% 0%

>10% of Entities' Inventions in Category

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Type: VR 0.8 1 0.5 0.7 0.7 0.9 0.6 0.9 0.6

Type: AR 0.8 0.4 0.6 0.6 0.4 0.6 0.7 0.3 0.8

Tech: Sensors 0.2 0.2 0.2 0.2 0.2 0 0.2 0.1 0.2

Tech: Optics 0 0.2 0 0 0.1 0 0.1 0 0

Tech: Motion Sensing 0.3 0.2 0.1 0.2 0.2 0.2 0.3 0.2 0.1

Tech: Location Services 0.2 0.2 0.2 0.2 0.2 0 0.2 0.1 0.2

Tech: Imaging/Cameras 0.3 0.2 0.2 0.3 0.3 0.7 0.3 0.3 0.7

Tech: Head Mount 0.7 0.7 0.4 0.5 0.2 0.1 0.6 0.2 0.4

Tech: Display 0.6 0.7 0.4 0.7 0.6 0.9 0.7 0.4 0.4

Industry: Music 0.2 0 0.1 0.1 0 0 0.1 0 0.1

Industry: Gaming 1 1 0.7 1 0.9 1 0.9 1 0.9

Industry: Education 0.1 0 0 0 0.3 0.1 0 0 0.1

Device: TV 0.4 0.1 0.2 0.1 0.2 0.1 0.3 0.3 0.2

Device: Tablets 0.8 0.4 0.5 0.3 0.3 0.1 0.6 0.4 0.6

Device: Smartphone 0.9 0.2 0.5 0.6 0.4 0.3 0.6 0.5 0.8

Device: PC 0.9 0.3 0.6 0.9 0.6 0.6 0.8 0.5 0.9

Device: Mobile 0.8 0.2 0.5 0.5 0.4 0.2 0.6 0.4 0.8

Device: Glasses 0.1 0.1 0.1 0 0.2 0.1 0.1 0 0.1

Device: Console 0.3 0.1 0.2 0.3 0.1 0.1 0.1 0.3 0.5

>50% of Competitor Activity

감사합니다

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