Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics

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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics. Presenter : Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu. 2009. Education, IEEE Transactions on : Accepted for future publication. Outline. Motivation Objective - PowerPoint PPT Presentation

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Intelligent Database Systems Lab

國立雲林科技大學National Yunlin University of Science and Technology

Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and

Metrics

Presenter:Wun-Huei SuAuthor: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu

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2009. Education, IEEE Transactions on : Accepted for future publication

Intelligent Database Systems Lab

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Outline Motivation Objective Method Experiments Conclusion Comment

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How to motivate students Traditional: Require students to implement repetitive practice

Offer a simple win or lose result Long-term effectiveness in high-level of self-motivation is limited

Commercial Can learn how to dominate the game and improve the final result

Motivation

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A game-based programming learning environment The assignment is based on a complex

proprietary strategy game known as Resource Craft

program a game strategy that can beat the computer or achieve higher scores.

Objective

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Method

a Simulated Programming Learning Environment (SIMPLE)

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Method

a Simulated Programming Learning Environment (SIMPLE)

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Method

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Goal Question Metrics(GOM)

Experiment

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Experiment

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Experiment

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Conclusions presented a framework, known as SIMPLE providing students with GQM-based game

metrics The simulation environment allows the

students to monitor the execution of the game so that they can understand how to adjust their strategies

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Advantage Method is good

Disadvantage Don’t introduce how to program the strategy

Application Motivate people in learning

My Comment