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Mindie Game Studio NOVN NOVN
IntroductionNOVNMindie?DungeonfeedGlobal Team ConclusionINDEX
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Introduction
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Who am I?- NOVN COO- Freelancer PM with CJ E&M- Com2us AQUA TeamJaeHwa Jung(JAY)
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NOVN
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What is NOVN?
Established in Aug 2013Located in Hongik Univeristy Area, Seoul9 people (includes 3 foreigners)Invested by (The Ventures, NCSoft and etc.)
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OFFICE
1 1 7
NOVN CAFE
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Mindie?
Mindie . Mindie ?9
Indie?
Indie ? .
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Mindie Mainstream Indie . . Indie Mindie ?
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If you have a investor, you are not indie anymore.
But still, you should stay as Mindie
. . Mindie .
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Dungeonfeed
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What r u doing?
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When you use a smartphone
You are not so intensiveYou are dont know what you are doingYou are trying to get new information
So
You just keep Pulling Down
, SNS
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When you Pulldown, you are expecting
New & RefreshCurationFunRemove things already seen
And it feels like exploring RPG dungeon
Perfect. lets make RPG game with Pulling Down mechanic
UX 17
DungeonfeedProject
Showing progression of game on timelineRead and write posts like TwitterPulldown to refresh
Lets begin~!
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Prototype
SimpleInterestingCompleted
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Positive FeedbackNegative FeedbackGood to imagine
Reminds me MUD games
Its fun happening events by pulling down
Fun to read the storyI dont know how to play
I want more battle
Its boring when the events are the same
Need a big picture
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Alpha Version
TimelinePostingGamePlayQualityUpgrade
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TimelinePostingGamePlayQualityUpgradeConnect to ServerRead& WriteKnowledgeSystemExploration& BattleEpicSoundBetterGraphic
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Positive FeedbackNegative FeedbackGood example of how small differentiation makes big change
Perfect game for killing time
Twitter or web game users would love this game
Intuitive UINothing different except the UI is fresh
Not so many things users can do because, lack of contents
Just web RPG
Too much conceptual
UI
UI . ? RPG 30
BetaVersion
VisualEnhanceGameElementsPrepare torelease
MoreGamelikeVisualExtensionBattleUpgradeLevelSystemPublicRelationsMarketingStrategyVisualEnhanceGameElementsPrepare torelease
Feel so emptyShould I fill up with background image?How about legibility?
I can only see this area somehow.Please enlarge the areaIt such a waste of great art works
HPEXPAPSo on and so on and etcUI Layout
Problems of Knowledge SystemInteresting butHard to give intuitive motivationWe need Character Level as expected
Skill Knowledge LevelArea Knowledge LevelMonster Knowledge Level
Simpler?
Battle UpgradeClearer enemy and HP
More animationMore EXPMore GoldAnd more and more
Anyway, more gamelike
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Positive FeedbackNegative FeedbackI want chatting
Perfectly fit to smartphone with pulldown mechanic
Exploration is fresh and makes me expect next step
You are not aloneIt gets bored when contents are repeated
Battle is too simple. I would rather play automated battle
When this journey finish?
Who and where am I?
Investment!
ReleaseVersion
Twitter orFacebookSNS features to RPGPolishingEverything
NewBusiness ModelPick and chooseDifferent or The sameHow muchAre we mixing?Visual ContentsStoryEnhance
Twitter orFacebookSNS features to RPGPolishing &Localizing
Which one are we?
TwitterI think #this is right so you deliver it.FacebookI like this, do you? Oh! We are friends now
Main UI
Retweet in Twitter
Object 1
Person B
Person A
Person CShare in Facebook
Object 2
Person B
Person A
Person C
OBJ2
OBJ2
OBJ2
Share System
Its share.Not attachment!
Battle
Adding Friends
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Story
Monster Variation
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Etc
Business Model
Global Team
We are targeting toAmerican market!
Understanding of cultural value is extremely important for making a mobile game
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33.3%
Where?
How? =
Multicultural
Productivity
English Skill
Silicon Valley
Can you tell me why?
Conclusion
ProperPlanning andPreparationPreventsPoorPerformance.
Trailer
Thank you
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