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Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/
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Hersens & Huizenkansen voor ontwerpers in pervasive games
Kars Alfrink – Leapfrog – 17 mrt ’09
http://www.nearfuturelaboratory.com/projects/drift-deck/
http://imaginarymuseum.org/LPG/Mapsitu1.htm
Leapfrog
pervasive games…
http://www.flickr.com/photos/93727562@N00/1796017566/
spel
dasein
eigenschappen van
pervasive games- mengen spel in de echte wereld
met digitale technologie
- betrokkenheid en sociale contacten
door middel van spelverhalen
- gebruiken de stad als speeltuin
- veranderen stedelijke ruimtes in
filmische en theatrale podia
mengen spel in de
echte wereld met
digitale technologie
“Behavior is our medium.”
– Robert Fabricant
http://www.flickr.com/photos/poptech2006/2969780492/
http://www.flickr.com/photos/37996583811@N01/1734467705/
betrokkenheid en
sociale contacten door
middel van spelverhalen
“Historically speaking,
single-player games are
an aberration.”
– Raph Koster
http://www.flickr.com/photos/joi/464526675/
http://www.flickr.com/photos/93727562@N00/1787289132/
gebruiken de stad
als speeltuin
http://curbed.com/archives/2006/04/25/jane_jacobs_19162006.php
http://www.flickr.com/photos/jonlucas/204213682/
http://www.flickr.com/photos/37996583811@N01/1748355818/
veranderen stedelijke
ruimtes in filmische
en theatrale podia
http://www.flickr.com/photos/haller/2137715032/
http://www.flickr.com/photos/93727562@N00/1787310820/
dakara nani?
(wat dan nog?)
meer dan vermaak
- onze werkelijkheid “groter” maken
- gedrag in positieve zin veranderen
- oplossingen “crowdsourcen”
- argumenten in processen verpakken
onze werkelijkheid
“groter” maken
“The quickest way to
find out what the
boundaries of reality are
is to figure where they
break.”
– Kevin Slavin
http://www.flickr.com/photos/plasticbag/1414664107/
http://www.flickr.com/photos/slavin_fpo/253842396/ & 255983807
http://www.flickr.com/photos/33567430@N00/2575389842/
gedrag in
positieve zin
veranderen
http://www.flickr.com/photos/nathangibbs/525789952/
http://cryptozoo.ning.com/photo/cryptozoo-075?context=latest
“crowdsourcen”
van oplossingen
“Play it before you live it.”
– Jane McGonigal
http://flickr.com/photos/laughingsquid/436663257/
argumenten in
processen verpakken
“The idea is to make
games that have an
agenda.”
– Ian Bogost
http://www.flickr.com/photos/scaddotedu/3450133225/
http://www.flickr.com/photos/jasoneppink/254317636/
http://www.flickr.com/photos/kinojabber/255449954/
http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
http://leapfrog.nl/blog/archives/2009/01/23/the-theory-and-practice-of-urban-game-design/
samenvattend…