45
Hersens & Huizen kansen voor ontwerpers in pervasive games Kars Alfrink – Leapfrog – 17 mrt ’09

Buildings and Brains @ NOP OP[E]N Play?

Embed Size (px)

DESCRIPTION

Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/

Citation preview

Page 1: Buildings and Brains @ NOP OP[E]N Play?

Hersens & Huizenkansen voor ontwerpers in pervasive games

Kars Alfrink – Leapfrog – 17 mrt ’09

Page 4: Buildings and Brains @ NOP OP[E]N Play?

Leapfrog

Page 5: Buildings and Brains @ NOP OP[E]N Play?

pervasive games…

Page 6: Buildings and Brains @ NOP OP[E]N Play?
Page 8: Buildings and Brains @ NOP OP[E]N Play?

spel

Page 9: Buildings and Brains @ NOP OP[E]N Play?

dasein

Page 10: Buildings and Brains @ NOP OP[E]N Play?

eigenschappen van

pervasive games- mengen spel in de echte wereld

met digitale technologie

- betrokkenheid en sociale contacten

door middel van spelverhalen

- gebruiken de stad als speeltuin

- veranderen stedelijke ruimtes in

filmische en theatrale podia

Page 11: Buildings and Brains @ NOP OP[E]N Play?

mengen spel in de

echte wereld met

digitale technologie

Page 12: Buildings and Brains @ NOP OP[E]N Play?

“Behavior is our medium.”

– Robert Fabricant

http://www.flickr.com/photos/poptech2006/2969780492/

Page 14: Buildings and Brains @ NOP OP[E]N Play?

betrokkenheid en

sociale contacten door

middel van spelverhalen

Page 15: Buildings and Brains @ NOP OP[E]N Play?

“Historically speaking,

single-player games are

an aberration.”

– Raph Koster

http://www.flickr.com/photos/joi/464526675/

Page 17: Buildings and Brains @ NOP OP[E]N Play?

gebruiken de stad

als speeltuin

Page 19: Buildings and Brains @ NOP OP[E]N Play?
Page 22: Buildings and Brains @ NOP OP[E]N Play?

veranderen stedelijke

ruimtes in filmische

en theatrale podia

Page 25: Buildings and Brains @ NOP OP[E]N Play?

dakara nani?

(wat dan nog?)

Page 26: Buildings and Brains @ NOP OP[E]N Play?

meer dan vermaak

- onze werkelijkheid “groter” maken

- gedrag in positieve zin veranderen

- oplossingen “crowdsourcen”

- argumenten in processen verpakken

Page 27: Buildings and Brains @ NOP OP[E]N Play?

onze werkelijkheid

“groter” maken

Page 28: Buildings and Brains @ NOP OP[E]N Play?

“The quickest way to

find out what the

boundaries of reality are

is to figure where they

break.”

– Kevin Slavin

http://www.flickr.com/photos/plasticbag/1414664107/

Page 31: Buildings and Brains @ NOP OP[E]N Play?

gedrag in

positieve zin

veranderen

Page 34: Buildings and Brains @ NOP OP[E]N Play?
Page 35: Buildings and Brains @ NOP OP[E]N Play?

“crowdsourcen”

van oplossingen

Page 36: Buildings and Brains @ NOP OP[E]N Play?

“Play it before you live it.”

– Jane McGonigal

http://flickr.com/photos/laughingsquid/436663257/

Page 37: Buildings and Brains @ NOP OP[E]N Play?

http://www.worldwithoutoil.org/

Page 38: Buildings and Brains @ NOP OP[E]N Play?

argumenten in

processen verpakken

Page 39: Buildings and Brains @ NOP OP[E]N Play?

“The idea is to make

games that have an

agenda.”

– Ian Bogost

http://www.flickr.com/photos/scaddotedu/3450133225/

Page 44: Buildings and Brains @ NOP OP[E]N Play?

samenvattend…

Page 45: Buildings and Brains @ NOP OP[E]N Play?

Bedankt! Vragen?meer: leapfrog.nl/blog