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UX in the Netherlands Kai-Ting Huang

UX in the Netherlands

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UX in the NetherlandsKai-Ting Huang

Kai-Ting Huang (⿈黃楷婷)

BBA in Business Administration National Taiwan University @ Taipei

2006 - 2011

MSc in Design for Interaction Delft University of Technology @ Delft

2011 - 2013

Interaction Designer Sharewire @ The Hague

2013 - 2015

20+ app/web projects

WHY NETHERLANDS

Taiwan

Netherlands

Netherlands

41,543 km2 16,819,595 people

36,193 km2 23,373,517 people

Taiwan

WORK

The Hague 海⽛牙

9

DESIGN PROCESS Case study: The Hague Peace App

The Hague International Zone Initiated by Museon “Smart city” Residents & tourists

The Hague Peace App

~ ~

~ ~

IdeationDiscussion

Creative sessionIterations

Iterations

Iterations

Client’sparticipation

Client’sapproval

Client’sapproval

Client’sapproval

Client’sapproval

Iterations

Client’sapproval

1Team

briefing

2Persona’s &user stories

3Flowchart

4Flow &

Wireframe

8Slicing

5Prototyping

7Visauldesign

6Usability

test

STRATEGICPHASE

DEVELOPMENTPHASE

14

Main goal Theme: Peace & Justice Brand identity Client’s Expectation Project planning (Waterfall or Agile)

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

René is project manager (BSc) working in an engineering organization in Delft. 36 years old. Married and has two children: Ben 10 and Fenna 8 years old. They live in Pijnacker, 15 minutes from Delft. Rene like, skiing does to running and playing on Friday like a game of darts with his friends in the pub………

Persona Who’s the target audience? ( lifestyle / Behavior ) 1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

User story Must have / Should have / Nice to have1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

AS I WANT BENEFIT SOLUTION

Rene, Jannie Up to date info about IZ

Stayed informed about the latest info

News about IZ

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

Sketchy screens

Clickable wireframes

Detailed animation

Generate concepts

Evaluate interactive flow

Demo

The goal of prototyping

HIGH-FIMID-FILOW-FI

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

21

http://framerjs.com/

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

SKIP

1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

V1

V2

Exploring

Final version1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

Logo1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

Icons1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

Slicing (iOS & Android)1. Team briefing

2. Persona &

User story

3. Flowchart

4. Wireframe

5. Prototype

6. Usability test

7. Visual design

8. Slicing

USER EXPERIENCE The core

UX White Paper – Bringing clarity to the concept of user experience: http://www.allaboutux.org/files/UX-WhitePaper.pdf

Before usage (Anticipated UX)

During usage (Momentary UX)

After usage (Episodic UX)

Over time (Cumulative UX)

UX is unique to an individual & rooted in a social and cultural context.

Kai-Ting Huang (⿈黃楷婷) Freelance App/Web design

http://kaitinghuang.com/

[email protected]

Q & A