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OtakuIru.com
Page 1
Executive Summary
With a branded auteur approach, distinctive productions, these
Feature Films and their visions, they exercise creative control
within the context of social transmedia. Batching with content as
its context with massive multiplayer virtual entertainment
Feature Films, their transmedia and ancillary utilizing a social
transmedia distribution model as OtakuIru.com, leveraging those
drivers for the production flow as an animation and mobile game
studio that will redefine and develop existing and emerging markets
while injecting ubiquitous computing trajectories for software
development strategies and those advertising opportunities, with
a distribution model as OtakuIru.com, the user becomes a self-brand
overlap as transmedia. Utilizing a collaborative realm of
software with a distribution model as social transmedia called
OtakuIru.com, the mission is Massive Multiplayer Virtual
Entertainment Content As Its Context For Ubiquitous Environments.
Otaku Iru Transmedia LLC (201204710137 JAN 03 2012), a
virtual holding company will be consolidated in Los Angeles County,
taxes, fines and agent fees paid to connect controversial
productivity time-lines with a self-brand overlap of gaming,
participation and story as a social transmedia with a convergence
of motion, technology and graphics by building that technology.
The technology will be monetized as a global social transmedia
self-brand overlap with massive multiplayer virtual entertainment
content as its context for ubiquitous environments by executing two
batch feature film productions, offshore Limited Liability Company
(s)/LLC's in Hong Kong China:
SHUAIJAN:A Flick'ring Lamp, A Phantom And A Dream.
http://www.shuaijan.com/shulos.pdf
DRAGON STOMP:Raising The Reptilian Race.
http://www.dragonstomp.com/DragonStomp.pdf
The holding company's market share is as a telematic
actor network theory of social transmedia from its closed
loop digital ecosystem of user's self-brand overlap.
OtakuIru.com
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The holding company will integrate user defined
transmedia as mobile games by developing and launching
mobile game applications and software ancillary.
BECKONING CAT:Shuaijan.
http://www.beckoningcat.shuaijan.com
The holding company will execute a third feature film
production in O'ahu Hawaii:
ALIEN NINJA AKUMA:The Hannya Mask.
http://www.alienninjaakuma.com/AlienNinjaAkuma.pdf
A fourth feature film will be a coproduction with China:
GE HUA RU GE YAN:Ars Gratia Artis.
http://www.gehuarugeyan.com/pols.pdf
A Joint Venture with China will be formed for family
friendly feature film animation, and an anime feature
film production will be executed:
SHIYAN MEISHU: The Heavenly Palace.
Writing second draft and have 27 pages: http://www.
shiyanmeishu.com/shi.pdf
With a manufacturing approach, an underlying production
flow will redefine and develop existing mobile game and
animation markets with an Asian-European awareness versus
distribution.
The holding company will monetize an actor network theory
and direct its digital transactions into product specific
addressable with an Internet of Things with the
technology built as a social transmedia called OtakuIru.
com.
OtakuIru.com
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The holding company will produce two anime comedies for
on demand and licensing.
ALIEN NINJA WARRIOR WOMAN:The White Negro.
http://www.alienninjawarrior.sfhf.com/hip.pdf
YU WING CHUN:Seirei Keinetsu.
http://www.yuwingchun.sfhf.com/yuwingchun.pdf
The holding company will continue to develop and
produce Asian centric content as its context.
SHANGHAI'S LI SHI SHI:The Dragon, The Phoenix, The Charm.
http://www.shanghaislishishi.com
WULIN WARRIORS: Wild And Unsettled Things.
http://www.wulinwarriors.com
RAISING THE REPTILIAN RACE:A New World Order.
http://www.raisingthereptilianrace.com
The holding company will retrieve six screenplays and two
novels from copyright, one such novel - both an Actor
Network Theory, it is registered as software.
The holding company will develop software:integrate
quantum convergence of holographic applications for
perpetual virtual environments as an artificial motion.
Monetizing Strategy
From an Asian-European to a domestic equity, the holding company
will launch a Hong Kong production as SHUAIJAN:A Flick'ring Lamp, A
Phantom And A Dream http://www.shuaijan.com./ The holding company
will capture metrics of the aprx 19 million Asians in the US for
a convertible social currency and market share momentum.
OtakuIru.com
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Immersing mobile application as its game called BECKONING CAT:
Shuaijan http://www.beckoningcat.shuaijan.com/, a convergence of
product specific addressable with a telematic embrace of technology
as a social transmedia of OtakuIru.com, branded entertainment
will convert social currency for a redefinition of theater goers as
users.
Increasing metrics with a teen market id from another Hong Kong
production while integrating recognizable corporate brands, an
awareness of an illuminati as its self-brand overlap cohesion, with
a total immersion, the production of DRAGON STOMP:Raising The
Reptilian Race http://www.dragonstomp.com/ will root for a Global
market share with its underlying technology as that cyber-
infrastructure and its temporal convergence. Cloud centric user
generated instantaneous dynamics with OtakuIru.com will monetize
addressable brand's digital transactions with OtakuIru.com as an
open architecture that's redefining multichannel unique user
bases with ubiquitous adoption of mobile technology.
Integrated self-referential infrastructure with massive multiplayer
virtual entertainment content as its context for ubiquitous
environments, accumulated metrics will convert the unique user base
with the production of ALIEN NINJA AKUMA:The Hannya Mask http://
www.alienninjaakuma.com/, along with its mobile application and the
software development of OtakuIru.com as user defined social
transmedia.
Coproduction into Beijing China with an established Global market
share from domestic equity metrics with mmog technology driven
innovation as a scalable virtual economy, GE HUA RU GE YAN:Ars
Gratia Artis http://www.gehuarugeyan.com/, a neuroaesthetic peak
shift as a mobile game narrative of an experimental Chinese
Contemporary Art, its ancillary and transmedia, Otakuiru.com will
fuse mobile and physical markets into mainland China for product
specific addressable, those digital transactions with art and
science as a convergence and implosive reality with social
transmedia, a priori as a switching cost for family anime of SHIYAN
MEISHU:The Heavenly Palace http://www.shiyanmeishu.com/
With social transmedia gratification's emergent digital
ecosystem, a Global market share as a Joint Venture with China,
OtakuIru.com
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an American technology holding company called Otaku Iru
Transmedia LLC with its Global social transmedia as OtakuIru.com
for a self-brand overlap as an Actor Networked theory for product
specific addressable with an Internet of Things, the holding
company will capitalize off ubiquitous computing as a telematic
embrace of that Global implosion with product specific addressable:
digital transactions.
The Management
ECMcready is a stand-out disruption who has worked extensively
since 1989 with the archetypes:probability, permutation,
combination and game theory. With a branded auteur approach,
distinctive productions, these Feature Films and their visions,
they exercise creative control relative to content of the
internet within the context of gaming as social transmedia:
telematics convergence. Utilizing a collaborative realm of software
with a distribution model as social transmedia called OtakuIru.com,
being mission critical, its statement is:
Massive Multiplayer Virtual Entertainment Content As Its Context
For Ubiquitous Environments.
This empowers production teams of those batches and an underlying
and driving production flow with an objective of anime and mobile
games. With the auteur theory as the captain of this business
model's ship, the responsibility for the build-measure-learn is
everyone, yet ECMcCready is the writer-director-producer and
founder, the creator of all intellectual property. ECMcCready
will assemble teams and launch production stages for minimal viable
products and or those pivots. Geographical forecast is as a total
virtual company with founder's home based in West Hollywood Cali:
telecommuting business model forecasted.
The Opportunity
Batching with content as its context with massively multiplayer
virtual entertainment Feature Films, their transmedia and
ancillary, the holding company will utilize a social transmedia
distribution model as OtakuIru.com; leveraging those drivers
for the production flow as an animation and mobile game studio, the
holding company will redefine and develop existing/
emerging markets. Injecting ubiquitous computing trajectories
for software development strategies and those advertising
OtakuIru.com
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opportunities, with a distribution model as OtakuIru.com,
the user is as a self-brand overlap for its social transmedia.
Entertain the form at this interim as the steak rather than the
sizzle, now its function, as scalability's this implosion
evolving into a self-brand overlap: diagram
http://www.otakuiru.com/dg.JPG.
Transmedia unifies telematics and multivariate communications
technology: branded entertainment with massive multiplayer
virtual entertainment products, their transmedia and gamifiable
ideas. The mission statement is "Massive Multiplayer Virtual
Entertainment Content As Its Context For Ubiquitous Environments."
OtakuIru.com http://www.otakuiru.com/ is its virtual economy as
user's telematics embrace.
"What's your thing?"
The holding company will connect controversial productivity time-
lines with a self-brand overlap of gaming, participation and
story as a social transmedia.
With massive multiplayer virtual entertainment content as its
context for ubiquitous environments, the holding company’s batch
feature film productions will close that loop as an emergent
phenomena of its political digital ecosystem and convert its
scalable virtual economy into their social currency manufactured
from those productions, their endorsements and advertising
revenue as well as their ROI.
The holding company’s underlying production flow will redefine
and develop existing mobile game and animation markets with an
Asian-European awareness versus distribution, so with a convergence
of motion, technology and graphics, the holding company will
integrate user defined transmedia as mobile games by developing and
launching mobile game applications and software.
The holding company will monetize an actor network theory and
direct its digital transactions into product specific addressable
with an Internet of Things.
Problem
OtakuIru.com
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Hollywood Media must embrace the implosion as with gaming while
making a connection with characters, so as this next stage niche,
filmmaking as end to end content as its context for ubiquitous
environments, that trajectory of the exponential growth of
computers as a cohesive whole, this will close the loop as itself a
social transmedia distribution paradigm.
Solution
Linear quantitative modes of perception, those stratified verticals
unified with qualitative reasoning as those bilateral
horizontals, visual versus acoustic space, a simultaneous
environment (platforms of emotional connection to characters:self-
brand overlap) can exist as virtual technology, in and of itself
a new media paradigm as a nonlinear probability, permutation,
combination and game theory:global village.
Market
Massive Multiplayer Virtual Entertainment Content As Its Context
For Ubiquitous Environments.
Why
Intelligence's explosion as a merge of human and machine, from
transhumanism to singularity, to transcend my physical body and
brain, my passion is for this new era at where biological bodies
can become an application specific capacity with the universe.
"User.OtakuIru.com"
• "What's your thing?"
Embracing the change of an implosion, one of the batch strategies
which is a demonstration for a Joint Venture with China regarding
the distribution and production of family anime, GE HUA RU GE YAN:
Ars Gratia Artis is an implosion in and of itself an art house film
and of that inevitable:Chinese Experimental Contemporary Art as a
value and asset to negotiate a Joint Venture with China as an
offshore tech company that consolidates as domestic equity for a
market share by redefining and developing family anime consumption,
proposing a production flow with anime and mobile games, as China
OtakuIru.com
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is most socially active and fastest growing social media
population.
• Distinguishable content and style.
• Personal artistic vision.
• Builds word-of-mouth.
• Specialty audiences.
The Company
Massive multiplayer virtual entertainment with an objective of an
animation and mobile game studio, creative media and technology
with immersed production and their auteur films, content as its
context, this is as a tech company that has a distribution model in
and of itself as social transmedia: start-up multimedia,
multiplatform boutique production, publishing, gaming and
transmedia holding company that has global power shifting media for
emerging economies that can participate with a competitive edge for
worldwide grosses.
Intellectual Property (batch productions)
1. SHUAIJAN: A Flick'ring Lamp A Phantom And A Dream.
• Logline: A pet shop owner role plays herself as a seductress
of a serial killer in an online game as an act of revenge
for an accidental hanging death of her pet cat.
2. DRAGON STOMP: Raising The Reptilian Race.
• Logline: A New World Order is initiated with women in combat
that's an interbreeding for hybrid reptilian humanoids in a
Raising The Reptilian Race dress-up game.
3. ALIEN NINJA AKUMA: The Hannya Mask.
• Logline: Hungry Ghosts as an Alien Totalitarian God unleash
evil spirits, the restless dead and their demons in an Alien
Cyberspace that is a pipeline of an online mankind in a
perpetual virtual existence on the Internet as an Alien
Ninja Gameplay.
4. GE HUA RU GE YAN:Ars Gratia Artis. (co-production with China
sought)
Anime Feature 120 min
OtakuIru.com
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• Logline: Chinese artists immerse themselves into a
Shakespearean Platonic narrative of three seamless stories for
their neuroaesthetic peak shift with Experimental Chinese
Contemporary Art as a mobile game called "Aesthetic Punk."
Anime Comedy Pilots
A. ALIEN NINJA WARRIOR WOMAN:The White Negro.
• Logline: Hipsters hang out at an artsy boutique and cafe
called Alien Ninja Warrior Woman in the Harajuku, Tokyo Japan.
B. YU WING CHUN:Seirei Keinetsu.
• Logline: Sino-Japanese anime characters must engage Western
Akuma in a perpetual virtual existence in Osaka Japan.
Development Slate And Production Flow
1.) SHIYAN MEISHU:The Heavenly Palace. (Joint Venture with China
sought)
Anime Feature 120 min
• Logline: Shiyan Meishu Taikonauts must meet the Yellow Emperor
in The Heavenly Palace to ride the Quilin back to China to
preserve Filial Piety.
2.) WULIN WARRIORS:Wild And Unsettled Things.
Anime Feature 120 min
• Logline The Dragon calls upon the Wulin Warriors to uphold the
Xia against the Devil's attempt to conquer the Universe.
3.) RAISING THE REPTILIAN RACE:A New World Order.
Anime Feature 120 min
• Logline: A young Prince tells a love story of a shepherdess
that becomes the Princess of a Dragon-king.
4.) SHANGHAI'S LI SHI SHI:The Dragon, The Phoenix, The Charm.
• Logline: The wife of a Triad leader closes her eyes during a
Shanghai opera and imagines three worlds.
OtakuIru.com
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Mobile Game Apps
a.) BECKONING CAT:Shuaijan. (development):
Cats (players) must vie in an effort to awaken a large serpent that
protects their dreams. Otherwise, they (cats) will be stuck in
sleep terror.
Players use snakes to entice cats at sheep stationed on or within
various structures with the intent of feeding them to the sharks
below, which then turn into little friendly fish, so players
advance through the game with new types of cats that become
available.
Special abilities are activated by the player if their cats get a
fish that was once a shark.
Screenplays to be Retrieved from Copyright:
1. Blight Neighbor
2. Cadaver
3. Fetch
4. Un Cuchillo En El Corazone
5. Devil's Workshop (teleplay)
6. Upshot
Addressable Market
With the USA's 18.2 million Asians and as the fastest-growing
racial group, I have focused on Asian characters and story-lines.
Asians represent 6% of the population. Asians have the highest
proportion of college graduates of any race or ethnic group. 80%
Asian Americans are living in a household with Internet use. Over
60 percent of Chinese consumers say that they are willing to pay
more for American products.
Science and engineering experimentation, collaboration, a gaming
practice with those role playing scenarios as our action based
activities, the multi billion-dollar gaming industry is out
grossing Hollywood Films. The number of connected objects will
reach 50 billion by 2020. Global market for nanotechnology is at
1.6 Trillion. I am purporting content as its context with massive
multiplayer virtual entertainment as this connectedness where the
Global impact of 4.5 trillion addressable revenue will converge
OtakuIru.com
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with an Internet of Things. With this rate of an innovation
window, this start-up will create cohesive content as its
context, entertainment products as their media relationship
for this marketplace - a domestic share opportunity, as these
products are interconnected entertainment.
Social transmedia as a distribution model, integrating cloud data
and mobile information, big data will meld content as its context
as this instantaneous confluence. Extended technological
relationships that are building engagement while offering
incentives from genetics, nanotechnology and robotics to altering
the social fabric of our world, application design goals and
their architecture networking that allows sharing of devices,
content and of Internet connections itself by multiple hosts,
this context enables new products and applications in entertainment
as yet those unforeseen communication systems.
End to end architecture management and shared data by 2020 will
begin to develop into ubiquitous high-speed networks, as
alternative networks for companies and individuals, these
controlled environments, users themselves will drive changes in the
future, contextual to produce hybrid environments. Complexity and
path selection, continuity with traffic mix dynamics, cloud
delivering applications, those enterprise networks must evolve
contextually unified, networked of an infrastructure for an
efficient and productive collaboration as itself a performance
management with these Feature Films.
• SHUAIJAN: A Flick'ring Lamp A Phantom And A Dream.
• DRAGON STOMP: Raising The Reptilian Race.
• ALIEN NINJA AKUMA: The Hannya Mask.
• GE HUA RU GE YAN:Ars Gratia Artis.
Global animation and gaming markets will reach 250 billion in
revenue by 2016, and mobile devices will reach 8 billion units in
the same year. Gamification increases site engagement. Online games
are the fastest growing;its advertising, in game ads will reach 7.2
billion then. Users of massive multiplayer games are consumers of
other products too.
OtakuIru.com as a distribution platform while integrating
infrastructure and markets, an immersion with cloud computing, this
can support delivery mechanics and mobile accesses for those
campaigns. Mobile applications and data sharing becomes a mobile
OtakuIru.com
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massive multiplayer virtual entertainment technological event as
a social innovation - an instantaneous addressable market.
Distribution and Sales
OtakuIru.com will use its social transmedia distribution model to
engage cyber-cities. Bringing film together with the tech world,
ECMcCready will be a brand name with massive multiplayer virtual
entertainment as an auteur filmmaker, so sales strategy is to
promote, advertise and sale from a digital media position that is
focused from a micro scale that leverages technology and innovation
for the comprehensive and coordinated experience of its
complexity relationship with art and science. When foreign and
domestic distributors are obtained for a limited to wide theatrical
distribution, marketing strategies will be based upon emerging
Internet technologies, mobile tech and Internet users. Exploring
all options, momentum can expand into other markets, spring
boarding into home entertainment and with possible simultaneous
distribution strategies.
Differentiation and Competitive Landscape
Global video games are a $67 billion dollar industry and expected
to grow to 82 billion by 2017.
Massive multiplayer virtual entertainment: Feature Films are a self
supporting loop between product's main website and a distribution
model as a file share called OtakuIru.com, users can interact to
form friendships and create communities in what is a massive
multiplayer virtual entertainment learning environment. User.
OtakuIru.com versus Subculture.User.OtakuIru.com: populated as a
productivity for a build-measure-learn to monetize campaigns from a
user defined infrastructure.
SHUAIJAN:A Flick'ring Lamp, A Phantom And A Dream as a batch
strategy to launch a massive multiplayer virtual entertainment
company with an objective to become an animation studio will
support and purport as a business culture the electronic cottage;
whereby, people will work remotely while communicating by email,
phone or online chats. With close to 70% willing to work
remotely, stating for more productivity and stable family life,
utilizing flexibility of their work environments, these savings
in office space can be re-invested in high-technology. The global
village as the world closely connected by modern telecommunications
OtakuIru.com
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and while being interdependent economically, socially, and
politically, our business culture will be empowering citizens to
have access to global information networks while using public and
private partnerships for those cyber-cities.
DRAGON STOMP:Raising The Reptilian Race as a dress-up game,
OtakuIru.com, this "home stay" purports that trend, a suggested
subculture derivative of an illuminati called Otaku Iru that is
in its story-line; with the forecast of wearable technologies along
with sensor equipped things, this batch production puts forth
this Harajuku subculture interaction at where people and their
environment vie with media. With this illuminati definition as
their subculture, there will be 70 million devices sold by
2017 as with a 1.5 billion dollar market by 2014. With
transistors made of cotton, the textile will be the electronic
device, as wearable devices as accessories, this is the very
definition put forth as a subculture called OtakuIru.com and of
which is of this forecast as a file sharing self-brand overlap as
social transmedia: multidisciplinary approach with the fast-growing
merge of digital technologies and fashion.
ALIEN NINJA AKUMA:The Hannya Mask - This story unfolds within a
virtual existence and at where a nanotech bio-comparison is being
done with cosmology. Genetic, it takes into account mobile user
object systems and an internet beam, and of its current event as
this nanotechnology age. With engineering, advanced computational
processes and nanobiology, our bioconvergence will reshape
economies of our world, even life itself. Telecommunications,
electronic media, and the internet, with biological engineering and
their bio-economic futures and along with our entire planet, this
product drives within an internet beam;ubiquitously distributed
with its computing capacity awareness, real-time networking and
mathematical modeling recreating itself in an online social
network, this "akuma," it can be this redefined history of our
futures.
GE HUA RU GE YAN:Ars Gratia Artis as this Chinese Contemporary
Art's neuroaesthetic peak shift of a mobile game's narrative, an
inception of this ubiquitous computing and telecommunication
infrastructure, an emergent operational ecology is populated as
an artificial life. With spatial evolutionary as with algorithms,
hierarchical and an autonomous agent of this psychological
phenomenon, this art based within as lies and of that structure
OtakuIru.com
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of story, those fabricated facts, our visual perceptions become
this truth and of which is the homogenizing effect of science and
art combined as itself a virtual reality. Virtual synthetic
organisms flourishing without are these synthetic environments from
within, as this mobile game's dynamic fabric of that self-
modifying, self-organizing neuroaesthetic connectivity, an artistic
macrostructure on a planetary scale, the once was physical
components for enabling synthetic sentience, they become rendered
as an artistic process and enmeshed into this functionality
matrix of that contiguous consciousness. With neural pathways
getting beyond restricted theoretical frameworks, we can extend the
boundaries of our experiences while exploring new ideas in their
different perceptual worlds.
With family anime and mobile games defined as a production flow,
a Joint Venture with China is a barrier for Chinese distribution
and production of GE HUA RU GE YAN:Ars Gratia Artis, yet as a
tool for co-production confidence as well an economic asset that
can capitalize off the burgeoning contemporary experimental art
industry, adding studio and venture capital investment along with a
Joint Venture with China, distribution into China as well as into
India and emerging markets, switching costs are achievable
objectives.
Financial Projection
With ancillary and mobile games, transmedia of core products and
with a distribution model as a social transmedia, cumulative
advertising, licensing and merchandising, sponsors and
endorsements, building a billion dollar massively multiplayer
virtual entertainment company is the projection by year three
utilizing the metric: %50 increases.
OtakuIru.com
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SHUAIJAN:A Flick'ringLamp, APhantonAnd A Dream
Year 1:$10,000,000.00 budget.
$100,000,000.00 profit.
$50,000,000.00 pro-ratavaluation.
DRAGONSTOMP:Raising TheReptilian Race
$20,000,000.00 budget.
$200,000,000.00profit.
$100,000,000.00 Pro-ratavaluation.
ALIENNINJAAKUMA:TheHannya Mask
Year 2: $40,000,000.00budget
$400,000,000.00profit.
$200,000,000.00 Pro-ratevaluation.
GE HUA RUGE YAN:ArsGratia Artis
$40,000,000.00 budget
$600,000,000.00 profit $300,000,000.00 Pro-ratavaluation
Joint venture with China for family anime with company valuation at $300,000,000.00/studiofunding and venture rounds:
SHIYANMEISHU:TheHeavenlyPalace
Year 3:$100,000,000.00 budget.
$1,000,000,000.00 profit.
$600,000,000.00Pro-rata valuation.
Investment Opportunity
An equity investment of ten million dollars for full production
of SHUAIJAN: A Flick' ring Lamp, A Phantom And A Dream
is proposed (other batch product can combine). After the
Investors have received 125% of their contributions, the
Investors and Edward Charles McCready will then split 50/50 all
additional distributable revenues based on their pro-rata share
of common equity ownership. This 50/50 split is based on 100% of
budget funding by the investors.
1. Secure business entity and consolidate Otaku Iru Transmedia
LLA as a Holding Company:production account pipeline of
HSBC, bilaterals draw-down from equity resource to E.C.
McCready's personal account as Bank of American.
• Studio apt acquire:an electronic cottage, telecommuting
model:Soho District, Hong Kong China/forms LLC(s).
• Mobile technology, production, business software - sporty
attire,
OtakuIru.com
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• Pass Port/ Businss Visa - E.C.McCready relocates to Hong
Kong China - development:
• HSBC, consolidate offshore.
• Contact and negotiate for budget and secure a line producer.
• Drawdown, preproduction schedule/cloud for production reports.
• Production stages:
• a) main website Shuaijan.com/OtakuIru.com:item-lebel-brand-
lifestyle.
• Mobile game.
Maintain rapport with equity source(s) and attain approvals for
each draw-down for vendors and services, documented with
accountability as a shared resource during production stages.
Risk Mitigation
Edward Charles McCready will implement several proven strategies to
mitigate risk to investors.
Perks
Investing in and/or aligning with the Edward Charles McCready for
the production of SHUAIJAN: A Flick'ring Lamp, A Phantom And A
Dream (or other product) can apply exposure to investor(s) as
Executive Produce(s) and or their brand or business to a global
audience.