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OtakuIru.com Page 1 Executive Summary With a branded auteur approach, distinctive productions, these Feature Films and their visions, they exercise creative control within the context of social transmedia. Batching with content as its context with massive multiplayer virtual entertainment Feature Films, their transmedia and ancillary utilizing a social transmedia distribution model as OtakuIru.com, leveraging those drivers for the production flow as an animation and mobile game studio that will redefine and develop existing and emerging markets while injecting ubiquitous computing trajectories for software development strategies and those advertising opportunities, with a distribution model as OtakuIru.com, the user becomes a self-brand overlap as transmedia. Utilizing a collaborative realm of software with a distribution model as social transmedia called OtakuIru.com, the mission is Massive Multiplayer Virtual Entertainment Content As Its Context For Ubiquitous Environments. Otaku Iru Transmedia LLC (201204710137 JAN 03 2012), a virtual holding company will be consolidated in Los Angeles County, taxes, fines and agent fees paid to connect controversial productivity time-lines with a self-brand overlap of gaming, participation and story as a social transmedia with a convergence of motion, technology and graphics by building that technology. The technology will be monetized as a global social transmedia self-brand overlap with massive multiplayer virtual entertainment content as its context for ubiquitous environments by executing two batch feature film productions, offshore Limited Liability Company (s)/LLC's in Hong Kong China: SHUAIJAN:A Flick'ring Lamp, A Phantom And A Dream. http://www.shuaijan.com/shulos.pdf DRAGON STOMP:Raising The Reptilian Race. http://www.dragonstomp.com/DragonStomp.pdf The holding company's market share is as a telematic actor network theory of social transmedia from its closed loop digital ecosystem of user's self-brand overlap.

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OtakuIru.com

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Executive Summary

With a branded auteur approach, distinctive productions, these

Feature Films and their visions, they exercise creative control

within the context of social transmedia. Batching with content as

its context with massive multiplayer virtual entertainment

Feature Films, their transmedia and ancillary utilizing a social

transmedia distribution model as OtakuIru.com, leveraging those

drivers for the production flow as an animation and mobile game

studio that will redefine and develop existing and emerging markets

while injecting ubiquitous computing trajectories for software

development strategies and those advertising opportunities, with

a distribution model as OtakuIru.com, the user becomes a self-brand

overlap as transmedia. Utilizing a collaborative realm of

software with a distribution model as social transmedia called

OtakuIru.com, the mission is Massive Multiplayer Virtual

Entertainment Content As Its Context For Ubiquitous Environments.

Otaku Iru Transmedia LLC (201204710137 JAN 03 2012), a

virtual holding company will be consolidated in Los Angeles County,

taxes, fines and agent fees paid to connect controversial

productivity time-lines with a self-brand overlap of gaming,

participation and story as a social transmedia with a convergence

of motion, technology and graphics by building that technology.

The technology will be monetized as a global social transmedia

self-brand overlap with massive multiplayer virtual entertainment

content as its context for ubiquitous environments by executing two

batch feature film productions, offshore Limited Liability Company

(s)/LLC's in Hong Kong China:

SHUAIJAN:A Flick'ring Lamp, A Phantom And A Dream.

http://www.shuaijan.com/shulos.pdf

DRAGON STOMP:Raising The Reptilian Race.

http://www.dragonstomp.com/DragonStomp.pdf

The holding company's market share is as a telematic

actor network theory of social transmedia from its closed

loop digital ecosystem of user's self-brand overlap.

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The holding company will integrate user defined

transmedia as mobile games by developing and launching

mobile game applications and software ancillary.

BECKONING CAT:Shuaijan.

http://www.beckoningcat.shuaijan.com

The holding company will execute a third feature film

production in O'ahu Hawaii:

ALIEN NINJA AKUMA:The Hannya Mask.

http://www.alienninjaakuma.com/AlienNinjaAkuma.pdf

A fourth feature film will be a coproduction with China:

GE HUA RU GE YAN:Ars Gratia Artis.

http://www.gehuarugeyan.com/pols.pdf

A Joint Venture with China will be formed for family

friendly feature film animation, and an anime feature

film production will be executed:

SHIYAN MEISHU: The Heavenly Palace.

Writing second draft and have 27 pages: http://www.

shiyanmeishu.com/shi.pdf

With a manufacturing approach, an underlying production

flow will redefine and develop existing mobile game and

animation markets with an Asian-European awareness versus

distribution.

The holding company will monetize an actor network theory

and direct its digital transactions into product specific

addressable with an Internet of Things with the

technology built as a social transmedia called OtakuIru.

com.

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The holding company will produce two anime comedies for

on demand and licensing.

ALIEN NINJA WARRIOR WOMAN:The White Negro.

http://www.alienninjawarrior.sfhf.com/hip.pdf

YU WING CHUN:Seirei Keinetsu.

http://www.yuwingchun.sfhf.com/yuwingchun.pdf

The holding company will continue to develop and

produce Asian centric content as its context.

SHANGHAI'S LI SHI SHI:The Dragon, The Phoenix, The Charm.

http://www.shanghaislishishi.com

WULIN WARRIORS: Wild And Unsettled Things.

http://www.wulinwarriors.com

RAISING THE REPTILIAN RACE:A New World Order.

http://www.raisingthereptilianrace.com

The holding company will retrieve six screenplays and two

novels from copyright, one such novel - both an Actor

Network Theory, it is registered as software.

The holding company will develop software:integrate

quantum convergence of holographic applications for

perpetual virtual environments as an artificial motion.

Monetizing Strategy

From an Asian-European to a domestic equity, the holding company

will launch a Hong Kong production as SHUAIJAN:A Flick'ring Lamp, A

Phantom And A Dream http://www.shuaijan.com./ The holding company

will capture metrics of the aprx 19 million Asians in the US for

a convertible social currency and market share momentum.

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Immersing mobile application as its game called BECKONING CAT:

Shuaijan http://www.beckoningcat.shuaijan.com/, a convergence of

product specific addressable with a telematic embrace of technology

as a social transmedia of OtakuIru.com, branded entertainment

will convert social currency for a redefinition of theater goers as

users.

Increasing metrics with a teen market id from another Hong Kong

production while integrating recognizable corporate brands, an

awareness of an illuminati as its self-brand overlap cohesion, with

a total immersion, the production of DRAGON STOMP:Raising The

Reptilian Race http://www.dragonstomp.com/ will root for a Global

market share with its underlying technology as that cyber-

infrastructure and its temporal convergence. Cloud centric user

generated instantaneous dynamics with OtakuIru.com will monetize

addressable brand's digital transactions with OtakuIru.com as an

open architecture that's redefining multichannel unique user

bases with ubiquitous adoption of mobile technology.

Integrated self-referential infrastructure with massive multiplayer

virtual entertainment content as its context for ubiquitous

environments, accumulated metrics will convert the unique user base

with the production of ALIEN NINJA AKUMA:The Hannya Mask http://

www.alienninjaakuma.com/, along with its mobile application and the

software development of OtakuIru.com as user defined social

transmedia.

Coproduction into Beijing China with an established Global market

share from domestic equity metrics with mmog technology driven

innovation as a scalable virtual economy, GE HUA RU GE YAN:Ars

Gratia Artis http://www.gehuarugeyan.com/, a neuroaesthetic peak

shift as a mobile game narrative of an experimental Chinese

Contemporary Art, its ancillary and transmedia, Otakuiru.com will

fuse mobile and physical markets into mainland China for product

specific addressable, those digital transactions with art and

science as a convergence and implosive reality with social

transmedia, a priori as a switching cost for family anime of SHIYAN

MEISHU:The Heavenly Palace http://www.shiyanmeishu.com/

With social transmedia gratification's emergent digital

ecosystem, a Global market share as a Joint Venture with China,

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an American technology holding company called Otaku Iru

Transmedia LLC with its Global social transmedia as OtakuIru.com

for a self-brand overlap as an Actor Networked theory for product

specific addressable with an Internet of Things, the holding

company will capitalize off ubiquitous computing as a telematic

embrace of that Global implosion with product specific addressable:

digital transactions.

The Management

ECMcready is a stand-out disruption who has worked extensively

since 1989 with the archetypes:probability, permutation,

combination and game theory. With a branded auteur approach,

distinctive productions, these Feature Films and their visions,

they exercise creative control relative to content of the

internet within the context of gaming as social transmedia:

telematics convergence. Utilizing a collaborative realm of software

with a distribution model as social transmedia called OtakuIru.com,

being mission critical, its statement is:

Massive Multiplayer Virtual Entertainment Content As Its Context

For Ubiquitous Environments.

This empowers production teams of those batches and an underlying

and driving production flow with an objective of anime and mobile

games. With the auteur theory as the captain of this business

model's ship, the responsibility for the build-measure-learn is

everyone, yet ECMcCready is the writer-director-producer and

founder, the creator of all intellectual property. ECMcCready

will assemble teams and launch production stages for minimal viable

products and or those pivots. Geographical forecast is as a total

virtual company with founder's home based in West Hollywood Cali:

telecommuting business model forecasted.

The Opportunity

Batching with content as its context with massively multiplayer

virtual entertainment Feature Films, their transmedia and

ancillary, the holding company will utilize a social transmedia

distribution model as OtakuIru.com; leveraging those drivers

for the production flow as an animation and mobile game studio, the

holding company will redefine and develop existing/

emerging markets. Injecting ubiquitous computing trajectories

for software development strategies and those advertising

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opportunities, with a distribution model as OtakuIru.com,

the user is as a self-brand overlap for its social transmedia.

Entertain the form at this interim as the steak rather than the

sizzle, now its function, as scalability's this implosion

evolving into a self-brand overlap: diagram

http://www.otakuiru.com/dg.JPG.

Transmedia unifies telematics and multivariate communications

technology: branded entertainment with massive multiplayer

virtual entertainment products, their transmedia and gamifiable

ideas. The mission statement is "Massive Multiplayer Virtual

Entertainment Content As Its Context For Ubiquitous Environments."

OtakuIru.com http://www.otakuiru.com/ is its virtual economy as

user's telematics embrace.

"What's your thing?"

The holding company will connect controversial productivity time-

lines with a self-brand overlap of gaming, participation and

story as a social transmedia.

With massive multiplayer virtual entertainment content as its

context for ubiquitous environments, the holding company’s batch

feature film productions will close that loop as an emergent

phenomena of its political digital ecosystem and convert its

scalable virtual economy into their social currency manufactured

from those productions, their endorsements and advertising

revenue as well as their ROI.

The holding company’s underlying production flow will redefine

and develop existing mobile game and animation markets with an

Asian-European awareness versus distribution, so with a convergence

of motion, technology and graphics, the holding company will

integrate user defined transmedia as mobile games by developing and

launching mobile game applications and software.

The holding company will monetize an actor network theory and

direct its digital transactions into product specific addressable

with an Internet of Things.

Problem

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Hollywood Media must embrace the implosion as with gaming while

making a connection with characters, so as this next stage niche,

filmmaking as end to end content as its context for ubiquitous

environments, that trajectory of the exponential growth of

computers as a cohesive whole, this will close the loop as itself a

social transmedia distribution paradigm.

Solution

Linear quantitative modes of perception, those stratified verticals

unified with qualitative reasoning as those bilateral

horizontals, visual versus acoustic space, a simultaneous

environment (platforms of emotional connection to characters:self-

brand overlap) can exist as virtual technology, in and of itself

a new media paradigm as a nonlinear probability, permutation,

combination and game theory:global village.

Market

Massive Multiplayer Virtual Entertainment Content As Its Context

For Ubiquitous Environments.

Why

Intelligence's explosion as a merge of human and machine, from

transhumanism to singularity, to transcend my physical body and

brain, my passion is for this new era at where biological bodies

can become an application specific capacity with the universe.

"User.OtakuIru.com"

• "What's your thing?"

Embracing the change of an implosion, one of the batch strategies

which is a demonstration for a Joint Venture with China regarding

the distribution and production of family anime, GE HUA RU GE YAN:

Ars Gratia Artis is an implosion in and of itself an art house film

and of that inevitable:Chinese Experimental Contemporary Art as a

value and asset to negotiate a Joint Venture with China as an

offshore tech company that consolidates as domestic equity for a

market share by redefining and developing family anime consumption,

proposing a production flow with anime and mobile games, as China

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is most socially active and fastest growing social media

population.

• Distinguishable content and style.

• Personal artistic vision.

• Builds word-of-mouth.

• Specialty audiences.

The Company

Massive multiplayer virtual entertainment with an objective of an

animation and mobile game studio, creative media and technology

with immersed production and their auteur films, content as its

context, this is as a tech company that has a distribution model in

and of itself as social transmedia: start-up multimedia,

multiplatform boutique production, publishing, gaming and

transmedia holding company that has global power shifting media for

emerging economies that can participate with a competitive edge for

worldwide grosses.

Intellectual Property (batch productions)

1. SHUAIJAN: A Flick'ring Lamp A Phantom And A Dream.

• Logline: A pet shop owner role plays herself as a seductress

of a serial killer in an online game as an act of revenge

for an accidental hanging death of her pet cat.

2. DRAGON STOMP: Raising The Reptilian Race.

• Logline: A New World Order is initiated with women in combat

that's an interbreeding for hybrid reptilian humanoids in a

Raising The Reptilian Race dress-up game.

3. ALIEN NINJA AKUMA: The Hannya Mask.

• Logline: Hungry Ghosts as an Alien Totalitarian God unleash

evil spirits, the restless dead and their demons in an Alien

Cyberspace that is a pipeline of an online mankind in a

perpetual virtual existence on the Internet as an Alien

Ninja Gameplay.

4. GE HUA RU GE YAN:Ars Gratia Artis. (co-production with China

sought)

Anime Feature 120 min

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• Logline: Chinese artists immerse themselves into a

Shakespearean Platonic narrative of three seamless stories for

their neuroaesthetic peak shift with Experimental Chinese

Contemporary Art as a mobile game called "Aesthetic Punk."

Anime Comedy Pilots

A. ALIEN NINJA WARRIOR WOMAN:The White Negro.

• Logline: Hipsters hang out at an artsy boutique and cafe

called Alien Ninja Warrior Woman in the Harajuku, Tokyo Japan.

B. YU WING CHUN:Seirei Keinetsu.

• Logline: Sino-Japanese anime characters must engage Western

Akuma in a perpetual virtual existence in Osaka Japan.

Development Slate And Production Flow

1.) SHIYAN MEISHU:The Heavenly Palace. (Joint Venture with China

sought)

Anime Feature 120 min

• Logline: Shiyan Meishu Taikonauts must meet the Yellow Emperor

in The Heavenly Palace to ride the Quilin back to China to

preserve Filial Piety.

2.) WULIN WARRIORS:Wild And Unsettled Things.

Anime Feature 120 min

• Logline The Dragon calls upon the Wulin Warriors to uphold the

Xia against the Devil's attempt to conquer the Universe.

3.) RAISING THE REPTILIAN RACE:A New World Order.

Anime Feature 120 min

• Logline: A young Prince tells a love story of a shepherdess

that becomes the Princess of a Dragon-king.

4.) SHANGHAI'S LI SHI SHI:The Dragon, The Phoenix, The Charm.

• Logline: The wife of a Triad leader closes her eyes during a

Shanghai opera and imagines three worlds.

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Mobile Game Apps

a.) BECKONING CAT:Shuaijan. (development):

Cats (players) must vie in an effort to awaken a large serpent that

protects their dreams. Otherwise, they (cats) will be stuck in

sleep terror.

Players use snakes to entice cats at sheep stationed on or within

various structures with the intent of feeding them to the sharks

below, which then turn into little friendly fish, so players

advance through the game with new types of cats that become

available.

Special abilities are activated by the player if their cats get a

fish that was once a shark.

Screenplays to be Retrieved from Copyright:

1. Blight Neighbor

2. Cadaver

3. Fetch

4. Un Cuchillo En El Corazone

5. Devil's Workshop (teleplay)

6. Upshot

Addressable Market

With the USA's 18.2 million Asians and as the fastest-growing

racial group, I have focused on Asian characters and story-lines.

Asians represent 6% of the population. Asians have the highest

proportion of college graduates of any race or ethnic group. 80%

Asian Americans are living in a household with Internet use. Over

60 percent of Chinese consumers say that they are willing to pay

more for American products.

Science and engineering experimentation, collaboration, a gaming

practice with those role playing scenarios as our action based

activities, the multi billion-dollar gaming industry is out

grossing Hollywood Films. The number of connected objects will

reach 50 billion by 2020. Global market for nanotechnology is at

1.6 Trillion. I am purporting content as its context with massive

multiplayer virtual entertainment as this connectedness where the

Global impact of 4.5 trillion addressable revenue will converge

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with an Internet of Things. With this rate of an innovation

window, this start-up will create cohesive content as its

context, entertainment products as their media relationship

for this marketplace - a domestic share opportunity, as these

products are interconnected entertainment.

Social transmedia as a distribution model, integrating cloud data

and mobile information, big data will meld content as its context

as this instantaneous confluence. Extended technological

relationships that are building engagement while offering

incentives from genetics, nanotechnology and robotics to altering

the social fabric of our world, application design goals and

their architecture networking that allows sharing of devices,

content and of Internet connections itself by multiple hosts,

this context enables new products and applications in entertainment

as yet those unforeseen communication systems.

End to end architecture management and shared data by 2020 will

begin to develop into ubiquitous high-speed networks, as

alternative networks for companies and individuals, these

controlled environments, users themselves will drive changes in the

future, contextual to produce hybrid environments. Complexity and

path selection, continuity with traffic mix dynamics, cloud

delivering applications, those enterprise networks must evolve

contextually unified, networked of an infrastructure for an

efficient and productive collaboration as itself a performance

management with these Feature Films.

• SHUAIJAN: A Flick'ring Lamp A Phantom And A Dream.

• DRAGON STOMP: Raising The Reptilian Race.

• ALIEN NINJA AKUMA: The Hannya Mask.

• GE HUA RU GE YAN:Ars Gratia Artis.

Global animation and gaming markets will reach 250 billion in

revenue by 2016, and mobile devices will reach 8 billion units in

the same year. Gamification increases site engagement. Online games

are the fastest growing;its advertising, in game ads will reach 7.2

billion then. Users of massive multiplayer games are consumers of

other products too.

OtakuIru.com as a distribution platform while integrating

infrastructure and markets, an immersion with cloud computing, this

can support delivery mechanics and mobile accesses for those

campaigns. Mobile applications and data sharing becomes a mobile

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massive multiplayer virtual entertainment technological event as

a social innovation - an instantaneous addressable market.

Distribution and Sales

OtakuIru.com will use its social transmedia distribution model to

engage cyber-cities. Bringing film together with the tech world,

ECMcCready will be a brand name with massive multiplayer virtual

entertainment as an auteur filmmaker, so sales strategy is to

promote, advertise and sale from a digital media position that is

focused from a micro scale that leverages technology and innovation

for the comprehensive and coordinated experience of its

complexity relationship with art and science. When foreign and

domestic distributors are obtained for a limited to wide theatrical

distribution, marketing strategies will be based upon emerging

Internet technologies, mobile tech and Internet users. Exploring

all options, momentum can expand into other markets, spring

boarding into home entertainment and with possible simultaneous

distribution strategies.

Differentiation and Competitive Landscape

Global video games are a $67 billion dollar industry and expected

to grow to 82 billion by 2017.

Massive multiplayer virtual entertainment: Feature Films are a self

supporting loop between product's main website and a distribution

model as a file share called OtakuIru.com, users can interact to

form friendships and create communities in what is a massive

multiplayer virtual entertainment learning environment. User.

OtakuIru.com versus Subculture.User.OtakuIru.com: populated as a

productivity for a build-measure-learn to monetize campaigns from a

user defined infrastructure.

SHUAIJAN:A Flick'ring Lamp, A Phantom And A Dream as a batch

strategy to launch a massive multiplayer virtual entertainment

company with an objective to become an animation studio will

support and purport as a business culture the electronic cottage;

whereby, people will work remotely while communicating by email,

phone or online chats. With close to 70% willing to work

remotely, stating for more productivity and stable family life,

utilizing flexibility of their work environments, these savings

in office space can be re-invested in high-technology. The global

village as the world closely connected by modern telecommunications

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and while being interdependent economically, socially, and

politically, our business culture will be empowering citizens to

have access to global information networks while using public and

private partnerships for those cyber-cities.

DRAGON STOMP:Raising The Reptilian Race as a dress-up game,

OtakuIru.com, this "home stay" purports that trend, a suggested

subculture derivative of an illuminati called Otaku Iru that is

in its story-line; with the forecast of wearable technologies along

with sensor equipped things, this batch production puts forth

this Harajuku subculture interaction at where people and their

environment vie with media. With this illuminati definition as

their subculture, there will be 70 million devices sold by

2017 as with a 1.5 billion dollar market by 2014. With

transistors made of cotton, the textile will be the electronic

device, as wearable devices as accessories, this is the very

definition put forth as a subculture called OtakuIru.com and of

which is of this forecast as a file sharing self-brand overlap as

social transmedia: multidisciplinary approach with the fast-growing

merge of digital technologies and fashion.

ALIEN NINJA AKUMA:The Hannya Mask - This story unfolds within a

virtual existence and at where a nanotech bio-comparison is being

done with cosmology. Genetic, it takes into account mobile user

object systems and an internet beam, and of its current event as

this nanotechnology age. With engineering, advanced computational

processes and nanobiology, our bioconvergence will reshape

economies of our world, even life itself. Telecommunications,

electronic media, and the internet, with biological engineering and

their bio-economic futures and along with our entire planet, this

product drives within an internet beam;ubiquitously distributed

with its computing capacity awareness, real-time networking and

mathematical modeling recreating itself in an online social

network, this "akuma," it can be this redefined history of our

futures.

GE HUA RU GE YAN:Ars Gratia Artis as this Chinese Contemporary

Art's neuroaesthetic peak shift of a mobile game's narrative, an

inception of this ubiquitous computing and telecommunication

infrastructure, an emergent operational ecology is populated as

an artificial life. With spatial evolutionary as with algorithms,

hierarchical and an autonomous agent of this psychological

phenomenon, this art based within as lies and of that structure

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of story, those fabricated facts, our visual perceptions become

this truth and of which is the homogenizing effect of science and

art combined as itself a virtual reality. Virtual synthetic

organisms flourishing without are these synthetic environments from

within, as this mobile game's dynamic fabric of that self-

modifying, self-organizing neuroaesthetic connectivity, an artistic

macrostructure on a planetary scale, the once was physical

components for enabling synthetic sentience, they become rendered

as an artistic process and enmeshed into this functionality

matrix of that contiguous consciousness. With neural pathways

getting beyond restricted theoretical frameworks, we can extend the

boundaries of our experiences while exploring new ideas in their

different perceptual worlds.

With family anime and mobile games defined as a production flow,

a Joint Venture with China is a barrier for Chinese distribution

and production of GE HUA RU GE YAN:Ars Gratia Artis, yet as a

tool for co-production confidence as well an economic asset that

can capitalize off the burgeoning contemporary experimental art

industry, adding studio and venture capital investment along with a

Joint Venture with China, distribution into China as well as into

India and emerging markets, switching costs are achievable

objectives.

Financial Projection

With ancillary and mobile games, transmedia of core products and

with a distribution model as a social transmedia, cumulative

advertising, licensing and merchandising, sponsors and

endorsements, building a billion dollar massively multiplayer

virtual entertainment company is the projection by year three

utilizing the metric: %50 increases.

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SHUAIJAN:A Flick'ringLamp, APhantonAnd A Dream

Year 1:$10,000,000.00 budget.

$100,000,000.00 profit.

$50,000,000.00 pro-ratavaluation.

DRAGONSTOMP:Raising TheReptilian Race

$20,000,000.00 budget.

$200,000,000.00profit.

$100,000,000.00 Pro-ratavaluation.

ALIENNINJAAKUMA:TheHannya Mask

Year 2: $40,000,000.00budget

$400,000,000.00profit.

$200,000,000.00 Pro-ratevaluation.

GE HUA RUGE YAN:ArsGratia Artis

$40,000,000.00 budget

$600,000,000.00 profit $300,000,000.00 Pro-ratavaluation

Joint venture with China for family anime with company valuation at $300,000,000.00/studiofunding and venture rounds:

SHIYANMEISHU:TheHeavenlyPalace

Year 3:$100,000,000.00 budget.

$1,000,000,000.00 profit.

$600,000,000.00Pro-rata valuation.

Investment Opportunity

An equity investment of ten million dollars for full production

of SHUAIJAN: A Flick' ring Lamp, A Phantom And A Dream

is proposed (other batch product can combine). After the

Investors have received 125% of their contributions, the

Investors and Edward Charles McCready will then split 50/50 all

additional distributable revenues based on their pro-rata share

of common equity ownership. This 50/50 split is based on 100% of

budget funding by the investors.

1. Secure business entity and consolidate Otaku Iru Transmedia

LLA as a Holding Company:production account pipeline of

HSBC, bilaterals draw-down from equity resource to E.C.

McCready's personal account as Bank of American.

• Studio apt acquire:an electronic cottage, telecommuting

model:Soho District, Hong Kong China/forms LLC(s).

• Mobile technology, production, business software - sporty

attire,

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• Pass Port/ Businss Visa - E.C.McCready relocates to Hong

Kong China - development:

• HSBC, consolidate offshore.

• Contact and negotiate for budget and secure a line producer.

• Drawdown, preproduction schedule/cloud for production reports.

• Production stages:

• a) main website Shuaijan.com/OtakuIru.com:item-lebel-brand-

lifestyle.

• Mobile game.

Maintain rapport with equity source(s) and attain approvals for

each draw-down for vendors and services, documented with

accountability as a shared resource during production stages.

Risk Mitigation

Edward Charles McCready will implement several proven strategies to

mitigate risk to investors.

Perks

Investing in and/or aligning with the Edward Charles McCready for

the production of SHUAIJAN: A Flick'ring Lamp, A Phantom And A

Dream (or other product) can apply exposure to investor(s) as

Executive Produce(s) and or their brand or business to a global

audience.