Upload
adanarias
View
223
Download
0
Embed Size (px)
Citation preview
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 1/6
D +
D +
Acrobatics (DEX)
Animal Handling (WIS)
Arcana (INT)
Athletics (STR)
Deception (CHA)
History (INT)
Insight (WIS)
Intimidation (CHA)
Investigation (INT)
Medicine (WIS)
Nature (INT)
Perception (WIS)
Performance (CHA)
Persuasion (CHA)
Religion (INT)
Sleight of Hand (DEX)
Stealth (DEX)
Survival (WIS)
Player:
Age:
Name:Class: Experience:
Hair : Alignment:
Eyes:Gender:
AC
+
+
ARMOR BONUS
MAGIC
+
+
SHIELDBONUS
DEXTERITY
MOD
MISC
MOD 1+
MISC MOD 2
STEALTHDISADV.
HIT
D +
TEMPORARY HP
WOUNDS
Initiative +
DEX MISC.
Attacks
Health
ATTACKS
PER ACTION Actions
SPEED
SPEED
ENCUMBERED
R ESISTANCE
HALF DAMAGER ECOVER HALF OF YOUR MAXIMUM
HIT DICE AFTER A LONG R EST.
MEDIUM ARMOR (MAX = )
HEAVY ARMOR (MOD = 0)
DICE
Faith:Skin:
AMMUNITION
TOTAL
AC DURING R EST
Size:Race: Height: W eight:Background:
Next level:
Skills
Proficiency Bonus
Passive Perception
S enses
Limited Features
F EATURE MAX.USAGES R ECOVERY USED
INSPIRATION
aving Throw Advantages / Disadvantages
BONUS A CTIONS R EACTIONS
D D D AND
BONUS NAME (ABILITY) P ROF. EXP.ADV
DIS
PE
AMMUNITION
TOTALTYPE
LEVEL DIE CON USED
USED THIS R OUND
Defense
I DC10
II
III I I I
I I
I
DEATH SAVING THROWS
DIE LIVE
Ability Save DC
= 8 +
PR
BONUS
OFIENCY
+
Combat
Abilities
STR
D EX
CON
IIN T ELLIGENCE
NT
W IS
CHA
ABILITY MODIFIER SAVING THROW P ROF .BONUS
WISDOM
STRENGTH
DEXTERITY
CONSTITUTION
CHARISMA
EVEL
M A X HI T POIN T S
HP
CURRENT
Show extra features
7 Adalid Knight AdánPaladin 2, Cleric (Arcana Domain) 4, Storm Sorcerer 1,
23.000 Add: 34.000Faction Agent The Harpers
Aasimar Medium
Female Black Cobalt Blue P21ale white21 Neutral Good
13 +1 +1
10 0 0
14 +2 +2
9 -1 -1
16 +3 +6
18 +4 +7
15 Charisma 14 Wisdom
13Darkvision 60 ft
+3
SR LR Dawn
Divine Sense 5 LR
Lay on Hands 10 LRChannel Divinity 1 SR
Lesser Restoration 1 LR
Daylight 1 LR
0
+3
+2+1
+7
-1
+6
+7
-1
+3
-1
+3
+4+7
+2
0
0
+3
Tool
0 0 30 ft 20 ft
30
21 Plate +3
5 +3
0 2
3 Defender
1 Defense Fighting Style
10
Necrotic
Radiant
Heal
662 10 2
4 8 2
1 6 2
P ROF ABILITY 1
ongsword Str Melee +4 1d8+1 Slashing
ersatile (1d10), Defender
Warhammer Str Melee +4 1d8+1 Bludgeoning
ersatile (1d10),
oad Reload
Attack / Cast a Spell
Dash / Disengage / Dodge
Escape Grapple / Help / Hide
Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
As 1 attack: Disarm / Grapple / Shove
Divine Sense
Lay on Hands
Channel Divinity: Turn Undead
Lesser Restoration
Daylight
Tempestuous Magic (after casting) Opportunity Attack
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
Hide 2nd DC
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 2/6
Class Features
Background Feature
F EAT:
PERSONALITY T RAIT S
IDEAL
BOND
FLAW
ADVENTURING GEAR # ADVENTURING GEAR
ENCUMBERED
-
STR ×
Light Medium HeavySimple Martial Other:
F EAT:
F EAT:
F EAT:
F EAT:
TOTAL WEIGHT
#
SUBTOTAL SUBTOTAL
HEAVILY ENCUMBERED
P
USH
D
RAG
L
IFT
SPEED =
STR ×
©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & F ORM F IELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Tools & Others P LATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:= 10 GP =10SP = 5 SP =10CP
GEMS AND OTHER VALUABLES:
DAILY PRICE:
STR ×
-
DISADV. STR, DEX, CON
GEAR & COINS
Shields
Racial Traits
Languages
Background
rmor:
eapons:
Features
Proficiencies
Feats
Equipment
Add Features
Choose Feature
Add Equipment
ATTUNED MAGICAL ITEMS (MAX 3)
asimar (+1 Wisdom, +2 Charisma)
elestial Legacy:
I know the Light cantrip.
Once I reach 3rd level, I can cast the Lesser Restoration spell once per long rest.
Once I reach 5th level, I can cast the Daylight spell once per long rest.
Charisma is my spellcasting ability for these spells.
aladin, level 2:
Divine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
As an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
Until the end of my next turn, I sense the type/location if it is not behind total cover
Lay on Hands (Paladin 1, PHB 84) [10× per long rest]
As an action, I can use points in my pool to heal a touched, living creature's hit points
I can neutralize poisons/diseases instead at a cost of 5 points per affliction
Defense Fighting Style (Paladin 2, PHB 84)
+1 bonus to AC when I'm wearing armor
Spellcasting (Paladin 2, PHB 84)I can cast prepared paladin spells, using Charisma as my spellcasting ability
I can use a holy symbol as a spellcasting focus
Divine Smite (Paladin 2, PHB 84)
When I hit someone in melee, I can expend spell slots to do 2d8 extra radiant damage
This increases by 1d8 for each spell slot level above 1st and 1d8 against undead/fiends
eric (Arcana Domain), level 4:
Spellcasting (Cleric 1, PHB 58)
I can cast prepared cleric cantrips/spells, using Wisdom as my spellcasting ability
I can use a holy symbol as a spellcasting focus
I can cast my prepared cleric spells as rituals if they have the ritual tag
Arcane Initiate (Arcana Domain 1, SCAG 125)
I gain proficiency with Arcana and two wizard cantrips that count as cleric cantrips
Channel Divinity (Cleric 2, PHB 58) [1× per short rest]
I can channel divine energy to cause an effect; the save for this is my cleric spell DCChannel Divinity: Turn Undead (Cleric 2, PHB 59)
As an action, all undead within 30 ft that can see/hear me must make a Wisdom save
If an undead fails this save, it is turned for 1 minute or until it takes any damage
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
Channel Divinity: Arcane Abjuration (Arcana Domain 2, SCAG 125)
As an action, one celestial, elemental, fey, or fiend within 30 ft must make a Wis save
If it fails and is be able to see/hear me, it is turned for 1 min or until it takes damage
Turned: move away, never within 30 ft of me, no reactions or actions other than Dash
Turned: may Dodge instead of Dash when nowhere to move and unable to escape bonds
If its CR is low enough and it is not on its home plane, it is banished for 1 min instead
Banished: sent to home plane, reappearing where it was if the effect ends before 1 min
torm Sorcerer, level 1:
Spellcasting (Sorcerer 1, PHB 101)
I can cast sorcerer cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus
Wind Speaker (Storm Sorcery 1, SCAG 137)
I can speak, read, and write Primordial (and its dialects Aquan, Auran, Ignan, Terran)
afe Haven
s a faction agent, I have access to a secret network of support and operatives who can
rovide assistance on my adventures. I know secret signs and passwords to identify such
peratives, who can provide me with access to a hidden safe house, free room and board,
r assistance in finding information. These agents never risk their lives or identity for me.
ommon
rimordial
elestial
from Faction Agent
I venerate a distinct hero of my faith, and persistently reference that individual's
accomplishments and lessons. I am accepting (or unaccepting) of other faiths and honor
(or dishonor) the devotion to other deities.
Aspiration: I aim to demonstrate myself worth my deity's favor by paralleling my actions
against their instruction. (Any)
Actor (PHB, page 165)
Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can
mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute.
Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]
LBS
66 -130 lb
131 -195 lb
196 -390 lb
5 10 15 - 30
the latest version of this sheet on enworld.org
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
10 FT SPEED 20 FT SPEED 5 FT
LBS
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 3/6
Magic Items
ATTUNED
CHARACTER:
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
Conditions
BlindedFail checks involving sight; attacks havedisadvantage; enemy attacks have advantage.
CharmedCannot harm the charmer; charmer hasadvantage on any social interaction.
DeafenedFail checks involving hearing.
FrightenedCheck and attacks have disadvantage whensource of fear is in sight; cannot willingly movecloser to the source of fear.
GrappledSpeed drops to 0.
IncapacitatedCannot take actions or reactions.
InvisibleCannot be seen (normally); attacks haveadvantage; enemy attacks have disadvantage.
ParalyzedBecome incapacitated; fail Str and Dex savinghrows; enemy attacks have advantage; enemy
attacks within 5 ft are critical hits; cannotspeak, move or take physical actions.
PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.
PoisonedAbility checks have disadvantage; attacks have
disadvantage.
ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.
RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.
StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.
UnconsciousBecome incapacitated; fall prone and drop what you are holding; fail Str and Dexsaving throws; enemy attacks have advantage;enemy attacks within 5 ft are critical hits.
VEL EFFECT (CUMULATIVE) F I NI S HI N GA L O N GR E S T R E D U C E S
T H E E X HA U S T I O N L E V E L B Y 1 ,
P R O V I D E DT HA
T Y O UA L S OI N G E S T E D
S O M E F O ODA NDDR I NK .
Disadvantage on Ability Checks
Speed halved
Disadvantage on Attack Rolls and Saving Throws
Hit Point maximum halved
Speed reduced to 0
Death
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
MAGIC ITEM: ATTUNED
© D E S I G N B Y J A V I E R A U M E N T E - J A A U V E L @ G M A I L . C O M ; E D
I T S & F O R M F I E L D S B Y J O O S T W I J N E N -
F L A P K A N @ G M A I L . C O M . T
H E D & D L O G O A N D D R A G O N S A R E © W I Z A R D S O F T H E C O A S T
Exhaustion
MAGIC ITEM:
Status Possessions
ash Action
isengage Action
odge Action
scape Grapple Action
elp Action
ide Action
verrun
Action or
eady
Bonus Action
Action
earch Action
umble Action orBonus Action
se Object Action
isarm Attack
rapple Attack
Mark Melee
Attack
hove Attack
Move Grappled Move
alf Cover
hree-Quarters Cover
otal Cover
You gain your Speed as extra movement this turn.
Your movement doesn’t provoke Opportunity Attacks for therest of the turn.
Disadvantage on Attack Rolls against you. You have Advantageon DEX Saving Throws.
STR (Athletics) or DEX (Acrobatics) check vs. opponent’s STR(Athletics) check to be free of the grappled condition.
You give an ally Advantage on the next Ability Check or AttackRoll it makes vs. an opponent within 5 ft of you.
DEX (Stealth) check vs. opponent’s WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponent’sspace once this turn. Advantage if you are larger than opponentand disadvantage if you are smaller than opponent.
You choose an action you will take in response to a trigger, usingyour Reaction. Readying a spell requires concentration.
You search for something.
Win opposing DEX (Acrobatics) check to move throughopponent’s space once this turn.
You interact with an object. You can interact with an object once per turn for free.
Weapon attack roll vs. opponent’s STR (Athletics) or DEX(Acrobatics) check to knock one item from its grasp. You havedisadvantage if opponent is holding item with two or morehands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponent’s STR (Athletics) or DEX(Acrobatics) check. Can only start grapple with opponents thatare up to one size category larger than yourself.
Together with a melee attack you can mark the target of thatattack. Until the end of your next turn, make one opportunity
attack against the marked target with advantage withoutexpanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your moveaction, but can only move half speed unless the opponent istwo or more size categories smaller than you.
.s w or h T gni v aS X EDot2+dnaCAot2+niaguo Y
.s w or h T gni v aS X EDot5+dnaCAot5+niaguo Y
You cannot be targeted directly by an attack or a spell, althoughsome spells can reach you by including you in its area of effect.
GEAR # #
TOTALWEIGHT
Other Holdings
TOTALWEIGHT
GEAR
Combat Rules
Adalid Knight
Choose Visible Sections
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
Extra Equipment
LBS LBS
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 4/6Organiz ation Symbol
Character Portrait
Enemies
Allies & Organizations
Character History
Appearance
Background
Reset Portrait
Reset Symbol M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 5/6
AC
Passive Perception
D +
LEVEL DIE CON
WOUNDS
+
DEXMISC.
Health
USED
HIT DICE
ATTACK / DESCRIPTION TO HIT DAMAGE DAMAGE TYPER ANGE
SENSES / SKILL P ROFICIENCIES
Attacks ATTACKSPER ACTION
Skills
Speed
niti tive
Age:Size: Weight:
Gender:Name:Race:Height:
Features Annotations
Defense
©DESIGN BY JAVIER AUMENTE - [email protected]; EDITS & F ORM F IELDS BY JOOST WIJNEN - [email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
TEMPORARY HP
I DC10
II
III I I I
I I
I
DEATH SAVING THROWS
DIE LIVE
STR
D EX
CON
IIN T ELLIGENCE
NT
W IS
CHA
ABILITY MODIFIER SAVING THROW
BONUS
WISDOM
STRENGTH
DEXTERITY
CONSTITUTION
CHARISMA
Notes
Companion
M A X HI T POIN T S
HP
CURRENT
Medium
10 0
10 0
10 0
10 0
10 0
10 0
0
0
0
0
0
0
Heal
0 0
Hide lines left column Hide lines right column
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )
8/16/2019 Adalid Knight
http://slidepdf.com/reader/full/adalid-knight 6/6
NotesHide lines left column Hide lines right column
M o r e P u r p l e M o r e B e t t e r ' s D & D 5 t h e d i t i o n C h a r a c t e r S h e e t / G e n e r a t o r v 9 . 9 . 6
( A 4 )