Angus MacPhersonPresentation

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  • 8/9/2019 Angus MacPhersonPresentation

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    A N G U S M A C P H E R S O N D E S I G N C O N T E X T

    Typography:

    Process and Product

    Book + Inserts

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    C O N T E N T S

    Chapter 1: Leerpress and Pre-Graphic DesignChapter 2: Leerpress and early modernism

    Chapter 3: Photoseng and High Modernism

    Chapter 4: Apple Mac, Desktop Publishing and Post-Modernism

    Chapter 5: Post Digital Design

    Interview: Jack Featherstone

    Interview: Jay Cover Nous Vous

    Interview: Holger Jacobs Mind

    Interview: Alex Bec Its Nice That

    Interview: David Pearson

    Feature: Team Impression

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    L E T T E R P R E S S A N D P R E G R A P H I C D E S I G N

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    L E T T E R P R E S S A N D E A R L Y M O D E R N I S M

    De Slj Construcvism Bauhaus

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    P H O T O S E T T I N G

    High Modernism Swiss Style

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    D E S K T O P P U B L I S H I N G

    Breaking all the rules Postmodernism

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    P O S T D I G I T A L D E S I G N

    Where are we now?

    Why are lo producon and design methods so important?

    What can we learn from the past?

    What can we borrow from the past?

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    I N T E R V I E W : J A C K F E A T H E R S T O N E

    1. When you embark on a new brief to

    what extent does the producon method

    inform the ideas you come up with?

    This of course depends on what the brief

    is. But in general the producon method

    can have a massive impact on my work.

    Somemes to the extent that the process

    completely takes over and the work is

    based solely upon ideas and experimentsthat come from it, as opposed to a

    preconceived concept that id rigidly stuck

    too. Usually it is a maer of starng out

    with a basic idea, laying some guidelines

    and then leng the project evolve naturally

    through the producon method.

    2. With the way graphic communicaon,

    adversing and promoon is becoming

    increasingly digised why do you think a

    physical, printed products sll hold such a

    fasinaon for designers?

    Because designers are human beings

    and human beings like to touch and hold

    objects. We like products to have their

    own personality and this can somemes

    be dicult when the product is solely

    expressed through a computer screen or

    mobile device.

    3. To what extent do you think

    experemental, quirky and premiumnishing techniques are relevant to non

    designers? Do you think the average man

    in the street will noce or care about your

    beauful die-cut, spot varnished book

    cover for example?

    This seems to allude to the queson

    of whether or not design should be

    democrac and keeping in line with the

    ideas that came from the Bauhaus. Should

    everything you design be accessible and

    communicave to the average person? I

    think not, design should be custom and

    relevant to the audience it is meant for. But

    designers are oen selsh and obsessive,

    so given the chance (budget) will oen

    employ methods that seem a bit over the

    top, which I think is wonderful.

    4. Where do you see the future of graphic

    communicaon in 20 years, how much

    printed collateral do you think we will

    sll need?

    Moon design for mobile devices will

    become incredibly important, adversing

    will bombard the consumer will

    personalized holographic messages. Think

    minority and youll get the idea. Printed

    maer will be obsolete by then, but of

    course dont forget about the obsessive,

    selsh designers who I am sure will sll

    produce limited addion publicaons.

    5. Where you involved in design pre the

    introducon of the apple mac?

    nope

    6. If you were what impact on your

    personal pracce did the introducon of

    desk top publishing have? If not how has

    the role of the computer changed while

    you have been a designer?

    The computer is taking more control by the

    day, it scares me.

    7. In our current climate where,

    typographically, it is possible to do prey

    much anything with a laptop and a digital

    printer, why do you think designers are

    sll so interested in real physical graphics

    like paper cuts, models and the use of

    photography and manual producon

    techniques like screen prinng and

    leerpress?

    see answer no. 2.

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    I N T E R V I E W : J A Y C O V E R

    1. When you embark on a new brief to

    what extent does the producon method

    inform the ideas you come up with?

    Depends on the brief. My general working

    process is to aempt to embody the

    message in the method anyway, so I sort

    of preempt the noon that the method

    informs the idea, but that all depends on

    the brief as I usually adapt processes I use

    and research other processes to come out

    with an appropriate response. I suppose

    what youre geng at is the idea that some

    designers have a certain working method

    that they use, which mainly applies to

    illustrators who develop a porolio of workto display a consistent visual language?

    Id say it was 50/50 really, as I occasionally

    use devices that I have developed in my

    personal pracce, that I would like to see

    applied commercially, so somemes the

    outcome is mediated by a process, which

    somemes in the right context, is far

    more interesng in my opinion anyway.

    But generally I take each brief as it comes

    and deal with it in a way that would best

    communicate the point.

    2. For you what is the aracon of using

    lo processes in design and producon

    like screen prinng and model making?

    I suppose the aracon is that there is

    a denite personal visual language, with

    character and personality of it s own / or

    its makers. Also to my mind theres a great

    deal you can learn from hand rendered

    processes that you cant learn by working

    on a computer. I personally, simply, like tomake things, I like what I learn f rom the

    processes involved in producon and how I

    can apply & improve those processes. Its a

    good thing for expanding your mind as well

    as your skill set, as co-ordinaon between

    head & hand eects and informs ideas.

    3. With the way graphic communicaon,

    adversing and promoon is becoming

    increasingly digised why do you think a

    physical, printed products sll hold such a

    fascinaon for designers?

    Theres always going to be an urge amongst

    creave people to express themselves,

    without the aid of a computer, to have a

    voice of their own making. The computer

    can be very restricve and less immediate,

    when you can only see your creaons on

    screen and not in your hand - somemes

    this just doesnt sasfy. I guess?

    4. To what extent do you think

    experimental and premium nishing

    techniques are relevant to non designers?

    Do you think the average man in the street

    will noce or care about your beauful

    die-cut, spot varnished book cover for

    example?

    I think if you present these processes

    appropriately and you are wary of their

    applicaon, anyone will noce. You just

    have to use necessary techniques and not

    do superuous things just for the sake of it,

    generally for your own self-sasfacon. On

    the other hand introducing unusual things

    into the public arena is never a bad idea,

    unless its antagonisc.

    5. Where do you see the future of graphic

    communicaon in 20 years, how much

    printed collateral do you think we will

    sll need?

    I dont know exactly what you mean

    by printed collateral - excess printed

    material presumably, collateral just means

    addional, it doesnt mean too much?

    Please advise? - sorry didnt want to sound

    patronising there, just Graphic design is

    about clear communicaon, this goes

    beyond what you produce, you have to

    look at what youre saying and queson it.

    I think the term graphic design is far too

    general in contemporary society, I dont

    actually consider most design agencys

    - designers, they just brand and market, re-

    present exisng ideas and dont do it with

    much clarity, so hopefully the denion of

    design will adapt and become more clear.

    For me graphic design is progressive and

    making informaon accessible as well as

    looking at what youre saying, quesoning

    why youre doing it. Its more for social

    benet than for prot, or at least for

    both, design is for solving problems - not

    expanding pockets. I hope design will

    return to tradional values within the next

    20 years, like the design of roadsigns etc,

    but keep up to speed with methods of

    communicaon being developed that will

    be less wasteful.

    6. Were you involved in design pre the

    introducon of the apple mac?

    Well the Apple Mac was released in the

    80s, and Im not quite that old. I didnt

    actually consider myself a designer unlI nished Uni in 2007, when I got my rst

    few commissions and I was geng more

    interested in type and reading more about

    graphic design. Before that I was just a

    do-er of things, visual things mainly. I guess

    I was involved in it, in that I was learning

    about it un-wingly.

    7. If you were what impact on your

    personal pracce did the introducon of

    desk top publishing have? If not how has

    the role of the computer changed while

    you have been a designer?

    Well I guess I was just on the cusp of most

    development, in terms of communicaon.

    Although I didnt noce as I was just doing

    my own thing. For me personally I use it

    alot more since graduang, obviously most

    jobs require being sent to printers so its

    necessary and always has been since Ive

    been praccing, I guess communicaon is

    the biggest thing though. Blogs were just

    taking o when I nished Uni Manystu

    had just started and itsnicethat was alsojust starng, I think they both started just

    before I nished Uni, which wasnt very

    long ago, but theyve come a long way in no

    me at all, comparavely, well the impact

    of them anyway. So the only thing I can say

    Ive noced is the use of communicaon,

    especially things like, anyone being able to

    set up a website and market themselves

    internaonally for relavely low cost,

    which is great and has helped my pracce

    enormously.

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    I N T E R V I E W : H O L G E R J A C O B S

    1. The identy you designed for Circus is

    employed across a mind blowing range

    of media. When you embark on a project

    like this in what ways does the producon

    method inform the ideas you come up

    with?

    In this project there are many produconmethods. We worked with illuminated

    acrylics, acid etched aluminum, steel,

    prinng on mirrored stock, etc. Normally

    we always think of the producon method

    right away when we do the rst sketches.

    However, in this case as it was so varied, so

    the inial design of the logo is more based

    on the interior. Circus features a table that

    doubles up as a stage with steps leading

    up to it. Beside those steps the logo was

    inuenced by kaleidoscopes and mirrors.

    Other inuences came from Surrealism and

    Art Deco, a period I am very interested in

    at the moment. The overall identy is quite

    a complex puzzle of dierent elements

    and somehow reects that dierent

    people where working on it in the studio

    at the same me. Many ideas develop in

    teamwork.

    2. With the way graphic communicaon,

    adversing and promoon is becoming

    increasingly digised why do you think a

    physical, printed products sll hold such a

    fasinaon for designers?

    Absolutely. There is unwrien rule in

    typography: if you cant do it in leerpress

    then dont do it on the computer. This

    might not always be true but its good to

    keep tradional producon methods in

    mind when designing anything. I am not

    very interested in digital technology I must

    admit. Obviously I use the computer butthe development of new programs could

    have stopped for me about 5 years ago. I

    rather have less funcons, it helps me to

    focus.

    3. To what extent do you think bespoke

    and premium nishing techniques are

    relevant to non designers? Do you think

    the average man in the street will noce

    or care about your beauful foil blocked

    menu for example?

    If they dont noce they have to be

    educated. Print quality and aenon to

    detail is important. I rather produce less in

    quanty. In a way it should reect how we

    consume today. I prefer to buy one good

    product and keep it for 10 years from a

    company with a good identy, good design,

    good packaging, etc. rather than something

    from the Argos catalogue that I replace a

    year later by the next model.

    4. Where do you see the future of graphic

    communicaon in 20 years, how much

    printed collateral do you think we will

    sll need?

    I hope that print will improve in quality and

    reduce in quanty. Everything that is high

    volume mass market communicaon can

    be moved to the internet.

    5. Where you involved in design pre the

    introducon of the apple mac?

    Yes, for a short period of me just when I

    started studying. It was brilliant. Of course

    it was all a lot more hassle but somehow

    design was slower and more considerate

    because of that. You only had one shot so

    it was important to think it through rst.

    Today clients are already asking for the

    third pdf version before you even had me

    to think about the project properly. Its a

    much more fragmented way of working

    and especially since the intenon of pdf s

    clients are much more in control.

    6. If you were what impact on your

    personal pracce did the introducon of

    desk top publishing have? If not how has

    the role of the computer changed while

    you have been a designer?

    Its not so much the computer, its more the

    way we communicate now. Communicaon

    has been much more demanding and

    distracng and there is just too much of

    it. Somemes I spent more me wring

    e-mails explaining when and how I will

    do a project than actually working on it.

    I dont do social networking and those

    websites are banned in the studio. The

    rare occasions when the internet is down

    for a day due to technical problems, thatsusually a very producve day.

    7. In our current climate where,

    typographically, it is possible to do prey

    much anything with a laptop and a digital

    printer, why do you think designers are

    sll so interested in real physical graphics

    like paper cuts, models and the use of

    photography and manual producon

    techniques like screen prinng and

    leerpress?

    Those techniques are much closer to

    producon and make you work dierently

    on the computer. For example when you

    have done a bit of screen prinng it is easy

    to understand how oset prinng with

    2 or 3 Pantone colours works and what

    overprint or knock out on the computer

    means. Once you understand prinng

    and producon methods it becomes

    interesng to challenge those and push

    their boundaries.

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    I N T E R V I E W : A L E X B E C

    1. When you embark on a new brief to

    what extent does the producon method

    inform the ideas you come up with?

    The idea is always put rst, and then

    the relevant tools are chosen to make it

    happen.

    2. With the way graphic communicaon,

    adversing and promoon is becoming

    increasingly digised why do you think a

    physical, printed products sll hold such a

    fasinaon for designers?

    Because we are sll human beings with

    real senses.

    3. To what extent do you think

    experemental and premium nishing

    techniques are relevant to non designers?

    Do you think the average man in the street

    will noce or care about your beauful

    die-cut, spot varnished book cover for

    example?

    Perhaps, if used well. The key is that

    the audiences needs are kept in mind,

    regardless of process.

    4. Where do you see the future of graphic

    communicaon in 20 years, how much

    printed collateral do you think we will

    sll need?

    I think well always need some printed

    collateral, but theres no way there will be

    as much as there is today. The things that

    sll need to be printed, will most certainly

    be printed.

    5. Where you involved in design pre the

    introducon of the apple mac?

    Nope

    6. If you were what impact on your

    personal pracce did the introducon of

    desk top publishing have? If not how has

    the role of the computer changed while

    you have been a designer?

    7. In our current climate where,

    typographically, it is possible to do prey

    much anything with a laptop and a digital

    printer, why do you think designers are

    sll so interested in real physical graphics

    like paper cuts, models and the use of

    photography and manual producon

    techniques like screen prinng and

    leerpress?

    Because I absolutely disagree that you

    can do anything with a laptop and digitla

    printer in typography. As I said before, we

    will always remain human beings.

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    I N T E R V I E W : D A V I D P E A R S O N

    A lot of your work, a lot of your book

    covers, could be described to be inspired

    by vintage design and drawing from classic

    penguin books and stu. Whats yourmovaon to take inspiraon from those

    kind of things?

    Well theres probably all sorts of reasons,

    the main one is just I obviously dont

    ever feel inspired unless Im looking at

    something else or researching something.

    I guess that probably says that Im not a

    parcularly intuive designer! Haha! But

    also Im just really a bit of a hobbiest and in

    parcular I do collect books and Ive always

    loved books. In fact I was always a bitsurprised Penguin gave me a job because I

    felt like a bit of a groupie and I didnt really

    think that people like that were supposed

    to get a job at Penguin. Yeah, you know all

    my heroes are generally dead, so in trying

    to emulate their work I think in turn my

    works tends to look a bit more tradional.

    And also typography, if you use type as the

    main driver behind your design especially

    if your not applying lots of eects to it,

    like modern day eects, three dimensional

    things silver and all that lot, your work can

    very easily look more tradional. Theres

    all sorts of reason really, but yeah generally

    speaking I love history, I love old books, I

    love old prinng methods. These are the

    things that really inspire me.

    My books looking, not enrely, but quite

    a lot of it is going to be about producon

    methods, nishing techniques like die-

    cung and foil blocking, looking at those

    kind of things in design. But obviously

    looking through your website I noced,

    there isnt really any of that, how come

    you dont indulge in that kind of thing?

    Your work is very concept driven or really

    visual rather than looking at the nish,

    how come you dont go into those kindof things?

    Oh I mean I do look at the nish in terms

    of the books producon within reason.

    Because as you know if you produce a

    book you could be producing a run of two

    hundred thousand an they could be printed

    half over hear and half in the states, its

    not really realisc to say do leerpress or

    whatever. What youve really got to do is

    nd a way to emulate that which is realisc

    in a producon sense. So in that respect we

    do look very closely at producon, but if

    your talking about the very much hands on,

    almost like a printers workshop aspect then

    I dont really get that opportunity because

    Im working in a commercial design area asoppose to a sort of bespoke design area. I

    never really get that opportunity.

    Alright I should be looking to do more

    private, personal projects that allow me

    to do that, but to be honest I just love

    designing, oen on a budget, to the biggest

    possible audience. I get a bit red, a lot

    of designers strive to design things for

    designers or themselves and I dont really

    know what theyre for and I dont really

    know why these things are going out into

    the atmosphere. Id rather do somethingthat has some sort of purpose. So you

    know, vanity designing is something that I

    dont really agree with. Its easy for me to

    say because I work with books and theres

    never usually much money to play with. So

    I dont want to get on my high horse about

    it, everyones got dierent jobs to do.

    Yeah absolutely, but I understand kind of

    wanng your design to speak to not just

    designers but non-designers as well.

    Oh yeah thats just really excing to me,

    when your mum understands it, thats

    usually the litmus test.

    That kind of leads me on to my nextqueson quite nicely. So do you think

    those kind of experimental, bespoke

    nishing techniques have much relevance

    to non designers. Do you think the average

    man in the street will noce a die cut or

    spot varnished book cover for example?

    I think so. Yeah its a very good queson

    but the only reason i think so is because if

    you look at wedding invites for example.

    Anyone whos geng married is thrust into

    this environment were theyve suddenlygot care about nishes and how luxurious

    or how tacle something is, I think people

    do have the aptude for it. I think we can

    underesmate how image savvy people

    are. Were so exposed to so many images

    these days people are very sophiscated

    in that respect. One of the reasons Great

    Ideas solved so well it wasnt just because

    of the design it was the nish, it was the

    uncoated stock and the tacle nish to

    it and that can be really under esmated

    within design. So sort of going back slightly

    I really think what I do is very much bound

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    within the producon, it can really get

    you out of jail somemes if youve done

    something quite average it can pull back

    some of the quality in the producon

    process. Thats one thing I will really miss ifbooks increasingly become digised is that

    ability to play with the nishes.

    I think I looked on your blog the other day

    and I noced you picked up on the lurid

    green on the Penguin popular classics

    covers. Its a really interesng talking point

    in that it is a vile colour, your absolutely

    right, but the thing is, its supposed to

    be vile. the main argument with those

    colours, theyre basically a two quid book

    covers and they were originally quiet a nicepastally colour so it was all very genle and

    sophiscated. There was a lot of muerings

    in house at penguin, that a lot of people

    would rather then buy those versions than

    the ten pound black classic versions that

    Penguin also sell because they actually

    found them more aracve. So the whole

    point of the green series was to almost; its

    like a sort of Tescos value version. Its the

    only me in my life Ive ever been given the

    brief to make them look worse, that was it!

    We had to make them look less aracve

    so we used that horrible green colour. Itsmad isnt it really, they were just worried

    that they would strip away sales from their

    more expensive versions.

    Oh wow, very, very interesng.

    Yeah, yeah. Oh god, I go into a bookshop

    and I see a whole wall of that green and it

    makes me want to be sick!

    I never thought you would track me back

    to my blog!

    Oh god no, Im very thorough! Youll be

    running scared now.

    Ok well my next queson, we kind of

    touched on it a moment ago, is were

    do you see the future of graphic design

    going? In twenty years me do you think

    there will sll be books printed and whatkind of quanty how important do think

    that will be in ten or twenty years me?

    Well, I think there will sll be books but

    I honestly dont think there will be too

    many. But you know, books and printed

    maer will always be required in certain

    circumstances like catalogues and novels

    will always have a representaon in paper

    form. But other books like reference

    manuals and reference books and car

    manuals, there is no reason why they cant

    be digised. if you think of a student forexample in a lecture theatre if they can

    have their whole years books on a palm

    reader that gets very excing and it makes

    a lot of sense. Im certainly not against this

    kind of movement at all. To a certain extent

    its a good way of passing on informaon.

    But yeah I think increasingly, especially with

    what I do, book objects will be increasingly

    more, media driven. I think there will be

    more glorious and more ne edionsaround. I think the cheaper paperbacks will

    fall away a lile bit, which isnt necessarily

    a bad thing. I think that it will exist but

    in a much reduced state as it will with all

    print. We cant keep cung trees down

    at the rate that we are doing. I think i t

    makes sense. The next generaon, it wont

    make sense to them because the wont

    have grown up with books. Thats a kind of

    rambly answer but the emphasis is on the

    generaon shi. If you grow up without

    books your not going to need books.

    Where you involved with graphic design

    pre the introducon of the Apple Mac?

    Hows the role of the computer changed

    while youve been involved with graphic

    design?

    Well it was just coming in as I was studying.

    Im 31 now so its kind of always been

    there for me. Im maybe not best qualied

    to discuss. Maybe ve years before that

    would have been the real way in sort of

    thing. Macs were just starng to creepinto colleges when I was there. So yeah Im

    very much used to that really. But having

    said that you only really get something

    interesng out of a computer if you put

    something interesng into it. You cant

    really start on a computer and hope to

    create wonderful work, it just doesnt

    happen. I would always try and menon

    that its a tool and nothing more, as much

    as people want to celebrate virtual eects.The other thing is I naturally distrust short

    cuts. I value process even if it means I take

    ages to do something Id rather do it the

    long way round. Im interested in what that

    does to your head while your working on it,

    the way youre evaluang constantly, thats

    the process for me. Its not hing the eect

    that will do something on your behalf.

    Has the role of the computer, in terms of

    communicaon and blogs, changed while

    youve been a graphic designer?

    Oh absolutely yeah. Blogs are sll quite a

    recent thing I suppose. But yeah its great

    for me to know what someone on the

    other side of the Atlanc is doing with book

    design. Theres a sort of solid core group of

    book designers, we all kind of know each

    other now because we know what each

    other are working on and we commission

    each other. It all stems from blogs really. I

    mean I cant speak highly enough of a well

    wrien design blog, I think these people

    should be commended. That surely will bethe next generaon of star designers, they

    will be people that have a blog presence

    and quite a strong personality through that.

    I N T E R V I E W : D A V I D P E A R S O N

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    F E A T U R E : T E A M I M P R E S S I O N