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ACKNOWLEDGEMENT
I am greatly thankful to my beloved tutor Mdm. Syarila Iryani for being so
cooperative and understanding in facilitating me in making this academic exercise
possible. I also would therefore like to grab this opportunity to convey my heartfelt
gratitude to my parents, all my friends and colleagues who have been contributing their
efforts and time in helping me doing this report. Not forgetting to all further valid
responses they have returned. Your support, encouragement and cooperation will never
be forgotten.
I am pretty sure that this valuable academic exercise will not only provide variety
of information and suggestions, it is also meant for the teachers and students of other
school to help them in their learning and teaching process.
Last but not least, thank you to Allah the Almighty for giving me the strength and
the power to complete this study.
Azuriah Bt Abdullah
780704035624001
1
WHAT IS MULTIMEDIA?
Almost everybody by now has heard the word multimedia. Everybody reads about
it, talks about it and wants it? But what is it? When looking for a multimedia computer,
most ads indicate that if you have a CD-ROM drive and sound capabilities you now have
a multimedia computer. Unfortunately this definition of multimedia only misleads
people.
Multimedia has a very simple definition. Multimedia can be split into “multi” and
“media”. Multi means many; whereas media means the tools used as the medium of
communication, such as newspapers, radio and television.It involves any combination of
two or more of the following elements: text, image, sound, speech, video, and computer
programs. These mediums are digitally controlled by a computer(s). In order to get an
idea across, one can use multimedia to convey their message. Multimedia enhances the
information for better communication and understanding.
The combination of sounds and speech are used on the radio, newspapers use a
combination of text and images, and television combines all these elements (except
computer programs) and uses it to relay a message to the viewer. For years the concept of
multimedia has existed but the word 'multimedia' did not. How the viewer interprets this
data depends on how he or she perceives the information. Television doesn't allow users
to assess the information at their own speed. The message is transmitted one-way via
cables or radiowaves to their television sets. The user doesn't have the option to interact
with this type of multimedia presentation.
With the use of computers, the user is now allowed to be involved and interactive
with the multimedia presentation. The user now has control over the flow of data. Each
user can follow a uniquely "personal" trail through the information. This dynamic
interaction allows the user to perceive the information at their own speed and getting
feedback were necessary.
Today multimedia is used for advertising, entertainment, public information,
training and education. Educational computer programs which use multimedia and the
2
interaction of the student allows the student to see their mistakes immediately and guide
them to learn a concept more quickly. The student can also move at their own speed, by
reviewing or skipping material that they are unfamiliar or familiar with.
The following are a few definitions of multimedia ;
According to Tay Vaughn’s definition (2001,pg 4)
“Multimedia is any combination of text, graphics, sound, animation and video
delivered to you by computer or other electronic or digitally manipulated means.”
Multimedia is media and content that utilizes a combination of different content
forms The term can be used as a noun (a medium with multiple content forms) or as an
adjective describing a medium as having multiple content forms. The term is used in
contrast to media which only utilize traditional forms of printed or hand-produced
material. Multimedia includes a combination of text, audio, still images, animation,
video, and interactivity content forms.
According to Shuman’s definition (1998) pg 5;
“Multimedia refers to a computer based interactive communication process that
incorporates text, graphics, audio, video and animation.”
Multimedia is also simply multiple forms of media integrated together. Media can be
text, graphics, audio, animation, video, data, etc. An example of multimedia is a web
page on the topic of Mozart that has text regarding the composer along with an audio file
of some of his music and can even include a video of his music being played in a hall.
Multimedia enables us to simulate an environment allowing the user to feel like
they are actually there(eg. aircraft simulation). The actions of the user are computed in
real-time allowing their perception of the environment to respond accordingly. Using the
example of an aircraft simulator, when the pilot pulls back on the yoke, almost
immediately the view out of the 'window' acts as though the plane is rising. The plane
also tilts in a manner which feels like the plane is actually rising.
3
The applications of multimedia are constantly growing. They are becoming more
domestic and millions of people are going to be affected in the way they communicate
with one another.
4
HOW MULTIMEDIA TECHNOLOGY WILL INFLUNECE THE FUTURE OF
SCHOOLING?
Multimedia technology will definitely have a profound affect on our school systems,
however, not until several issues in education have been addressed and resolved.
According to Kearsley (1998), he believes that there is no reason to expect
multimedia technology to make much of a difference until we can properly deal with the
common problems of education, such as, ineffectual teachers, inept administrators,
irrelevant curricula, weak leadership and political interventions. For example, most
educators are often ill prepared, lack of adequate teacher training and good leadership in
creating multimedia technology.
Furthermore, since most educators work alone or lack formal training (Bickerstaff,
1993) in developing multimedia technologies these problems will continue to exist. In
order to develop a good understanding to use technology well in the classroom, years of
extensive training must be involved. There is no quick fix for these problems with our
current conceptual framework – the way we apply technology and to resolve them will
take quite some time.
Technology has effectively revolutionized Malaysian society. An unexpected
byproduct of this revolution has been the emergence of a generation of children weaned
on multidimensional, interactive media sources, a generation who’s understanding and
expectations of the world differ profoundly from that of the generations preceding them.
At some point in the future the superhighway would serve all of the nation’s educational
software to children at home, but before that happens Web-Based Instruction have to
undergo some major enhancements. A few design issues have surfaced in the
development stages of Web-Based Instruction, such as, ignoring the forms and styles
required by the medium, using the structure of a traditional lecture course as the structure
for a Web-Based Instruction course (Peraya, 1994), and the transferring of existing
course material verbatim to Web-Based Instruction without considering using the
medium's capabilities, such as graphics or communications (Parson, 1997). Often there is
5
a lack of interest in interface design, because authoring systems are expected to provide
attractive and easy to use interfaces (Squires and Preece, 1996). The need to replicate
the best classroom environment and distance education by taking advantage of Web
capabilities (Welsh, 1997) also needs to be considered and if it’s not addressed then
converting solely to multimedia technology will be useless. In addition, use of Web
characteristics that are unlike traditional software applications, such as access to
interfaces which cannot be controlled by the application (Pernici and Casati, 1997), and
the incorporation of screen and interface design at the same time the course is being
designed and developed (Jones and Okey, 1995) are all usability issues in the design of
Web-Based Instruction.
Multimedia in the classroom could include Power Point presentations that are created
by the teacher, commercial software (such as multimedia encyclopedias) that is used for
reference or instruction, or activities that directly engage the students in using multimedia
to construct and convey knowledge. For the purposes of this course, we will focus on the
final category engaging students in the use of multimedia to construct and convey
knowledge. Examples of multimedia, then, could include:
1. Students using concept-mapping software (such as Inspiration) to brainstorm
2. Students using a spreadsheet or graphing calculator to record data and produce
charts
3. A small group of students creating a digital movie to demonstrate a procedure
4. A class website that displays student artwork
5. Students scanning their hands and importing the images into PowerPoint for a
presentation about fingerprints
Multimedia activities encourage students to work in groups, express their knowledge
in multiple ways, solve problems, revise their own work, and construct knowledge. The
advantages of integrating multimedia in the classroom are many. Through participation in
multimedia activities, students can learn:
6
Real-world skills related to technology
The value of teamwork
Effective collaboration techniques
The impact and importance of different media
The challenges of communicating to different audiences
How to present information in compelling ways
Techniques for synthesizing and analyzing complex content
The importance of research, planning, and organization skills
The significance of presentation and speaking skills
How to accept and provide constructive feedback
How to express their ideas creatively
In the speech of Prime Minister at his alma mater, High School Bukit Merrtajam
(HSBM), Dato’ Seri Abdullah Ahmad Badawi highlighted that he has given instructions
to Minister of Education, Datuk Seri Hishammuddin Hussein that all schools nationwide,
should be converted to "Smart Schools".
The Smart Schools initiative is one of the seven flagship applications that are part of
Malaysia’s Multimedia Super Corridor (MSC) project. The Government of Malaysia
aims to capitalise on the presence of leading-edge technologies and the rapid
development of the MSC’s infrastructure to jump-start deployment of enabling
technology to schools. This will be done by creating a group of 90 pilot Smart Schools by
1999 that will serve as the nucleus for the eventual nation-wide rollout of Smart School
teaching concepts and materials, skills, and technologies. By 2010, all 10,000 of
Malaysia’s primary and secondary schools will be Smart Schools.
[Source: Official Malaysia Smart School Website]
According to the same source, "The most distinctive feature of the Smart School will
be a teaching and learning environment built on international best practices in primary
and secondary education. This entails aligning the curriculum, pedagogy, assessment and
teaching-learning materials in a mutually reinforcing, coherent manner."
7
Datuk Hishammuddin highlighted that 95% of all schools will have the necessary
hardware to become smart schools by 2010. As of today, he reported that 4,500 schools
have computer labs under the Computers in Education programme and 8,120 schools
have broadband connections under the School-Net programme.
On top of that, all schools have laptops and LCD projectors to assist them in the
teaching of Science and Mathematics in English. They are also entitled to take part in the
TV Pendidikan (Educational TV) programme.
"If we define smart schools based on how well-equipped they are with IT appliances, then
we can say that almost all schools are smart schools.
Are there any aspects of schooling that technology cannot replace?
It concerns me that as a society we are leaning further and further towards distant
learning programs. I am an advocate of distant learning because it gives learners the
freedom to learn when obstacles may prohibit them from attending a learning facility.
However, distant learning does not always provide learners with expert feedback or
discussion. This is an advantage schooling has over technology. There are situations
where learners want and/ or need to acquire the understandings and skills of an “expert”
as defined by “objectivist cognitive psychology” (Reigeluth, 1983). For example, most
distant learning programs are set up with lesson plans already intact, which may not be
completely clear. Furthermore, teaching assistants are employed by the professor to grade
student’s work, peer-to-peer chat rooms or discussions are encouraged and teacher/
student interaction is totally neglected. Where is the expertise? These are just a few
reasons why technology cannot replace schooling.
Assistant Professor Vivienne Collinson argues that as student use of computers
increases, teachers will be more indispensable than ever to guide the intellectual, social,
and moral development of children. To illustrate this point, Collinson describes
intellectual, social, and moral issues that one teacher has faced in a technology-rich
school.
8
Collinson points out that the widespread access to computer technology in the
classroom has brought with it a plethora of social and moral issues that teachers have not
previously faced. She is clear that computers are a powerful tool, especially adept at
accessing, arranging, and storing vast amounts of information. But technology has its
shortcomings. “Computers do not teach children to question, to discriminate among
sources of information, to weigh perspectives, to think about consequences, to bring
contextual meaning to a situation, to be creative, or to make careful judgments.”
As access to information increases through technology, teachers will have to
teach students how to judge the source, relevance, and quality of information. Teachers
will also have to set explicit criteria and expectations for quality and then teach students
how to judge the quality and presentation of their own work. She also provides examples
of situations where students misuse computers, ranging from plagiarism to hacking into
Internet servers. And she also describes how the potential social isolation and lack of
involvement that computer technology can encourage.
Thus, computers are inadequate in preparing adolescents socially and morally for
a life in a complex, democratic society. She concludes that: “Computers are now a fact of
life in American schools although accessibility and instructional use vary widely. The
introduction of computers into classrooms has brought both blessings and burdens to
both teachers and students. However, the most serious problems facing schools are not
going to be solved by quick access to vast amounts of information made easy with
computers… Computes are impotent in solving social/emotional problems teachers face:
conflict and anger, social inequalities, alienated adolescents, unmotivated students, and
unacceptable behaviors.”
In several years, multimedia teaching becomes more and more popular, because it
is visualizing, attractive and flexible to mobilize studying enthusiasm of students
effectively and improve teaching efficiency. But now we will find that there are more and
more disadvantages about multimedia teaching, such as false cognition about the
multimedia-aided teaching, neglecting reflection of student, describing too particularly
9
for students. Our purpose is to realize the advantages and disadvantages about
multimedia teaching, and then know how to use it effectively
10
ONLINE SHOPPING
There are many advantages to shopping online, but probably the most notable one
is convenience. Considering that life has become so hectic these days, the ability to find
anything and everything you need without even leaving your home is a can be a great
time saver. No longer do you have to make the trek to the grocery or discount store with
your kids in tow, screaming because they want everything in sight. You can order
anything you want with the click of your mouse.
Another thing to think about is that many online shops offer free shipping if you
order over a certain amount. Amazon.com, for example, offers free shipping on most
items if your order total is over $25. So, not only do you not have to pay for the gas to
drive to the mall or store, you don’t even have to pay the shipping cost for the items you
order.
You will never be able to match the selection of items that you will find online.
You can find anything from books, music CD’s, and DVD’s to electronics, cameras, and
computers. Discover toys and video games that will please the kids, and keep them busy
for hours – another plus. You will find a never-ending selection of clothes to choose
from, in sizes to fit the entire family. Not to mention shoes in every style. Jewelry and
accessories are available as well. You can even order food and grocery items online.
The Internet is especially helpful when you are looking for an item that is hard to find.
You can find any type of collectible imaginable, like art prints, comic books, coins, dolls,
games, and cards, just to name a few. Or maybe you are looking for a part for your car
that your local auto parts store doesn’t carry. You can likely find it online. Along with a
tool you can use to install it. Looking for a special gift for your child for Christmas or a
birthday? Look no further!
Some websites allow you to comparison shop for items. One such site is
http://www.shoppingland.us. ShoppingLand.us allows you to search for the items you are
looking for, and then compare the prices of these items from several different online
shops in one place. This sure beats running all over town in search of the best deal!
11
Are you looking for some fitness equipment to help you get in shape? Order it online and
have it delivered to your door. You can find tons of health and fitness products including
treadmills, ab machines, aerobic equipment, benches, treadmills, and lots more at
http://www.buyersmls.com/fitness/.
Advantages and Disadvantages of Online Shopping
Advantages
Convenient
Convenience includes the overall ease of finding a product, time spent on
shopping, minimization of overall shoppoing effort (Schaupp & Belanger, 2005).
Online shopping allows consumers to shop at the convenience of their own home,
and to save traveling time to retail stores and spend their time on other important
tasks and hobbies. Researchers idenfity convenience as a 'fundamental objective'
related to online shopping (Schaupp & Belanger, 2005). This is relevant to 72%
of online shoppers' claim that they would rather surf online than go to retail store
to attain information about a product (Lokken et al., 2003). According to a study,
72% of online shoppers chose convenience over privacy (Bhatnagar, Misra, &
Rao, 2000). In addition to ease of finding products online and shopping time
reduction, consumers can shop without time limitation with 24-hr access at their
convenience because the World Wide Web never closees. Lokken mentions 24-hr
access as a beneficial characteristic of online shopping (Lokken et al., 2003).
Also, consumers can exchange information online through chatting and discussion
forums to help them make wise consumer decisions.
No need for vendors and no pressure to buy
Online shopping benefits both the society as a whole and individuals. The society
can save human resources when consumers help themselves by browsing freely
online instead of asking for assistance from vendors. In addition, consumers are
freed from the pressure to buy from the vendors and can spend more time to make
12
wise purchase decisions. But it is imorpant that Web sites have good product
descriptions because it is one of the significant condition that satisfy consumers
(Limayem, M., Khalifa, M., & Frini, A., 2000).
"Infinite shelfspace" available
Consumers desire a variety of products because they look for the right product
that will fully satisfy them. There is infinite variety of products available online
because online shopping allows consumers to browse through products that are
made all around the world without geographical boundaries.
Able to compare product price and features
With the online tools that enable product comparison, consumers can compare
product prices and features to make a better decision with less effort.
Disadvantages
Enjoyment of retail shopping lost
Many enjoy shopping with others and it is often a good way to make social
connections. When shopping independently online, the enjoyment is lost.
Privacy and security issues
Privacy is the number one reason that non-online shoppers do not shop online.
Almost 95% of Web users have declined to provide personal information to Web
sites at one time or another when asked (Hoffman, Novak, & Peralta, 1999).
Another recent study has found that privacy was the top concern of customers
while security ranked bottom (Schaupp & Belanger, 2005). This proves that many
do not trust the privay of the Internet and are concerned with their credit card
fauds, unwanted solicitation, and use of their information for other purposes.
Security of Web sites is not the top concern because many shop on Web sites that
they trust so that other factors appear to be more important than security.
Access to the Internet and computer necessary
Because one needs money to buy a computer and to have internet connection,
online shopping seems to be limited people of reasonable amount of income.
13
Also, since it is harder to learn computer at an older age, the elderly people tend
shop at traditional retail stores.
Product category risk
Product category risk is related to functional products such as apparel, perfume,
and electronics, that have functions that cannot fully be expeirenced online.
Online shopper are worried that the products will not be what they have expected
by viewing online. This is a clear disadvantage of onlins shopping because it
shows that "[t]he likelihood of purchasing on the Internet decreases with increases
in product risk" (Bhatnagar, Misra, & Rao, 20000, p. 100). Apparels in particular
had negative rating in online shopping because of it is difficult to feel and see the
texture of color online that is incomparable to going to a retail store, even with
magnifying tools online. Also, one cannot try on a clothing before buying it
online, so it would be very inconvenient if the size did not fit the person and
he/she had to return it.
Too many choices
Although having access to a very large number of products is highly desirable,
consumers have limited cognitive resources and may simply be unable to process
the potentially vast amounts of information about these alternatives (Haubl &
Trifts, 2000). Online stores need to provide the variety in an organized way that
will facilitate shopping online.
14
QUESTION 2
a) Explain what is Web 2.0 and do you think this technology will bring a
significant impact to Internet users. If yes or no, why?
WEB 2.0
The concept of "Web 2.0" began with a conference brainstorming session
between O'Reilly and MediaLive International. Dale Dougherty, web pioneer and
O'Reilly VP, noted that far from having "crashed", the web was more important than
ever, with exciting new applications and sites popping up with surprising regularity.
What's more, the companies that had survived the collapse seemed to have some things in
common. Could it be that the dot-com collapse marked some kind of turning point for the
web, such that a call to action such as "Web 2.0" might make sense? We agreed that it
did, and so the Web 2.0 Conference was born.
The term "Web 2.0" describes the changing trends in the use of World Wide Web
technology and web design that aim to enhance creativity, communications, secure
information sharing, collaboration and functionality of the web. Web 2.0 concepts have
led to the development and evolution of web-culture communities and hosted services,
such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The
term first became notable after the O'Reilly Media Web 2.0 conference in 2004.[1][2]
Although the term suggests a new version of the World Wide Web, it does not refer to an
update to any technical specifications, but rather to changes in the ways software
developers and end-users utilize the Web.
According to Tim O'Reilly:
“ Web 2.0 is the business revolution in the computer industry caused by the
move to the Internet as a platform, and an attempt to understand the rules
for success on that new platform.[3] ”
15
O'Reilly has said that the "2.0" refers to the historical context of web businesses "coming
back" after the 2001 collapse of the dot-com bubble, in addition to the distinguishing
characteristics of the projects that survived the bust or thrived thereafter.
Tim Berners-Lee inventor of the World Wide Web, has questioned whether one can use
the term in any meaningful way, since many of the technological components of Web 2.0
have existed since the early days of the Web.
b) MySpace, You tube and Facebook are among the social media revolution
MYSPACE
MySpace is a very popular social networking website with an interactive, user-
submitted network of friends, personal profiles, blogs, groups, photos, music, and videos
for teenagers and adults internationally. Its headquarters are in Beverly Hills, California
USA, where it shares an office building with its immediate owner, Fox Interactive Media
which is owned by News Corporation, which has its headquarters in New York City. In
June 2006, MySpace was the most popular social networking site in the United States.
According to comScore, MySpace was overtaken internationally by main
competitor Facebook in April 2008, based on monthly unique visitors. The company
employs 300 staff and does not disclose revenues or profits separately from News
Corporation. The 100 millionth account was created on August 6, 2006 in the
Netherlands and the site counted approximately 106 million accounts on September 8,
2006,. As of mid-2006, MySpace.com attracted 230,000 new users per day.
MYSPACE FEATURES
Bulletins
Bulletins are posts that are posted on to a "bulletin board" for everyone on a
MySpace user's friends list to see. Bulletins can be useful for contacting an entire friends
list without resorting to messaging users individually. Some users choose to use Bulletins
as a service for delivering chain messages about politics, religion, or anything else and
16
sometimes these chain messages are considered threatening to the users, especially the
ones that mention bad luck, death, or topics similar to that.[32] They have also become the
primary attack point for phishing. Bulletins are deleted after ten days.
Groups
MySpace has a Groups feature which allows a group of users to share a common
page and message board. Groups can be created by anybody, and the moderator of the
group can choose for anyone to join, or to approve or deny requests to join.
Facebook applications. In May 2008, MySpace had added some security options
regarding interaction with photos and other media.
MySpace Mobile
There are a variety of environments in which users can access MySpace content
on their mobile phone. American mobile phone provider Helio released a series of mobile
phones in early 2006 that can utilize a service known as MySpace Mobile to access and
edit one's profile and communicate with, and view the profiles of, other members.
Additionally, UIEvolution and MySpace developed a mobile version of MySpace for a
wider range of carriers, including AT&T, Vodafone and Rogers Wireless.
MySpace News
In the month of April 2007, MySpace launched a news service called MySpace
News which displays news from RSS feeds that users submit. It also allows users to rank
each news story by voting for it. The more votes a story gets, the higher the story moves
up the page.
17
YOU TUBE
YouTube is a video sharing website where users can upload, view and share video
clips. Three former PayPal employees created YouTube in February 2005. In November
2006, YouTube, LLC was bought by Google Inc. for US$1.65 billion, and is now
operated as a subsidiary of Google. The company is based in San Bruno, California, and
uses Adobe Flash Video technology to display a wide variety of user-generated video
content, including movie clips, TV clips, and music videos, as well as amateur content
such as video blogging and short original videos. Most of the content on YouTube has
been uploaded by members of the public, although media organizations including CBS
and the BBC offer some of their material via the site.
Unregistered users can watch the videos, while registered users are permitted to
upload an unlimited number of videos. Videos that are considered to contain potentially
offensive content are available only to registered users over the age of 18. The uploading
of videos containing defamation, commercial advertisements, pornography, copyright
violations, and material encouraging criminal conduct is prohibited by YouTube's terms
of service.
Before the launch of YouTube in 2005, there were few simple methods available
for ordinary computer users who wanted to post videos online. With its easy to use
interface, YouTube made it possible for anyone who could use a computer to post a video
that millions of people could watch within a few minutes. The wide range of topics
covered by YouTube has turned video sharing into one of the most important parts of
Internet culture.
An early example of the social impact of YouTube was the success of the Bus
Uncle video in 2006. It shows an animated conversation between a youth and an older
man on a bus in Hong Kong, and was discussed widely in the mainstream media. Another
18
YouTube video to receive extensive coverage is guitar, which features a performance of
Pachelbel's Canon on an electric guitar. The name of the performer is not given in the
video, and after it received millions of views The New York Times revealed the identity of
the guitarist as Jeong-Hyun Lim, a 23-year-old from South Korea who had recorded the
track in his bedroom.
19
Facebook, formerly The Facebook, is a free-access social networking website that
is operated and privately owned by Facebook, Inc. Users can join networks organized by
city, workplace, school, and region to connect and interact with other people. People can
also add friends and send them messages, and update their personal profiles to notify
friends about themselves. The website's name refers to the paper facebooks depicting
members of a campus community that some US colleges and preparatory schools give to
incoming students, faculty, and staff as a way to get to know other people on campus.
Mark Zuckerberg founded Facebook while he was a student at Harvard
University.Website membership was initially limited to Harvard students, but was
expanded to other colleges in the Boston area, the Ivy League, and Stanford University. It
later expanded further to include any university student, then high school students, and,
finally, to anyone aged 13 and over. The website currently has more than 150 million
active users worldwide.
Facebook has met with some controversy over the past few years. It has been
blocked intermittently in several countries including Syriaan Iran. It has also been banned
at many places of work to increase productivity.Privacy has also been an issue, and it has
been compromised several times. It is also facing several lawsuits from a number of
Zuckerberg's former classmates, who claim that Facebook had stolen their source code
and other intellectual property.
FACEBOOK FEATURES
The media often compares Facebook to MySpace, but one significant difference
between the two websites is the level of customization.MySpace allows users to decorate
20
their profiles using HTML and Cascading Style Sheets (CSS), while Facebook only
allows plain text.
Facebook has a number of features with which users may interact. They include
the Wall, a space on every user's profile page that allows friends to post messages for the
user to see,Pokes, which allows users to send a virtual "poke" to each other (a notification
that tells a user that they have been poked),Photos, where users can upload albums and
photos,and Status, which allows users to inform their friends of their whereabouts and
actions.A user's Wall is visible to anyone who is able to see that user's profile, which
depends on their privacy settings. In July 2007, Facebook began allowing users to post
attachments to the Wall, whereas the Wall was previously limited to textual content only.
Over time, Facebook has added several new features to its website. On September
6, 2006, a News Feed was announced, which appears on every user's homepage and
highlights information including profile changes, upcoming events, and birthdays related
to the user's friends.Initially, the News Feed caused dissatisfaction among Facebook
users; some complained it was too cluttered and full of undesired information, while
others were concerned it made it too easy for other people to track down individual
activities (such as changes in relationship status, events, and conversations with other
users).In response to this dissatisfaction, Zuckerberg issued an apology for the site's
failure to include appropriate customizable privacy features. Since then, users have been
able to control what types of information are shared automatically with friends. Users are
now able to prevent friends from seeing updates about different types of activities,
including profile changes, Wall posts, and newly added friends.
One of the most popular applications on Facebook is the Photos application,
where users can upload albums and photos.[Facebook allows users to upload an unlimited
number of photos, compared with other image hosting services such as Photobucket and
Flickr, which apply limits to the number of photos that a user is allowed to upload. In the
past, all users were limited to 60 photos per album. However, some users report that they
are able to create albums with a new limit of 200 photos. It remains unclear why some
members have a 200-photo limit while others do not. Privacy settings can be set for
21
individual albums, limiting the groups of users that can see an album. For example, the
privacy of an album can be set so that only the user's friends can see the album, while the
privacy of another album can be set so that all Facebook users can see it. Another feature
of the Photos applications is the ability to "tag", or label users in a photo. For instance, if
a photo contains a user's friend, then the user can tag the friend in the photo. This sends a
notification to the friend that they have been tagged, and provides them a link to see the
photo.
THE STRENGTH OF SOCIAL NETWORKING SITES
- CMC can have a positive effect on student/teacher communication which can lead to
positive student outcomes. The use of emoticons enables the relationship between
teachers and students to become more personal.
- Business decision makers are now preferring communication channels that are two-way
dialogs, channels that resemble social networking applications. This is a great way for
businesses to advertise their product. It is also a way that has proved to be more effective
than the previous “word of mouth” influence.
- Social networking allows us to identify and connect with friends and strangers while on
the go. Such computer mediated communication also allows us to reconnect with friends
from the past whom we may have lost contact with.
- LinkedIn is a sns (social networking site) particularly used by jobseekers. It is a tool
used to link users to people they may have worked with in the past through various jobs
or institutions. Users also have the opportunity to link to certain companies they aspire to
work with.
LIMITATIONS OF SOCIAL NETWORKING SITES
On the contrary, not all networking applications used in the professional
environment are beneficial or successful. Some prospects experience trouble while trying
to build their networks, thus they may produce ineffective work. [32] Employees are now
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more likely than before to carry on inappropriate conversations at work. Communicating
with such technologies creates a relaxed feeling in a professional environment. Some
messages that should be relayed in person are being sent through the computer; the nature
of the message and the audience should dictate the medium used to transmit the
message.The ability to network with 100 people will not improve our communication
skills when in contact with them.
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BIBLIOGRAPHY
Majumin Hanum Abdul Samad (2008) CBMT2103 Introduction to Multimedia
Technology, Open University Malaysia, Kuala Lumpur.
Harrell, W.B. (1998). Language learning at a distance via computer. Indian Journal of
Open Learning, 7(2), 179-190.
Maznah Muhamad and Associates. (2001). Adult and continuing education in Malaysia.
Serdang: UNESCO Institute for Education and Universiti Putra Malaysia..
http://blog.anjungpc.com
www.sim.org.my
http://www.tss.uoguelph.ca/ltci/TGuides/multimediahowto.html
http://www.buyersmls.com,
http://shopping.solveyourproblem.com
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