Beh Eng (UNow)

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    Behavior by Design

    University NowMay 17, 2012

    Nir EyalNirAndFar.com

    @nireyal

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    NirAndFar.com

    How do companieshook users?

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    Me

    NirAndFar.com

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    NirAndFar.com

    I looked for patterns

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    Vitamins or painkillers?

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    Selling painkillers

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    - Obvious need - stop pain- Quantifiable market- Monetizable

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    NirAndFar.com

    Selling vitamins

    - Not essential- Emotional need, not efficacy- Makes me feel good knowing...

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    Habit whennot doing it

    causes you pain.

    NirAndFar.com

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    Habit-forming technology

    Vitamin Painkiller

    NirAndFar.com

    Pleasure

    seeking

    Pain

    alleviation

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    Time for us to usethis for good

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    Your challenge:

    More distractions

    Harder to find new usersViral channels are dying

    NirAndFar.com

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    Too many great ideas

    die before their time.

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    Lets get started

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    Automaticity

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    What is automaticity for?

    NirAndFar.com

    - Ability to learn

    - Saves energy of effort- Speeds decisions- Keeps us safe

    - Allows multitasking- Smaller heads

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    How engineerautomaticit ?

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    The long way:Re etition

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    The shortcut:Desire

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    Desire engines create habits

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    The Desire Engine

    Trigger Action

    Var. RewardCommitment

    External

    Internal

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    Can anythingbecome a habit?Higher habit potential if:

    - Fast cycles

    Complete all four steps witheach visit

    - Frequent revolutions

    Reward consistency andfrequency for self-directedlearners

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    NirAndFar.com

    Trigger

    exam les?

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    Trigger Examples

    External Internal

    AlarmsAdvertisingCalls-to-action

    EmailsStores

    EmotionsRoutinesSituations

    PlacesPeople

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    Dissatisfied

    IndecisiveLostTense

    FatiguedInferior

    Negative emotions areinternal triggers

    Boredom

    LonesomeFearConfusion

    PowerlessnessDiscouraged

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    Action

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    when

    doing < thinking=

    action

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    triggers

    ability

    B = m.a.t.

    Fogg Behavior Model

    motivatio

    n

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    ability

    Factors of abilityTimeMoneyPhysical effortBrain cyclesSocial devianceNon-routine

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    motivatio

    n

    Motivators for

    BehaviorSeek:

    PleasureHope

    Acceptance

    Avoid:PainFear

    Rejection

    SensationAnticipation

    Social Cohesion

    NirAndFar.com

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    How likely is the

    intended action?

    B = m.a.t.

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    Sufficient motivation,

    high ability, clear triggers

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    triggers =user experience

    ability = product design

    Behaviors into Actions

    motivation

    =marke

    ting

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    Variable Reward

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    exam les?

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    We crave predictability

    Variable rewardsdrive us nuts

    Compulsion to makesense of cause andeffect

    Dopamine systemdrives the search

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    Curious by nature

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    The search for rewards

    theHunt

    theTribe

    theSelf

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    Search for Social

    Rewards

    theTribe

    - Acceptance- Sex- Power

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    Search for Resources

    theHunt

    - Food- Money- Information

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    Search for Sensation

    theSelf

    - Mastery- Consistency- Competency- Purpose

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    Tribe, Hunt, or Self?

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    Tribe, Hunt, or Self?

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    NirAndFar.com

    Tribe, Hunt, or Self?

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    NirAndFar.com

    Tribe, Hunt, or Self?

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    Searching, searching andnever done

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    Var Rewards Levers

    TypeFrequency

    Amplitude

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    Commitment

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    Commitment

    Where user does abit of work. Pays with time,

    money, social capital,

    or data

    NirAndFar.com

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    Commitments makethe nextactionmore likely.

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    Little commitments,

    big results

    Group 1:83% refused

    Group 2:76% ACCEPTED!

    NirAndFar.comFreedman & Fraser, 1966

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    Commitments areabout consistency of

    self-image.

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    NirAndFar.com

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    Farmville

    T A

    VRC

    NirAndFar.com

    ????

    Facebook feed, email ...

    ????

    ????

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    Farmville

    T A

    VRC

    Play

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    ????

    Facebook feed, email ...

    ????

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    Farmville

    T A

    VRC

    Play

    Points (hunt) Personalizedvirtual goods (self)

    NirAndFar.com

    ????

    Facebook feed, email ...

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    Farmville

    T A

    VRC

    Play

    Build farm Invite others Pay $

    NirAndFar.com

    Points (hunt) Personalizedvirtual goods (self)

    Facebook feed, email ...

    ????

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    Farmville

    T A

    VRC

    Facebook feed, email ...Play

    Build farm Invite others Pay $

    Boredom, lonesome,loss aversion = anxiety

    NirAndFar.com

    Points (hunt) Personalizedvirtual goods (self)

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    Email

    T A

    VRC

    Icon on phone

    NirAndFar.com

    ???? ????

    ????

    ????

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    Email

    T A

    VRC

    Icon on phoneOpen unread

    messages

    NirAndFar.com

    Tribe, hunt andself

    ????

    ????

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    Email

    T A

    VRC

    Icon on phoneOpen unread

    messages

    Write back

    NirAndFar.com

    Tribe, hunt andself

    ????

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    Email

    T A

    VRC

    Icon on phoneOpen unread

    messages

    Write back

    Procrastinate, anxiety,thoughts of others....

    NirAndFar.com

    Tribe, hunt andself

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    Now its your turn ...

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    Desire Engine Canvas

    Trigger Action

    Var. RewardCommitment

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    How to use a

    Desire Engine1. Think of what the INTERNAL TRIGGER will be. Whats the

    existing habit youre attaching to?

    2. Confirm the EXTERNAL TRIGGER touches the user nearthe existing habit. Ensure user understands what its for?

    3. Prompt the intended ACTION - Make sure its very simpleand defined. Ex - We want user to scroll

    4. Add VARIABLE REWARDS - Mix the type (hunt, tribe, self),change frequency, and amplitude.

    5. Ask for the COMMITMENT - Does it increase the likelihoodof next cycle?

    NirAndFar.com

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    To increase automaticity:

    - Increase speed through eachengine.- Increase frequency of engines in

    users day.

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    How can you alleviate pain?

    Vitamin Painkiller

    NirAndFar.com

    Pleasureseeking

    Painalleviation

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    Please raise your phonein the air.

    NirAndFar.com

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    Leave Feedback, Win a Prize!

    \

    http://goo.gl/UEEX2(slides at end of survey)

    Contact: [email protected]