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8/13/2019 Caldari Ships - EVEWiki
1/13
ari ships - EVEWiki
//www.eve-wiki.net/index.php?title=Caldari_Ships[25/12/2013 13:10:42]
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Contents [hide]
1 Shuttle
2 Frigates
2.1 Rookie Frigate
2.1.1 Ibis
2.2 Tech 1
2.2.1 Bantam
2.2.2 Condor
2.2.3 Griffin
2.2.4 Heron
2.2.5 Kestrel
2.2.6 Merlin
2.3 Faction
2.3.1 Caldari Navy Hookbill
2.4 Tech 2 Assault Ships
2.4.1 Harpy
2.4.2 Hawk
2.5 Tech 2 Covert Ops
2.5.1 Buzzard
2.5.2 Manticore
2.6 Tech 2 Electronic Attack Ship
2.6.1 Kitsune
2.7 Tech 2 Interceptors
2.7.1 Crow
2.7.2 Raptor
3 Destroyers
3.1 Tech 1
3.1.1 Cormorant
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Caldari ships(Redirected from Caldari Ships)
Caldari shipsreflect their origins in a dispassionate
corporate culture, one more concerned with ends than the
means necessary to reach them. They are almost
exclusively shield tanksand favor the use of missilesand,
to a lesser extent, railguns.Caldari fleet tactics are usually
based upon the principle of destroying their target from a
long distance; maintaining this distance in a prolonged
battle can prove troublesome, however, as Caldari ships
tend to be heavier, slower, and less maneuverable than
their counterparts among the other races.
An austere aesthetic is evident in Caldari design, with ships
covered in flat surfaces, often at asymmetric angles or with
off-balance appearances, which feature a bare gunmetal
shading adorned only with flashing running lights and bands
of red paint around key components. Caldari have a
tendency to name their ships after animals, particularly
birds (Moa,Eagle, Crane, Merlin, Condorbut also Badger
and Scorpion), although some ships are also named after
more fantastic creatures (Phoenix, Basilisk,Rokh).
Caldari ships generally boast the most medium slotsof any
faction (a result of the Caldari preference for strong
shielding, as most shield strengtheners are medium slot
modules), but this comes at the expense of low slots. The
regenerative properties of shielding also allows for some
ships to be set up for passive tanking. While their emphasis
on missile launchers grants them the versatility of being
able to deal all damage types, Caldari ships tend to receive
bonuses to kinetic damage, and they thus favor that
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Caldari Ships - EVEWiki
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3.2 Tech 2 Interdictor
3.2.1 Flycatcher
4 Cruisers
4.1 Tech 1
4.1.1 Osprey
4.1.2 Blackbird
4.1.3 Caracal
4.1.4 Moa
4.2 Faction
4.2.1 Caracal Navy Issue
4.2.2 Osprey Navy Issue
4.3 Tech 2 Heavy Assault Ships
4.3.1 Cerberus
4.3.2 Eagle
4.4 Tech 2 Heavy Interdictor
5 ==
5.1 Tech 2 Logistics
5.1.1 Basilisk
5.2 Tech 2 Recon Ships
5.2.1 Falcon
5.2.2 Rook
5.3 Tech 3 Strategic Cruisers
5.3.1 Tengu
5.4 Battlecruisers
5.4.1 Tech 1
5.4.1.1 Drake
5.4.1.2 Ferox
5.4.2 Tech 2 Command Ships
5.4.2.1 Nighthawk
5.4.2.2 Vulture
5.5 Battleships
5.5.1 Tech 1
5.5.1.1 Raven
5.5.1.2 Rokh
5.5.1.3 Scorpion
5.5.2 Faction
5.5.2.1 Raven Navy Issue
5.5.2.2 Scorpion Navy Iss
5.5.3 Tech 2 Black Ops
5.5.3.1 Widow
5.5.4 Tech 2 Marauder
5.5.4.1 Golem
5.6 Industrials
5.6.1 Tech 1
5.6.1.1 Badger
5.6.1.2 Badger Mark II
5.6.2 Tech 2 Transport Ships
5.6.2.1 Bustard
5.6.2.2 Crane
5.7 Capital Ships
5.7.1 Titan
5.7.1.1 Leviathan
damage type. The Caldari are also noted for fielding
relatively more powerful Electronic Warfarevessels than
other factions (Griffinfrigate, Blackbirdcruiser, Scorpion
battleship, etc.), which tend to use ECM jammers.
Strengths:
Strong shield tanking, with a large number of medium
slots some Caldari passive shield tanks are nearly
unbreakable
Their ships can operate at longest range of all factions.
They have the longest standard target range and railgun
and missile range and damage bonuses
Ships often have many launcher hardpoints, operating
as dedicated missile boats and allowing for a fair
amount of versatility in damage types and needing no
capacitor. This also has the advantage that they don't
need to equip capacitor support modules and they can
adjust very well to all types of ememies.
Caldari ships are very powerful in PvE, as NPCs
generally have few defenses against missiles.Very strong ECM boats, with high CPU and many
medium slots and receiving bonuses to ECM jammers.
Caldari ships are also very strong against ECM, having
powerful sensors.
Weaknesses:
Overall, Caldari ships are the slowest and heaviest, with
few low slots to be able to compensate for this, making
it hard to maintain range advantage
Reliance on missiles has some drawbacks for PVP, for
example hitting for much lower damage on moving orsmaller enemies and having to wait between the launch
and actual impact (as opposed to the "instant" damage
of turrets)
Fitting EWandAB/MWD modulesreduces ability to
shield tank, since these types of modules both use
medium slots
Armor tankingtends to be ineffective, due to low armor
capacities and few low slots
Some reliance on capacitor to shoot hybrid turrets.If
you have no cap, you can't shoot these weapons.
Common Construction Materials:
Graviton reactor units
Magpulse thrusters
Sustained shield emitters
Titanium Diborite armour plating
Gravimetric Sensors
Source(s): Game solutions
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5.7.2 Carrier
5.7.2.1 Chimera
5.7.2.2 Wyvern
5.7.3 Dreadnought
5.7.3.1 Phoenix
5.8 Freighter
5.8.1 Tech 1
5.8.1.1 Charon
5.8.2 Tech 2 Jump Freighter
5.8.2.1 Rhea
Shuttle
Main article: Caldari Shuttle
Shuttles are very common, disposable transportation ships.
They have no fittable slots at all, but do travel extremely
fast.
FrigatesNon-combat Tech 1 Caldari frigatesinclude the Bantam
miner, the Heron scout and the Griffin EWAR boat. Caldari
lack the gunboat frigate found in other factions' fleets; the Kestrel being a missile specialist and the
Merlin a missile-gun split.
Rookie Frigate
Ibis
Main article: Ibis
The Ibis is the Caldari rookie frigate.As with all rookie ships, the Ibis is very underpowered compar
to other tech 1 frigates. It receives a bonus to hybrid turret range.
Tech 1
Bantam
Main article: Bantam
The Caldari mining frigate, the Bantam can mount 2 mining lasers,and has a small drone bay and a
good-sized cargo hold.It can fight if you need it to, and is very cheap (you get 3 of them from the
tutorial missions). The Bantam also gains 20% more output to mining lasers and a 5% larger cargo
hold for each level of Caldari Frigateskill. (N.B.: The in-game description of the Bantam may contai
an error.)
Condor
Main article: Condor
The Condor has an impressive speed, being one of the fastest Caldari frigates available. It sports 3
hardpoints(two launcher and one turret) with average shielding and armor. It's cheap, and is often t
first ship bought by novice Caldari pilots for running kill missions. You get 1 Condor for free as a
militairy tutorial mission reward. The missiles complement the need to fly at high-speed angles well.
In PvP it is often used as a cheap, throw-away tackler. It can fill it's launcher, mount an AB and sev
speed rigs, and a scrambler to easily pin down targets much larger than itself. It's disposable nature
makes it no problem to lose, as as fully tech I fitted Condor will run less than 300k, sans rigs.
Griffin
Main article: Griffin
The Griffin is an EWARfrigate, used in specific situations and seldom alone, receiving a bonus to E
strength and capacitor use. It lacks the range of the larger ewar vessels, but is a useful and very ch
addition if ECM is badly needed.
Heron
Main article: Heron
The Heron has only a small drone bay, but like the Condor is quite speedy, and is a solid choice fo
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T1 scout. It can only mount a missile launcher and a turret, and its defenses aren't great, but it does
have several medium slots. Possessing the highest CPUrating of all T1 frigates, it is one of the few
them that is able to mount a scan probe launcher and have enough CPU remaining to fit other
modules, making it useful as a poor man's covert ops ship. It also has a the largest cargo hold of al
Caldari frigates (320 m3).
For low-skill players, the Heron makes a decent radar/gravimetric explorer. Fitting a Salvager and a
Scan Probe Launcher, with an Analyzer/Codebreaker combo, this little frigate can scan down and do
high sec Radar/Grav sites quickly and speedily, using it's limited drones to wipe out any rats at the
sites.
Kestrel
Main article: Kestrel
The venerable Kestrel is a pure missile frigate, able to mount four launchers the most of any Tech
frigate. Since NPCs can't generally deal with missiles, the Kestrel is an ideal missioner. However, it
considerably slower than other frigates, which combined with its missile loadout makes the Kestrel
rather vulnerable in PvP, although it can be an adequate tackler. Rockets are a possibility for greate
damage potential, this being one of very few ships that can use them well. It also has a huge base
cargo hold for a frigate (305 m3).
MerlinMain article: Merlin
With its good armor, great shielding, and a 5% bonus per Caldari Frigateskill level to shield resistan
the Merlin is a tough nut to crack, but it's also slow and has only a small cargo hold.With 4 medium
slots, the Merlin is capable of putting together a powerful shield tank, although most such setups ar
somewhat limited in other respects (e.g. tackling, afterburnersor microwarpdrives, etc.). It does rece
a bonus of 10% to hybrid turretoptimal rangeper level of Caldari Frigates skill, so it would seem tha
this ship is intended to be a sniper, perhaps using a speed fit to maintain distance while raining dow
with a pair of railguns.Unfortunately, this puts a great deal of strain on the ships limited power grid.
close range blaster/rocket setup is workable but not quite up to par with the more popular Rifter.
Faction
Caldari Navy Hookbil l
Main article: Caldari Navy Hookbill
The Caldari frigate Loyalty Pointreward, the Hookbill receives a hundred percent extra damage to
Kinetic Missile and Rocket damage and fifty percent to the other damage types at max skills. This,
combined with it's extensive five mid-slot layout, leads to an impressive little missile frigate, packing
punch while soaking up a remarkable amount of punishment to boot. On the downside, it is very cos
generally sitting at around 25 million ISK and lacks the resistances of tech II frigates, but in the right
hands this little demon can really bring some serious frigate-sized firepower to the table.
Tech 2 Assault Ships
CaldariAssault Shipsinclude the Harpy and the Hawk.
Harpy
Main article: Harpy
The Harpy assault ship is probably the best sniping frigate in the game, due to its dual small hybrid
turret range bonuses. Properly fit, the Harpy can reach a range of nearly 100 km, noticeably further
than comparable ships. Combined with its small signature radius and the range it operates at, a Har
can be nearly impossible to bring down. Another increasingly popular fit is the blaster harpy or "blarp
which incorporates 4 neutron blasters, giving it formiddable firepower and a place among the best
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assault frigates, despite its speed disadvantage.
Hawk
Main article: Hawk
The Hawk is often overlooked in favor of the Harpy for PVP, due to very poor dps and fairly tight po
grid and CPU. However, it can perform well in complexes and missions where its weapons and activ
tank bonus fit right in.
Since the Incursion expansion in late 2010, a Rocket/MWD/Boosting Hawk has become a very dece
ship to use in small gang and solo fights. What it lacks in brute stopping power it makes up for withoutstanding tank, especially when fitted with a cheap complex shield booster. It can spew rockets at
15km, longer if the player wishes to rig for it. In any case, scoff at a post-Incursion Hawk at your ow
peril!
Tech 2 Covert Ops
Buzzard
Main article: Buzzard
The Buzzard covert opsship is specialised for scouting, probing and deploying cynosural fields. It ha
limited use as a combat ship, especially given its extreme vulnerability and considerable cost.
Manticore
Main article: Manticore
The Manticore was widely regarded as the best stealth bomberuntil Revelations 2.0, differing from
other stealth bombers in that it was the only bomber capable of mounting 3 cruise missile launchers
opposed to the 2 launcher hardpointsother stealth bombers possess. Since Rev 2.0, however, all
stealth bombers received upgrades to their arsenal in the way of Bombs and a 6 AU/s warp speed.
still packs a wallop, but is also fragile. It is worth mentioning that the Manticore's CPU output is
considerably better than the other bombers.
Tech 2 Electronic Attack Ship
Kitsune
Main article: Kitsune
The Kitsune is the Caldari electronic attack ship. A good ship for decentralizing EWAR resources wi
a fleet, it features a host of bonuses to ECM target jammers, and five med slots, which is fairly
astounding for a frigate. So while frail and completely unimpressive when it comes to firepower, the
Kitsune can be a major problem to get rid of for any lone pilot within its range, and a major asset to
small gang. The Kitsune perfectly demonstrates and complements the power of frigate gangs in PvP
The Kitsune also posesses considerable speed for a Caldari vessel, able to surpass 2.5-3km/s
depending on fitting and skills. Despite these advantages, the Kitsune is somewhat handicapped by
poor lock range, forcing it to either move in close or compromise its EWAR for sensor boosters.
Tech 2 Interceptors
Caldari Interceptorsinclude the Crow and the Raptor.
Crow
Main article: Crow
Without question the most popular interceptor in Empire space, if not all of EVE, the Crow is actual
one of the slowest in base max velocity. What makes the Crow so appealing to many pilots is its ea
of use: it has 3 launcher hardpoints, so with an all-launcher setup all you have to do is get inside fir
range and stay outside of webbing range to be successful no worries about turrets and enemy
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angular velocities.
Raptor
Main article: Raptor
Frequently ignored completely by Caldari interceptor pilots, the Raptor suffers from two facts that m
it hard to justify using instead of a Crow: split turret/launcher hardpoints, requiring more skills and
lessening overall damage bonuses, and the dubious honor of being the slowest interceptor of all. Th
Raptor is however a 13.5 AU/s warp speed interceptor, making it extremely useful when pursuing
fleeing targets. Game mechanics changes have also given this overlooked ship a marginal increase
optimal range of tackling gear.
The Trinity 1.1patch altered this ship from 2 turret/2 launcher hardpoints, to 3 turrets/2 launchers,
improving its ability to specialize.
Destroyers
Tech 1
Cormorant
Main article: Cormorant
The Cormorant, the Caldari destroyer, is a lot of bang for the buck. At a cost of slightly less than onmillion ISKand with the destroyer bonuses to optimal range.Unlike most missile-heavy Caldari ship
can fit up to seven turrets and only one missile launcher, which even in the hands of a relatively new
player can inflict massive damage from far away in the hands of more-experienced players, the
Cormorant will make lunchmeat out of frigates. Unfortunately, the Cormorant suffers from the weak t
typical of a destroyer, meaning that a pilot is forced to use the ship's range bonuses, as it can get
ripped apart if an opponent gets close.
Starting miners also find it useful, both for its ability to mount multiple miners as well as its large car
bay (450 m3). For the frigate skill levels 3 or 4 you will pull somewhat more ore per minute using 5
named lasers on a Cormorantthan a Bantam,although the next step, the tier 1 cruiser Osprey,
surpasses the Cormorant in mining capacity with its mining bonus. And like all destroyers, it is alsouseful platform for salvaging. However, the Cormorant's single low slot makes it fairly unpopular as a
dedicated salvager.
Tech 2 Interdictor
Flycatcher
Main article: Flycatcher
Like other interdictors, Flycatchers are valuable tools for controlling 0.0 gates with interdictor sphere
launchers. With an all-missile setup, a 'Catcher can fly fast and still hit its target, and is also cheape
than Sabre, making it useful for intensive combat with high loss potential. Its excellent missile
capabilities are somewhat countered by a high mass and poor agility, though the latter has been
improved in recent game patches. With four medium slots, it is capable of several distinct
configurations, such as a dual-webifierconfiguration. It has also seen some use as a specialized
"Ragnaroktackler", i.e. an interdictor that is able to tank the explosivedamage of the Ragnarok's
doomsday weapon.
Cruisers
Tech 1
Osprey
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Main article: Osprey
A cheap, mass-produced cruiser, the Osprey is a favourite amongst cash-strapped pilots. It is a
capable miner and hauler, and can do light rattingon the side. It receives a 20% bonus to mining la
yields per rank of Caldari Cruiser.
Blackbird
Main article: Blackbird
The "little Scorpion," a Blackbird pilot's life is often brief and glorious being fairly effective at Targe
Jamming ships much larger than itself, the Blackbird often attracts the attention of deeply annoyedbattleship pilots who find themselves unable to lock anything. This, combined with the lack of any
meaningful tank results in the blackbird frequently being primaried.
Caracal
Main article: Caracal
The Caracal is a powerful missile boat, being able to fit 5 Heavy Launcherswith ease. However, this
raw DPScomes at a price, as though it has 5 medium slots, its low CPUmakes shield tankingdiffic
equipping one of the two low slots with a coprocessoris required to fit both a speed module and a
shield booster and it has exceptionally low armor. Being a missile ship, it generally needs tackling
support to hit fleeing ships. It is capable of dishing out a fair amount of DPS, if perhaps not as muc
a turret-based ship, but since missiles don't have to worry about angular velocity or accuracy falloff
Caracal has advantages in certain situations.
In PvP,Caracals can be a very popular and cheap to replace anti-support vessel when mounted wit
Assault Launchers. A pack of these can be effective in bringing down dronesand slow-moving friga
sized vessels (given that they aren't tanked heavily, usually a difficult task). It is also fairly good as a
generic support shipfor new players a Caracal with a MWD,light or no tank and heavy missiles
which allows a pilot to be valuable asset to small gang if they can't fly more popular close-range
Minmatar/Gallentecruisers. Caracals often die fast enough in large fleet combat that the travel time
the missile actually has a significant impact on the ship's damage efficiency.
Moa
Main article: Moa
The Moa is a very different ship than the Caracal, with superior defenses, more turret hardpoints,an
fewer launcher hardpoints. Eschewing damage bonuses in favor of a hybrid turretoptimal rangebon
and a shield resistancebonus, the Moa becomes more of a turtle than a typical damage-dealing
gunboat. It's slow, but if it can maintain range, it will be able to deal unanswered damage.
Unfortunately, the Moa's big price tag (nearly twice as much as a Caracal) and the fact it has relativ
poor powergrid for a ship designed to use railguns means it is not as frequently used.
Faction
Caracal Navy Issue
Main article: Caracal Navy Issue
The Caracal Navy Issue is a Caldari cruiser Loyalty Pointreward.
Osprey Navy Issue
Main article: Osprey Navy Issue
The Osprey Navy Issue is a Caldari cruiser Loyalty Pointreward
Tech 2 Heavy Assault Ships
Caldari Heavy Assault Shipsinclude the Cerberus and the Eagle.
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Cerberus
Main article: Cerberus
The Caracal's big brother, the Cerberus is a super-destructive missile-spewing ship. It is extremely
useful in PvE, as it provides a more extensive tank in addition to its improved damage-dealing abiliti
Its small gang PvPability is also considerable, as long as the enemy you're shooting at isn't too mo
With recent increase in agility for all Caldari ships, a high-speed nano configuration for Cerberus ha
become a deadly option.
EagleMain article: Eagle
The Moa's big brother, a sniper ideal for taking out support ships in PvPfleet battles. Often an
underrated Heavy Assault Ship, when used correctly the Eagle will strike fear into all but the cooles
headed support ship pilots. Though it has only a single damage bonus, which takes more time to
increase because it depends on the Heavy Assault Shipskill level of the pilot, it receives a double
range bonus for all hybrid weapons, which together with tracking enhancers and computers, for whi
room is plentiful, mean that this ship can easily shred foes at 100 kilometers plus. Even when using
fit more emphasizing on damage, the Eagle easily has twice the range of ships its size.
Tech 2 Heavy Interdictor
==
Main article: Onyx
The Onyx is the Caldari Heavy Interdictor, a ship type more frequently found in null-sec space than
elsewhere. With a menacing black hull, red markings and arguably the best combination of features
any Heavy Interdictor, the Onyx is an intimidating sight. Not only does it have enough med slots to
put up a well-performing shield tank and throw in some speed and EWAR modules, but it also has f
low slots that allow it to power those modules continuously, and a considerable bonus to shield
resistances as well. Add to this damage and velocity bonuses to heavy missile launchers, both regu
and assault, and the standard range bonus to interdiction spheres per Heavy Interdictor skill level, a
one understands what makes this ship so ferocious.
Tech 2 Logistics
Basilisk
Main article: Basilisk
Probably the best shield-reinforcing vessel in the game, the Basilisk sees a bit more use than its ot
Logisticscounterparts, as the Basilisk is one of only two non-capital ships that can reinforce the shie
of a Player Owned Station.It can also be used in PvEto reinforce a high-end missioning Raven rat
well. Its use in PvPrequires forethought and planning often it will be targetted before the ships it
would reinforce.
Tech 2 Recon Ships
Caldari Recon Shipsinclude the Falcon and the Rook.
Falcon
Main article: Falcon
The Falcon is arguably the most feared of the Caldari EWAR vessels, simply because the Falcon p
a cloak you may not know it is there until it is too late to stop. Once uncloaked, it is capable of
deploying its ECM jammerswith speed and at astounding ranges. This tactic of waiting until one's
targets are occupied, and then jamming them into disorientation while other pilots finish them off giv
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the Falcon somewhat of an advantage over its brother, the Rook, whose remarkable jamming streng
it also shares. However, Falcon pilots must be on the alert for opponents suddenly beginning to turn
their attention in their direction, or risk not being able to cloak and pick their next fight.
Rook
Main article: Rook
For the truly brave (or recklessly wealthy) the Rook represents the top of the line in Caldari EWAR
boats. Capable of reaching a jamming strength beyond any other vessel, from a range that few ship
can match, the Rook is a fair rival to the Scorpion for the title of "Champion of ECM." Unfortunately
Rook is even more swiftly attacked than the Scorpion and lacks the cloak of the Falcon to escape w
However, the recent changes giving this ship higher damage and a 25m3 drone bay, coupled with it
already generous slot layout has made the Rook a viable choice over the Falcon. While lacking the
cloak it has much higher firepower, which can make all the difference as both ships now engage at
drastically shorter ranges than they used to.
Tech 3 Strategic Cruisers
Tengu
Main article: Tengu
The Caldari Tech III Cruiser is generally considered the best choice for doing PvE content; the
combination of shield tanking and the versatility of Missiles makes the Tengu very desirable against
myriad of enemy targets.
Tech III cruisers are designed to be modular; utilizing a base hull which has 5 special Subsystem slo
the cruiser can be customized to do anything a player may want with the click of a button. Using a
Shield Booster Subsystem with a high damage Missile subsystem will make the cruiser very good fo
PvE content, when, while docked, the player can switch it to a Covert Recon type configuration, wh
can mount a Covert Cloak.
Despite this, their high price tag(generally around 500 million+ when just getting the ship assembled
and extensive skill requirements make them cost prohibitive to alot of players. Still, if you need versa
at a moments notice and want to fly one of the most powerful Cruisers in the game, the Tengu is th
optimal ship for you.
Battlecruisers
Tech 1
Drake
Main article: Drake
The Drake was added in the Revelations patch, boasting one of the most impressive combinations
tank and firepower in the battlecruiserclass. Capable of mounting seven Heavy Missile Launchers,t
Drake can swat NPCships aside with ease, while using none of its considerable capacitor to do so
(allowing the Drake's resistance bonuses and other systems to be further supported). Drakes are gre
for small fleet actions, as long as they're supported. But, as with all missile boats, it's not so hot wh
trying to fling its arsenal at dying ships in much larger battles.
Ferox
Main article: Ferox
Like the Moa and Merlin before it, the Ferox forgoes a damage bonus in favor of a range one. It ca
fact, surpass 120 km ranges when fitted with 250mm Tech 2railguns, but it has limited use as a sn
ship due to its low damage.
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Nevertheless if you ignore the railgun range bonus, the Ferox does have 5 launcher hardpoints
allowing it to fit 5 heavy missile launchers, 1 tractor beam and 1 salvager making it a nice level 3
mission runner.
The Ferox can be passive tanked almost to the level of the Drake, but overall is not worth the effort
Drake is affordable.
Tech 2 Command Ships
Caldari Command Shipsinclude the Nighthawk and the Vulture.
Nighthawk
Main article: Nighthawk
The Nighthawk is a dedicated missile boat and has bonuses specifically designed to damage smalle
targets better. Like all Command Ships it has an incredible tank, able to withstand huge amounts of
punishment. As the Field Command ship of the Caldari, it understandably sports massive firepower,
with six out of seven high slots dedicated as launcher hardpoints, and bonuses to both missile launc
rate, damage and precision. Basically, it's a Drake, sharing base speed, bonuses and with many oth
attributes laying close to the Drake's. But it's a Drake with T2 resistances and more punch, making
far more fearsome.
VultureMain article: Vulture
The Vulture is a dedicated railgun boat and its bonuses are designed to allow it to support long rang
battleships. Its use of gang modules can provide extra resistance or better shield tanking ability. Whi
the resistances can be useful in long range PvPfights, the bonuses make them more useful for
supporting either capital ships or small roving gangs. In conclusion, the Vulture is meant to do one
thing, namely to sit back and pick off targets with its railguns, which can easily reach far in excess o
100 km, while turning most Caldari- and Minmatar-based gangs into veritable steamrollers, able to
outlast all but the most dedicatedly tanked opposition.
Battleships
Tech 1
Raven
Main article: Raven
The powerhouse of the Caldari Navy, the Raven can inflict very impressive amounts of damage in a
battleship conflict. While its damage capability has waned in the last few expansions, the ship is stil
capable of anchoring a small gang with solid damage and respectable tanking ability, owing to its 6
launcher hardpointsand 2 other available high slots.
Often toted as the king of PvE(at least as far as Tech 1 ships go), the Raven can easily clean out
almost any class of NPCship. Following Quantum rise, it has somewhat more trouble dealing damagto smaller ships but this is compensated for largely by use of drones. The Raven still has a problem
large fleet combat, where missiles are much less efficient due to flight time.
Rokh
Main article: Rokh
Following the Merlin-Harpy-Moa-Eagle line, the Rokh is the last word in snipers. Exceeding the
legendary Megathronin range, the Rokh's arrival in Revelationscaused many Caldari pilots to rejoic
at finally receiving a large fleet-friendly (and symmetrical) battleship. It is also the best non-OREmi
and having a bonus to shield resistances and the powergrid and fitting that it does, it can be tough t
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crack. It does have a contender in the Amarr Apocalypse, though even if the damage difference
between them might be situational, the Rokh is clearly the superior in range. However, it does need
significant boosting equipment for its targeting range, or supporting ships to fully use this capability,
its weapons' tremendous range otherwise becomes unmanageable. It is also the slowest battleship
around, no contest. So while the Rokh is perfect for sniping from the outset of the battlefield and
destroying the enemy's support or EWAR assets, it will need some sort of guard against cloaked
attackers.
Scorpion
Main article: Scorpion
This mighty ship has received a few facelifts since it left the prototype stage, and now has settled in
the ultimate T1 EWAR boat. With the ability to fit 8 medium slotmodules, such as ECM jammersor
remote sensor dampeners, this ship allows its pilot to inflict all kinds of difficulties on opponents, an
can still fit 6 weapons of various kinds. The Scorpion has the dubious distinction of frequently being
first ship called primary in a fleet battle, due to its impressive crowd control ability.
Faction
Raven Navy Issue
Main article: Raven Navy Issue
The Raven Navy Issue is a Caldari battleship Loyalty Pointreward.
Scorpion Navy Issue
Main article: Scorpion Navy Issue
The Scorpion Navy Issue is a Caldari battleship Loyalty Pointreward.
Tech 2 Black Ops
Widow
Main article: Widow
The Widow is the Caldari Black Opsbattleship. Based on the Scorpion, it features its lower-techsibling's ECM jammer bonus, with an extra 5% factor thrown in, thus making its jammers twice as
strong at the mandatory battleship skill needed to pilot it. However, it does not have a range bonus,
instead featuring a rate of fire and velocity and explosion velocity bonus to cruise and siege missiles
and a considerably harder shell than the Scorpion. Together with eight midslots, and the ability to fly
faster cloaked than visible, this makes the Widow both a self-sufficient and deadly ship on many lev
although it might still have problems against faster targets.
Tech 2 Marauder
Golem
Main article: Golem
The Golem is the Caldari Marauder. Sporting a bonus to target painters that stands out as unusual,
just for a marauder ship but also for a Caldari one, it features four launcher hardpoints and a bonus
cruise missiles and torpedoes. Included in this is the standard Marauder bonus that doubles the
damage dealt by either of those missile types, effectively leaving the three highslots not occupied by
launchers free for other gear. Featuring a shield boost bonus and a massive high-resist shield, the
Golem can put up a mean tank. Like all marauders, the Golem has limited use in PVP owing to its
large price tag and limited boost over tech 1 battleships, but for missions it is hard to find better.
Industrials
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Tech 1
Caldari Industrial ships generally suffer from the Caldari tendency towards medium slots (a fatal flaw
an industrial as there are no mid slot options that affect cargo capacity).
Badger
Main article: Badger
The Badger boasts a relatively large cargo holdcompared to other industrialsthat require the same
low-level of training to pilot. Like all Caldari ships however, its primary defenses are its shields, and
without ample support it can be taken down quickly by even the weak NPCpirates found in highersecurity systems. Caution should be taken when transporting goods alone.
Badger Mark II
Main article: Badger Mark II
The Mark II is a larger, sturdier version of the original Badger, with stronger defenses, extra medium
and low slots, and a larger base cargo hold.
Tech 2 Transport Ships
Caldari Transport Shipsinclude the Bustard and the Crane. Neither is particularly common in New
Eden because of the middle-of-the-pack qualities of Caldari Industrials and Freighters. Since most
industrial pilots train Gallente (for the can-gulping Iteron Mark V), and/or Amarr, the training time
necessary to fly a hauler that trades lowslots for midslots can be hard to justify.
Bustard
Main article: Bustard
The Bustard is a Caldari Transport Ship. The Buzzard ties with the Minmatar Mastodonfor the mos
mid slots (3) and fewest low slots (5) of the deep space transports.
Crane
Main article: Crane
The Crane is a Caldari Transport Ship. The Crane suffers from the Caldari tendency to trade low slo(2) for mid slots (4), a quality which can be used to great effect in combat but is of dubious value in
hauler.
Capital Ships
Titan
Leviathan
Main article: Leviathan
The Leviathan is the Caldari titan.
Carrier
Chimera
Main article: Chimera
The Chimera is a Caldari carrier.
Wyvern
Main article: Wyvern
The Wyvern is the Caldari mothershipcarrier.
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Disclaimers
Dreadnought
Phoenix
Main article: Phoenix
The Phoenix is the Caldari dreadnought.
Freighter
Tech 1
Charon
Main article: Charon
The Charon possesses the largest cargo holdof any freighter, while being slower and somewhat les
survivable.
Tech 2 Jump Freighter
Rhea
Main article: Rhea
The Rhea is the Caldari Jump Freighter.
Template:Core Ships
Category: Caldari Ships
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