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    Contents [hide]

    1 Shuttle

    2 Frigates

    2.1 Rookie Frigate

    2.1.1 Ibis

    2.2 Tech 1

    2.2.1 Bantam

    2.2.2 Condor

    2.2.3 Griffin

    2.2.4 Heron

    2.2.5 Kestrel

    2.2.6 Merlin

    2.3 Faction

    2.3.1 Caldari Navy Hookbill

    2.4 Tech 2 Assault Ships

    2.4.1 Harpy

    2.4.2 Hawk

    2.5 Tech 2 Covert Ops

    2.5.1 Buzzard

    2.5.2 Manticore

    2.6 Tech 2 Electronic Attack Ship

    2.6.1 Kitsune

    2.7 Tech 2 Interceptors

    2.7.1 Crow

    2.7.2 Raptor

    3 Destroyers

    3.1 Tech 1

    3.1.1 Cormorant

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    Caldari ships(Redirected from Caldari Ships)

    Caldari shipsreflect their origins in a dispassionate

    corporate culture, one more concerned with ends than the

    means necessary to reach them. They are almost

    exclusively shield tanksand favor the use of missilesand,

    to a lesser extent, railguns.Caldari fleet tactics are usually

    based upon the principle of destroying their target from a

    long distance; maintaining this distance in a prolonged

    battle can prove troublesome, however, as Caldari ships

    tend to be heavier, slower, and less maneuverable than

    their counterparts among the other races.

    An austere aesthetic is evident in Caldari design, with ships

    covered in flat surfaces, often at asymmetric angles or with

    off-balance appearances, which feature a bare gunmetal

    shading adorned only with flashing running lights and bands

    of red paint around key components. Caldari have a

    tendency to name their ships after animals, particularly

    birds (Moa,Eagle, Crane, Merlin, Condorbut also Badger

    and Scorpion), although some ships are also named after

    more fantastic creatures (Phoenix, Basilisk,Rokh).

    Caldari ships generally boast the most medium slotsof any

    faction (a result of the Caldari preference for strong

    shielding, as most shield strengtheners are medium slot

    modules), but this comes at the expense of low slots. The

    regenerative properties of shielding also allows for some

    ships to be set up for passive tanking. While their emphasis

    on missile launchers grants them the versatility of being

    able to deal all damage types, Caldari ships tend to receive

    bonuses to kinetic damage, and they thus favor that

    page

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    3.2 Tech 2 Interdictor

    3.2.1 Flycatcher

    4 Cruisers

    4.1 Tech 1

    4.1.1 Osprey

    4.1.2 Blackbird

    4.1.3 Caracal

    4.1.4 Moa

    4.2 Faction

    4.2.1 Caracal Navy Issue

    4.2.2 Osprey Navy Issue

    4.3 Tech 2 Heavy Assault Ships

    4.3.1 Cerberus

    4.3.2 Eagle

    4.4 Tech 2 Heavy Interdictor

    5 ==

    5.1 Tech 2 Logistics

    5.1.1 Basilisk

    5.2 Tech 2 Recon Ships

    5.2.1 Falcon

    5.2.2 Rook

    5.3 Tech 3 Strategic Cruisers

    5.3.1 Tengu

    5.4 Battlecruisers

    5.4.1 Tech 1

    5.4.1.1 Drake

    5.4.1.2 Ferox

    5.4.2 Tech 2 Command Ships

    5.4.2.1 Nighthawk

    5.4.2.2 Vulture

    5.5 Battleships

    5.5.1 Tech 1

    5.5.1.1 Raven

    5.5.1.2 Rokh

    5.5.1.3 Scorpion

    5.5.2 Faction

    5.5.2.1 Raven Navy Issue

    5.5.2.2 Scorpion Navy Iss

    5.5.3 Tech 2 Black Ops

    5.5.3.1 Widow

    5.5.4 Tech 2 Marauder

    5.5.4.1 Golem

    5.6 Industrials

    5.6.1 Tech 1

    5.6.1.1 Badger

    5.6.1.2 Badger Mark II

    5.6.2 Tech 2 Transport Ships

    5.6.2.1 Bustard

    5.6.2.2 Crane

    5.7 Capital Ships

    5.7.1 Titan

    5.7.1.1 Leviathan

    damage type. The Caldari are also noted for fielding

    relatively more powerful Electronic Warfarevessels than

    other factions (Griffinfrigate, Blackbirdcruiser, Scorpion

    battleship, etc.), which tend to use ECM jammers.

    Strengths:

    Strong shield tanking, with a large number of medium

    slots some Caldari passive shield tanks are nearly

    unbreakable

    Their ships can operate at longest range of all factions.

    They have the longest standard target range and railgun

    and missile range and damage bonuses

    Ships often have many launcher hardpoints, operating

    as dedicated missile boats and allowing for a fair

    amount of versatility in damage types and needing no

    capacitor. This also has the advantage that they don't

    need to equip capacitor support modules and they can

    adjust very well to all types of ememies.

    Caldari ships are very powerful in PvE, as NPCs

    generally have few defenses against missiles.Very strong ECM boats, with high CPU and many

    medium slots and receiving bonuses to ECM jammers.

    Caldari ships are also very strong against ECM, having

    powerful sensors.

    Weaknesses:

    Overall, Caldari ships are the slowest and heaviest, with

    few low slots to be able to compensate for this, making

    it hard to maintain range advantage

    Reliance on missiles has some drawbacks for PVP, for

    example hitting for much lower damage on moving orsmaller enemies and having to wait between the launch

    and actual impact (as opposed to the "instant" damage

    of turrets)

    Fitting EWandAB/MWD modulesreduces ability to

    shield tank, since these types of modules both use

    medium slots

    Armor tankingtends to be ineffective, due to low armor

    capacities and few low slots

    Some reliance on capacitor to shoot hybrid turrets.If

    you have no cap, you can't shoot these weapons.

    Common Construction Materials:

    Graviton reactor units

    Magpulse thrusters

    Sustained shield emitters

    Titanium Diborite armour plating

    Gravimetric Sensors

    Source(s): Game solutions

    http://www.eve-wiki.net/index.php?title=Electronic_Warfarehttp://www.eve-wiki.net/index.php?title=Griffinhttp://www.eve-wiki.net/index.php?title=Blackbirdhttp://www.eve-wiki.net/index.php?title=Blackbirdhttp://www.eve-wiki.net/index.php?title=Scorpionhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=Capacitorhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=EWhttp://www.eve-wiki.net/index.php?title=ABhttp://www.eve-wiki.net/index.php?title=ABhttp://www.eve-wiki.net/index.php?title=Modulehttp://www.eve-wiki.net/index.php?title=Modulehttp://www.eve-wiki.net/index.php?title=Armor_tankhttp://www.eve-wiki.net/index.php?title=Hybrid_turrethttp://www.eve-wiki.net/index.php?title=Hybrid_turrethttp://www.downloadranking.com/http://www.downloadranking.com/http://www.eve-wiki.net/index.php?title=Hybrid_turrethttp://www.eve-wiki.net/index.php?title=Armor_tankhttp://www.eve-wiki.net/index.php?title=Modulehttp://www.eve-wiki.net/index.php?title=ABhttp://www.eve-wiki.net/index.php?title=EWhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=Capacitorhttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=Scorpionhttp://www.eve-wiki.net/index.php?title=Blackbirdhttp://www.eve-wiki.net/index.php?title=Griffinhttp://www.eve-wiki.net/index.php?title=Electronic_Warfare
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    5.7.2 Carrier

    5.7.2.1 Chimera

    5.7.2.2 Wyvern

    5.7.3 Dreadnought

    5.7.3.1 Phoenix

    5.8 Freighter

    5.8.1 Tech 1

    5.8.1.1 Charon

    5.8.2 Tech 2 Jump Freighter

    5.8.2.1 Rhea

    Shuttle

    Main article: Caldari Shuttle

    Shuttles are very common, disposable transportation ships.

    They have no fittable slots at all, but do travel extremely

    fast.

    FrigatesNon-combat Tech 1 Caldari frigatesinclude the Bantam

    miner, the Heron scout and the Griffin EWAR boat. Caldari

    lack the gunboat frigate found in other factions' fleets; the Kestrel being a missile specialist and the

    Merlin a missile-gun split.

    Rookie Frigate

    Ibis

    Main article: Ibis

    The Ibis is the Caldari rookie frigate.As with all rookie ships, the Ibis is very underpowered compar

    to other tech 1 frigates. It receives a bonus to hybrid turret range.

    Tech 1

    Bantam

    Main article: Bantam

    The Caldari mining frigate, the Bantam can mount 2 mining lasers,and has a small drone bay and a

    good-sized cargo hold.It can fight if you need it to, and is very cheap (you get 3 of them from the

    tutorial missions). The Bantam also gains 20% more output to mining lasers and a 5% larger cargo

    hold for each level of Caldari Frigateskill. (N.B.: The in-game description of the Bantam may contai

    an error.)

    Condor

    Main article: Condor

    The Condor has an impressive speed, being one of the fastest Caldari frigates available. It sports 3

    hardpoints(two launcher and one turret) with average shielding and armor. It's cheap, and is often t

    first ship bought by novice Caldari pilots for running kill missions. You get 1 Condor for free as a

    militairy tutorial mission reward. The missiles complement the need to fly at high-speed angles well.

    In PvP it is often used as a cheap, throw-away tackler. It can fill it's launcher, mount an AB and sev

    speed rigs, and a scrambler to easily pin down targets much larger than itself. It's disposable nature

    makes it no problem to lose, as as fully tech I fitted Condor will run less than 300k, sans rigs.

    Griffin

    Main article: Griffin

    The Griffin is an EWARfrigate, used in specific situations and seldom alone, receiving a bonus to E

    strength and capacitor use. It lacks the range of the larger ewar vessels, but is a useful and very ch

    addition if ECM is badly needed.

    Heron

    Main article: Heron

    The Heron has only a small drone bay, but like the Condor is quite speedy, and is a solid choice fo

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    T1 scout. It can only mount a missile launcher and a turret, and its defenses aren't great, but it does

    have several medium slots. Possessing the highest CPUrating of all T1 frigates, it is one of the few

    them that is able to mount a scan probe launcher and have enough CPU remaining to fit other

    modules, making it useful as a poor man's covert ops ship. It also has a the largest cargo hold of al

    Caldari frigates (320 m3).

    For low-skill players, the Heron makes a decent radar/gravimetric explorer. Fitting a Salvager and a

    Scan Probe Launcher, with an Analyzer/Codebreaker combo, this little frigate can scan down and do

    high sec Radar/Grav sites quickly and speedily, using it's limited drones to wipe out any rats at the

    sites.

    Kestrel

    Main article: Kestrel

    The venerable Kestrel is a pure missile frigate, able to mount four launchers the most of any Tech

    frigate. Since NPCs can't generally deal with missiles, the Kestrel is an ideal missioner. However, it

    considerably slower than other frigates, which combined with its missile loadout makes the Kestrel

    rather vulnerable in PvP, although it can be an adequate tackler. Rockets are a possibility for greate

    damage potential, this being one of very few ships that can use them well. It also has a huge base

    cargo hold for a frigate (305 m3).

    MerlinMain article: Merlin

    With its good armor, great shielding, and a 5% bonus per Caldari Frigateskill level to shield resistan

    the Merlin is a tough nut to crack, but it's also slow and has only a small cargo hold.With 4 medium

    slots, the Merlin is capable of putting together a powerful shield tank, although most such setups ar

    somewhat limited in other respects (e.g. tackling, afterburnersor microwarpdrives, etc.). It does rece

    a bonus of 10% to hybrid turretoptimal rangeper level of Caldari Frigates skill, so it would seem tha

    this ship is intended to be a sniper, perhaps using a speed fit to maintain distance while raining dow

    with a pair of railguns.Unfortunately, this puts a great deal of strain on the ships limited power grid.

    close range blaster/rocket setup is workable but not quite up to par with the more popular Rifter.

    Faction

    Caldari Navy Hookbil l

    Main article: Caldari Navy Hookbill

    The Caldari frigate Loyalty Pointreward, the Hookbill receives a hundred percent extra damage to

    Kinetic Missile and Rocket damage and fifty percent to the other damage types at max skills. This,

    combined with it's extensive five mid-slot layout, leads to an impressive little missile frigate, packing

    punch while soaking up a remarkable amount of punishment to boot. On the downside, it is very cos

    generally sitting at around 25 million ISK and lacks the resistances of tech II frigates, but in the right

    hands this little demon can really bring some serious frigate-sized firepower to the table.

    Tech 2 Assault Ships

    CaldariAssault Shipsinclude the Harpy and the Hawk.

    Harpy

    Main article: Harpy

    The Harpy assault ship is probably the best sniping frigate in the game, due to its dual small hybrid

    turret range bonuses. Properly fit, the Harpy can reach a range of nearly 100 km, noticeably further

    than comparable ships. Combined with its small signature radius and the range it operates at, a Har

    can be nearly impossible to bring down. Another increasingly popular fit is the blaster harpy or "blarp

    which incorporates 4 neutron blasters, giving it formiddable firepower and a place among the best

    http://www.eve-wiki.net/index.php?title=CPUhttp://www.eve-wiki.net/index.php?title=Kestrelhttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Tacklerhttp://www.eve-wiki.net/index.php?title=Merlinhttp://www.eve-wiki.net/index.php?title=Caldari_Frigatehttp://www.eve-wiki.net/index.php?title=Cargo_holdhttp://www.eve-wiki.net/index.php?title=Cargo_holdhttp://www.eve-wiki.net/index.php?title=Slothttp://www.eve-wiki.net/index.php?title=Shield_tankhttp://www.eve-wiki.net/index.php?title=Afterburnerhttp://www.eve-wiki.net/index.php?title=Microwarpdrivehttp://www.eve-wiki.net/index.php?title=Hybrid_turrethttp://www.eve-wiki.net/index.php?title=Optimal_rangehttp://www.eve-wiki.net/index.php?title=Railgunhttp://www.eve-wiki.net/index.php?title=Railgunhttp://www.eve-wiki.net/index.php?title=Rifterhttp://www.eve-wiki.net/index.php?title=Caldari_Navy_Hookbillhttp://www.eve-wiki.net/index.php?title=Loyalty_Pointhttp://www.eve-wiki.net/index.php?title=Assault_Shiphttp://www.eve-wiki.net/index.php?title=Harpyhttp://www.eve-wiki.net/index.php?title=Harpyhttp://www.eve-wiki.net/index.php?title=Assault_Shiphttp://www.eve-wiki.net/index.php?title=Loyalty_Pointhttp://www.eve-wiki.net/index.php?title=Caldari_Navy_Hookbillhttp://www.eve-wiki.net/index.php?title=Rifterhttp://www.eve-wiki.net/index.php?title=Railgunhttp://www.eve-wiki.net/index.php?title=Optimal_rangehttp://www.eve-wiki.net/index.php?title=Hybrid_turrethttp://www.eve-wiki.net/index.php?title=Microwarpdrivehttp://www.eve-wiki.net/index.php?title=Afterburnerhttp://www.eve-wiki.net/index.php?title=Shield_tankhttp://www.eve-wiki.net/index.php?title=Slothttp://www.eve-wiki.net/index.php?title=Cargo_holdhttp://www.eve-wiki.net/index.php?title=Caldari_Frigatehttp://www.eve-wiki.net/index.php?title=Merlinhttp://www.eve-wiki.net/index.php?title=Tacklerhttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Kestrelhttp://www.eve-wiki.net/index.php?title=CPU
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    assault frigates, despite its speed disadvantage.

    Hawk

    Main article: Hawk

    The Hawk is often overlooked in favor of the Harpy for PVP, due to very poor dps and fairly tight po

    grid and CPU. However, it can perform well in complexes and missions where its weapons and activ

    tank bonus fit right in.

    Since the Incursion expansion in late 2010, a Rocket/MWD/Boosting Hawk has become a very dece

    ship to use in small gang and solo fights. What it lacks in brute stopping power it makes up for withoutstanding tank, especially when fitted with a cheap complex shield booster. It can spew rockets at

    15km, longer if the player wishes to rig for it. In any case, scoff at a post-Incursion Hawk at your ow

    peril!

    Tech 2 Covert Ops

    Buzzard

    Main article: Buzzard

    The Buzzard covert opsship is specialised for scouting, probing and deploying cynosural fields. It ha

    limited use as a combat ship, especially given its extreme vulnerability and considerable cost.

    Manticore

    Main article: Manticore

    The Manticore was widely regarded as the best stealth bomberuntil Revelations 2.0, differing from

    other stealth bombers in that it was the only bomber capable of mounting 3 cruise missile launchers

    opposed to the 2 launcher hardpointsother stealth bombers possess. Since Rev 2.0, however, all

    stealth bombers received upgrades to their arsenal in the way of Bombs and a 6 AU/s warp speed.

    still packs a wallop, but is also fragile. It is worth mentioning that the Manticore's CPU output is

    considerably better than the other bombers.

    Tech 2 Electronic Attack Ship

    Kitsune

    Main article: Kitsune

    The Kitsune is the Caldari electronic attack ship. A good ship for decentralizing EWAR resources wi

    a fleet, it features a host of bonuses to ECM target jammers, and five med slots, which is fairly

    astounding for a frigate. So while frail and completely unimpressive when it comes to firepower, the

    Kitsune can be a major problem to get rid of for any lone pilot within its range, and a major asset to

    small gang. The Kitsune perfectly demonstrates and complements the power of frigate gangs in PvP

    The Kitsune also posesses considerable speed for a Caldari vessel, able to surpass 2.5-3km/s

    depending on fitting and skills. Despite these advantages, the Kitsune is somewhat handicapped by

    poor lock range, forcing it to either move in close or compromise its EWAR for sensor boosters.

    Tech 2 Interceptors

    Caldari Interceptorsinclude the Crow and the Raptor.

    Crow

    Main article: Crow

    Without question the most popular interceptor in Empire space, if not all of EVE, the Crow is actual

    one of the slowest in base max velocity. What makes the Crow so appealing to many pilots is its ea

    of use: it has 3 launcher hardpoints, so with an all-launcher setup all you have to do is get inside fir

    range and stay outside of webbing range to be successful no worries about turrets and enemy

    http://www.eve-wiki.net/index.php?title=Hawkhttp://www.eve-wiki.net/index.php?title=Buzzardhttp://www.eve-wiki.net/index.php?title=Covert_Opshttp://www.eve-wiki.net/index.php?title=Covert_Opshttp://www.eve-wiki.net/index.php?title=Manticorehttp://www.eve-wiki.net/index.php?title=Stealth_Bombershttp://www.eve-wiki.net/index.php?title=Missile_Launchershttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=Kitsunehttp://www.eve-wiki.net/index.php?title=Electronic_Attack_Shipshttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Interceptorhttp://www.eve-wiki.net/index.php?title=Crowhttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=Crowhttp://www.eve-wiki.net/index.php?title=Interceptorhttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Electronic_Attack_Shipshttp://www.eve-wiki.net/index.php?title=Kitsunehttp://www.eve-wiki.net/index.php?title=Launcher_hardpointhttp://www.eve-wiki.net/index.php?title=Missile_Launchershttp://www.eve-wiki.net/index.php?title=Stealth_Bombershttp://www.eve-wiki.net/index.php?title=Manticorehttp://www.eve-wiki.net/index.php?title=Covert_Opshttp://www.eve-wiki.net/index.php?title=Buzzardhttp://www.eve-wiki.net/index.php?title=Hawk
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    angular velocities.

    Raptor

    Main article: Raptor

    Frequently ignored completely by Caldari interceptor pilots, the Raptor suffers from two facts that m

    it hard to justify using instead of a Crow: split turret/launcher hardpoints, requiring more skills and

    lessening overall damage bonuses, and the dubious honor of being the slowest interceptor of all. Th

    Raptor is however a 13.5 AU/s warp speed interceptor, making it extremely useful when pursuing

    fleeing targets. Game mechanics changes have also given this overlooked ship a marginal increase

    optimal range of tackling gear.

    The Trinity 1.1patch altered this ship from 2 turret/2 launcher hardpoints, to 3 turrets/2 launchers,

    improving its ability to specialize.

    Destroyers

    Tech 1

    Cormorant

    Main article: Cormorant

    The Cormorant, the Caldari destroyer, is a lot of bang for the buck. At a cost of slightly less than onmillion ISKand with the destroyer bonuses to optimal range.Unlike most missile-heavy Caldari ship

    can fit up to seven turrets and only one missile launcher, which even in the hands of a relatively new

    player can inflict massive damage from far away in the hands of more-experienced players, the

    Cormorant will make lunchmeat out of frigates. Unfortunately, the Cormorant suffers from the weak t

    typical of a destroyer, meaning that a pilot is forced to use the ship's range bonuses, as it can get

    ripped apart if an opponent gets close.

    Starting miners also find it useful, both for its ability to mount multiple miners as well as its large car

    bay (450 m3). For the frigate skill levels 3 or 4 you will pull somewhat more ore per minute using 5

    named lasers on a Cormorantthan a Bantam,although the next step, the tier 1 cruiser Osprey,

    surpasses the Cormorant in mining capacity with its mining bonus. And like all destroyers, it is alsouseful platform for salvaging. However, the Cormorant's single low slot makes it fairly unpopular as a

    dedicated salvager.

    Tech 2 Interdictor

    Flycatcher

    Main article: Flycatcher

    Like other interdictors, Flycatchers are valuable tools for controlling 0.0 gates with interdictor sphere

    launchers. With an all-missile setup, a 'Catcher can fly fast and still hit its target, and is also cheape

    than Sabre, making it useful for intensive combat with high loss potential. Its excellent missile

    capabilities are somewhat countered by a high mass and poor agility, though the latter has been

    improved in recent game patches. With four medium slots, it is capable of several distinct

    configurations, such as a dual-webifierconfiguration. It has also seen some use as a specialized

    "Ragnaroktackler", i.e. an interdictor that is able to tank the explosivedamage of the Ragnarok's

    doomsday weapon.

    Cruisers

    Tech 1

    Osprey

    http://www.eve-wiki.net/index.php?title=Raptorhttp://www.eve-wiki.net/index.php?title=Trinity_1.1http://www.eve-wiki.net/index.php?title=Cormoranthttp://www.eve-wiki.net/index.php?title=Destroyerhttp://www.eve-wiki.net/index.php?title=ISKhttp://www.eve-wiki.net/index.php?title=Optimal_rangehttp://www.eve-wiki.net/index.php?title=Optimal_rangehttp://www.eve-wiki.net/index.php?title=Cormoranthttp://www.eve-wiki.net/index.php?title=Cormoranthttp://www.eve-wiki.net/index.php?title=Bantamhttp://www.eve-wiki.net/index.php?title=Bantamhttp://www.eve-wiki.net/index.php?title=Ospreyhttp://www.eve-wiki.net/index.php?title=Salvaginghttp://www.eve-wiki.net/index.php?title=Flycatcherhttp://www.eve-wiki.net/index.php?title=Interdictorhttp://www.eve-wiki.net/index.php?title=Sabrehttp://www.eve-wiki.net/index.php?title=Slothttp://www.eve-wiki.net/index.php?title=Webifierhttp://www.eve-wiki.net/index.php?title=Ragnarokhttp://www.eve-wiki.net/index.php?title=Explosivehttp://www.eve-wiki.net/index.php?title=Explosivehttp://www.eve-wiki.net/index.php?title=Ragnarokhttp://www.eve-wiki.net/index.php?title=Webifierhttp://www.eve-wiki.net/index.php?title=Slothttp://www.eve-wiki.net/index.php?title=Sabrehttp://www.eve-wiki.net/index.php?title=Interdictorhttp://www.eve-wiki.net/index.php?title=Flycatcherhttp://www.eve-wiki.net/index.php?title=Salvaginghttp://www.eve-wiki.net/index.php?title=Ospreyhttp://www.eve-wiki.net/index.php?title=Bantamhttp://www.eve-wiki.net/index.php?title=Cormoranthttp://www.eve-wiki.net/index.php?title=Optimal_rangehttp://www.eve-wiki.net/index.php?title=ISKhttp://www.eve-wiki.net/index.php?title=Destroyerhttp://www.eve-wiki.net/index.php?title=Cormoranthttp://www.eve-wiki.net/index.php?title=Trinity_1.1http://www.eve-wiki.net/index.php?title=Raptor
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    Main article: Osprey

    A cheap, mass-produced cruiser, the Osprey is a favourite amongst cash-strapped pilots. It is a

    capable miner and hauler, and can do light rattingon the side. It receives a 20% bonus to mining la

    yields per rank of Caldari Cruiser.

    Blackbird

    Main article: Blackbird

    The "little Scorpion," a Blackbird pilot's life is often brief and glorious being fairly effective at Targe

    Jamming ships much larger than itself, the Blackbird often attracts the attention of deeply annoyedbattleship pilots who find themselves unable to lock anything. This, combined with the lack of any

    meaningful tank results in the blackbird frequently being primaried.

    Caracal

    Main article: Caracal

    The Caracal is a powerful missile boat, being able to fit 5 Heavy Launcherswith ease. However, this

    raw DPScomes at a price, as though it has 5 medium slots, its low CPUmakes shield tankingdiffic

    equipping one of the two low slots with a coprocessoris required to fit both a speed module and a

    shield booster and it has exceptionally low armor. Being a missile ship, it generally needs tackling

    support to hit fleeing ships. It is capable of dishing out a fair amount of DPS, if perhaps not as muc

    a turret-based ship, but since missiles don't have to worry about angular velocity or accuracy falloff

    Caracal has advantages in certain situations.

    In PvP,Caracals can be a very popular and cheap to replace anti-support vessel when mounted wit

    Assault Launchers. A pack of these can be effective in bringing down dronesand slow-moving friga

    sized vessels (given that they aren't tanked heavily, usually a difficult task). It is also fairly good as a

    generic support shipfor new players a Caracal with a MWD,light or no tank and heavy missiles

    which allows a pilot to be valuable asset to small gang if they can't fly more popular close-range

    Minmatar/Gallentecruisers. Caracals often die fast enough in large fleet combat that the travel time

    the missile actually has a significant impact on the ship's damage efficiency.

    Moa

    Main article: Moa

    The Moa is a very different ship than the Caracal, with superior defenses, more turret hardpoints,an

    fewer launcher hardpoints. Eschewing damage bonuses in favor of a hybrid turretoptimal rangebon

    and a shield resistancebonus, the Moa becomes more of a turtle than a typical damage-dealing

    gunboat. It's slow, but if it can maintain range, it will be able to deal unanswered damage.

    Unfortunately, the Moa's big price tag (nearly twice as much as a Caracal) and the fact it has relativ

    poor powergrid for a ship designed to use railguns means it is not as frequently used.

    Faction

    Caracal Navy Issue

    Main article: Caracal Navy Issue

    The Caracal Navy Issue is a Caldari cruiser Loyalty Pointreward.

    Osprey Navy Issue

    Main article: Osprey Navy Issue

    The Osprey Navy Issue is a Caldari cruiser Loyalty Pointreward

    Tech 2 Heavy Assault Ships

    Caldari Heavy Assault Shipsinclude the Cerberus and the Eagle.

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    Cerberus

    Main article: Cerberus

    The Caracal's big brother, the Cerberus is a super-destructive missile-spewing ship. It is extremely

    useful in PvE, as it provides a more extensive tank in addition to its improved damage-dealing abiliti

    Its small gang PvPability is also considerable, as long as the enemy you're shooting at isn't too mo

    With recent increase in agility for all Caldari ships, a high-speed nano configuration for Cerberus ha

    become a deadly option.

    EagleMain article: Eagle

    The Moa's big brother, a sniper ideal for taking out support ships in PvPfleet battles. Often an

    underrated Heavy Assault Ship, when used correctly the Eagle will strike fear into all but the cooles

    headed support ship pilots. Though it has only a single damage bonus, which takes more time to

    increase because it depends on the Heavy Assault Shipskill level of the pilot, it receives a double

    range bonus for all hybrid weapons, which together with tracking enhancers and computers, for whi

    room is plentiful, mean that this ship can easily shred foes at 100 kilometers plus. Even when using

    fit more emphasizing on damage, the Eagle easily has twice the range of ships its size.

    Tech 2 Heavy Interdictor

    ==

    Main article: Onyx

    The Onyx is the Caldari Heavy Interdictor, a ship type more frequently found in null-sec space than

    elsewhere. With a menacing black hull, red markings and arguably the best combination of features

    any Heavy Interdictor, the Onyx is an intimidating sight. Not only does it have enough med slots to

    put up a well-performing shield tank and throw in some speed and EWAR modules, but it also has f

    low slots that allow it to power those modules continuously, and a considerable bonus to shield

    resistances as well. Add to this damage and velocity bonuses to heavy missile launchers, both regu

    and assault, and the standard range bonus to interdiction spheres per Heavy Interdictor skill level, a

    one understands what makes this ship so ferocious.

    Tech 2 Logistics

    Basilisk

    Main article: Basilisk

    Probably the best shield-reinforcing vessel in the game, the Basilisk sees a bit more use than its ot

    Logisticscounterparts, as the Basilisk is one of only two non-capital ships that can reinforce the shie

    of a Player Owned Station.It can also be used in PvEto reinforce a high-end missioning Raven rat

    well. Its use in PvPrequires forethought and planning often it will be targetted before the ships it

    would reinforce.

    Tech 2 Recon Ships

    Caldari Recon Shipsinclude the Falcon and the Rook.

    Falcon

    Main article: Falcon

    The Falcon is arguably the most feared of the Caldari EWAR vessels, simply because the Falcon p

    a cloak you may not know it is there until it is too late to stop. Once uncloaked, it is capable of

    deploying its ECM jammerswith speed and at astounding ranges. This tactic of waiting until one's

    targets are occupied, and then jamming them into disorientation while other pilots finish them off giv

    http://www.eve-wiki.net/index.php?title=Cerberushttp://www.eve-wiki.net/index.php?title=PvEhttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Eaglehttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Heavy_Assault_Shiphttp://www.eve-wiki.net/index.php?title=Onyxhttp://www.eve-wiki.net/index.php?title=Heavy_Interdictorhttp://www.eve-wiki.net/index.php?title=Basiliskhttp://www.eve-wiki.net/index.php?title=Logisticshttp://www.eve-wiki.net/index.php?title=Player_Owned_Stationhttp://www.eve-wiki.net/index.php?title=Player_Owned_Stationhttp://www.eve-wiki.net/index.php?title=PvEhttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Recon_Shiphttp://www.eve-wiki.net/index.php?title=Falconhttp://www.eve-wiki.net/index.php?title=Cloakhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=ECM_jammerhttp://www.eve-wiki.net/index.php?title=Cloakhttp://www.eve-wiki.net/index.php?title=Falconhttp://www.eve-wiki.net/index.php?title=Recon_Shiphttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=PvEhttp://www.eve-wiki.net/index.php?title=Player_Owned_Stationhttp://www.eve-wiki.net/index.php?title=Logisticshttp://www.eve-wiki.net/index.php?title=Basiliskhttp://www.eve-wiki.net/index.php?title=Heavy_Interdictorhttp://www.eve-wiki.net/index.php?title=Onyxhttp://www.eve-wiki.net/index.php?title=Heavy_Assault_Shiphttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=Eaglehttp://www.eve-wiki.net/index.php?title=PvPhttp://www.eve-wiki.net/index.php?title=PvEhttp://www.eve-wiki.net/index.php?title=Cerberus
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    the Falcon somewhat of an advantage over its brother, the Rook, whose remarkable jamming streng

    it also shares. However, Falcon pilots must be on the alert for opponents suddenly beginning to turn

    their attention in their direction, or risk not being able to cloak and pick their next fight.

    Rook

    Main article: Rook

    For the truly brave (or recklessly wealthy) the Rook represents the top of the line in Caldari EWAR

    boats. Capable of reaching a jamming strength beyond any other vessel, from a range that few ship

    can match, the Rook is a fair rival to the Scorpion for the title of "Champion of ECM." Unfortunately

    Rook is even more swiftly attacked than the Scorpion and lacks the cloak of the Falcon to escape w

    However, the recent changes giving this ship higher damage and a 25m3 drone bay, coupled with it

    already generous slot layout has made the Rook a viable choice over the Falcon. While lacking the

    cloak it has much higher firepower, which can make all the difference as both ships now engage at

    drastically shorter ranges than they used to.

    Tech 3 Strategic Cruisers

    Tengu

    Main article: Tengu

    The Caldari Tech III Cruiser is generally considered the best choice for doing PvE content; the

    combination of shield tanking and the versatility of Missiles makes the Tengu very desirable against

    myriad of enemy targets.

    Tech III cruisers are designed to be modular; utilizing a base hull which has 5 special Subsystem slo

    the cruiser can be customized to do anything a player may want with the click of a button. Using a

    Shield Booster Subsystem with a high damage Missile subsystem will make the cruiser very good fo

    PvE content, when, while docked, the player can switch it to a Covert Recon type configuration, wh

    can mount a Covert Cloak.

    Despite this, their high price tag(generally around 500 million+ when just getting the ship assembled

    and extensive skill requirements make them cost prohibitive to alot of players. Still, if you need versa

    at a moments notice and want to fly one of the most powerful Cruisers in the game, the Tengu is th

    optimal ship for you.

    Battlecruisers

    Tech 1

    Drake

    Main article: Drake

    The Drake was added in the Revelations patch, boasting one of the most impressive combinations

    tank and firepower in the battlecruiserclass. Capable of mounting seven Heavy Missile Launchers,t

    Drake can swat NPCships aside with ease, while using none of its considerable capacitor to do so

    (allowing the Drake's resistance bonuses and other systems to be further supported). Drakes are gre

    for small fleet actions, as long as they're supported. But, as with all missile boats, it's not so hot wh

    trying to fling its arsenal at dying ships in much larger battles.

    Ferox

    Main article: Ferox

    Like the Moa and Merlin before it, the Ferox forgoes a damage bonus in favor of a range one. It ca

    fact, surpass 120 km ranges when fitted with 250mm Tech 2railguns, but it has limited use as a sn

    ship due to its low damage.

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    Nevertheless if you ignore the railgun range bonus, the Ferox does have 5 launcher hardpoints

    allowing it to fit 5 heavy missile launchers, 1 tractor beam and 1 salvager making it a nice level 3

    mission runner.

    The Ferox can be passive tanked almost to the level of the Drake, but overall is not worth the effort

    Drake is affordable.

    Tech 2 Command Ships

    Caldari Command Shipsinclude the Nighthawk and the Vulture.

    Nighthawk

    Main article: Nighthawk

    The Nighthawk is a dedicated missile boat and has bonuses specifically designed to damage smalle

    targets better. Like all Command Ships it has an incredible tank, able to withstand huge amounts of

    punishment. As the Field Command ship of the Caldari, it understandably sports massive firepower,

    with six out of seven high slots dedicated as launcher hardpoints, and bonuses to both missile launc

    rate, damage and precision. Basically, it's a Drake, sharing base speed, bonuses and with many oth

    attributes laying close to the Drake's. But it's a Drake with T2 resistances and more punch, making

    far more fearsome.

    VultureMain article: Vulture

    The Vulture is a dedicated railgun boat and its bonuses are designed to allow it to support long rang

    battleships. Its use of gang modules can provide extra resistance or better shield tanking ability. Whi

    the resistances can be useful in long range PvPfights, the bonuses make them more useful for

    supporting either capital ships or small roving gangs. In conclusion, the Vulture is meant to do one

    thing, namely to sit back and pick off targets with its railguns, which can easily reach far in excess o

    100 km, while turning most Caldari- and Minmatar-based gangs into veritable steamrollers, able to

    outlast all but the most dedicatedly tanked opposition.

    Battleships

    Tech 1

    Raven

    Main article: Raven

    The powerhouse of the Caldari Navy, the Raven can inflict very impressive amounts of damage in a

    battleship conflict. While its damage capability has waned in the last few expansions, the ship is stil

    capable of anchoring a small gang with solid damage and respectable tanking ability, owing to its 6

    launcher hardpointsand 2 other available high slots.

    Often toted as the king of PvE(at least as far as Tech 1 ships go), the Raven can easily clean out

    almost any class of NPCship. Following Quantum rise, it has somewhat more trouble dealing damagto smaller ships but this is compensated for largely by use of drones. The Raven still has a problem

    large fleet combat, where missiles are much less efficient due to flight time.

    Rokh

    Main article: Rokh

    Following the Merlin-Harpy-Moa-Eagle line, the Rokh is the last word in snipers. Exceeding the

    legendary Megathronin range, the Rokh's arrival in Revelationscaused many Caldari pilots to rejoic

    at finally receiving a large fleet-friendly (and symmetrical) battleship. It is also the best non-OREmi

    and having a bonus to shield resistances and the powergrid and fitting that it does, it can be tough t

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    crack. It does have a contender in the Amarr Apocalypse, though even if the damage difference

    between them might be situational, the Rokh is clearly the superior in range. However, it does need

    significant boosting equipment for its targeting range, or supporting ships to fully use this capability,

    its weapons' tremendous range otherwise becomes unmanageable. It is also the slowest battleship

    around, no contest. So while the Rokh is perfect for sniping from the outset of the battlefield and

    destroying the enemy's support or EWAR assets, it will need some sort of guard against cloaked

    attackers.

    Scorpion

    Main article: Scorpion

    This mighty ship has received a few facelifts since it left the prototype stage, and now has settled in

    the ultimate T1 EWAR boat. With the ability to fit 8 medium slotmodules, such as ECM jammersor

    remote sensor dampeners, this ship allows its pilot to inflict all kinds of difficulties on opponents, an

    can still fit 6 weapons of various kinds. The Scorpion has the dubious distinction of frequently being

    first ship called primary in a fleet battle, due to its impressive crowd control ability.

    Faction

    Raven Navy Issue

    Main article: Raven Navy Issue

    The Raven Navy Issue is a Caldari battleship Loyalty Pointreward.

    Scorpion Navy Issue

    Main article: Scorpion Navy Issue

    The Scorpion Navy Issue is a Caldari battleship Loyalty Pointreward.

    Tech 2 Black Ops

    Widow

    Main article: Widow

    The Widow is the Caldari Black Opsbattleship. Based on the Scorpion, it features its lower-techsibling's ECM jammer bonus, with an extra 5% factor thrown in, thus making its jammers twice as

    strong at the mandatory battleship skill needed to pilot it. However, it does not have a range bonus,

    instead featuring a rate of fire and velocity and explosion velocity bonus to cruise and siege missiles

    and a considerably harder shell than the Scorpion. Together with eight midslots, and the ability to fly

    faster cloaked than visible, this makes the Widow both a self-sufficient and deadly ship on many lev

    although it might still have problems against faster targets.

    Tech 2 Marauder

    Golem

    Main article: Golem

    The Golem is the Caldari Marauder. Sporting a bonus to target painters that stands out as unusual,

    just for a marauder ship but also for a Caldari one, it features four launcher hardpoints and a bonus

    cruise missiles and torpedoes. Included in this is the standard Marauder bonus that doubles the

    damage dealt by either of those missile types, effectively leaving the three highslots not occupied by

    launchers free for other gear. Featuring a shield boost bonus and a massive high-resist shield, the

    Golem can put up a mean tank. Like all marauders, the Golem has limited use in PVP owing to its

    large price tag and limited boost over tech 1 battleships, but for missions it is hard to find better.

    Industrials

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    Tech 1

    Caldari Industrial ships generally suffer from the Caldari tendency towards medium slots (a fatal flaw

    an industrial as there are no mid slot options that affect cargo capacity).

    Badger

    Main article: Badger

    The Badger boasts a relatively large cargo holdcompared to other industrialsthat require the same

    low-level of training to pilot. Like all Caldari ships however, its primary defenses are its shields, and

    without ample support it can be taken down quickly by even the weak NPCpirates found in highersecurity systems. Caution should be taken when transporting goods alone.

    Badger Mark II

    Main article: Badger Mark II

    The Mark II is a larger, sturdier version of the original Badger, with stronger defenses, extra medium

    and low slots, and a larger base cargo hold.

    Tech 2 Transport Ships

    Caldari Transport Shipsinclude the Bustard and the Crane. Neither is particularly common in New

    Eden because of the middle-of-the-pack qualities of Caldari Industrials and Freighters. Since most

    industrial pilots train Gallente (for the can-gulping Iteron Mark V), and/or Amarr, the training time

    necessary to fly a hauler that trades lowslots for midslots can be hard to justify.

    Bustard

    Main article: Bustard

    The Bustard is a Caldari Transport Ship. The Buzzard ties with the Minmatar Mastodonfor the mos

    mid slots (3) and fewest low slots (5) of the deep space transports.

    Crane

    Main article: Crane

    The Crane is a Caldari Transport Ship. The Crane suffers from the Caldari tendency to trade low slo(2) for mid slots (4), a quality which can be used to great effect in combat but is of dubious value in

    hauler.

    Capital Ships

    Titan

    Leviathan

    Main article: Leviathan

    The Leviathan is the Caldari titan.

    Carrier

    Chimera

    Main article: Chimera

    The Chimera is a Caldari carrier.

    Wyvern

    Main article: Wyvern

    The Wyvern is the Caldari mothershipcarrier.

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    Dreadnought

    Phoenix

    Main article: Phoenix

    The Phoenix is the Caldari dreadnought.

    Freighter

    Tech 1

    Charon

    Main article: Charon

    The Charon possesses the largest cargo holdof any freighter, while being slower and somewhat les

    survivable.

    Tech 2 Jump Freighter

    Rhea

    Main article: Rhea

    The Rhea is the Caldari Jump Freighter.

    Template:Core Ships

    Category: Caldari Ships

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