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Zeiss Mk.I - The first projection planetarium
1915 Oskar von Miller
Ordered for Deutsches Museum
1. A „ptolemy planetarium“
2. A „copernican planetarium“
Developed in Jena 1919-1923 by
Walter Bauersfeld, Carl Zeiss Jena
A brief overview: Planetarium 1923 - 2003
1923 First Planetarium
The „Wonder from Jena“
The first immersive simulator
The first „Virtual Reality“-Theater
Terabytes from the skies...
A big flood of new digital data from new space missions and new generations of scientific instruments
The public needs guidance and company in an entirely new 3D-cosmos
Der neue Sternensaal21m dome, 253 Seats
Projectors lowered
Immersion increased
Common direction of flight
Variable Stage area
All-digital Technolgy
A current planetarium theater
DIGISTAR 3
„Our Digital Cosmos-
Simulator“
Approx. 12 Mio Pixel
Image Generator: PC-
Cluster with High-End
Graphicsprocessor
Real-time 3D-database of
the Universe
Digital Planetariums - Completely Integrated Systems
Real-Time Astronomy Real-Time 3D Graphics
Pre-Rendered All-Dome Video
Cutting Edge Digital Planetarium Shows
• Seamless immersive visualisation
• spaceride from the „edge“ of the Universe to Earth
• virtual flight through the cosmos
• Real 3D-Data based on Research
• no „Hollywood“
• SCIENCE VISUALISATION vs. VISUAL EFFECTS
• real astronomers interacting
A typical „day after“
10.00 Kaluoka´hina - das Zauberriff11.00 Unendliche Weiten12.00 Sonne, Mond und Sterne13.30 Nena - Madou und das Licht der Fantasie15.00 Kaluoka´hina - das Zauberriff16.00 Sterne der Pharaonen17.00 Aufbruch zum Saturn18.00 Kaluoka´hina - das Zauberriff19.30 Sternenkonzert: „Spirit Gospel“21.30 Dark Side of the Moon22.30 Aero - Jean Michel Jarre
The Edutainment Spectrum
Planetarium of the Future
Interactivity
Imm
ers
iven
ess
LowHi
Hi
Television
Movie
Non interactive Pod
IMAX FilmTheme Park
Interactive Pod
Video Game
Digital Planetarium: Key potential in Education
allows for seamless changes in perspectives (in space, time, models..)
educates our Imagination
Universe.wmv
Digital Planetarium – unique partners for CAP
o can present current models of the cosmos around us o Fast Growing userbase worldwide o common standards and Compatibility of immersive digital theaters
o compatablility with typical production tools used by observatories and Media (Image processing and 3d modelling)
o cross media and cross platform potential for CAP (linking books, DVDs, TV to real science)
Digital Planetariums and CAP – next steps
• a network of digital planetariums (f.e. Hamburg-Kiel coop) joint standards, productions and training/courses for future planetarians
• Shared resources – Metadata Libraries
• Broadband-network between digital planetariums and the research institutions (major observatories and agencies)
• real-time events accessing real science – real locations in real time (deep impact)
• Cooperation between IAU, IPS + ECSITE and ASTEC: Digital Theater as „spearheads“ for CAP