Chaos Dwarf

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    MaimingIsntEverythingAguidetocoachingChaosDwarfsinBloodBowlChaosDwarfsplaytheirownbrandofBloodBowl.TheydonthitashardasChaos,theycant

    runmethodicalgrindingplayswithasmucheffectivenessastheirDwarfcousins,andthey

    certainlywont

    be

    mistaken

    for

    Elves.

    What

    they

    can

    do

    is

    combine

    solid

    linemen,

    apair

    of

    ungainlywreckingballspeedstersandahandfulofexpendableslavecreaturestocreatea

    surprisinglyeffectiveteam.Withthisguide,Ihopetoprovidethetoolswithwhichthechosen

    ofHashutwillcrushtheiropponentsintothepitch.

    TeamSelectionBeforewestartworryingaboutstrategiesandplayeradvancement,weneedtofigureoutwhat

    yoursquadwilllooklike.AsmuchasIhatetoseecookiecutterteams,Ifeelthatthisisthe

    mosteffectivestartinglineup:

    2BullCentaurs260,000GoldPieces

    4ChaosDwarfBlockers280,000GP

    5Hobgoblins200,000GP

    FanFactor550,000GP

    Rerolls3210,000GP

    ApopularvariationinvolvesdroppingtheFanFactorto2andusingthatGoldtotradeoneof

    theHobbosinforanotherCDBlocker.Iunderstandtheidea,asthisslightlyincreasesthe

    durabilityandhittingpoweroftheteam.ThisreallyisntworththelossofFanFactor,though,

    aswinningtheFAMErollsnotonlyofferstheoccasionalonfieldboost,butalsoaddstoyour

    winnings.WithalittleluckyoucanhaveenoughGoldtobuyafifthBlockerfollowingyourfirst

    game.YourFanFactor,ontheotherhand,willtakeaminimumofthreegamestobuildupfrom

    2to5.

    Nomatterwhatyouhear(fromsaboteurs,nodoubt)DONOTtakeaMinotaurinyourstarting

    lineup.Hemaybeabletoblowaholethroughyouropponentsline,butheisjustaslikelyto

    loseconcentration

    and

    let

    an

    enemy

    ball

    carrier

    run

    right

    past

    him

    into

    the

    endzone.

    For

    as

    muchasaMinotaurcosts,youwouldhavetotradeallofyourBlockersinforHobbosorlosea

    BullCentaur,andtheresnowayaMinoisworththat.

    Anotherbadideaisstartingwithfewerthanthreererolls.Yourmostagileplayersarestillonly

    averageballhandlers,andtheydontstartwithanyrerollskills(Pass,Catch, SureHands).This

    meansyouwillalmostcertainlyneedthreererollseveryhalf. Italsotakesforevertosaveup

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    forareroll,astheycostdoubleoncetheseasonstarts.Havingtoomanyrerollsissimplynot

    possibleatthisstageofyourteamscareer.Ifyougambleongoingwithoutrerolls,youre

    guaranteedtospendwholematchesfumblingtheballaroundyourbackfield,justwaitingfor

    someWoodElftohopinandstealitfromyou.

    Ive

    heard

    of

    some

    coaches

    starting

    without

    a

    single

    Bull

    Centaur.

    I

    have

    to

    assume

    this

    is

    some

    sortofjoke,orperhapsamasochisticritual.TheCentaursarewhatmakethisteaminteresting.

    Youwanttopickupbothofthemrightaway,astheydontgainStarPlayerPointsasquicklyas

    youmightimagine.

    BasicStrategiesWithallofthevariablesinvolvedinthedifferentracesyoullfaceandtheskillsyouandyour

    opponentswilleventuallyacquire,itwouldbefoolishtosuggestthatacertainplaywillalways

    besuccessful.Therefore,Imgoingtoprovideyouwithtwoextremelybasicplays,onefor

    offenseandonefordefense.Asyourteamchangesandyourcoachingexperiencegrows,you

    shouldbeabletotailortheseplaystothesituationsandopponentsthatyouface.

    DefenseThisisthebasicSmashsnoutformation,whichwillserveyouwellinmostsituations:

    YourthreeBlockersonthelinewilllikelyend

    upontheground,buttheyshouldsurvive

    injury,andtheirBlockskillwillincreasethe

    oddsofyouropponentknockinghimselfover

    andgivingyouanearlyturnover. The

    secondarylineofdefenderswillkeepthe

    enemyfromdodgingthrough,andevenawell

    placedblitz

    will

    only

    knock

    asmall

    hole

    throughyourdefenses.TheCentaursare

    theretoactassafeties,blitzinganypotential

    scorersthatmakeitintoyourhalfofthe

    pitch.Theyrealsocloseenoughtopounceon

    anyballthatisturnedoveraroundmidfield.

    Onsubsequentturns,standyourBlockersupandplacethemnexttoopposingplayersifatall

    possible.TheideaistoforceyouropponenttohitplayerswithBlockordodgeawayfrom

    playerswithTackle,andtheBlockersfitthebillforbothofthoserequirements.Keepyour

    Hobgoblinshandy

    to

    lend

    assists

    or

    snatch

    up

    adropped

    ball.

    The

    Centaurs

    can

    be

    used

    to

    augmenttheBlockerspress,butbecarefulwiththeirplacement.Highstrengthmeansnothing

    ifyoureallaloneamongapackofenemies.ItsbesttokeepatleastoneCentauroutofthe

    scrumandreadytohandleanybreakaways.However,youmustrememberthatCentaursdont

    startwithBlockorTackle,soitsbettertouseaBlockertoblitztheballcarrier. Nodefenseis

    impregnable.Theideaistosetupopportunitiesforyouropponenttofail.Iftheotherteam

    avoidsallofthese,itsnottheendoftheworld.Itjustmeansitsyourturntosetupandhit

    himback.

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    Offense

    ThisisaplayIcallLeftHoofBlack;itsjustaverysimplewedge.Ifyouropponentrunsan

    asymmetricaldefense,theresnoreasonnot

    to

    switch

    the

    play

    to

    the

    right

    (you

    just

    wont

    feelassinister).Youshouldstartsetupasso:

    ThethreemiddleBlockersthrowblocks,with

    theinsidemanwaitingforanassistandgoing

    last.TheweaksideHobgoblinrunsbackto

    covertheball,theremainingBlockermoves

    diagonallytocoveropponent#4,andthenthe

    leftmostBullCentaurblitzes#5andthen

    dropsbackonesquaresothatashortlinecan

    formaroundhim.Everyoneshiftsleft,except

    foryour

    Hobgoblin

    in

    the

    backfield,

    who

    attemptstopickuptheball.Ifhemanagesto

    doso,heshouldthenrunasfartothefront

    andleftaspossiblewithoutcominginrange

    ofpotentialblitzersfromtheopenside.

    Ifallgoesaccordingtoplan,theendofthe

    turnshouldlooksomethinglikethis:

    Fromhere,youropponentwillhavetowork

    hardtoknockdownmorethanoneofyour

    men(eventhatwontbeasurething),and

    youllbesettocontinuethepushuptheleft,

    orshifttothemiddle,dependingonhowthe

    defensiveplayershavebeenplaced.Youcan

    leavetheballwiththeoriginalcarrier,orhand

    itofftoanotherHobgoblin.HaveaCentaur

    covereachofhisflanks,withsomeBlockers

    fillingouttherestofthecage.Youshouldbe

    ableto

    score

    in

    three

    turns,

    providing

    you

    dontseemanySkullsordroppedballs.

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    BuildingYourTeamAsthewinsstartrollingin,sowillthemoney.Therearethreemainwaystospendit:players,

    staff, andrerolls.Youmaybeinahurrytoprotectyourplayersthroughthepurchaseofan

    Apothecary,butthatcanprobablywaituntilyoustartgettingdoublesonskillrollsorareupto

    afullcomplementofBlockers,whichevercomesfirst.OnceyouhaveallsixBlockersandan

    Apothecary(this

    should

    take

    you

    35matches),

    you

    should

    consider

    what

    your

    team

    has

    been

    missing.AreyourHobgoblinsgettingknockedoutearly?Buyanextraone.AreOrcsandChaos

    outbashingyou?PickuptheMinotaur.Doyoufindyourselfblamingyourdiceforeveryloss?

    Timeforanotherreroll.Itsreallythatsimple.

    Onceyouhavefourteenplayersandhalfadozenrerolls,youshouldjuststartbankingyour

    winnings. YouwanttoleaveemptyslotsontherostertotakeStarPlayersandMercenariesas

    inducementswhenfacinglargerteamsandyoulleventuallyneedsomeofthatgoldtoreplace

    deadorcrippledplayers.

    PlayerAdvancementsAs

    well

    as

    adding

    players,

    your

    team

    will

    also

    be

    growing

    in

    experience.

    Being

    more

    dexterous

    thantherestoftheteam,youwillfindthattheHobgoblinshaveamucheasiertimegaining

    SPPs.Thisisfine,astheyarethemostimportantplayerstogiveskillstointheearlygame.As

    timegoeson,however,youshouldconcentrateonearningSPPsforyourotherplayers.Ifyou

    holdacomfortableleadorareabouttoscoreawinningtouchdown,whynothanditofftoa

    DwarforCentaurandlethimrunitin?Thechancetogain3SPPsforoneofthoseplayersistoo

    goodtopassupinasafesituationlikethat.Anothergoodopportunityariseswhenyour

    opponentmakesthemistakeofsendingtheballoutofboundswithhiskickoff.Youshould

    absolutelygivetheresultingtouchbacktoaCentaurandlethimrumbleallthewayinfora

    score.Here

    are

    some

    ideas

    as

    to

    which

    skills

    suit

    each

    position:

    HobgoblinsWhenyourfirstHobgoblinreceiveshisfirstskill,SureHandsisthebestoption.Ifyoucantpick

    uptheballinthebackfield,nothingelsereallymatters.Yournexttwoplayerstoskillupshould

    takeKickandDirtyPlayer.Kickwillallowyoutopinyouropponentdeepinhishalf,andDirty

    Playerwillgiveyouameansofdealingwithteamsthatwanttododgeawayfromyouevery

    turn.WithDP,youllatleastbeabletoBlitzoneofthecowardsandthenstomponhisthroat

    oncehesdown.Hobgoblinsarenotatallresilient,soitsagoodideatohavebackupsforyour

    importantroleplayers.Therefore,youlleventuallywanttoaddanotherplayerwithSure

    Hands,aswellasasecondDirtyPlayer.Youcandeveloponeortwointoblitzersbygivingthem

    Blockand

    Strip

    Ball,

    and

    eventually

    Wrestle.

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    Inthecaseofdoubles,yourchoiceofskills

    willdependonwhattheplayerhasalready

    gotten(ifanything).IfaplayerhasSure

    Hands,addAccuratetomakehimintoa

    reliablepasser.YourDirtyPlayerswillwantto

    addSneaky

    Git,

    to

    lessen

    their

    chance

    of

    beingejectedfromthegame.Dodgealways

    helpstokeepHobgoblinsalive.Consider

    givingoneofthemLeader(Iknow,Iknow,a

    HobgoblinleadingChaosDwarfsis

    blasphemy),thiswillallowyoutobuyonelessrerollandkeepyourTeamValuelow.

    AnystatincreaseiswelcomeforHobgoblins,butinthecaseofdouble5s,Iwouldtakeaskill

    overincreasedMAorAV.

    ChaosDwarfBlockersIdivide

    my

    Blockers

    into

    two

    categories,

    Holders

    and

    Hitters.

    Four

    Holders

    manage

    the

    line

    ofscrimmagewhiletwoHittersgrindthroughtheopposingteam.HolderswilltakeGuardas

    theirfirstskill,followedbyStandFirm.Fouroftheseguyswillserveasthefoundationforavery

    strongcageoramenacingdefensiveline.TheHitterswanttotakeMightyBlowrightaway.

    Followingthis,theycantakeFrenzyorProifyouwanttoincreasethechanceofknocking

    someonedown,orPilingOnifyourefeelingadventurousandbloodthirsty(andwhywouldnt

    yoube?).MightyBlow/Claw/PilingOnisaparticularlynastycombo,butyourpreciousmutant

    (seebelow)wontlastlongifhesspendingmuchtimeontheground.

    Blockerscanchoosemutationsiftheyrolldoubles,andthatoptionwillbeenticing.YourHitters

    shouldabsolutelytakeClawondoubles,andTentaclesoraPrehensileTailaredecentchoices

    forHolders.

    Agility

    skills

    can

    be

    at

    least

    as

    useful,

    though,

    so

    dont

    feel

    like

    you

    have

    to

    take

    a

    mutationateveryopportunity.DivingTackleisexcellentforeithertypeofBlocker,andDodge

    isusefulforanyplayerthatgetshit(meaning:everyplayerinthegame).Oneskillthatis

    oftenoverlookedisJumpUp.AsslowasBlockersare,askillthatallowsthemtostandupand

    stilltaketheircompletemovementcanbeincrediblyuseful.

    *Manyexpertswilltellyoutoalwayspasson

    anincreaseinMAorAG,optingtotakeaskill

    instead.Therearesomeinteresting

    possibilitiesindevelopingsemiagileornot

    soslowDwarfs,however.Blockersstarttheir

    careersasfairlywelldevelopedplayers,so

    thelossofoneskillslotisnttheendofthe

    world,andanextrasquareofmovementor

    theabilitytopickuptheballinaclutch

    situationcancomeinhandyonoccasion.It

    maynotbethemostsensibledecisiontoacceptthesestatincreases,butdoingsomightleadto

    somesurprisinglyeffectiveplayers.

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    BullCentaursThemostimportantskillsforBullCentaursareBlockandBreakTackle.Blockallowsthemto

    actuallyusetheirhighSTtoitsfullpotential,andBreakTacklekeepsyouropponentfromtying

    themupandkeepingthemawayfromwheretheyneedtobe.Theorderinwhichyoutake

    theseskillsdoesntmatterthatmuch(Iwouldstartwithoneofeach),buttheyareabsolutely

    thebase

    skills

    for

    your

    Centaurs.

    Once

    those

    are

    out

    of

    the

    way,

    Ibegin

    to

    specialize,

    making

    oneCentaurintoanoffenseorientedFullback,andtheotherintoadefensiveSafety.Bothare

    goingtobeonthefieldforoffenseanddefensealike,ofcourse,buteachwillbebuilttoexcel

    inoneaspectofthegame.TheFullbacksnextskillsshouldbebasedaroundgettingtheballin

    hishands,andSureHandsandKickOffReturnbothfitthebill.TheSafetyhasmoreoptions,as

    Tackle,StripBall,Frenzy,andJuggernautareallexcellentskillsforhim.

    *IfaBullCentaurrollsdoublesearlyinhiscareer(withinthefirstthreerollsonthe

    advancementchart),hehasessentiallybecomeyourFullbackbydefault.Catch,Dodge,Jump

    UpandSideStepareallexcellentskillsforanoffensivemindedplayer.FortheSafety,JumpUp,

    DodgeandDivingTacklecanalsobeuseful,thoughtheskillsmentionedinthepreceding

    paragraphmay

    be

    preferable.

    Centaurs

    cannot

    get

    mutations,

    unfortunately.

    AnysortofcharacteristicincreaseisahugeboontoaBullCentaur,andallpraisesbetoHashut

    ifyoumanagetorollone.ACentaurwithaMAincreaseisveryfast,aCentaurwithaST

    increaseisverystrong,andaCentaurwithanAGincreasecanactuallypickuptheballmore

    thanhalfofthetime.

    MinisbyArashi

    Ihopethatsomeoftheideasinthisarticlewillproveusefulforcoachesplanningtotake

    stewardshipofaChaosDwarfteam.Ihaverecentlyenteredanewleague,andamthusrunning

    asquadofthemmyself.Joinmenextissue,andIllletyouknowifmyconceptstranslatedinto

    success.Theplaybook graphicsaboveweregeneratedusingMikkelPahlkeFausingsBloodBowlPlayCreatorfoundat:

    http://www.bloodbowl.net/Resources/PlayCreator/PlayCreator.html)

    http://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.html