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7/27/2019 Chaos Dwarf
1/6
MaimingIsntEverythingAguidetocoachingChaosDwarfsinBloodBowlChaosDwarfsplaytheirownbrandofBloodBowl.TheydonthitashardasChaos,theycant
runmethodicalgrindingplayswithasmucheffectivenessastheirDwarfcousins,andthey
certainlywont
be
mistaken
for
Elves.
What
they
can
do
is
combine
solid
linemen,
apair
of
ungainlywreckingballspeedstersandahandfulofexpendableslavecreaturestocreatea
surprisinglyeffectiveteam.Withthisguide,Ihopetoprovidethetoolswithwhichthechosen
ofHashutwillcrushtheiropponentsintothepitch.
TeamSelectionBeforewestartworryingaboutstrategiesandplayeradvancement,weneedtofigureoutwhat
yoursquadwilllooklike.AsmuchasIhatetoseecookiecutterteams,Ifeelthatthisisthe
mosteffectivestartinglineup:
2BullCentaurs260,000GoldPieces
4ChaosDwarfBlockers280,000GP
5Hobgoblins200,000GP
FanFactor550,000GP
Rerolls3210,000GP
ApopularvariationinvolvesdroppingtheFanFactorto2andusingthatGoldtotradeoneof
theHobbosinforanotherCDBlocker.Iunderstandtheidea,asthisslightlyincreasesthe
durabilityandhittingpoweroftheteam.ThisreallyisntworththelossofFanFactor,though,
aswinningtheFAMErollsnotonlyofferstheoccasionalonfieldboost,butalsoaddstoyour
winnings.WithalittleluckyoucanhaveenoughGoldtobuyafifthBlockerfollowingyourfirst
game.YourFanFactor,ontheotherhand,willtakeaminimumofthreegamestobuildupfrom
2to5.
Nomatterwhatyouhear(fromsaboteurs,nodoubt)DONOTtakeaMinotaurinyourstarting
lineup.Hemaybeabletoblowaholethroughyouropponentsline,butheisjustaslikelyto
loseconcentration
and
let
an
enemy
ball
carrier
run
right
past
him
into
the
endzone.
For
as
muchasaMinotaurcosts,youwouldhavetotradeallofyourBlockersinforHobbosorlosea
BullCentaur,andtheresnowayaMinoisworththat.
Anotherbadideaisstartingwithfewerthanthreererolls.Yourmostagileplayersarestillonly
averageballhandlers,andtheydontstartwithanyrerollskills(Pass,Catch, SureHands).This
meansyouwillalmostcertainlyneedthreererollseveryhalf. Italsotakesforevertosaveup
7/27/2019 Chaos Dwarf
2/6
forareroll,astheycostdoubleoncetheseasonstarts.Havingtoomanyrerollsissimplynot
possibleatthisstageofyourteamscareer.Ifyougambleongoingwithoutrerolls,youre
guaranteedtospendwholematchesfumblingtheballaroundyourbackfield,justwaitingfor
someWoodElftohopinandstealitfromyou.
Ive
heard
of
some
coaches
starting
without
a
single
Bull
Centaur.
I
have
to
assume
this
is
some
sortofjoke,orperhapsamasochisticritual.TheCentaursarewhatmakethisteaminteresting.
Youwanttopickupbothofthemrightaway,astheydontgainStarPlayerPointsasquicklyas
youmightimagine.
BasicStrategiesWithallofthevariablesinvolvedinthedifferentracesyoullfaceandtheskillsyouandyour
opponentswilleventuallyacquire,itwouldbefoolishtosuggestthatacertainplaywillalways
besuccessful.Therefore,Imgoingtoprovideyouwithtwoextremelybasicplays,onefor
offenseandonefordefense.Asyourteamchangesandyourcoachingexperiencegrows,you
shouldbeabletotailortheseplaystothesituationsandopponentsthatyouface.
DefenseThisisthebasicSmashsnoutformation,whichwillserveyouwellinmostsituations:
YourthreeBlockersonthelinewilllikelyend
upontheground,buttheyshouldsurvive
injury,andtheirBlockskillwillincreasethe
oddsofyouropponentknockinghimselfover
andgivingyouanearlyturnover. The
secondarylineofdefenderswillkeepthe
enemyfromdodgingthrough,andevenawell
placedblitz
will
only
knock
asmall
hole
throughyourdefenses.TheCentaursare
theretoactassafeties,blitzinganypotential
scorersthatmakeitintoyourhalfofthe
pitch.Theyrealsocloseenoughtopounceon
anyballthatisturnedoveraroundmidfield.
Onsubsequentturns,standyourBlockersupandplacethemnexttoopposingplayersifatall
possible.TheideaistoforceyouropponenttohitplayerswithBlockordodgeawayfrom
playerswithTackle,andtheBlockersfitthebillforbothofthoserequirements.Keepyour
Hobgoblinshandy
to
lend
assists
or
snatch
up
adropped
ball.
The
Centaurs
can
be
used
to
augmenttheBlockerspress,butbecarefulwiththeirplacement.Highstrengthmeansnothing
ifyoureallaloneamongapackofenemies.ItsbesttokeepatleastoneCentauroutofthe
scrumandreadytohandleanybreakaways.However,youmustrememberthatCentaursdont
startwithBlockorTackle,soitsbettertouseaBlockertoblitztheballcarrier. Nodefenseis
impregnable.Theideaistosetupopportunitiesforyouropponenttofail.Iftheotherteam
avoidsallofthese,itsnottheendoftheworld.Itjustmeansitsyourturntosetupandhit
himback.
7/27/2019 Chaos Dwarf
3/6
Offense
ThisisaplayIcallLeftHoofBlack;itsjustaverysimplewedge.Ifyouropponentrunsan
asymmetricaldefense,theresnoreasonnot
to
switch
the
play
to
the
right
(you
just
wont
feelassinister).Youshouldstartsetupasso:
ThethreemiddleBlockersthrowblocks,with
theinsidemanwaitingforanassistandgoing
last.TheweaksideHobgoblinrunsbackto
covertheball,theremainingBlockermoves
diagonallytocoveropponent#4,andthenthe
leftmostBullCentaurblitzes#5andthen
dropsbackonesquaresothatashortlinecan
formaroundhim.Everyoneshiftsleft,except
foryour
Hobgoblin
in
the
backfield,
who
attemptstopickuptheball.Ifhemanagesto
doso,heshouldthenrunasfartothefront
andleftaspossiblewithoutcominginrange
ofpotentialblitzersfromtheopenside.
Ifallgoesaccordingtoplan,theendofthe
turnshouldlooksomethinglikethis:
Fromhere,youropponentwillhavetowork
hardtoknockdownmorethanoneofyour
men(eventhatwontbeasurething),and
youllbesettocontinuethepushuptheleft,
orshifttothemiddle,dependingonhowthe
defensiveplayershavebeenplaced.Youcan
leavetheballwiththeoriginalcarrier,orhand
itofftoanotherHobgoblin.HaveaCentaur
covereachofhisflanks,withsomeBlockers
fillingouttherestofthecage.Youshouldbe
ableto
score
in
three
turns,
providing
you
dontseemanySkullsordroppedballs.
7/27/2019 Chaos Dwarf
4/6
BuildingYourTeamAsthewinsstartrollingin,sowillthemoney.Therearethreemainwaystospendit:players,
staff, andrerolls.Youmaybeinahurrytoprotectyourplayersthroughthepurchaseofan
Apothecary,butthatcanprobablywaituntilyoustartgettingdoublesonskillrollsorareupto
afullcomplementofBlockers,whichevercomesfirst.OnceyouhaveallsixBlockersandan
Apothecary(this
should
take
you
35matches),
you
should
consider
what
your
team
has
been
missing.AreyourHobgoblinsgettingknockedoutearly?Buyanextraone.AreOrcsandChaos
outbashingyou?PickuptheMinotaur.Doyoufindyourselfblamingyourdiceforeveryloss?
Timeforanotherreroll.Itsreallythatsimple.
Onceyouhavefourteenplayersandhalfadozenrerolls,youshouldjuststartbankingyour
winnings. YouwanttoleaveemptyslotsontherostertotakeStarPlayersandMercenariesas
inducementswhenfacinglargerteamsandyoulleventuallyneedsomeofthatgoldtoreplace
deadorcrippledplayers.
PlayerAdvancementsAs
well
as
adding
players,
your
team
will
also
be
growing
in
experience.
Being
more
dexterous
thantherestoftheteam,youwillfindthattheHobgoblinshaveamucheasiertimegaining
SPPs.Thisisfine,astheyarethemostimportantplayerstogiveskillstointheearlygame.As
timegoeson,however,youshouldconcentrateonearningSPPsforyourotherplayers.Ifyou
holdacomfortableleadorareabouttoscoreawinningtouchdown,whynothanditofftoa
DwarforCentaurandlethimrunitin?Thechancetogain3SPPsforoneofthoseplayersistoo
goodtopassupinasafesituationlikethat.Anothergoodopportunityariseswhenyour
opponentmakesthemistakeofsendingtheballoutofboundswithhiskickoff.Youshould
absolutelygivetheresultingtouchbacktoaCentaurandlethimrumbleallthewayinfora
score.Here
are
some
ideas
as
to
which
skills
suit
each
position:
HobgoblinsWhenyourfirstHobgoblinreceiveshisfirstskill,SureHandsisthebestoption.Ifyoucantpick
uptheballinthebackfield,nothingelsereallymatters.Yournexttwoplayerstoskillupshould
takeKickandDirtyPlayer.Kickwillallowyoutopinyouropponentdeepinhishalf,andDirty
Playerwillgiveyouameansofdealingwithteamsthatwanttododgeawayfromyouevery
turn.WithDP,youllatleastbeabletoBlitzoneofthecowardsandthenstomponhisthroat
oncehesdown.Hobgoblinsarenotatallresilient,soitsagoodideatohavebackupsforyour
importantroleplayers.Therefore,youlleventuallywanttoaddanotherplayerwithSure
Hands,aswellasasecondDirtyPlayer.Youcandeveloponeortwointoblitzersbygivingthem
Blockand
Strip
Ball,
and
eventually
Wrestle.
7/27/2019 Chaos Dwarf
5/6
Inthecaseofdoubles,yourchoiceofskills
willdependonwhattheplayerhasalready
gotten(ifanything).IfaplayerhasSure
Hands,addAccuratetomakehimintoa
reliablepasser.YourDirtyPlayerswillwantto
addSneaky
Git,
to
lessen
their
chance
of
beingejectedfromthegame.Dodgealways
helpstokeepHobgoblinsalive.Consider
givingoneofthemLeader(Iknow,Iknow,a
HobgoblinleadingChaosDwarfsis
blasphemy),thiswillallowyoutobuyonelessrerollandkeepyourTeamValuelow.
AnystatincreaseiswelcomeforHobgoblins,butinthecaseofdouble5s,Iwouldtakeaskill
overincreasedMAorAV.
ChaosDwarfBlockersIdivide
my
Blockers
into
two
categories,
Holders
and
Hitters.
Four
Holders
manage
the
line
ofscrimmagewhiletwoHittersgrindthroughtheopposingteam.HolderswilltakeGuardas
theirfirstskill,followedbyStandFirm.Fouroftheseguyswillserveasthefoundationforavery
strongcageoramenacingdefensiveline.TheHitterswanttotakeMightyBlowrightaway.
Followingthis,theycantakeFrenzyorProifyouwanttoincreasethechanceofknocking
someonedown,orPilingOnifyourefeelingadventurousandbloodthirsty(andwhywouldnt
yoube?).MightyBlow/Claw/PilingOnisaparticularlynastycombo,butyourpreciousmutant
(seebelow)wontlastlongifhesspendingmuchtimeontheground.
Blockerscanchoosemutationsiftheyrolldoubles,andthatoptionwillbeenticing.YourHitters
shouldabsolutelytakeClawondoubles,andTentaclesoraPrehensileTailaredecentchoices
forHolders.
Agility
skills
can
be
at
least
as
useful,
though,
so
dont
feel
like
you
have
to
take
a
mutationateveryopportunity.DivingTackleisexcellentforeithertypeofBlocker,andDodge
isusefulforanyplayerthatgetshit(meaning:everyplayerinthegame).Oneskillthatis
oftenoverlookedisJumpUp.AsslowasBlockersare,askillthatallowsthemtostandupand
stilltaketheircompletemovementcanbeincrediblyuseful.
*Manyexpertswilltellyoutoalwayspasson
anincreaseinMAorAG,optingtotakeaskill
instead.Therearesomeinteresting
possibilitiesindevelopingsemiagileornot
soslowDwarfs,however.Blockersstarttheir
careersasfairlywelldevelopedplayers,so
thelossofoneskillslotisnttheendofthe
world,andanextrasquareofmovementor
theabilitytopickuptheballinaclutch
situationcancomeinhandyonoccasion.It
maynotbethemostsensibledecisiontoacceptthesestatincreases,butdoingsomightleadto
somesurprisinglyeffectiveplayers.
7/27/2019 Chaos Dwarf
6/6
BullCentaursThemostimportantskillsforBullCentaursareBlockandBreakTackle.Blockallowsthemto
actuallyusetheirhighSTtoitsfullpotential,andBreakTacklekeepsyouropponentfromtying
themupandkeepingthemawayfromwheretheyneedtobe.Theorderinwhichyoutake
theseskillsdoesntmatterthatmuch(Iwouldstartwithoneofeach),buttheyareabsolutely
thebase
skills
for
your
Centaurs.
Once
those
are
out
of
the
way,
Ibegin
to
specialize,
making
oneCentaurintoanoffenseorientedFullback,andtheotherintoadefensiveSafety.Bothare
goingtobeonthefieldforoffenseanddefensealike,ofcourse,buteachwillbebuilttoexcel
inoneaspectofthegame.TheFullbacksnextskillsshouldbebasedaroundgettingtheballin
hishands,andSureHandsandKickOffReturnbothfitthebill.TheSafetyhasmoreoptions,as
Tackle,StripBall,Frenzy,andJuggernautareallexcellentskillsforhim.
*IfaBullCentaurrollsdoublesearlyinhiscareer(withinthefirstthreerollsonthe
advancementchart),hehasessentiallybecomeyourFullbackbydefault.Catch,Dodge,Jump
UpandSideStepareallexcellentskillsforanoffensivemindedplayer.FortheSafety,JumpUp,
DodgeandDivingTacklecanalsobeuseful,thoughtheskillsmentionedinthepreceding
paragraphmay
be
preferable.
Centaurs
cannot
get
mutations,
unfortunately.
AnysortofcharacteristicincreaseisahugeboontoaBullCentaur,andallpraisesbetoHashut
ifyoumanagetorollone.ACentaurwithaMAincreaseisveryfast,aCentaurwithaST
increaseisverystrong,andaCentaurwithanAGincreasecanactuallypickuptheballmore
thanhalfofthetime.
MinisbyArashi
Ihopethatsomeoftheideasinthisarticlewillproveusefulforcoachesplanningtotake
stewardshipofaChaosDwarfteam.Ihaverecentlyenteredanewleague,andamthusrunning
asquadofthemmyself.Joinmenextissue,andIllletyouknowifmyconceptstranslatedinto
success.Theplaybook graphicsaboveweregeneratedusingMikkelPahlkeFausingsBloodBowlPlayCreatorfoundat:
http://www.bloodbowl.net/Resources/PlayCreator/PlayCreator.html)
http://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.htmlhttp://www.blood-bowl.net/Resources/PlayCreator/PlayCreator.html