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CS 235: User Interface DesignSeptember 10 Class Meeting
Department of Computer ScienceSan Jose State University
Fall 2014Instructor: Ron Mak
www.cs.sjsu.edu/~mak
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
2
Organization Design Patterns
Feature, Search, and Browse News Stream Picture Manager Dashboard Canvas + Palette
Wizard Settings Editor Alternate Views Multiple Workspaces Multilevel Help
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
3
Navigation Design Patterns
Clear entry pointsHub and spoke Fully connected
Multilevel
Sequential
Pyramid
Designing Interfaces, 2nd ed.by Jenifer TidwellO’Reilly Media, 2011
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
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Navigational Design Patterns, cont’d
Pan and zoom Modal dialog
Escape hatch Bookmark
Designing Interfaces, 2nd ed.by Jenifer TidwellO’Reilly Media, 2011
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
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Page Layout
Manipulate page attention to convey
meaning sequence points of interaction
Visual hierarchy:
What’s important? What’s related?
_
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
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How to Show ImportanceText sizes to show hierarchy Text density Background color
Visual rhythm Position and size
Emphasize small items
Designing Interfaces, 2nd ed.by Jenifer TidwellO’Reilly Media, 2011
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
7
How to Show Relationships
Peer items One distinguished item
Grouped related items List of items Captions and comments
Containment
Designing Interfaces, 2nd ed.by Jenifer TidwellO’Reilly Media, 2011
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
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Four Gestalt Principles
Proximity
Viewers will associate together items that are placed close together.
Similarity
Viewers will associate two things that have |the same shape, size, orientation, etc._
gestalt: An organized whole that is perceived as more than the sum of its parts.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
9
Four Gestalt Principles, cont’d
Continuity
Viewers’ eyes want to see continuous lines and curves formed by the alignment of items.
Closure
Viewers’ eyes want to see implicit simple closed forms such as rectangles._
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
10
Four Gestalt Principles, cont’d
Designing Interfaces, 2nd ed.by Jenifer TidwellO’Reilly Media, 2011
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
11
Page Layout Design Patterns
Page layout design patterns provide specific ways to incorporate the layout concepts and principles.
Solve layout problems._
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
12
Layout: Visual Framework
What A common framework for all
application pages but which allows flexibility to handle varying page content
When Designing an application
with multiple pages You want the pages to
appear to belong together
Why Provide consistency Help page content stand out
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
13
Layout: Center Stage
What The most important part
of the UI has the largest subsection of the page
Secondary windows cluster around in smaller subpanels
When The page’s primary job
is to show a single unit of information or to permit a single task
Why Guide the user to the
most important part
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
14
Layout: Grid of Equals
What Arrange equally important
items in a grid, each with equal visual weight
When Many items have similar
style and importance Allow the user to preview
Why Give each item equal
importance Tell the user the items are
similar Neat and orderly
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
15
Layout: Tiled Sections
What Visually separate
sections of content Each section has
a strong title
When Make the page
easy to scan with grouped content
Why Content is structured into
easily digestible chunks Obvious information
architecture
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
16
Layout: Module Tabs
What Put content modules
into separate tabs Only one tab is visible
at a time
When Multiple content types Users only need to
see one type at a time
Why Tabs have a familiar
physical model Less cluttered user
interface
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
17
Layout: Collapsible Panel
What The user can open and
close secondary content panels
When Not enough room to
show all content panels Different users have
different needs
Why Allow the user to
choose what to see
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
18
Layout: Movable Panels
What The user can rearrange
content panels
When Different arrangements
for different purposes Different users have
different needs
Why Allow the user to
arrange the panels to suit his needs and preferences
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
19
Layout: Left-Right Alignment
What A two-column
arrangement Right-aligned labels
on the left Left-aligned items on
the right
When An input form or any
other set of labeled items
Why Neat with strong
perceptual grouping
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
20
Layout: Responsive Enabling
What Progressively enable
UI components as the user selects options
When Lead a user through a
complex task step by step.
The user can easily change his mind
Why The user can see all
the options Only the required
options are enabled
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
21
Layout: Self-Adjusting Layout
What The page contents
automatically resize to maintain the same arrangement for a different window size and aspect ratio
When Users can resize
windows as desired
Why Users choose window
sizes and aspect ratios unpredictably
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
22
Prototyping Tools (Thanks to Jarad Bell)
Apple Keynote/Microsoft Powerpoint Basic interactivity between individual elements and/or pages.
Balsamiq Rapid development of wireframes Visual design limitations though
Sketch Easily design digital concepts and interface styles. But you can not create a clickable or interactive prototype.
OmniGraffle I have little to no experience with this tool.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
23
Prototyping Tools, cont’d
Apple Adobe Muse Allows visual designers to take their adobe elements and
create live websites with ease. HTML export can be a little primitive though.
JustinMind Personally, I think this is the best tool besides Keynote.
Axure The most complex and powerful tool right now. The HTML export doesn't work the best
for transferring over into development. Steep learning curve.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
24
Prototyping Tools, cont’d
MarvelApp Really easy to use. You create hotspots around elements to create interactions
with various elements/pages. It allows you to use PSDs from Photoshop.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
25
Desktop Prototyping with Java Swing
Most easily done using the NetBeans IDE.
Includes a graphical drag-and-drop editor. Automatic Java code generation.
Tutorials:
Introduction to GUI Buildinghttp://netbeans.org/kb/docs/java/gui-functionality.html
Designing a Swing GUI in NetBeans IDEhttp://netbeans.org/kb/docs/java/quickstart-gui.html
Demo
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
26
Java Layout Managers
A Swing container is a component that can contain other components.
Examples: A JFrame object and a JPanel object are containers.
A Swing container delegates laying out its components to a layout manager.
Swing has several predefined layout managers. Example: The FlowLayout manager.
_
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
27
Java Layout Managers, cont’d
A layout manager also controls how the individual components reshape themselves when you reshape the container at run time.
Example: You reshape a JFrame window with the mouse and the window contents reshape themselves.
Which layout design pattern? self-adjusting layout
_
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
28
Java Layout Managers, cont’d
Object-Oriented Design & Patterns, 2nd ed.by Cay HorstmannJohn Wiley & Sons, 2006.
Demo
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
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Assignment #2
Create a prototype of your application. Use organization, navigation, and page layout
design patterns. Your choice of prototyping tool.
Demonstrate at least 2 of your use cases.
Do a live presentation in front of your client team and the rest of the class. Show how you met (most) of the requirements. Defend your design decisions.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
30
Assignment #2, cont’d
Presentations September 22, 24, and 29 Exact date for each team determined randomly.
Each presentation will be 30 minutes. Explain the application. What were the requirements?
Highlight the ones that your prototype meets. Which use cases will your prototype show?
Live demo. Q&A with the client team. Q&A with the rest of the class.
Computer Science Dept.Fall 2014: September 10
CS 235: User Interface Design© R. Mak
31
Assignment #2, cont’d
Scoring:
Up to 50 points on the prototype. Demonstrate use cases well? Meet requirements?
Up to 50 points on the presentation. Design team members well prepared? All design team members participate in the presentation? Explain application well? Defend design decisions well? Answer questions well?
_