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PORTFOLIO DENISE YANG

Denise Yang's PORTFOLIO

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Page 1: Denise Yang's PORTFOLIO

PORTFOLIO

DENISEYANG

Page 2: Denise Yang's PORTFOLIO

遊戲化的災防教育服務設計WORKSHOP 之成果

問題探索與歸納、建立Affinity Diagram、整理Journey、建立人物誌

/ What I contributed

成員:林育慈、李玥瑩、金雨辰、施媄瀞、陳思妙、楊丹寧

Page 3: Denise Yang's PORTFOLIO

從研究者蒐集的訪談資料,進行三次工作坊,討論整理防災教育中學生、老師、家長的角色,以及各個角色在防災教育中面臨的問題與需求,整理出的成果是:Affinity Diagram、教師與學生的 experience journey、撰寫與討論整併Persona 成學生、教師、家長三類共六名。

Affinity Diagram與Journey由於以文字化之表格整理,在此僅描述其結果與特色而不另作呈現,僅展現Persona之整併結果。

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本階段產生六位Persona,分別包含防災教育中的學生、教師、家長各兩位,呈現由前段過程裡Affinity Diagram與Journey中整理出來的每一種角色所表現的態度、面臨的問題與需求,期望作為後段過程進行服務設計的對象之參考,設計出更貼近使用者的服務。

Persona

我透過Affinity Diagram整理出問題的面相,並且以Brainstorming的方式,在沒有限制的前提下提出多種解決問題的可能方式,提出協助之後的服務設計找出解決問題的施力點。本階段Affinity Diagram整理出的問題面相包括:提昇小朋友參與防災教育動機、防災教材上的問題、政府與學校制度面的問題、教學模式改變之可能等共九個面相之議題與對應的解決方式之發想。

Affinity Diagram

我們分別針對學生與教師作Journey的歸納,其中呈現了學生與教師在不同防災教育階段中的目標、行為、的目標、行為、感受、使用用具、以及其問題所在點(Pain Point)。

Journey

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CHI contest :changing perspectiveLiving Ripple:Pursuit Ideal Quality of Life through Crowdsourcing

進行脈絡訪查、針對問題與現況進行分析、設計提案發想、運作機制之設計

成員:李玥瑩、楊丹寧、劉育青

/ What I contributed

Page 7: Denise Yang's PORTFOLIO

CHI本屆比賽主題為”Changing perspective”,希望參與者以創新的角度,設計並且發想,加上熱門的「眾包」(crowdsourcing)之概念,提出改善問題的設計理念。我們在生活中觀察到,台灣的租屋者對於房屋與周遭環境的了解之需求,在現在的各種租屋平台上無法被滿足,租屋平台只提供單向的、出租業者方之資訊,然而根據訪談結果,更被需求的是過往承租者怡供的意見。我們提出一個創新的平台,以眾包機制來解決這個問題。

經由脈絡訪查法研究10名租屋者與2名房東,我們發現,租屋者尋找理想房屋的過程相當耗時,其原因在於目前租屋資訊管道皆由房東單向提供資訊,多數僅包含房屋內的裝設、房屋外觀之介紹等;然而多數租屋者最在乎的是居住品質,而周遭住戶的品質是影響居住品質的關鍵之一。然而,若沒有真正的居住經驗,很難形成並提供有效且全面的居住品質之資訊。

Living Ripple: Pursuit Ideal Quality of Life through Crowdsourcing

Page 8: Denise Yang's PORTFOLIO

我們提出”Living Ripple”這個平台來解決前面所述的問題,Living Ripple以冒險遊戲的形式,讓地方住戶作為眾包力量中的一員,提供他們對於周遭居住環境品質的感受經驗。另外透過社群網絡,我們得以共同監督、維持這些資訊的信度與效度,並且製作出個人化的空間探索日誌。

使用者在Living Ripple中,可以探索不同的區域,記錄自己的生活圈,並且可以以健康、安全、方便性、舒適度四個向度來對於一個地點做出評分、留下評論。

問題解決方法

Page 9: Denise Yang's PORTFOLIO

我們以遊戲與累積積分的方式來吸引人們使用Living Ripple。一開始使用者以email或Facebook帳號註冊Living Ripple,並且填寫關於其所在地點房屋之資訊與評價,這些資訊分為外部(inner)與外部(outer)資訊,房屋內部資訊僅開放居住者評價,每一位使用者在完成填寫資訊與評價之後,會獲得Living Ripple的遊戲積分200分。房屋外部資訊的部份,每一位使用者的評價會以從安全、健康、方便性、舒適度四個項目去做分類,使用者可以瀏覽這些評價、對於評價表示贊同/不贊同。每個月的最後一天會針對評價所得到的贊同數做出排名,得到最多認同的評價前三名將能分別得到200、100、50分的積分作為獎勵。而這些獲得的積分,Living Ripple與企業合作,使用者所擁有的積分可以轉換為在7-11消費時的折扣。

Living Ripple 運作機制

除了房屋,Living Ripple也提供地區的評價,每個使用者可以在留下評論之前先給予地區0-5分的評分,在地圖上拉近拉遠,可以檢視大地區的總體平均得分或者街道;社區的平均得分,方便使用者以概括的去檢視與比較不同地區。另外,每一位使用者的檔案會記錄其評分過的地點、區域,建立使用者的個人空間探索日誌,提供使用者回溯與檢視自己的記錄,對於其他使用者,也具有參考的價值。

Page 10: Denise Yang's PORTFOLIO

Living Ripple: Pursuit Ideal Quality of Life through Crowdsourcing.

Abstract

According to the increase in house price, the demand

for tenancy grows rapidly. However, it takes much time

from seeking objects to signing contracts. The tenants

concern both inner and outer environment factors of a

rental house. Therefore the accessibility of entire

information would be the key of helping making

decisions. Yet there is only one-sided provided

information from the landlords and no objective

information of real conditions for tenants on the bulletin

board. Also, there’s no appropriate mechanism or

platform to encourage users to provide experiences.

Moreover, the high density of convenience store in

Taiwan proves that it has become an important spot of

a living circle. Furthermore, Taiwanese are addicted to

collect points. So we design a platform named Living

Ripple that uses points collecting as the incentive to

encourage the users to evaluate the neighborhood and

upload those comments to Living Ripple. By the power

of crowd sourcing, the information would be

comprehensive and invite everyone to construct the

information together.

Keywords

Tenancy, crowdsourcing, living circle, social interaction. Copyright is held by the author/owner(s).

CHI’13, April 27 – May 2, 2013, Paris, France.

ACM 978-1-XXXX-XXXX-X/XX/XX.

Yu-Cing Liou

National Cheng Kung University

Institute of Creative Industries Design

Tainan 701, TAIWAN

[email protected]

Yueh-Ying Lee

National Cheng Kung University

Institute of Creative Industries Design

Tainan 701, TAIWAN

[email protected]

Tan-Ning Yang

National Cheng Kung University

Institute of Creative Industries Design

Tainan 701, TAIWAN

[email protected]

Page 11: Denise Yang's PORTFOLIO

ACM Classification Keywords

H.5.2 User Interfaces-Graphical user interfaces,

prototyping, user-centered design; H.5.3 Groups &

Organization Interfaces-collaborative computing,

computer-supported cooperative work.

Introduction

The price of buying a house in Taiwan is extremely high,

so a person who looks for places to live tends to

demand for tenancy [1]. However, many problems

occur in the process of seeking for a property. The

database of tenancy information is provided in one-

sided way so the information offered is not

comprehensive and lacks credibility and reliability[2],

what tenants want to know is not well provided from

those who has them, which makes seeking tenancy is

time-consuming and effort-taking.

Personal experience cannot be seen through tenancy

websites only. Solving such problem requires human

input for providing information that is missing from the

database, and for matching, ranking, or aggregating

results based on fuzzy criteria. [3]

Living Ripple uses human input through crowdsourcing

to provide information that neither contained by

database systems nor found by search engines.

Taiwan has the highest density of convenience stores in

the world. There is one convenience store every 500-

plus meter on average. [4] Convenience stores have

been playing an important role of the living circle.

According to the research, gaining reputation is the

main motivation for player to join the social game. As

predicted by theory, individuals contributed when they

were reminded of their uniqueness and when they were

given specific and challenging goals, but other

predictions were not borne out. [5]

Contextual inquiry and survey: Based on relative research reports and surveys, we

decided to adopt certain needs analysis research

methods for a further understanding about the tenancy

issue and explore problems of this area. To begin with, we conducted a survey about the criteria

tenants care while seeking the house for rent. After the

survey, we adopted contextual inquiry method and

interviewed ten tenants and two landlords; half of the

tenants are 25-30 year-old non-student people group

and the other group is 20-25 year-old students. Three

of the non-student group is females with 14-year, 8-

year and 6-year experience on renting house, and the

other two male with 6-year experience. After our interview, we conclude that the process of

looking for an ideal rental house could be very time-

consuming. The reason why it takes so long for the

tenants to seek a perfect suite is because the

information about the suite is not enough for them to

make decisions in a short time. When tenants are lack

of information, they have no clue about the living

environment until they move in this area. The other

fact is that the information of the suite is only provided

by the landlord, which is limited and unfair to the

tenants.

The information on the website of tenancy is one-sided

offered, the reason why people cannot get the

information they concern is because the existing

tenancy websites are just like platforms for objects with

introductions come from the landlords only, the content

usually includes the location information and the

interior narrations with photos, which is not enough for

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a tenant to understand the living quality of this object.

Besides, the information on tenancy website is usually

displayed in words instead of graphical ways, which is

not intuitive for the user to get information from it.

All the interviewees claim that “neighbor” is the most

important factor for them to decide where to live

because the most critical issue for them is to make sure

the quality of neighbors. The interviewees concerns

most are the safety and the survey outcome also

presents the same thing. The other concerned issue

includes the convenience of transportation, the

quietness in late night, and the approachability for food

and daily use.

The survey repliers and interviewees pursue a good

quality and the functionality of living, however, that

information can’t be known from the process of tenancy

or from visiting tenancy websites only if one has lived

at the location. The tenants need to know not only

inside of the suite but also the outside environment.

With a good mechanism, they can easily evaluate the

level of living quality of a certain location.

User Center Design process:

In order to solve the problem of lack in tenancy

information, we need to know the target user’s needs.

Based on our initial user research, we came up with

four Personas. Then to identify the core design goals

that would help users achieve their goals, we wrote

scenarios for each persona.

Persona:

Juan is a 23 year-old International student from

Spain. Everything seems new to him and he

desperately want to explore the area. Besides, he

wants to keep a diary of his journey in this

country. Juan is now searching for a suite near to

the school and is convenient for food and daily

use since he is new in this country. However he

couldn’t read Chinese, so information which

contain only words are not useful to him. A multi-

language and visualized information website

would be helpful to him.

Shelly is a freshman in Department of

Architecture. Shelly knows how to ride a scooter

and she has one too, so it doesn’t matter if she

stays far from the school. However she wants to

have a big suite that could put all her architect

model inside. She looks for tenancy website and

at the same time she asks her seniors for tenancy

advice.(Fig.1)

Bob is a retired high school teacher who wants to

find a good spot for investment. He and his wife

are planning to buy a new house and rent it to

students. Bob wants to know where those

students prefer to stay and which area is more

suitable for living.

Hana works in an Art gallery from 11:00 am -

8:00 pm on the weekday. She has several

experiences in tenancy. Hana is going to find a

new place for settle. Besides those information

provided by the landlord, she also wants some

suggestion from ex-tenants. She believes that if

Figure.1 Shelly’s Persona

Page 13: Denise Yang's PORTFOLIO

they have the same request in renting a suite,

these suggestions will help her to make the

decision.

Scenarios:

Juan keeps his explore diary whenever he visits a

new place. It's convenient for him to use his

smart phone to take picture and write down the

comment about the spot. He navigated the

website and found the interesting spots he would

like to visit next time. Juan is now satisfied with

the dormitory he lives. He already has some clues

about where to relocate because of the

information provided by others.

Shelly typed in some request for house to rent in

Living Ripple, then it made up a virtual model for

Shelly as the reference, like those who are the

same age, gender, background, and their

preferred location, etc. Shelly now knows where is

more suitable for her to stay that could contain

the models she made.

Bob compared all the recommended area and

viewed the comments from users. He could finally

know which zone is more preferred by the tenant.

Bob also learns some advice from the comments

to fit the need of his tenants.

Hana found the comment left by the ex-tenant, so

she reconsiders signing up the contact with the

landlord. She also took up that feedback from

other users and found that this area is quite noisy

at night. Hana is so glad that she knows about

this information before signing up, even though

the picture looks pretty nice.

Solution:

Living Ripple is a platform using the power of crowd

sourcing which can gather locational information by

having users play an adventure game and generate

their individual power to the crowd sourcing mechanism

by this way. Through co-supervising by social network,

we can keep the credibility and reliability in a certain

level and create an individualized living space diary.

(Fig.2)

Figure.2 System diagram.

We can encourage the users to provide information to

us though the game. The users can explore new

locations and record their own living circle movement.

They could rate this place and leave comments by the

four dimension factors including health, safety,

convenience and coziness. (Fig.3)

Figure.3 Rating page.

Page 14: Denise Yang's PORTFOLIO

The user registers with email or log in by Facebook first

and then there would be a survey for the users to

evaluate a location. The information of each spot would

be divided into two parts: the inner and outer

information. Inner information could only be evaluated

by residents, as long as they finish the survey, they

could get 200 points right away. For outer environment,

the users’ comment would be categorized by four

dimensions: Safety, Health, Convenience, and Coziness.

Users could ensure the comment’s correction, each

dimension’s comments would be concluded in the end

of every month, and the top three comments receive

most approves would win the points, the prizes list

below: 200 points, 100 points, 50 point.

Figure.4 Accumulating mechanism.

These points can be converted into bonus which can

become discounts in convenience store, which is our

cooperator, 7-11. Once points are accumulated to a

certain level, the users would receive 7-11 discounts.

The users need to accumulate points in this platform

before reaching other users data of explorations. The

evolutional items for exploration are divided into “inner

environment” and “outer environment”. Those who can

record information for both inner and outer

environment can receive more points than others and

those who only provide data for outer environment get

less. (Fig.4)

Our platform would gradually develop into a vast

database. And our cooperator, 7-11 convenience stores,

can receive all the information contained in this

database. For 7-11, it would benefit their business

greatly because these data can be offered too many

kinds of analysis or research. For the enterprise behind

7-11 convenience stores, UNI-PRESIDENT

ENTERPRISES CORP., which owns a lot of subsidiary

companies covering wide range of business, the

information in our platform can contribute to UNI to

have greater vision of setting up its blueprint of service,

thus the enterprise will progress and receive great

revenue from the future map.

For each location, before giving comments, people

would give a rate between 0-5 to it, while users looking

at the map in the screen, there would be a rate of each

item. To zoom in, people can see the average rate of a

street or a neighborhood; to zoom out; people can see

the rate of one district or a larger area. Therefore

people can compare different streets or districts easily.

(Fig.5)

User could chose an status that fits his or her position

at that time, the system of the platform would search

out the information from those who are similar to this

user and integrate these files to become a model. This

model would pop out on the interface as a reference for

the user; therefore the user can get rental housing

suggestions from the data of need evaluations of living

Page 15: Denise Yang's PORTFOLIO

environment which are from other users with similar

characteristics. (Fig.6)

Conclusion: While people are looking for houses to rent, they care

mostly about the environment, especially the

surroundings of one spot. Safety, Transportation,

Convenience, Coziness is what they concern most. But

in Taiwan, these four dimension information provision

by tenancy websites is not enough to the users, which

cause problems while searching for house to rent.

By the power of crowd sourcing, our design not only

solve the problem of lack in information about house to

rent, but also create a platform which is suitable for

Taiwan’s situation and can attract people to share their

comments with others. Through using our platform,

people can get information of houses to rent and the

environment from it clearly, at the same time they can

have fun leaving comments of objects, and after that

they may receive bonus can be used in real world.

Acknowledgement:

We would like to thank our interviewees for their

participation and the people who replied our survey.

Also we would like to thank our advisor professor Deng

for giving us support through the design and

development of our work.

Reference:

[1] Construction and Planning Agency Ministry of the

Interior

http://www.cpami.gov.tw/chinese/index.php?option=co

m_content&view=article&id=14908&catid=89&Itemid=

54#&Itemid=94

[2] Money.udn.com

http://money.udn.com/house/storypage.jsp?f_MAIN_ID

=415&f_SUB_ID=4080&f_ART_ID=269594

[3] Michael J. Franklin, Donald Kossmann, Tim Kraska,

Sukriti Ramesh, and Reynold Xin. 2011. CrowdDB:

answering queries with crowdsourcing. In

<em>Proceedings of the 2011 ACM SIGMOD

International Conference on Management of

data</em> (SIGMOD '11). ACM, New York, NY, USA,

61-72. DOI=10.1145/1989323.1989331

http://doi.acm.org/10.1145/1989323.1989331

[4] Convenience store density highest in Taiwan: report

http://www.taipeitimes.com/News/biz/archives/2009/0

7/10/2003448311

[5 ]Ling, K., Beenen, G., Wang, X., et al. Using social

psychology to motivate contributions to online

communities. Journal of Computer Mediated

Communication 10, 4 (2005).

Figure.5 Average rating of

different zones.

Figure.6 Personal page,

recording the explore diary.

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國科會101年度前瞻概念設計計畫計畫名稱:打造友善的失智症照護生活 計畫主持人:鄧怡莘

針對問題與現況進行brainstorming,建立親和圖表(Affinity Diagram)、建立人物誌、撰寫情境腳本、設計提案發想、設計概念

計畫成員:王櫻璁、林育慈、李玥瑩、金雨辰、陳思妙、楊丹寧、溫千慧、劉育青、蔡佩真

/ What I contributed

Page 17: Denise Yang's PORTFOLIO

本計畫的核心價值在於,從失智症患者及其家屬、乃至身邊的照護者、街坊鄰居的觀點出發,以由下對上(bottom-up)的角度,並將歷程中各個階段、各種角色的不同需求納入考量,期望不僅能夠滿足患者本身,也能同時關注負起照護任務的利害關係人全面的身心需求;並整合多元的照護服務資源,提供簡單易懂、又具有彈性的照護服務。最終,希望能夠藉由這一服務平台,持續性的為生活環境與社會帶來進步與嶄新的面貌。

照護者常有照護資訊需要注意及記憶,並記住患者的近況讓醫師及家屬了解,若來不及拿筆記錄,容易一忙起來就忘了。 House Agent 是一套結合語音及雲端資訊系統的服務,主動提醒及協助照護者即時紀錄,減輕其記憶負擔,自動彙整重要資訊,讓家屬、醫師及照護者本身更輕易了解患者近況, 進而提升照護品質。

舒緩失智症家庭主照護者的壓力, 旅遊業者為失智家庭構思旅遊行程;讓家族一同選定一個日期,在志工與照護犬的陪伴下出門旅行。人性化的定位追蹤讓主照護者與家族能隨時放心;而旅途中的自動打卡與紀錄,在旅行結束後將化為一本回憶錄送到患者手上。

主要服務>即時語音記錄>適時語音提醒>自動彙整資訊 >重要資訊分享>活動脈絡偵測

主要服務>專業志工協助>回憶錄製作 >旅行足跡紀錄 >即時定位追蹤>自動打卡>家族行事曆 >寵物陪伴

House Agent 照護小執事

Family Tour 快樂出遊趣

為體貼失智患者希望被當平常人一樣對待的心情,結合便利超商等店家,提供病友心理需求滿足與自主能力的成就感。Sweet Pay電子錢包提供簡便付款功能,家屬可預設待買清單,透過錢包輔助圖像顯示,協助病友購物;若有缺少或多買,除了錢包本身有訊息顯示提醒,結帳時店員也會透過系統得知提醒,貼心滿足失智患者與家屬對安心便利的購物需求。

主要服務>電子錢包付款>系統連線顯示>即時輔助回饋>商家協助提醒>安心便利購物

Sweet Pay便利購物

Page 18: Denise Yang's PORTFOLIO

從研究者進行訪談、觀察所蒐集整理之資料數據,針對失智症家庭找出現存之問題與需求,從中找出切入點發想解決問題之方向。經過一連串問題展開、收斂、設計想法展開、收斂之過程,提出問題歸納、接觸點、服務架構、服務使用情境之建立,最後提出產品的原型、服務流程,為對失智症家庭病友、照護者需求提出未來服務發展的新可能性。工作坊產出六項提案,分別是接送上課、感應手環、生活記錄、生活記錄、GPS定位系統、醫院連線、照護清單提醒卡;再經過討論與整合後,最後提出前面所介紹的三個設計構想:照護小執事、快樂出遊趣、以及便利購物。

Page 19: Denise Yang's PORTFOLIO

即時語音記錄 協助即時語音紀錄 自動即時語音紀錄

適時語音提醒 提醒所需照護資訊 回答患者基本疑問

自動彙整資訊 協同彙整照護及生活重要資訊 彙整患者語音紀錄

重要資訊分享

協助回答患者的狀態及生活資訊

獲得患者狀況整體資訊

了解患者生活情況及被照護的情形 取得患者生活資訊

活動脈絡偵測 取得患者的行為狀態 自動感應活動狀態 取得患者的

行為狀態取得患者的

行為狀態

患者

阿蓮婆79歲

主照者

阿月姊52歲

家屬

阿芬姨49歲

醫生

白醫生50歲

> 服 務 項 目

人裝置環境文件

> 失智症患者 | 照護者 | 患者的家屬 | 患者的醫師

> 全記錄小執事手環 | 活動狀態的感應裝置 | 電腦

> 患者家中 | 醫院

> 雲端資料庫 | 患者的重要資訊紀錄 | 照護資訊紀錄

TOUCH

POINT

> 服 務 設 計 概 念

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> 會員 | 網路平台管理員 | 志工 | 志工管理人| 照護犬訓練師 | 行程規劃人員 | 回憶錄編輯人員

> 電腦 | 手機 | App | ibon

> 戶外休閒活動場地 | 網路平台 | 辦公室 | 超商

> 旅遊行程 | 家族行事曆 | 定位訊息 | 打卡紀錄 | 旅遊足跡紀錄 | 照片

> 服 務 設 計 概 念

FAMILY TOUR快樂出遊趣

人裝置環境文件

TOUCHPOINT

> 服 務 項 目

FAMILY TOUR快樂出遊趣

網路平台

手機App

志工協助

照護犬陪伴

回憶錄製作

旅行行程資訊家族行事曆登記有空日期照護犬資訊志工資訊

電子報接收瀏覽旅行足跡紀錄自動打卡提醒照相定位追蹤

減輕負擔紓解壓力專業協助手機定位

減輕負擔紓解壓力晶片定位

回憶保存

旅行行程資訊家族行事曆登記有空日期照護犬資訊志工資訊

電子報接收瀏覽旅行足跡紀錄自動打卡提醒照相定位追蹤

專業協助手機定位

晶片定位

回憶保存

陪伴出遊專業協助

陪伴出遊紓解壓力

回憶保存日後回顧提醒

患者

阿蓮婆79歲

主照者

阿月姊52歲

家屬

阿芬姨49歲

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Page 25: Denise Yang's PORTFOLIO

> 服 務 設 計 概 念

SweetPay便利購物

人裝置環境文件

TOUCHPOINT

> 失智患者 | 主照護人 | 店員 | 其他顧客

> Sweet Pay 電子錢包 | 結帳系統 | 感應器 | 個人查詢裝置(手機or電腦)

> 家中 | 便利商店 | 藥妝店 |

> 購物清單 | 消費記錄 | 優惠訊息 | 客制化建議 |

> 服 務 項 目

SweetPay便利購物

SweetPay電子錢包

雲端系統平台

合作商店

建立購物清單查詢優惠商品進行儲值預估消費開支

查詢購物記錄統計與分析開支提供購物建議提供優惠訊息通知

優惠訊息提供

購物品項比對商品數量確認付款安全且便利協助尋找所需商品

查詢購物記錄提供購物建議提供優惠訊息通知

客制化提供服務購物時的關懷與協助購物完成獎勵

患者

阿蓮婆79歲

主照者

阿月姊52歲

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PORTFOLIO

DENISEYANG