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    hangeling the Lost House Rules for Dreams of Darkness Pag

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    hangeling the Lost House Rules for Dreams of Darkness

    Creditsoncept and Design: Lith Maethor Morwen Erithil Tink

    White Wolf staff (errata on original material)

    okens Concept and Design: Lith Maethor Morwen Erithil

    ink

    evelopers: Lith Maethor Tink

    ayout & Typesetting: Knightmare Lith Maethor Morwen

    uriel

    nterior Art: Iann A.A. Watson (Seeming, Court and Kith symbols)

    over Design: Aileen E. Miles (blatantly stolen from Changeling the

    ost till we get our own)

    laytesters: All you players out there...

    AcknowledgmenThanks to all those that were forgotten, skipped or om

    for whatever reason from the Credits. Also, thanks to all our fr

    and the people close to us for putting up with the mood swing

    the long hours we dedicated to this channel and the creation o

    document.

    Special thanks to all the people in White Wolf for givi

    one of the best Role Playing Games out there, as well as to a

    people who inspired us in any way even though some of the

    already mentioned in the Credits.

    DISCLAIMER:Dreams of Darkness is not connected to White Wolf in any

    way whatsoever, we are just a few of the people that enjoy

    their games, with a bit more extra time in our hands in ordeto create this document. We are responsible for whatever is

    written in here unless stated otherwise in the credits section

    This document includes elements from all Changeling the

    Lost related books. The original books are still needed and a

    sections of this document were written under the assumptio

    the reader either owns these books, or at least has legal acce

    to them.

    LINKS:For more info on the channel and probably the place you go

    this file from, please visit our site:http://hal.csd.auth.gr/~ash/dreams.xhtml

    For more info on World of Darkness, please visit the White

    Wolf sire:

    http://www.white-wolf.com

    For more symbols from White Wolf (and others') games,

    please visit WolfSpoor:

    http://www.wolf-spoor.org

    This document was created with OpenOffice.org, so pay the

    guys a visit if you have the time:

    http://openoffice.org

    Pag

    http://hal.csd.auth.gr/~ash/dreams.xhtmlhttp://www.white-wolf.com/http://www.wolf-spoor.org/http://openoffice.org/http://www.white-wolf.com/http://www.wolf-spoor.org/http://openoffice.org/http://hal.csd.auth.gr/~ash/dreams.xhtml
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    hangeling the Lost House Rules for Dreams of Darkness Pag

    Table of Contents

    Credits 2

    Chapter Three: SpecialRules and Systems

    4

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    hangeling the Lost House Rules for Dreams of Darkness

    Chapter Three: SpecialRules and SystemsTokensThree-Dot TokensBelian's Folly ()

    Legend speaks of a Wizened thief with fortune on his side

    nd a knack for getting in and out of trouble. Belian was a knownomanizer and could often be found drinking Ogres under the table

    a pub. He made a name for himself since nobody could ever catch

    m with his guard down, even when he was seemingly drunk. His

    ck ran out when one of the men he had made poorer discovered

    s secret. Belian had a token, a dagger with its own mind, that

    uided his hand when he held it, allowing him to deflect most

    tacks. Tricking him to attack first however broke whatever

    nchantment the dagger had, leading to his death. Nobody knows if

    e story is true, but there is something special about this dagger.

    When used to defend, it guides the hand of its owner, deflecting

    tacks and providing a +1 to Defense. To most people it looks like

    n ordinary kitchen knife, albeit larger than most.Action: Instant

    Mien: To all fae creatures, Belian's Folly looks far more

    mpressive than its mask. The hilt is curved, black with silver

    immings and strange markings on it, like what one might expect

    om an elven weapon of popular fantasy. The equally curved blade is

    ghtly longer and shinning silver, it also has strange markings on it,

    ke stylised version of the Hedge thorns

    Drawback: Knowing that your weapon has a mind of its

    wn does not sit well with everyone. Those that use Belian's Folly

    ore than once per day gain the mild derangement Suspicion (or the

    ore severe version, Paranoia) in regards to all items that can be used

    weapons, no matter how mundane or special for the next day.Catch: If its ever used to attack someone without

    rovocation, the dagger turns against its owner, trying to pierce their

    eart or slice their throat, whichever can be done faster. If the first

    tack fails, the dagger falls on the ground, if it succeeds, then it

    eeps attacking till its owner is dead or it is destroyed.

    loodstone Cleaver ()Some weapons forged in Arcadia quickly gain a reputation

    f their own, much like the legendary weapons of various historical

    mythical warriors in the mortal world. The Bloodstone Cleaver is

    ch a weapon, usually because to even wield the massive war ax one

    as to be equally large. Various Ogres, Trolls and Giants have carried

    he Cleaver to battle, each to destructive effects that left few

    rvivors. When activated, the Cleavers gain the 8-again rule on top

    f the normal 9-again that all war axes get. When not activated, the

    leaver blends in perfectly, depending on the environment it is in,

    ut always retains its massive size. One of its more recent

    carnations is said to be of an electric guitar, apprpriately shaped

    ke an ax, allowing its wielder to carry the Cleaver around without

    rawing too much attention.

    Action: Instant

    Mien: When activated, the Cleaver appears as a massive war

    x made of bloodstone. The red veins in the green blade seem to

    ave actual blood flowing in them, presumably the blood stolen from

    its victims, or its wielder. The handle of the Cleaver is decorated

    obsidian, onyx and blood red rubies, while the leather straps

    signs of wear. In clear contrast, the edge of the ax is always sharp

    as a whole it looks as if it was just crafted.

    Drawback: Champions of Summer that have often f

    the Cleaver in their hands were said to be even more aggressiv

    irritable than usual. For twelve hours after activating the Cleave

    wielder is at a penalty of 2 when trying to remain calm or in

    socially with others in a positive manner. Lorekeepers of vafreeholds claim that the Cleaver wants to be used.

    Catch: The Bloodstone Cleaver is many things, bu

    subtle. The weapon refuses to be activated unless its wielde

    made their intentions clear about wanting to harm someone, u

    by declaring a challenge.

    Glacier Wind Rings ()Few can imagine just how dangerous the Rings are a

    glance. Looking rather unassuming, the rust covered and dull

    and fire wheels, don't quite seem like they can do any dam

    besides an infection if you get cut. In reality, the Glacier Wind

    have been a traditional weapon of Winter Court championwithin them is trapped the essence of winter itself. Each tim

    Rings wound someone, tiny ice shards bury in the would, givin

    target a 1 penalty for the remainder of the scene. The last

    anyone saw the Rings, or at least a perfect copy of, was whe

    Winter champion of London fell to his Keeper about three cen

    ago, in a battle worthy of Summer sagas.

    Action: Instant

    Mien: The true appearance of the Rings is quite diff

    from the mask. Made of glacier crystal and with an aura of

    around them, those looking at them cannot help but draw

    connection between the weapons and the Court most often ut

    them. Noody knows their history but the defensive nature makeRings a suitable piece of any Winter arsenal.

    Drawback: Having the essense of Winter in your han

    not without a price. For twelve hours after using the Ring

    owner grows cold and detatched even beyond what is normal

    Winter courtier, with all Social rolls suffering a 2 penalty. Th

    cost many Winter champions those close to them, but tha

    sacrifice they understand and expect.

    Catch: Only a member of the Winter Court can us

    Rings and never against another Silent Arrow. The only except

    if the target has violated the Icelaw or somehow betrayed secr

    the Court or the owner of the Rings.

    Mistress of Pain ()Not many fae weapons have as rich a history as the s

    whip known as the Mistress of Pain. Always in the hand of gor

    women, more often than not Fairest, the blade has caused much

    and tears over the centuries. Those that see the blade in battl

    recognise it, are quick to stay out of range, or even desert their c

    The reason for this is that the Mistress of Pain wounds more tha

    body of its target. While the blade is razor sharp, when activa

    can suck Willpower out of whoever it touches, friend o

    haunting their minds with horrible nightmares. To the untr

    eye, the Mistress of Pain looks like a shimmering wide belt w

    strange buckle.

    Pag

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    hangeling the Lost House Rules for Dreams of Darkness

    Action: Instant

    Mien: There is no way someone can mistake the Mistress of

    ain for a benevolent item. The sharp and malicious design of the

    lt and guard, in combination with the matte black blade, leave no

    oubt that this weapon was made to be used by someone evil, or at

    ast of questionable morals. To make things worse, under the right

    ght the sword gets a deep red hue, quite similar to blood.

    Drawback: For a day and an hour after the blade is used, the

    wner gains a mild derangement, urging her to inflict pain to others,hysical or otherwise. Friends and lovers are not immune to this urge

    nd the owners of the Mistress tend to gain a reputation for being

    distic and cruel.

    Catch: Once drawn, the Mistress of Pain must taste blood,

    gardless of where it comes from. At least one Health level must be

    illed by the blade or the next time it is used, it will turn against its

    ielder, forcing a 3 penalty in all Weaponry rolls.

    Raptor Gauntlets ()Rumour has it that there are many Raptor Gauntlets out

    ere and with the masking effects of the Wyrd its impossible to spot

    em when they are not activated. While dormant, the gauntletsdapt to whatever style is necessary in order to match the rest of their

    wner's outfit. When forced to reveal their true appearance, they

    ecome quite formiddable. The left Gauntlet acts as a sword breaker,

    ffering a bonus of +1 to any attempts at shattering someone's

    eapon, while the right Gauntlet gains a devastating attack with the

    otential of crippling the target, giving a bonus of +2 to all attacks.

    Action: Instant

    Mien: When activated, the Gauntlets show their true

    ature, with razor sharp claws appearing on one and deadly looking

    nuckles on the other. Style and decoration are clearly Arcadian and

    s not hard to imagine a full suit of armour that once protected the

    ielder of the Gauntlets. The matte metal of the claws seems to beermanently stained with blood.

    Drawback: The Gauntlets are quite bloodthirsty and if they

    o not taste enough blood during a fight, they start leeching it off

    eir owner. That would not be so bad if not for the fact that the

    auntlets are always thirsty. Due to the leeching, healing time is

    oubled for at least a day.

    Catch: Whenever the Gauntlets are activated, something

    ust die while the claws taste its blood. It doesn't matter if its the

    rget of the attack or some poor creature that just happened to be

    here, something has to die. Failure to take a life results in the

    auntlets not functioning the next two times they are needed.

    Wailing Harpy Glaive ()Nobody really expects a toy to be dangerous, even if its a

    oomerang. Black on the centre and with bright red and orange on

    ach of the four tips, the rather quirky light boomerang seems to

    elong in the hands on a kid, not one of the Lost, especially not

    meone planning on fighting with it. Those that have seen the

    Wailing Harpy Glaive in action however, know better than to be

    nywhere near. As it flies through the air, it emits a high pitched wail

    at causes all opposing its user to be dissoriented for the next two

    rns, all their actions suffering a 2 penalty.

    Action: Instant

    Mien: Made of some unknown metal, the razor sharp G

    has four tips, each vibrating lightly when stationary. The main b

    shaped like a strange rune that some may recognise from Arcadi

    few can actually recall any details about it. When flying, it beco

    blur, reflecting the light as well as any mirror, something that m

    few say it was clearly made for a Fairest.

    Drawback: Unless the Glaive hits the intended targ

    those present suffer the penalty in all actions, including the use

    any allies they have. More disturbing is the light buzz in their eathe rest of the scene, affecting all perception or navigation

    (including driving or trying to find their way in the Hedge) w

    penalty of 1.

    Catch: For the Glaive to be activated, the user must let

    own voice fill the air just before, but go silent for the rest of the

    A rather capricious token, the Glaive refuses to work for its o

    unless its the only voice heard from the pair.

    Shaikan Reaper ()Few know the story of the Shaikan Reaper and eve

    would recognise the weapon if they saw it through the eyes of a

    fae. What most see is a rather worn walking stick with a dragonat the top, vvarious scortchmarks and stains cover the shaft, dim

    some of the excellent craftsmanship. For some reason, memb

    the Autumn Court have been seen carrying the Reaper more

    than others yet it has no apparent relation to fear. What it ac

    does is heal the one using it with each successful hit. One hi

    restore bashing damage, two hits will heal lethal, while five hi

    needed for aggravated damage.

    Action: Instant

    Mien: In its true form the Reaper looks like a long pol

    The shaft is black with silver trimmings and scale-like pattern,

    the curved lunargent blade has four teeth along the back like a

    The black sheath used to cover the blade has a silver dragon engon it. When the Reaper is activated, the edge gets a faint red

    and a low hiss can be heard as it slashes through the air.Latel

    Reaper gained the ability to reduce its size to that of a short sw

    appearing as a sceptre when not activated.

    Drawback: It is unclear why but for an hour for each H

    level healed by the Reaper, the user is unable to use any Contra

    other forms of magic. Future uses of the Reaper are not pen

    like that, but the period of inactivity stacks.

    Catch: Each time the Reaper is activated, the owner ne

    spill some of their own blood on the sheath for healing

    possible. Those that forgo the sacriice soon find out that the R

    restores their enemies instead.

    Pag