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Essential University Physics Richard Wolfson
2nd Edition
Chapter 3 Lecture
© 2012 Pearson Education, Inc. Slide 3-1
第三章 Motion in Two and Three Dimensions ⼆二維與三維的運動
Slide 3-2 © 2012 Pearson Education, Inc.
In this lecture you’ll learn 本章內容簡介 • To describe position, velocity, and
acceleration in three-dimensional space using the language of vectors用向量來表示位置 速度 加速度
• To manipulate vectors algebraically
如何計算向量 • To transform velocities to different
reference frames速度在相對的(或不同的)坐標的轉換
• To solve problems involving constant acceleration in two dimensions解二維等加速度的問題 – Including projectile motion due to the
constant acceleration of gravity near Earth’s surface包括地表的拋體問題
• To evaluate acceleration in circular motion 計算圓周運動的加速度
Slide 3-3 © 2012 Pearson Education, Inc.
Vectors 向量 • A vector is a quantity that has both magnitude and
direction.向量有大小(只有正數)有方向(分:東南西北上下) – In two dimensions it takes two numbers to specify a vector.
在二維空間用2個數(有正有負)表示向量 – In three dimensions it takes three numbers.
在三維空間用3個數(有正有負)表示向量 – A vector can be represented by an arrow whose length
corresponds to the vector’s magnitude.
向量也可以用一隻箭表示: 箭長為向量的大小 箭頭指的方向為向量的方向 Note: 所以向量有兩種表示的方法; 第一種用來做計算, 第二種是以示意為目的的.
Slide 3-4 © 2012 Pearson Education, Inc.
Position is a vector quantity.位置是向量
– In 2D, an object’s position is specified by giving its distance from an origin and its direction relative to an axis.
二維的情形:一物體的位置由相對原點的距離與相對其一軸的方向來定 – 例如: A position vector r1
describes a point 2.0 m from the origin at a 30˚ angle to the axis.
Slide 3-5 © 2012 Pearson Education, Inc.
Adding Vectors 向量的加法
用圖表示兩個向量(1,2)的相加 • To add vectors graphically, place the tail of the first vector at
the head of the second. 1的尾接2的頭 – Their sum is then the vector from the tail of the first
vector to the head of the second. 第1個的頭到第2個的尾是相加的結果=向量3 1,2,3三向量形成一三角形
Slide 3-6 © 2012 Pearson Education, Inc.
• To subtract vectors, add the negative of the second vector to the first.
• Vector arithmetic is commutative and associative:
Vector Arithmetic 向量的代數 • To multiply a vector by a scalar, multiply the
vector’s magnitude by the scalar. 乘一數 – For a positive scalar the direction is unchanged.乘一正數 – For a negative scalar the direction reverses.乘一負數
Slide 3-7 © 2012 Pearson Education, Inc.
Unit Vectors 單位向量 • Unit vectors have magnitude 1, no units, and point
along the coordinate axes.
– They’re used to specify direction in compact mathematical representations of vectors.
– Unit vectors in the x, y, and z directions are designated ˆˆ ˆ, , and .i j k
– Any vector in two dimensions can be written as a linear combination of 線性組合成任意向量
– Any vector in three dimensions can be written as a linear combination of
ˆ ˆ and .i j
ˆˆ ˆ, , and .i j k
ˆˆ ˆ, , and .i j k
Slide 3-8 © 2012 Pearson Education, Inc.
Vector Arithmetic with Unit Vectors 使用單位向量做計算
• To add vectors, add the individual components: – , then
– Similarly,
If A = Axi + Ay j and
B = Bxi + By j
A+B = Ax + Bx( ) i + Ay + By( ) j
• To multiply by a scalar, distribute the scalar; that is, multiply the individual components by the scalar:
– –
If A = Axi + Ay j
then cA = cAxi + cAy j
A−B = Ax − Bx( ) i + Ay − By( ) j
Slide 3-9 © 2012 Pearson Education, Inc.
Velocity and Acceleration Vectors
• Velocity is the rate of change of position. – The average velocity over a time interval ∆t is the change
in the position vector divided by the time. • Here dividing by ∆t means multiplying by the scalar 1/∆t:
• Instantaneous velocity is the time derivative of position:
• Acceleration is the rate of change of velocity:
v = ΔrΔt
v = limΔt→0
ΔrΔt
=drdt
Average: a = Δ
vΔt
Instantaneous: a = d
vdt
Slide 3-10 © 2012 Pearson Education, Inc.
Velocity and Acceleration in Two Dimensions • An acceleration acting for time ∆t produces a
velocity change 在∆t時間內加速度對速度的改變 – The change adds vectorially to give the new velocity:
aΔv = aΔt.
v = v0 +aΔt
• The new velocity depends on the magnitude of the acceleration as well as its direction:
In general:both speed and direction change
Slide 3-11 © 2012 Pearson Education, Inc.
Relative Motion 相對運動 • An object moves with velocity relative to one frame of
reference.一物體相對一座標的速度為v‘ • That frame moves at relative to a second reference
frame. 此座標相對於另一座標速度為V • Then the velocity of the object relative to the second
frame is 此物體相對於另一座標的速度是v
!v
V
v = !v +V .
• Example: 1-2, 2-3 => 1-3=1-2+2-3 – A jetliner flies at 960 km/h relative to
the air, heading northward. There’s a wind blowing eastward at 190 km/h. In what direction should the plane fly?
– The vector diagram identifies the quantities in the equation, and shows that the angle is 11°.
Slide 3-12 © 2012 Pearson Education, Inc.
Constant Acceleration 等加速度
• With constant acceleration, the equations for one-dimensional motion apply independently in each direction.2D: – The equations take a compact form in vector notation. – Each equation stands for two or three separate equations. 加速度為已知, 可得位置與速度:
– For example, in two dimensions, the x- and y-components of the position vector can be written as 上之第2式可以分開 成x,y兩式:
v = v0 +a t −−−−−−− (1)
r = r0 +v0t + 1
2
at 2 −−− (2)
r21
0 0 221
0 0 2
x x
y y
x x v t a t
y y v t a t
= + +
= + +
a = axi + ay j
Slide 3-13 © 2012 Pearson Education, Inc.
Projectile Motion 拋體運動 • Motion under the influence of gravity near Earth’s surface
has essentially constant acceleration whose magnitude is g = 9.8 m/s2, and whose direction is downward.
Such motion is called projectile motion.
vx = vx0
vy = vy0 − gt
x = x0 + vx0t
y = y0 + vy0t −12 gt2
g
– Equations for projectile motion, in a coordinate system with y axis vertically upward:
– Horizontal and vertical motions are independent:
ax = 0,ay = −g
Slide 3-14 © 2012 Pearson Education, Inc.
Projectile Trajectories 拋物體的軌跡線 • The trajectory of an object in projectile motion is a
parabola, unless the object has no horizontal component of motion.拋物線或直線 – Horizontal motion is
unchanged, while vertical motion undergoes downward acceleration:
– Equation for the trajectory:
y = x tanθ0 −
g2v0
2 cos2θ0
x2
Slide 3-15 © 2012 Pearson Education, Inc.
Uniform Circular Motion 等速率圓周運動 • When an object moves in a circular path of radius r at
constant speed v, its acceleration has magnitude 等速率(半徑r)的圓周運動,
加速度大小為一定值:
– The acceleration vector points toward the center of the circle.加速度的方向是向心的, 與位置方向相反與速度方向垂直
– Since the direction of the acceleration keeps changing, this is not constant acceleration.非等加速度
a = v2
r
– Constant acceleration in two dimensions implies a parabolic trajectory. 如上, 2D的等加速度運動的軌跡線是拋物線
Slide 3-16 © 2012 Pearson Education, Inc.
• is perpendicular to while is tangential to .
– The figure shows a car braking as it rounds a curve.
Nonuniform Circular Motion非等速率圓周運動 • In nonuniform circular motion, speed and path
radius can both change.速率與圓半徑都可變 • The acceleration has both radial and tangential
components: a = ar +at
arvatv
2 2t ra a a= +
Slide 3-17 © 2012 Pearson Education, Inc.
Summary • In two and three dimensions, position, velocity, and
acceleration become vector quantities. – Velocity is the rate of change of position:
– Acceleration is the rate of change of velocity:
v = drdta = d
vdt
• In general, acceleration changes both the magnitude and direction of the velocity.
• Projectile motion results from the acceleration of gravity.
• In uniform circular motion, the acceleration has magnitude v2/r and points toward the center of the circular path.
Slide 3-18 © 2012 Pearson Education, Inc.
• Homework : 16, 26,27,32,38,44,48,64,70,