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253 Intra-industry Trade and International Tec Eri Shiozawa Introd〔」ction In traditional trade theory, one country buys goods from goods to another country according to the rules of co the goods imported and exported are different products;t competition between the traded goods. This simple theo originally developed by David Ricardo,1ater refined by final touch by Paul Samuelson, envisions trade situati Therefore, the countries and commodities concerned ar Instead, countries engaged in trade are cooperative and ac from trade”. As an example, Japan imports oil from Saudi Sony’s Walkman. Japan needs oil and Saudi Arabia needs Japan specializing in high-tech products while Saudi production, both countries get what they need in large quan Two countries will naturally cooperate, because that i from trade will result. Here the essential point in tradit both countries’comparative advantages do not change a willing to cooperate. This may be called trade with stat However, in actual situations, history has proved that in t comparative advantage can be and should be impr 更ぞ ?モ盾獅盾高奄メ@development”.

Intra-industry Trade and International Technology … Intra-industry Trade and International Technology Conlpetition 塩 澤 恵 理 Eri Shiozawa Introd〔」ction In traditional

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Page 1: Intra-industry Trade and International Technology … Intra-industry Trade and International Technology Conlpetition 塩 澤 恵 理 Eri Shiozawa Introd〔」ction In traditional

253

Intra-industry Trade and International Technology Conlpetition

塩  澤  恵  理

    Eri Shiozawa

Introd〔」ction

  In traditional trade theory, one country buys goods from another and sells other

goods to another country according to the rules of comparative advantage. Here

the goods imported and exported are different products;thus, there is no room for

competition between the traded goods. This simple theory of comparative advantage

originally developed by David Ricardo,1ater refined by Hecksher and Ohlin with the

final touch by Paul Samuelson, envisions trade situations in a static context.

Therefore, the countries and commodities concerned are by no means competitive.

Instead, countries engaged in trade are cooperative and achieve the so called 貿gains

from trade”. As an example, Japan imports oil from Saudi Arabia in exchange for

Sony’s Walkman. Japan needs oil and Saudi Arabia needs electric appliances. By

Japan specializing in high-tech products while Saudi Arabia specializes in oil

production, both countries get what they need in large quantities.

  Two countries will naturally cooperate, because that is the only way that gains

from trade will result. Here the essential point in traditional trade theory is that

both countries’comparative advantages do not change and that two countries are

willing to cooperate. This may be called trade with static and cooperative game.

However, in actual situations, history has proved that in the long-run, a country’s

comparative advantage can be and should be improved. This is known as更ぞ

?モ盾獅盾高奄メ@development”.

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254          『明大商学論叢』第82巻第1号          (254)

  Japan fifty years ago was a poor country specializing in low-tech toy

manufacturing while the U.S. fifty years ago. @was already engaged in the advanced

manufacturing industry. Japan sold toys in exchange for advanced machinery made

in the U,S.;since then, Japan achieved economic development and is now exporting

high-tech products to the U.S. in exchange for agricultural products. This is the

definite trend that we observe now. In this case, the comparative advantage

reverses itself in favor of Japan;but still goods traded between the U.S. and Japan

are different products. However, in the course of Japan’s economic development,

there is another trend which is disturbing to some economists and politicians. Japan

has developed to the stage that she can produce the same products which the U.S.

has been proud of;that is, Japan can compete with the U.S. in many fields

including automobile and other high-tech products such as semi-conductors.

  America was the champion of auto manufacturing, but Japan may claim

superiority in the same auto industry thereby creating trade friction. This situation

has never been explained by static trade theory. It was only over a decade ago                (1)

when Paul Krugman of the Massachusetts Institute of Technology saw this situation

as different from the traditional one. This is trade within the same industry known

as intra-industry trade: trade actually occurs in the same industry between

industrial countries that have relatively similar factor endowments or si’milar factor

intensity. However, what Krugman did not do is construct a model which creates

intra-industry trade as a natural consequence. Earlier papers attempted to do this                                                    (2)

by introducing the product cycle theory by Raymond Vernon and much earlier by               (3}

Kaname Akamatsu. Akamatsu’s geese flying model in the 1930s already assumed

that the very concept of comparative advantage needed to be revised.

  If one accepts that trade may be based not only on static comparative advantage,

but also on dynalnic comparative advantage of intra-industry trade, then one must

also accept possibilities of friction and competition among trading partners. This is

an entirely different situation from the case where trade will automatically benefit

the countries involved in trade.11n fact, trade may hurt the partner relationship. If

Japan exports too many cars to the U.S. while shutting out American cars from

Japan, America may accuse Japan of exercising unfair trade practices.

 (1)E.Helpman and P. Krugman, Market Structure and勘吻gηTrade,(Cambridge,

   Mass.:The MIT Press,1985).

 (2)Raymond Vernon, tclnternational Investment and International Trade in the Product

   Cycle,”Quarterlyノ磁甥α10f Economics,(1969, May),190-207.

 (3)Kaname Akamatsu, Sekai Keizai Ron,(Tokyo:Kunimoto Shobo,1965),165-181.

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  1n this paper we attempt to analyze a simple model of trade competition when

two countries engage in intra-industry trade utilizing the analysis of Ryuzo Sato’s   (4)

work,ヒThe Technology Game and Dynamic Comparative Advantage:An Application

to U.S.-Japan Competition”. Two Oountries try to change their comparative

advantage in the same sector by investing in research and development(R&D)

activities. Japan’s industrial policy is known to have contributed to the postwar

success in catching up to the U.S. in auto and other high-tech industries.

Following Sato’s work, we analyze the model which incorporates a non-cooperatlve

dynamic game since trade has two faces;cooperative and bonfronting.

THE MODEL  We will consider an abstract model in which intra-industry trade takes place for a

homogeneous commodity Y which two countries produce’to sell in the world

market. The two countries involved may be identified as Country A and Country

B. (Country A may be the U,S. and B, Japan.) Country A and Country B use

く喝 ≠撃高盾唐煤hidentical technology to produce commodity Y, say, automobiles. The world

market consists of an aggregation of all the markets in the world including

American, Japanese, European, Latin Amerian and Asian markets. Japanese cars

may be exported to these foreign markets, while American cars may be imported

by these markets. Therefore, trade will take place in automobile exports and

imports--intra-industry trade in automobile. For simplicity, we will first consider a

two-country mode1, which implies that Europe and other Asian countries do not

produce cars and/or do not engage in automobile trade.

Stage l

Technology is更璽almost”identical in that Country A is the innovator while Country B

is the follower. With appropriate investment, Country A develops and innovates the

technology necessary to produce commodity Y. Country A sells Y in the world

market, temporarily catching the position of monopolist and making abnormal short-

run profit. However, this situation does not last long, because entrepreneurs in

Country B see the opportunity to produce a similar product to Y. What

entrepren6urs in Country B do next is to import the technology from Country A by

paying a certain fraction of the development cost. In many cases, Country B must

pay patent fees to Country A. The amount of the total cost paid depends on the

(4)Ryuzo Sato,ヒ曜The Technology Game and Dynamic Comparative Advantage:An

 ApPlication to U.S.-Japan Competition,”in lnternational Co〃zpetitivene∬, eds. M.

 Spence and H. Hazard(NY:BaUinger Publishing,1988),373-98.

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256          『明大商学論叢』第82巻第1号          (256)

situation where entrepreneurs in Country B find it difficult to produce cofnmodity Y

without access to the technology. It also depends on how easily the technology can

be imitated by Country B. Above all, it depends on how entrepreneurs in Country

Blook at future profit conditions.. More than a decade ago, two Japanese

electronics companies were caught by the U.S. legal authority for suspicion of

stealing a certain technology from their U.S. counterpart. In this case, the amount

they paid for acquiring the information was minimal although the social and legal

costs dealing with the scandal may have been enormous.

In Inore fair negotiation, Country A and Country B may share the cost of

developing the original technology by equal amounts. The recent agreement

between the U.S. and Japan on a certain aspect of space exploration falls into this

category.

Stage ll

The second stage of negotiations or the second stage of thiS game strategy is

concerned with the amount of technology information that Country A is willing to

give Country B in exchange for fees Country B pays to Couhtry A. As Country A

is a sole owner of that information of new technology, it tries to release the

minimum amount to Country B. For example, if General Motors(GM)happens to

develop a new technology on automobile manufacturing, it attempts to give away as

little information as possible to Tgyota even after Toyota pays a certain amount of

fees to GM. It is not illegal or immoral on the side of GM for doing this;it is

simply trying to minirnize cost, In fact this is the power of the monopolist in the

technology development.

  The next aspect of this dynamic game is related to the fact that Country B’s

technology is almost identical to that of Country A. That portion of information

that Country B acquires from Country A is identica1, but the remaining portion

must be created by B’s own efforts;that is to say, the basic information of

automobile production is the same in both countries. Country A has its own unique

way of using that information while Country B also has its own method of utilizing

that information. This distinction is often referred to as uniqueness of applied

technology。

 For example, although the basic information on automobile manufacturing is the

same in the two countries, the actual method and strategy of production may be

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very different. The so called American management practice vs. Japanese system

in producing cars may be very different. Toyota may use the so called t’Kanban       (5}

Hoshiki”(or just-in-time method)while GM may use the traditional optimal              (6)

inventory method. The question is how to quantify these qualitative differences in

rnanagement systems. In a purely theoretical model, it is advisable to use some

quantitative index to express differences in the managelnent systems. Here we

would simply differenciate the two approaches by the effectivess of management;

that is, the cost differences or the productivity differences. It does not matter

whether the Japanese management practice uses the so called t{cho-rei”(or morning

greeting ceremony)or the three o’clock exercise or karaoke party after five.. The

point is whether Toyota’s overall productivity is higher, equal to or lower than that

of GM. Therefore, we will ignore all the qualitative aspects but compare. Dsimply

the productivity differences.

Let us summarize below what we have assumed:

1. Country A is the innovator of the technology to produce commodity Y.

II. Country B imports that technology in order to produce a product identical to

commodity Y.

III. Country B pays a certain amount of fees to Country A for acquiring the

information to produce commodity Y.

IV. Each country has its own management strategy dealing with the applied aspect

of technology management. The difference may be quantitatively measured by cost

effectiveness or productivity difference.

STRA丁EGY

  We now consider how two countries adopt different strategies to coordinate all

aspects of production, exportation and profit maximization. First, two countries

must agree on what type of strategy to adopt. Here it is assumed that the

technology game is a Cournot-Nash differential game . There are two well known                                                         ⑦

strategies:open loop and closed loop feedback strategies. An economic

interpretation of the open loop strategy is very easy;that is, once two parties make

adecision, they will never change the time path so that they follow the fixed routes

(5)Michael Cusumano, The/4加η6sθAutomobile Industry(Cambridge, MA:The Council

  on East Asian Studies at Harvard University,1985),265.

(6) Ibid.,270, 281.

(7) T.Basar and G.J. Olsder, Dynamic Noncool)erative Game Theo ry.(London:The

  Academic Press,1992.2nd edition,1995).

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258. @         『明大商学論叢』第82巻第1号          (258)

to the end. Therefore, open 一 loop strategies are functions of calendar time alone.

In the budget process as an illustration, this strategy is known as an inflexible

system. Once a decision is made, there is no room for adjustment and there is no

room for change of path regardless of whether economic environrnents have

changed.

  The closed loop feedback strategy is a more f.lexible one because changes in

economic environment force the players to adopt different paths. In other words,

the strategy they adopt is determined by the state of the environment。 In technical

terminology, environment is the state variable;thus, the closed loop feedback

system requires strategy(or the control variable)to depend on the state variables at

each moment. This strategy is certainly much more flexible and in the budget

process it is known as a flexible budget. If the players can condition their

strategies on other variables in addition to calendar time, they may not want to use

open-loop strategies in order to react to exogenous moves by nature and/or mixed

strategies by rivals, etc,;thus, players can respond to their rivals’actions at each

period.

  We now discuss the objective function of this dynamic game. The sole purpose of

each country’s entrepreneurs is the maximization of Iong-run profit. Therefore, the

criterion that we use to judge the outcome of the game should be profit itself.

But, since the objective of the firm is the functional rather than the function, it is

almost impossible to compare two functionals in a dynamic game. In this case, the

integral of each year’s profit i.e. the long-run profit from period t zero to infinity

is hard to evaluate. Therefore, it is much easier to use the market share rather

than profit itself for comparison. The market share is nothing but output itself.

We will use output, Y as the criterion of win and loss of the game. For instance,

if Country A’s output Y is greater than Country B’s Y, we say that Country A won

the game;or that Country B lost the game. When output produced by each country

is exactly the same, we say that the game is tied. We have to warn here that we

are going to exclude two corner solutions. The first one is the case where Country

Amonopolizes the output;that is, Country B’s output is zero. The second corner

solution case is where Country B monopolizes the market;that is, Country A’s

output is zero. We must exclude these cases because game will not take place under

these extreme points. In passing, we may say that if Country A’s market share is

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90%rather than 60%, Country A is winning big and vice versa.

lNTERTEMPORAL PATH OR STEADY STATE

  Let us assume that two countries have agreed to play the game under either open

or closed loop conditions. Given the initial conditions, two players start

implementing their control variables in investment and research to improve

productivity and output in order to maximize the market share. What happens

nextP That depends on the inter-temporal paths. Two players usually follow the so

called turnpike path in order to reach the equilibrium point or the steady state. It

is known that there exists the steady state where two parties no longer want to

move away from it. Technically, we must assume nice concavity conditions on each

Hamiltonian function. It is usually very difficult or almost impossible to describe

the inter-temporal path mathematically under this type of differential game.

Therefore, we may be happy to study only the characteristics of the steady state  (8}

path.

RESULTS

  Without becoming technically involved, we may analyze the economic implication

of this game.

Case I.

The simplest case is equal payment of development cost;that is, Country A and

Country B share the equal amount of development cost of theltechnology. In

addition, Country A gives 100%technology information or full information.

Furthermore, Country A’s productivity is exactly the same as that of Country B’s.

Under these conditions, the game result is predictable. That is to say, Country A’s

market share is exactly.identical to that of Country B’s(50%vs.50%)。Here,

exports and imports exactly balance out. There is no unfairness and there will be

no trade friction. The trade system and game will continue forever. This result

apPlies not only to the open but also to the closed strategy.

Case II.

Now assume that even though Country B pays development fees of exactly one half

to Country A, Country A has the power to exercise information control over the

technology on Country B. For example, Country A gives away only 80%of

technology information to Country B. What can Country B do to play the game~

The only solution for Country B is to make an extra effort to raise its productivity.

(8)Sato solves the technology game under specific assumptions in his mathematical

 appendix,393.

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If Country B is successful, then they can match Country A in the final outcome.

In other words, provided that Country B can substitute higher productivity for the

lack of information, Country B can cQmpete with Country A in the world market.

If productivity of Country B compensates for the lack of information, there is a

possibility that Country B’s market share niay even exceed that of Country A.

Case III.

If Country A further reduces the defusion of technology information to Country B,

it is increasingly difficult for Country B to compensate this loss by productivity

increase;this is due to the law of diminishing returns. There is an obvious

advantage for Country A because it monopolizes technology information. Is this

fair? Country B has paid one half of the development cost, but has received less

than full information. Country B. @has had an expectation of receiving full

information when the payment was made. Therefore, this is the case of

expectation unfulfilled. This situation always happens when game is played in two

stages, and nothing can be done. The overall result shows that when technology

competition takes place, it is not only the productivity difference that makes the

market share larger, but also the degree of substitution between the diffusion of

technology information and productivity of manufacturing.

  Toyota had to work harder and develop a method of”Kanban Hoshiki”, because

Toyota was originally the follower in the auto industry. GM and other American’

auto makers had the advantage of full utilization of the technology. The only thing

Toyota and other Japanese car makers could do was to depend on an alternative

method of raising productivity. This model clearly shows this type of structural

characteristics faced by late comers in the market.

COMPARISON OF DIFFERENT STRATEGIES

  We have indicated that under the open loop strategy, optimal paths are Iess

flexible than the case under the closed loop strategy. In other words, the steady

state position under the open loop strategy may be quite far from the steady state

under the closed loop. There is no reason to believe that the two steady state

positions coincide. In fact in many cases, the closed loop steady state gives more

realistic value simply because the inter-temporal path can be adjusted to a more

realistic environment or state variable.

 Aparadox may also exist under the closed loop strategy. For example, even if

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(261)       Intra-industry Trade.and International Technology Competition        261

Country A restricts the diffusion of technology informaton to Country B, say a

20%restriction, Country B may not lose the competition;or in an extrerne case,

Country B’s market share may improve--aparadox. If this is the case, Country A

might accuse Country B of unfair practice because this situatibn does not coincide

with common sense. The more Country A restricts information, the more share

Country B gets out of from this game.

 There may be possible explanations for this type of paradox. First, Country A

has two control variables to deal with, one in developing the original(basic)

technology and the other.in managing actual(applied)technology competition. On

the other hand, Country B ha呂only one control variable of managing actual

technology to worry about. Therefore, the closed loop strategy puts an extra

burden on Country A. In Sato’s model, he points out that an asymmetry exists in

the Hamiltonian functions as shown in his mathematical appendix。 Second, there is

asunken cost in developing the original technology by Country A. Country A must

have invested a larger proportion of resources even before they started the current

technology development. To develop automoりile technology, many researchers must

have invested their time and money before they finally succeeded in the actual

manufacturing;but the question is who pays for this type of past investment.

Country B is not expected to pay for the past investment cost, only the current

cost.

 An extreme case may be the importation of technology from the U.S. by an

agrarian country, say a country in Africa. The U.S. has invested a large sum of

money for the last 200 years in general technology developrnent while a country in

Africa by comparison basically has not invested in manufacturing technology. If

suddenly an African country wants to import the technology to produce the

homogeneous product Y, it should pay the U.S. more than one half of the current

investment cost. However in actuality, this is usually not required. In the closed

loop strategy, this difference may create the existence of a paradox.

CONCLUDING REMARKS

  We have seen how intra-industry trade in a certain industry(automobile

manufacturing)may be a factor that creates trade friction between nations(Japan

and the U.S.);this is the result of international competitiveness in the same

industry which is a departure from the orthodox way of explaining trade as a

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example, even if Country A restricts the diffusion of technology information(say by

20%)to Country B, Country B may not lose theとompetition, but might on the

contrary achieve improvement in overall rnarket share. This is a theoretical

possibility and to Country A, it will seem that Country B is practicing unfair

competition. There may be two reasons for this paradox:First, with the closed

loop strategy, an extra burden is put on Country A since there are two control

variables to worry about;that is, Country A must worry about developing the

original technology and then managing actual technology competition. Whereas,

Country B has to deal with only one control variable of managing actual

technology. Second, for Country A, there is a sunken cost in developing the

original technology. We cah assume that Country A/must have greatly invested in                                           ノコ

resources even before starting the development of t1免technology. Country B is not

expected to pay for the past investment cost, only the current cost. Therefore,

this analysis raises two policy issues. One having to do with international

cooperation, the other with the development of innovative technology in Country B.

Innovative technologies are usually considered to be public goods; thus, the question

is how can control be managed..This becomes a possible disputing point among

countrles.

  There may be a number of applications of the model to empirical data. Sato

applies the model in order to study the relationship between the market share and

productivity of the Japanese auto industry in the U.S. market. Sato shows how

some of the more general conclusions of the model can be tested. It is widely

believed that Japan gained a competitive advantage in the world automobile market

during the 1970s by introducing efficient process innovation;and he illustrates the

relevancy of the model by comparing the actual trend of Japan’s share in the

automobile market with the productivity trend of Japanese applied technology. Sato

points out that Japan achieved comparative equality with that of the U,S. by 1979

and gained comparative advantage by nearly 30%in 1981;therefore, a clear

association between the increase of Japan’s share and the rise of its relative

efficiency could be seen.

FURTHER EXTENSIONS

  The above is certainly not the full application of the differential game. In fact,

we know no method of such an application as the model involves the differential

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262             『明大商学論叢』第82巻第1号             (262)

consequence of comparative advantage among different industries as analyzed by

Ricardo and his successors. Whether it is a result of economic development in

which a country’s comparative advantage improves through research and

development, or simply the result of product cycles, in the case of intra-industry

tradei trade may hurt the country(ies)involved. This is clearly different from

static traditional theory in which there is cooperation and/or gains from trade.

Therefore, in the analysis of this dynamic intra-industry trade theory, win or loss

(measured by market share)of the{{trading game”becomes a crucial point.

 We have described a game-theoretic model of international technology competition

following Sato’s original model. Country A(the U.S.)which is a technologically

mature country pursuing in both basic research and development and applied

technology, competes in the world market with Country B(Japan),which

specializes in applied technology. The model assumes that the technologically mature

country has a dynamic comparative advantage to the extent that it can control the

diffusion of information related to the basic technology. Meanwhile, the

technologically less mature country has a comparative advantage in applied

technology provided that the flow of basic information is sufficient.

 The outcomes of the game(Cournot-Nash dynamic game)depend on the types of

strategies that the two countries employ. In both the open and closed loop

strategy, as long there is equal payment of development cost of the technology

between the two countries;and Country A gives 100%technology information(full

information);and the productivity of the two countries is exactly the same, the two

countries’share will be 50%and 50%. Exports and imports、will exactly balance

out;there is no unfairness and no trade friction.

  If they adopt the open loop strategy and Country B receives less than full

information of the basic technology from Country A, then the Inarket share will

depend on the productivity difference;that is, how can Country B substitute higher

productivity for the lack of information resulting from export control of the

technology by Country A. In addition to the productivity difference, the degree of

substitution between the diffusion of technology information and productivity of

manufacturing influence the market share.

  Under the closed loop strategy, in which the values may be more feasible since

adjustment to a more realistic environment is possible, a paradox may exist. For

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264             『明大商学論叢』第82巻第1号            (264)

and functional equations. It should be clearly noted that the original Sato model

deals with an asymmetric differential game model which generally has no clear cut

analytical solutions. Most books on differential garnes do not deal with asymmetric

games at all;hence, the more complete solutions, particularly under the closed Ioop

strategy, may exist which may be very different from what the original Sato model

presented. To verify the validity of the original Sato model, we may have to

employ simulation analysis. It seems that the solutions developed in the original

Sato model for the closed loop strategy may not really be the standard feedback

solutions as claimed. This presents a further challenge for research. In addition,

we may extend this model to analyze three countries at a different stage of

development in technological efficiency;or an application of this model to other

industries such as home electronics may also be interesting for future studies.

MATHEMATICAL APPENDIXCountry A’s problem:

鮒捌P(Y)距卸一(・一・)α聴肋                        Y・・ UA s. t, UA・=・iPA(TA)

Country B’s problem:

               M諮び・t[P(Y)距我一・s(・T・,・u・)]・dt

                  Y.   s. t.TB=・a/v(γTA),

where P(Y)=the world(inverse)demand function

Y=YA十YB=Country A’s Y十Country B’s Y

TA=technical progress factor of Country A

TB=technical progress factor of Country B

S =cost of developing TA

θ=cost sharing parameter of Country B

    Oくθ<1

γ=the diffusion parameter of TA for Country B by Country A.

Consider an extreme case’thatθ =0, i.e.,free rider=Country B;then Country B’s

profit function will always be larger than that of Country A’s provided that

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(265).       Intra-industry Trade and International Technology Competition         265

TB=ψ(γTA),special case of this being TB=γTA,γ=1

Another special case is θ=1;i.e.,Country B pays everything to Country A. In

this case, Country A’s profit tends to always be larger than that of Country B.

                                                               When O〈θ<1, then we have various possibilities ranging from YA芝 Y, depending

upon the types of strategies. Cases described in the model are by no means all

possible solutions but are the siMplest cases. We have assumed in actual

deterr【iination that the demand function is linear and the cost function is quadratic

which gives a quadratic dynamic game model.

REFERENCES

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