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2
Daniele Loiacono
Outline
Machine LearningUnsupervised LearningSupervised LearningReinforcement Learning
Genetic AlgorithmsGenetics-Based Machine LearningApplications
Computational Intelligence and GamesMachine Learning for Embedded Systems Design
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Daniele Loiacono
What is Machine Learning?
“The field of machine learning is concerned with the question of how to construct computer programs that automatically improve with experience.” Tom Mitchell (1997)
A program is said to learn from experience E with respect to some class of tasks T and performance measure P, if its performance at tasks in T, as measured by P, improves with experience E.
A well-defined learning task is defined by P, T, and E.
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Daniele Loiacono
Example: checkers
Task T: playing checkers
Artificial IntelligenceDesign and implement a computer-based system that exhibit intelligent action
Machine LearningWrite a program that can learn how to playIt can learn from examples of previous games, by playing against another opponent, by playing against itself
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Daniele Loiacono
Optimal value function
The problem becomes learning how to maximize the amountof reward collected (payoff)Usually RL algorithms try to learn the action-value functionQ(s,a) and derive from it the optimal policy
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Daniele Loiacono
Examples of GBML
NeuroevolutionClassifiers structure and parameters optimization with GAsFeature selection with GAsRule-based Evolutionary SystemsGA-based approach for training classifiers…
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Daniele Loiacono
GoalImplementation of a GBML approach, or extension of an available implementation, or comparison of different approaches Experimental analysisTechnical report
SkillsBasic Knowledge of EC and MLGood analysis capabilitiesGood programming skills (C++)
Students: max 2
GBML projects
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Daniele Loiacono
Why games?
Modern computer games are ideal benchmarks for computational intelligence techniques
InexpensiveChallenging
Computational intelligence could be useful for modern games
Speedup AI designImprovement of AIAdaptive AICustomization of game content
Unreal TournamentNeverwinter Nights
Urban CombatCivilization II
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Daniele Loiacono
Issues in CIG
CIG is an attractive field but involves several technical issues:
InterfaceExperiments designSimulation speedCustomizationDocumentation
Typical benchmarks are specifically designed for doing researchModern computer games are very complex and with different goals
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Daniele Loiacono
Projects available on TORCS
TORCS is an open source car racing simulatorWell suited for CIG research
Software API availableExamples availableCompetitions
Available projectsAutomated generation of tracks Visual input for TORCSC++ Learning APILearn your bot!
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Daniele Loiacono
SmarTrack
GoalGeneration, evaluation and classification of tracks for TORCS
SkillsGood programming skills (C++)Good analysis capabilitiesBasic knowledge of EC and/or ML
Students: max 3Reference
http://cig.dei.polimi.ithttp://torcs.sourceforge.net/
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Daniele Loiacono
EyeBot
GoalDevelop a TORCS controller based on visual inputs
SkillsSome knowledge/experience with computer vision is preferredGood programming skills (C++)
Students: max 2Reference
http://cig.dei.polimi.ithttp://torcs.sourceforge.net/
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Daniele Loiacono
C++ Learning API
GoalDeveloping a learning framework for TORCS (partially as porting of an existing JAVA API)
SkillsBasic knowledge of EC and/or MLGood programming skills (C++)
Students: max 2Reference
http://cig.dei.polimi.ithttp://torcs.sourceforge.net/
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Daniele Loiacono
Learn your bot!
GoalApply any evolutionary computation or machine learning techniques to develop a controller for TORCSProvide the software, the controller and a presentation
SkillsKnowledge of EC and/or MLGood analysis capabilitiesBasic programming skills (C++)
Students: max 1Reference
http://cig.dei.polimi.ithttp://torcs.sourceforge.net/