Lost Odyssey

  • Upload
    shurl88

  • View
    220

  • Download
    0

Embed Size (px)

Citation preview

  • 8/13/2019 Lost Odyssey

    1/164

    *Lost Odyssey: FAQ/Walkthrough* by German DragonVersion 0.75, Last Updated 2008-04-17 View/Download Original File

    Hosted by GameFAQs Return to *Lost Odyssey (X360) FAQs & Guides*

    Liked this FAQ? Click to recommend it to other GameFAQsusers.

    ================================================================================

    __ '. ; ___ ______ .----.

    | | .'__,', .--.; _/ .' .--. '. .-. _ _ _-. _ ___.._ /\ | | |( :|( ,_)| | | | | |( '.\''.( .-'/ ''. .-'\'' / | |_'.'-' . '. )| | | | | | ;|) | |;_.' )( .-'| '-. ; ; .' __)--',-'.-' | | '. '--' .' | / ||__.'__) ) | ;_ | | '-.-' ' ;' '----' ;.' ;.' (__..' '._/ | | | |

    ;.'

    ================================================================================

    Table of Contents .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-. | .---------------------------------------------------------------. | | | 01. Legal Disclaimer | | | | 02. Introduction | | | | 03. Controls | | | | 04. Battle System | | | | 05. Characters | |

    | |---------------------------------------------------------------| | | | 06. Walkthrough | | | | | | | | -- Disc 1 -- | | | | 6D1.1. Highlands of Wohl | | | | 6D1.2. City of Uhra | | | | 6D1.3. Ipsilon Mountains | | | | 6D1.4. Grand Staff Construction Base | | | | 6D1.5. Sea of Baus | | | | 6D1.6. The White Boa | | | | 6D1.7. City of Numara | | | | 6D1.8. Ghost Town | | | | 6D1.9. The Crimson Forest | |

    | | | | | | -- Disc 2 -- | | | | 6D2.1. The Crimson Forest | | | | 6D2.2. Numara | | | | 6D2.3. Tosca Village | | | | 6D2.4. Old Sorceress' Mansion | | | | 6D2.5. The Black Cave | | | | 6D2.6. Merchants' Town Saman | | | | 6D2.7. Experimental Staff | | | | | |

  • 8/13/2019 Lost Odyssey

    2/164

    | | -- Disc 3 -- | | | | 6D3.1. Merchants' Town Saman | | | | 6D3.2. Ice Canyon | | | | 6D3.3. City of Gohtza | | | | 6D3.4. The Magic Trains | | | | 6D3.5. City of Uhra | | | | 6D3.6. Snow-Covered Trail | | | | 6D3.7. Old Gohtza | | | | 6D3.8. The Frozen Tracks | | | | 6D3.9. Uhra Sewers | | | | 6D3.A. Gohtzan Refugee Camp | | | | 6D3.B. Crashed Magic Train Site | | | | | | | | -- Disc 4 -- | | | |---------------------------------------------------------------| | | | 07. Sidequests | | | |---------------------------------------------------------------| | | | 08. Item List | | | | 09. Spell List | | | | 10. Skill List | | | | 11. Weapon List | | | | 12. Accessory List | | | | 13. Ring List | | | | 14. Monster List | |

    | |---------------------------------------------------------------| | | | 15. Achievements | | | | 16. Frequently Asked Questions | | | | 17. Credits | | | '---------------------------------------------------------------' | '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

    * Warning: This guide necessarily contains spoilers. *

    And for the people who may not know about the search funtion: If you pressthe Control + F keys on your computer, you'll get a search dialog. Put inone of the keys you see on the right, and you'll be brought directly tothat section. For example, if you wanted to go to the Ring List, you would

    type "" and press enter.

    ================================================================================

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 01. Legal Disclaimer | | |

  • 8/13/2019 Lost Odyssey

    3/164

    [ ] www.GameFAQs.com[ ] www.IGN.com[ ] www.HonestGamers.com[ ] www.NeoSeeker.com[ ] www.TheGenie.Net[ ] www.EvermoreForums.com[ ] www.GamerHelp.com[ ] www.SuperCheats.com[ ] www.CheatPlanet.com[ ] www.CheatHappens.com[ ] www.1Up.com[ ] www.GameDai.net

    Copyright (c)2008 Chris Quigley

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 02. Introduction | | | 4/17/2008=---=---=---=---=---=---=---=---=Sorry for so long with no update. My life's been hell lately.- Walkthrough complete through Disc 3.- Most Items/Accessories/Monster/Spell lists complete through Disc 3.- Final characters added to the character section.- Most rings through Disc 3 added.

    Version No. 0.50 ---> 3/7/2008=---=---=---=---=---=---=---=---=- Walkthrough complete through disc 2.- Items/Accessories/Monster lists complete through Disc 2.

    - Most rings and spells from disc 2 added.- Characters from Disc 2 added.- Added a couple of missing bits of info from Disc 1.- Disc 3 started.

    Version No. 0.25 ---> 3/1/2008=---=---=---=---=---=---=---=---=- Walkthrough complete through disc 1.- Monster/Item/Ring/Weapon/Armor/Spell lists complete through Disc 1.

  • 8/13/2019 Lost Odyssey

    4/164

    - Characters section is complete for the Disc 1 characters.- Frequently Asked Questions section incorporated.

    Currently this document is unfinished. Many things have not yet been added.Please do NOT send me information relating to items, magic, enemies, orwalkthrough related information not covered by the guide yet. At this pointI simply haven't finished. Many more things will be added. If, however,you feel a correction needs to be made or you have something to contributeto the guide at its current stage, feel free to e-mail me at:

    GermanDragon[at]gmail[dot]com

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 03. Controls | | |

  • 8/13/2019 Lost Odyssey

    5/164

    | '----| | | | |----' || >>> | | 04. Battle System | | | Fire > Wind > Ground > Water... etc.

    The Ring System---------------As you play through Lost Odyssey you'll obtain rings which can be equippedto your characters. They each have different abilities. Some increase yourattack damage, some inflict status effects on your enemies, some cause

    elemental based damage... there are a lot of different types. These effectsdo not activate automatically though. When you attack with a ring equippedyou'll see a white circle over your enemy, with another circle around it.The larger circle will then begin rapidly decreasing in size. You have tohold RT until the big circle just meets the little circle, and then releaseit. When you do this, you'll get one of three "rankings" depending on howclose of a match you got.

    -> Bad: The ring effect is not applied.-> Good: The ring effect is applied, but it is weaker than indicated.

  • 8/13/2019 Lost Odyssey

    6/164

    -> Perfect: The ring effect is applied at its full potential.

    Status Ailments---------------In the game, there are some skills and spells that can cause a statusailement on either you or an enemy. There are accessories and skills thatcan granty immunity, and likewise there are rings that can cause you toinflct these status ailments on your enemies with your physical attacks.Descriptions of the possible status ailments are as follows:

    Bind -> The character can not use the formation command.Blind -> The character's accuracy and evade rates drops harshly.Curse -> The character obtains a random status ailment.Darkness -> The character obtains a random status ailment each turn until it eventually wears off.Dizzy -> Removes the ability to select your target.Freeze -> The character can not act; It will wear off on its own.Frostbite -> Delays the character's turn; If you get hit by a freezing attack in this time, it will change to Freeze.Kelolon -> Reduces attack and HP healing values to 1 but increases the character's critical hit damage.Paralyze -> The character will fail to act most (but not all) of the time.Petrify -> The character loses the ability to act; It acts the same as

    KO -- if your characters are all KO'd and/or Petrified, it's a game over for you. Before you are actually petrified, you'll have 3 turns before you turn to stone. If you are hit by the Stone spell in this time you'll instantly change.Poison -> At the end of every turn the character takes damage.Seal -> The character can not cast spells.Sleep -> The character can not act; Wears off after a random number of turns, or even on your first turn.Toxin -> At the end of every turn the character takes damage; It does more damage than poison.Virus -> The character takes damage at the end of the turn; Unlike toxin and poison it wears off on its own.

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 05. Characters | | |

  • 8/13/2019 Lost Odyssey

    7/164

    Starting Magic Attack: 82 | EStarting Magic Defense: 16 | AStarting Casting Time: 5 | DStarting Accuracy: 84Starting Evade: 7---Starting Weapon: Platinum Sword (+17 Attack)Starting Ring: NoneStarting Accessory: None---Starting Skills: None

    Description: Kaim is the main charater of the game -- the one that you'llspend most of your time controlling. Kaim is an immortal who has spent thepast 1,000 years in this world. In that time he's met many people, livedin many places, and worked many different jobs. He always seems to bebrought back to the battlefield though, and as a result he's spent much ofhis time working as a mercenary. However, Kaim has lost his memory andis remembering this only in bits and pieces. Kaim is the strongestcharacter in the game, but to balance that out, his magic stats are lessthan impressive. His MP is best used to fuel sword-based skills.

    ===--------------===--------------===--------------===--------------===

    Seth Balmore===--------------===--------------===--------------===--------------===Human Type: ImmortalWeapon Type: Sword--- RankStarting Level: 10 ----Starting HP: 310 | CStarting MP: 20 | DStarting Strength: 103 | CStarting Vitality: 58 | CStarting Attack Time: 1 | AStarting Magic Attack: 95 | DStarting Magic Defense: 14 | D

    Starting Casting Time: 4 | CStarting Accuracy: 88Starting Evade: 10---Starting Weapon: White Fang (+15 Attack)Starting Ring: NoneStarting Accessory: None---Starting Skills: None

    Description: Like Kaim, Seth is an immortal who has lost her memories.In her past she was a pirate known for only robbing from the rich -- kindof like Robbin' Hood. Seth is the fastest attacker in the game, but her

    physical strength and vitality are both outclassed by Kaim. To make up forthis, her evasion and accuracy are both slightly higher.

    ===--------------===--------------===--------------===--------------===Jansen Friedh===--------------===--------------===--------------===--------------===Human Type: MortalWeapon Type: Staff--- Rank

  • 8/13/2019 Lost Odyssey

    8/164

    Starting Level: 9 ----Starting HP: 150 | FStarting MP: 50 | BStarting Strength: 42 | FStarting Vitality: 26 | FStarting Attack Time: 7 | FStarting Magic Attack: 221 | BStarting Magic Defense: 14 | EStarting Casting Time: 2 | BStarting Accuracy: 76Starting Evade: 4---Starting Weapon: Light Staff (+4 Attack)Starting Ring: NoneStarting Accessory: None---Starting Skills: Steal, Lv 1 Black Magic, Lv 1 White Magic

    Description: Jansen is the first mortal that will join your party. WhenKaim first meets him, Jansen is simply working as a messenger for Gongora.However, Jansen is sent along with Kaim and Seth on their journey toGrand Staff, and is a mainstay from that point onward. Jansen providesmany of the game's funniest lines, and injects humor into many situations.As far as his usefulness in battles go, his physical attack is a joke,

    but his magic is simply amazing. When left on the back row to nuke yourenemies with spells, Jansen does a good job in progressing battles smoothly.

    Skills Learned: Steal (Pre-Learned) Lv 1 White Magic (Pre-Learned) Lv 1 Black Magic (Pre-Learned) Lv 2 Black Magic (Level: 10) Factual Analysis (Level: 13) Lv 2 White Magic (Level: 16) Lv 3 Black Magic (Level: 19) Absorb Transfer (Level: 22) Lv 4 Black Magic (Level: 25) Lv 5 Black Magic (Level: 28)

    2 Accessories (Level: 31) Lv 6 Black Magic (Level: 34)

    ===--------------===--------------===--------------===--------------===Cooke===--------------===--------------===--------------===--------------===Human Type: MortalWeapon Type: Staff--- RankStarting Level: 15 ----Starting HP: 230 | HStarting MP: 100 | B

    Starting Strength: 62 | HStarting Vitality: 36 | HStarting Attack Time: 7 | FStarting Magic Attack: 258 | BStarting Magic Defense: 6 | FStarting Casting Time: 2 | BStarting Accuracy: 73Starting Evade: 10---Starting Weapon: Ranuculus (+11 Attack)

  • 8/13/2019 Lost Odyssey

    9/164

    Starting Ring: NoneStarting Accessory: None---Starting Skills: Casting Support, Concentrate, Angel Heart, Lv 1 WhiteMagic, Lv 2 White Magic

    Description: Cooke is the fourth person you'll recruit for the team. Sheis a mage like Jansen, but whereas he focuses on Black Magic, Cooke focuseson White Magic. Oddly enough, she has a higher Magic Attack stat thanJansen does. The first thing you'll want to do when you get Cooke, is toequip her with some Apprentice Earrings, or at least some Novice Earrings.You'll want her to be able to use some black magic spells in battles. Oh,one more interesting thing to mention. Her voice? Her voice actor also didthe voices of Phil and Lil from Rugrats. The more you know, huh?

    Skills Learned: Lv 1 White Magic (Pre-Learned) Castring Support (Pre-Learned) Angel Heart (Pre-Learned) Lv 2 White Magic (Pre-Learned) Concentrate (Pre-Learned) Prayer (Level: 16) Lv 3 White Magic (Level: 19) Mental Stability 1 (Level: 22) Lv 4 White Magic (Level: 25)

    Lv 5 White Magic (Level: 28) Reduce Casting Time 1 (Level: 31)

    ===--------------===--------------===--------------===--------------===Mack===--------------===--------------===--------------===--------------===Human Type: MortalWeapon Type: Discus--- RankStarting Level: 15 ----Starting HP: 410 | EStarting MP: 80 | C

    Starting Strength: 138 | CStarting Vitality: 74 | DStarting Attack Time: 2 | BStarting Magic Attack: 229 | CStarting Magic Defense: 11 | DStarting Casting Time: 4 | CStarting Accuracy: 84Starting Evade: 7---Starting Weapon: Old Battle Discus (+23 Attack)Starting Ring: NoneStarting Accessory: None---

    Starting Skills: Power Hit, Combo, Wall, Lv 1 Spirit Magic, Lv 2 SpiritMagic

    Description: Mack is Cooke's younger brother. He's the most flexiblecharacter, but that's because he's not actually the best at anything. Hecan work on the front or back row, and as a magic user or a physicalattacker. I would reccomend keeping him on the back row, and having himuse his physical attack skills, while he uses the spirit magic spells suchas the Powera and Minda spells to buff your other characters when yourgoing up against some tough enemies. I personally like the kid to be on

  • 8/13/2019 Lost Odyssey

    10/164

    my team, but there is a definite reason to keep him leveled up. Not tospoil any plot events, you're really, really going to wish that you hadleveled him up if you don't. On the bright side, he does have some coolmoves such as Power Hit and Combo (and later 3 Combo). You'll want to getthese skills linked to Kaim and Seth early on.

    Skills Learned: Power Hit (Pre-Learned) Lv 1 Spirit Magic (Pre-Learned) Combo (Pre-Learned) Lv 2 Spirit Magic (Pre-Learned) Wall (Pre-Learned) Counter (Level: 16) Lv 3 Spirit Magic (Level: 19) Taunt (Level: 22) Lv 4 Spirit Magic (Level: 25) Lv 5 Spirit Magic (Level: 28) Spell Counter (Level: 31)

    ===--------------===--------------===--------------===--------------===Ming Numara===--------------===--------------===--------------===--------------===Human Type: ImmortalWeapon Type: Staff

    --- RankStarting Level: 20 ----Starting HP: 390 | GStarting MP: 150 | BStarting Strength: 100 | GStarting Vitality: 57 | GStarting Attack Time: 8 | GStarting Magic Attack: 314 | AStarting Magic Defense: 8 | EStarting Casting Time: 1 | AStarting Accuracy: 78Starting Evade: 2---

    Starting Weapon: Princess Cane (+16 Attack)Starting Ring: NoneStarting Accessory: Magic Research Report---Starting Skills: Lv 1 Composite Magic, Lv 3 Black-White Magic, Anti-Seal

    Description: Ming is the Queen of Numara. It pains me to say that hermagic stats are good (at least until you unlock Sarah). Aside from thatthough, there's not a single endearing quality about this wench. Sheseriously just irks me: everything from her voice to her disgusting vein-covered breasts. I mean really: there are less veins protruding from ScottSteiner's arms. Oh well though... That's quite enough of insulting acharacter. I'm supposed to be providing useful information not my thoughts

    on how annoying this nasty skank is. Woops, how did that one slip out? Ishould quit while I'm ahead.

    ===--------------===--------------===--------------===--------------===Sarah Sisulart===--------------===--------------===--------------===--------------===Human Type: ImmortalWeapon Type: Staff--- Rank

  • 8/13/2019 Lost Odyssey

    11/164

    Starting Level: 25 ----Starting HP: 540 | GStarting MP: 205 | AStarting Strength: 129 | GStarting Vitality: 76 | GStarting Attack Time: 8 | GStarting Magic Attack: 390 | AStarting Magic Defense: 8 | EStarting Casting Time: 1 | AStarting Accuracy: 78Starting Evade: 2---Starting Weapon: Crescent Rod (+16 Attack)Starting Ring: NoneStarting Accessory: None---Starting Skills: Lv 4 Black-White Magic, Relax, Anti-Petrify

    Description: Sarah is Kaim's wife -- or at least she was before they bothwent and lost their memories. She's a master of magic -- she makes Cookeand Jansen look like chumps. And on the subject of looks... nice. Once youget her to join your party that's where she should stay until the end ofthe game, along with Seth and Kaim. Your last two characters could bedebatable, but these three should be a mainstay.

    ===--------------===--------------===--------------===--------------===Tolten===--------------===--------------===--------------===--------------===Human Type: MortalWeapon Type: Royal Sword---

    RankStarting Level: 25 ----Starting HP: ??? | DStarting MP: ??? | EStarting Strength: 293 | E

    Starting Vitality: 76 | FStarting Attack Time: 4 | DStarting Magic Attack: 116 | FStarting Magic Defense: 14 | CStarting Casting Time: 8 | EStarting Accuracy: 74Starting Evade: 4---Starting Weapon: Ceremonial SwordStarting Ring: NoneStarting Accessory: None---Starting Skills: Cut Down, Power Guard, MP Guard, Power Hit, Weapon

    Guard, Award Medal, Persistence, Counter Guard, Lullaby

    Description: Tolten is somewhat of a coward early on. In addition tonot being the bravest guy around, Tolten's also surprisingly weak. Hemakes up for this with having some absolutely amazing skills though;Break Hit for example. He also has the strongest weapon in the entiregame (with more than 100 attack points higher than Kaim's best) whichcan be equipped to any Immortal by using Tolten's Royal Equipmentability. So yeah he's not great in battle, but he's incredibly usefulas a team asset. Make sure to level him for these goodies.

  • 8/13/2019 Lost Odyssey

    12/164

    * The starting stats shown are for level 26; Tolten will levelafter the first (mandatory) battle that occurs when he joins your party.I forgot to write down the HP/MP... if anyone could e-mail me that, itwould be great.

    Skills Learned: Lullaby (Pre-Learned) Cut Down (Pre-Learned) Power Guard (Pre-Learned) MP Guard (Pre-Learned) Power Hit (Pre-Learned) Weapon Guard (Pre-Learned) Award Medal (Pre-Learned) Persistence (Pre-Learned) Counter Guard (Pre-Learned) Member Hit (Level: 28) Break Hit (Level: 31) MP Gift (Level: 34)

    ===--------------===--------------===--------------===--------------===Sed===--------------===--------------===--------------===--------------===Human Type: Mortal

    Weapon Type: Rifle---Rank

    Starting Level: 35 ----Starting HP: 1,480 |Starting MP: 50 |Starting Strength: 433 |Starting Vitality: 259 |Starting Attack Time: 3 |Starting Magic Attack: 192 |Starting Magic Defense: 16 |Starting Casting Time: 5 |Starting Accuracy: 89

    Starting Evade: 9---Starting Weapon: 38 Caliber Magic RifleStarting Ring: NoneStarting Accessory: None---Starting Skills: Turn-Tail, Steal, Taunt, Magic Seal, Counter Seal, DoubleItem. Auto Shield, Auto-Barrier, Resourceful, Double Gold, Double Loot,Double SP

    Description: Sed is a feared pirate with a death warrant on his head inUhra. He's also Seth's son -- a grown-ass man who likes to shout "Momma!"Additionally, he probably has a deep fear of bathing, judging by the looks

    of him. He has a decent attack, so he can hold his own as a member of youractive party, but where he really shines is his skills. Stuff like DoubleSP is absolutely amazing. Stuff like Auto-Shield and Auto-Barrier are alsopretty nice. Skill link from him early and often.

    Skills Learned: Turn-Tail (Pre-Learned) Steal (Pre-Learned) Taunt (Pre-Learned) Magic Seal (Pre-Learned)

  • 8/13/2019 Lost Odyssey

    13/164

    Counter Seal (Pre-Learned) Double Item (Pre-Learned) Auto Shield (Pre-Learned) Auto Barrier (Pre-Learned) Resourceful (Pre-Learned) Double Gold (Pre-Learned) Double Loot (Pre-Learned) Double SP (Pre-Learned)

    .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.|\ | .-----------------------------------------------.--------. | /|| '----| | | | |----' || >>> | | 06. Walkthrough | | |

  • 8/13/2019 Lost Odyssey

    14/164

    | Boss: Heavy Tank Right Unit | HP: ??? | Boss: Heavy Tank Left Unit | HP: ??? | Boss: Heavy Tank Magic Engine | HP: N/A |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Abilities: Magma Blast, Flamethrower, Blade Up, Blade Attack | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Type: Mechanical | Element: None | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | At the start of the battle you'll have two targets: Heavy Tank | | Right Unit and Heavy Tank Left Unit. Hit the Right Unit first, and | | the tank will activate it's Right Unit Defense. While that is up | | you won't be able to do much damage to the one on the right. So | | switch to the left. When you hit it, the Left Unit Defense will | | activate, and the Right Unit Defense will deactivate; so all you | | have to do is alternate which side you hit. Right, then left, then | | right, etc. On the tank's turns it will hit you with a fire attack | | or it will raise it's large blade. If it raises the blade, that | | means on the next turn it's going to hit you with its powerful | | Blade Attack. Don't worry about it though -- as mentioned, you | | can't die here, and you'll be brought right back. Just keep hitting| | the tank until one of the arms breaks off. Next, take out the other| | one. After you do that the blade will fall, revealing the Tank's |

    | Magic Engine. Target it and hit it to end the battle. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: None | | Drops: None | [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    After the battle ends you'll see a pretty cool cutscene. Once it's over youwill find yourself alone at the highlands of Wohl. The first save point ofthe game is over on your right. Save and take a few steps forward, and youwill be brought into battle with a couple of Insane Khent Soldiers... Theyaren't a big deal. They go down with one hit each and cause minimal damage.After the fight keep moving until you see a large cylinder on your left.

    Approach it and press the A button to ram it, revealing a [Bruiser Ring],your first ring of many. Make sur to view the tutorial about rings if thisis your first time playing. Climb down to the ground below after gettingthe ring; if you get into any battles try practicing with the ring system.

    Immediately ahead you'll find a large metal object that you can ram. Doso to obtain an [Angel's Plume]; but try not to step on the firey ground,because if you do you'll gradually lose your HP. Pushing the next largemetal object on your right will reveal a [Mana Herb]. To the left of thaton the ground, is a shiny object that you can pick up by pressing A. Thatwould be a [Name Plate]. Continue past there, and you'll reach the nextscreen, the Edge of the Wastelands. Just run along the path until you reacha wooden crate next to a broken wheel. Step on it to reveal a [Healing

    Medicine], then keep moving along the path. Ahead you will find anothercrate that you can break open. That one contains a [Mana Herb]. That'sabout all there is waiting for you here. Keep moving to reach the Gorge onthe next screen.

    In the Gorge you can save your game, and then break open the crate in frontof you for another [Healing Medicine]. After that you only have to take afew steps forward before the game goes into cutscene mode where you'll seea couple of soldiers rushing to greet Kaim. When they're done open thechest on your right to obtain [4 Whetstones]; you'll also be given the

  • 8/13/2019 Lost Odyssey

    15/164

    opportunity to view a tutorial on Ring Assembly, which you should do ifthis is your first time through the game. There's a second chest on yourright, which contains an [Angel's Plume]. If don't mind doing a little bitof backtracking, you can walk back to the save point. Along the way youwill come across two more crates that you can step on. One contains a [ManaHerb] and the other contains a [Healing Medicine]. Once you have everythingyou can walk to the back of the campsite and approach the armored car.Board it, and you'll be on your way to Uhra. Just talk to the people inthe car, and do a bit of watching and listening until you get there.

    In Summary: -> Defeat the Magic Khent Soldiers.--------- -> Defeat the Heavy Tank. -> Make your way towards the refugee camp. -> Board the armored car. -> Talk to some people, and sit down.

    ==================///---------------------------------///================ /// City of Uhra /// ================///---------------------------------///==================

    Enemies: None-----

    Important Items: Seed (#1)

    ------------- Seed (#2) Seed (#3) Engraved Ring Seed (#4) Seed (#5) Seed (#6) Seed (#7) Seed (#8) Seed (#9) Holy Knight Charm Seed (#10) Seed (#11) Seed (#12)

    Seed (#13) Flare Bomb Berserker Necklace Hawk Eye Platinum Gauntlet

    Be warned ahead of time, that this is the slowest part of the game; it'sgoing to be a good long time before you see another battle... At leastafter you leave things will really get moving though. Anyway, from whereyou gain control of Kaim, kick the two trashcans in front of you. One ofthem contains a [Whetstone] and the other contains [10G]. Before you gofollowing the other soldiers, head back towards the direction you walked

    in from, kicking the next trash can you see for a [Magma Fragment]. Theone just beyond that contains a [Mana Herb]. Turn the corner and look fora ladder on the guard tower that you see. At the top is yet another trashcan for you to kick. The difference is, this one contains something good:a [Seed]. You can get some nice items by collecting these -- and you'llneed all of them in order to be able to get four achievements -- so keepa look out for them. Once you have this one, climb back down to theground and head through the door that the soldiers originally led you to.

    Inside the tower that you enter, talk to the two guards in front of you,

  • 8/13/2019 Lost Odyssey

    16/164

    then step on the lift and ride it to the floor above. Get off, then movedown the hallway in front of you and take a left to reach the Great GateStation. Here there's a few items for you to pick up, if you know where tolook for them. Approach the wall on your left just after entering. You canpeel back one of the posters by pressing A to reveal an [Antidote]. At thevery end of that wall you'll find another poster that you can peel back.That one conceals [100G]. On the wall directly opposite, a third posterhides [10G] more. A fourth poster, in the top left corner wall, contains a[Healing Medicine]. Just to the right of that, applied to the metal caging,is another poster. That one hides a [Seed]. Once you have all of these items,board the Monorail Car on the left side of the area. The car you want is onthe top side of the platform (the other one is closed anyway.) Inside thecar you'll be playing the "talk and listen" game again for a bit. Approachthe back of the train when you can, and Kaim will sit down. At that pointyou'll see a few more cutscenes, including an actual prologue to the game.When these have passed you will find yourself at the Monorail CentralStation.

    Approach the shiny object on the ground in front of you and pressing A toget an [Engraved Ring]. Now you can't actually equip that one, but you'llhave a use for it soon. After you have it, move towards the elevator. Kickthe trashcan to the right of it for a [Cold Water Stone] then get on thelift to head downstairs. There the soldiers will tell you that you have tohurry... Pay no attention. You don't want to miss any items. Instead, save

    your game and just take your time. Talk to the man at the desk on your leftand drop off the Engraved Ring that you picked up in return for a [Cure-All].Kick the trashcan to the left of the desk for a [Healing Medicine]. Onceyou have these items, head offscreen to the right and continue followingthe two soldiers.

    Just after the new screen loads, walk past the two signs on Kaim's left,and move towards the pile of boxes. It can be hard to see, but there's ametal object over there that you can kick to obtain two [Whetstones]. Then,in the middle of the area next to a bench, you'll find another metal objectthat you can kick. This one contains a [Seed]. Once you have the seed, goback to walking down the road after the soldiers, but watch for a thirdmetal object against the top of the screen. It will contain an [Angel's

    Plume]. From where that is, walk straight ahead towards a wall covered inposters. You can peel one of them down to reveal another [Seed]. With theseitems, continue forward under the large archway. Halfway through you willsee a red poster on the metal pipes against the wall. Peel it down to geta [Wind Seal Leaf], then take a few more steps forward to reach the mainstreet of the city. Kaim will immediately follow the soldiers to the citycouncil hall. Listen to what the men have to say, and when you regaincontrol of Kaim you'll be back on the main street. Save your game.

    Head under the archway on the left side of the screen and examine the posterthat is on your immediate left for a [Wind Seal Leaf]. From there, moveforward sticking against the left-hand wall until you reach a metal postthat you can kick. Do that for [100G], then continue further, still against

    the left-wall until you come to a poster to the left of a red flag. Peelit back for a [Seed] (yes there's a whole lot in Uhra, but the rate atwhich you get them will slow down soon enough.) After getting the seed,walk under the next archway and down the stairs. There's a poster againstthe wall on the right at the bottom of the stairs that hides a [HealingMedicine]. On the opposite wall is a poster that's blocking an [Antidote].There's also a metal container nearby that contains a [Magma Fragment].After passing these posters look at your map. You'll see that there's analcove off to the left. Stick against the wall on your left to find it, asit can be difficult to see. In this alcove you'll find a yellow dog that

  • 8/13/2019 Lost Odyssey

    17/164

    doesn't do anything except bark at you, and a yellow pot that you can probeto find [2 Whetstones]. On the right there's also a poster you can peelback to obtain [10G].

    Just past the alcove is a doorway that leads to Virno's Tavern. Take amoment to enter. Inside, you'll find a yellow pot on your right that holds[100G], and upstairs you'll find two more pots. One contains an [AquaBomb] while the other contains a [Seed]. That's all the pub has in storefor you at the moment, though there will be more to do the next time youcome. For now you can just leave. Outside, on Kaim's left and a little bitahead is another metal post that you can kick. This one has a [Mana Herb]on it. Opposite the street from it is the entrance to Barkus' Arms andArmor store... but Barkus isn't in at the moment, so there's no point inentering. Do, however, check out the metal object across the street fromhis store, as it contains a [Seed]. After that, it's time to do as theguards told you to, and head to the inn. It's the first door past theweapons shop. As you enter you'll be brought back to more cutscenes at thecouncil meeting. After the cutscene ends, and you find yourself inside theinn, take a moment to save your game again -- its always a good habbit todo that, after all.

    Before you talk to the innkeeper you'll want to take a moment to search theinn for loot. In the yellow pot to the left of the stairs is an [Antidote].You'll find a [Seed] in the one on the stairs. On the top floor of the inn

    there are a handful of rooms that you can enter. The one just in front ofthe stairs and the one to the left of it are both empty so don't botherwith them. The ones to the right of the stairs, however, have a some stuff.In the left room you'll find [100G] in the cabinet, and you can also readthe inn's guestbook by examining the bookcase. In the room on the rightthere's a treasure chest that contains a [Holy Knight Charm], which thoughnot overtly useful is better than having no accessory at all. Make sure toequip it! By examining the bookshelf in this room you can read a bit aboutUhra. And finally, you can open the cabinet to the right of the bookcasefor an [Angel's Plume]. Once you've got everything head back downstairs andspeak to the innkeeper. You'll see a flashback of Kaim's and then you'llunlock the first of many "dreams". Most of them are interesting, but youcan either choose to read it or skip it. Afterwards you'll be allowed to

    view a tutorial on these dreams. You might as well check it out if this isyour first time through.

    Speak to the innkeeper again on your way out, and then leave the buildingand take a few steps to the south. There you'll encounter an odd characternamed Jansen, whom you will learn to know a lot better. For now, he impartsto you the knowledge that you are to go to Gongora's mansion. By now, thereis something to do in the tavern first, so head back there. Approach thedrinker at the counter to unlock a dream segment. Exit and re-enter thetavern for another dream segment from a man sitting alone upstairs. Leaveand re-enter: a third dream from the man and boy at the bar counter. That,thankfully, takes care of everything you can do in the tavern. So leave andhead off-screen to the north. That's the way to Gongora's mansion.

    As soon as you appear on this screen, check the poster in front of you andon the right for [100G] before heading around the next corner. There, onthe gray barrier you'll see another poster. It hides a [Seed]. Take it andhead up onto the platform on your right, which is actually a playgroundarea. There's a woman and her daughter sitting on a bench there, andapproaching them will unlock yet another dream; Yes there's a whole lot ofdreams here, but thankfully that's not how the entire game is. Anyway, headback to where you picked up the seed, and take a left, around the side ofthe playground area. There's another poster on the wall there, and it holds

  • 8/13/2019 Lost Odyssey

    18/164

    a [Magma Fragment]. With that, head across the street in front of you, andkeep going until you reach the wall. As far to the right as you can go,there, is a yellow pot that contains a [Wind Bomb]. The next pot to theleft contains another [Seed], and the pot after that houses a [Cold WaterStone]; the metal canister between these two pots has still another [Seed].There is still one more [Seed] on the sidewalk in a metal canister on yourleft. With all of these items, head down the street to the next screen toreach the outside of Gongora's mansion. Walk forward and examine the door.

    You will see a cutscene of Lord Tolten meeting with Gongora inside themansion. Once Tolten leaves, you'll be allowed into the building. Start bytaking a right at the first corner, and entering through the door you seeto reach the magic research area. In the lower-left corner of this room youwill find a metal container of [2 Quality Iron Sands]. Take a few stepsnorth of there to enter a very brief cutscene with Gongora, then check theupper-right corner of the room for a metal container that holds a [Seed].Once you have it, head out the door in the back of the room to be broughtto three treasure chests. One contains a [Flare Bomb], one contains a[Berserker Necklace], and the third contains a [Hawk Eye], which willactually be pretty useful. Don't leave just yet, though. Grab the woodencrate in the back of the room and pull it towards the chests that you justopened. Once it's out of the way, walk around it to find a fourth chestthat contains [3 Magma Fragments]. That's it for items available to youat the moment, so head back to the research lab and board the yellow

    elevator on the left side of the room. It will take you to Gongora. Afterthe scene ends, you'll be back downstairs. Simply make your way backthrough the mansion and leave.

    Move back to the Residential Area, and you'll have a more formal introwith Seth Balmore, the girl with the crazy hair from the train ride.Speaking of trains, that will be your next destination, so head back tothe Monorail station. Take the lift upstairs, and then take the Monorailon the left side of the platform back to the Great Gate Station. Walk intothe Great Gate once you're off the Monorail, and take the lift to the floorbelow. There, head around to the back of the room and speak to the guardstanding on the operating platform. He will ask for help with the lifts.Select: C -> B -> A -> A -> A to complete the puzzle then step on the

    lift on your right and ride the lifts up until you reach a treasure chest.Open it for a [Platinum Gauntlet], then head back to the ground and leavethe gate. You'll see a cutscene of Seth and Kaim meeting up with Jansen,and then you'll be allowed to view a Skill Link tutorial. Once you'vewatched it, or skipped it, motion to leave Uhra, and you'll run intothe shopkeeper, Barkus. He's offering to sell you some items, but there'sreally nothing you need at the moment. Still, buy something if you'd like,then head to the south to get out of Uhra

    Barkus' Arms and Armor Emporium o------------------------------------o Items: Angel's Plume ............... 150G

    Antidote ..................... 15G Anti-Paralysis Herb .......... 20G Aqua Bomb ................... 100G Flare Bomb .................. 100G Ground Bomb ................. 100G Healing Medicine ............. 40G Mana Herb .................... 60G Wind Bomb ................... 100G Accessories: Berserker Necklace .......... 220G Holy Knight Charm ........... 220G

  • 8/13/2019 Lost Odyssey

    19/164

  • 8/13/2019 Lost Odyssey

    20/164

    works well for the Dagger Birds. In the mean time, you should even findyourself leveling up a few times.

    Keep moving until you reach a fork in the path. Take a right, and you'llcome to two yellow pots. One contains the black magic spell [Ground],which will greatly benefit you; Kelolons, as well as all other water-basedmonsters are weak to it. The other contains a [Mana Herb]. With theseitems turn around and head down the path to the left of the fork. Keepyour eyes peeled on the right side of the path for another tree that youcan ram, as doing so will net you two [Wind Seal Leafs]. After pickingthem up, look for a path that extends off to the right. Walking alongthis path you'll find another tree that you can shake. That one will dropyou a [Magma Fragment]. Once you're off of the path, however, turn aroundand head south again. Looking at your map, you should see an alcove ofsorts that extends to the south-west corner of the map. Heading down thispath leads to a yellow pot that holds two [Antidotes], and a treasurechest that contains a [Knight's Code]. If you then turn around, andhead south, around the rocks near the chest and pot, you'll find two morepots. One holds a [Flare Bomb] and the other, a valuable [Slot Seed]which you can use to allow yourself to set an additional skill on oneof your immortal characters. Lastly, just a bit south of the pots, isanother tree that you can ram. Do so, and a [Seed] will fall to you.That's about it for this screen, keep going forward until you reachthe next one.

    Walk forward until you come to a tree on the left side of the rocks.Ram it for two [Magma Fragments], and take a right onto the grass. Overthere you'll find another tree that you can ram for a [Seed]. There'salso two pots over there. One contains the white magic spell [Barricade]and the other contains a [Flare Bomb]. Take these items and head up thepath on your right. Ram the first tree you pass for [2 Whetstones], andtake a left at the top, heading towards the "curly" area of the map.There's a tree down there, and when you ram it a [Seed] falls out. Onceyou have it, keep moving north until you see some dialogue between yourthree characters, with Jansen begging for a rest. When the scene endshead into the house in front of you.

    Inside the house there are a few things for you to pick up -- there'salso a save point that you can use to save your game. Do that, and thencheck the pots laying around. One contains a [Seed], and another containsan [Antidote]. The third and final pot contains some [Whetstones]. Allis not done in the room though; Examine the cabinet against the backwall of the hut once to light the candle, and an item will appear onthe left side of the cabinet. The item, [Search Glasses], allow you tosee the HP and status of enemies. This is incredibly useful, and if youdon't get it here it will be a long time until you can get it elsewhere.With the glasses, head upstairs and check out the bookshelf. Next, walkpast Jansen and look for the table bedstand that has a candle. Light itjust as you did the first one, and again an item will appear: the whitemagic spell [Shield]. When you have everything, talk to Jansen and tell

    him that you're ready to rest. You'll see a cutscene, and then you'llwake up refreshed, and with full HP and MP. Head downstairs and walkout the back door of the hut.

    Run forward a few steps, starting your trek up the ridge. You'll seea shiny object on the ground soon; grab it, it's a [Mana Herb]. Keepgoing from there, and you'll be shown a cutscene where it starts to rain.You'll also see a cutscene of what's going on back in Uhra. Once you gaincontrol of Kaim again keep moving ahead, along the ridge. You'll noticethat Kaim will begin to walk slower due to the wind, but keep going, you

  • 8/13/2019 Lost Odyssey

    21/164

    are headed in the right direction. You'll only have to head a little waysahead before you'll unlock another dream. With the dream out of the way,return to moving along the path ahead of you. Along the way you'll findone rock that's covering a [Healing Medicine] in the middle of the path,but there's nothing really important here. Keep moving; the next screenis the mountain's peak. Though you'll want at least Kaim to be at level 14before you head over there. There's a boss fight coming up there, and hecan be trouble if you're underleveled.

    [=-=-=-=-=-=-=-=] | Boss: Grilgan | HP: 1,660 |=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Abilities: Down Burst, Poison Claw, Wind | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Type: None | Element: Wind | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Grilgan has a few really nasty attacks. One, Down Burst, can be a | | real pain. It inflicts several hundred damage to all three of your | | characters; if you are unlucky enough to have him do this a couple | | times in a row, it will likely be deadly for you. Poison Claw is | | also pretty bad. It does big physical damage -- well over a hundred| | for Kaim and Seth in the front row, but will then do even more at |

    | the end of your turn -- and since he goes after you, that damage is| | essentially applied directly to the original attack damage. The | | damage total for the first turn alone will probably be around 220. | | And even Grilgan's physical attacks aren't very pleasant... The | | key here is to just damage Grilgan as much as you can, as quickly | | as possible. The longer this fight goes on, the harder it will be | | to win. So, right off the bat have Jansen cast Flare, and have Seth| | toss a Flare Bomb. Equip Kaim with a Bruiser Ring, and try your | | best to land perfects so that you do more damage. Don't bother | | wasting your turns healing. Just let the characters die. Jansen, | | though a great damage dealer is not worth the effort to bring back,| | and the immortals will get themselves up after a few turns. You | | just have to be a little bit lucky and hope Grilgan doesn't get too|

    | aggressive in the mean time. On the bright side he doesn't have TOO| | much HP. With three characters you should be hitting for 300-400 | | damage per turn, and even with two you should be getting 200-300. | | Note though, that a lot of people claim this fight is really hard. | | If you absolutely can't seem to win, try leveling up to 15. That | | will signifigantly improve your odds. Also, make sure that you have| | Crisis Attack Boost (learned from the Berserker Necklace accessory)| | on both Kaim and Seth. There's a very good chance that it will make| | the difference between winning and losing, in the end. | | | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Steal: Slot Seed | | Drops: Slot Seed* * He won't drop one if you steal it first. |

    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

    Once Gilgan has been slain, head to the left and use the save point that'sthere to save your game. Head off screen to your left to reach the SouthernSlope -- you're now on your way back down the mountain, but on the otherside. Walk along the path until you reach the broken bridge. Now you won'tbe able to cross it, but you can press the A button a few times to jumpfrom ledge to ledge on your right, and get to the other side of the canyonthat way. It should be mentioned that during this time you may come intorandom encounters with some new enemies. Particularly, you may come into a

  • 8/13/2019 Lost Odyssey

    22/164

  • 8/13/2019 Lost Odyssey

    23/164

    ==================///---------------------------------///================ /// Grand Staff Construction Base /// ================///---------------------------------///==================

    Enemies: None-----

    Important Items: Turn-Tail Shoes------------- Seed (#20) Poison [Spell]

    Upon first entering the construction base you'll find yourself tossed intoa conversation with a worker of the site. After some smooth talking by yourteam you'll be allowed onto the base. Now all you actually have to do togfet to the next area is take a left and exit the base to the south. If youdo that, however, you'll miss a chance to pick up some items -- even getsome nice new weapons. Now let's assume you do want these pick-ups; headup the ramp to the north. There you can either head right to reach the firstPipot (the creature that rewards you for Seeds) in a yellow pot, but youdon't yet have 20 seeds. So just take a left for now. This will take you tothe roof of a building. You can clearly see a ladder in the middle, but itis blocked off. You're going to have to fix that.

    Talk to the first guard that you see there, and then run ahead and take aleft at the corner of the wall of crates. Wait for him to just pass theyellow boxes as he walks away, then quickly run past him and grab the boxthat is beyond where he was standing. Grab onto it, and drag it backwardsas far as it will go. If you take to long to do this the guard will catchyou, but you can always just try again (things will be easier with eachsubsequent tries, as well, because the box will be where you last left it.)Now head to the opposite side of the area to where there's a second guard.To start with, just head past him and peel the poster of the wall for aquick [100G], then wait until the first guard is back in his original spot.Now this is going to be the tricky part: Run to the first guard and talk tohim, then immediately run to the second guard. Then, quickly run back to

    the first one again, and talk to him as he's walking to keep him fromreaching the corner. After a couple of seconds press A to end the dialogue,then run back to the second guard and head past him. Run into the center ofthe wall of boxes and push the second crate in there as close as you canto the first one before you get cought. You'll then have to talk to bothguards again to get back to the center; but the difference is with bothboxes already pushed out of your way, you'll be able to reach the ladderin the center of the floor. So, climb down into the building.

    Inside you'll find a couple of gold pots, and a few site workers. Startby checking the pots, to get a couple of items: [Turn-Tail Shoes] and a[Seed]. You can then talk to the worker standing over on the left side ofthe room. He's selling some items, and some of it is really good stuff.

    He sells a Lightweight Saber, which is a sword better than both the oneKaim and Seth have, so make sure to buy two of them -- unless you haveall 20 seeds possible to obtain so far. You can get a really nice swordfrom the Pipot for turning them in on the right side of the town now.There's a Saint Rod for Jansen as well, but you don't need it since he'snot a physical attacker. He sells an Antidote Brooch, which you can useto become immune to poison. You may find that useful. Also, in additionto some components for ring assembly, this guy is selling the Shield,Barricade, Aqua, and Ground spells just in case you missed any of them.

  • 8/13/2019 Lost Odyssey

    24/164

    Black Market Distribution Service Inc. o------------------------------------o Items: Angel's Plume ............... 150G Antidote ..................... 15G Anti-Paralysis Herb .......... 20G Aqua Bomb ................... 100G Flare Bomb .................. 100G Ground Bomb ................. 100G Healing Medicine ............. 40G Mana Herb .................... 60G Wind Bomb ................... 100G Weapons: Lightweight Saber ........... 500G Saint Rod ................... 550G Accessories: Antidote Brooch ............. 280G Hawk Eye .................... 270G Knight's Code ............... 270G Novice Earrings ............. 300G Platinum Gauntlet ........... 270G Components: Cold Water Stone ............. 30G Magic-Luring Stone ........... 30G Magma Fragment ............... 30G Quality Iron Sand ............ 30G Sticky Tape .................. 20G Whetstone .................... 15G

    Wind Seal Leaf ............... 30G Spells: Aqua ........................ 220G Barricade ................... 200G Ground ...................... 220G Shield ...................... 200GWhen you're done shopping head up the stairs to reach the nextroom. There you'll see two crates. One at a time, push them out of the wayto create a path to the room in front of you. This is the room reachable bythe building's front door. In other words, you now have a shortcut to theshop that you can use if necessary. Don't keave just yet, though. Thereare two more yellow pots to open in this room. One contains the [Poison]spell, and the other contains [3 Hard Skins]. Once you have those items,

    you can leave. There's another building you can check out to the south, butthere's nothing important there. When you're ready to move on, leave thebase via the southern exit.

    In Summary: -> Exit the base to the south.--------

    ==================///---------------------------------///================ /// Sea of Baus /// ================///---------------------------------///==================

    Enemies: Reef Worm----- Floating Fish Aqua Sphere Mad Carpace Granshaker Magic Insect Numara Soldier Numara White Magician Bogimoray (Boss)

  • 8/13/2019 Lost Odyssey

    25/164

    Important Items: Treasure Glasses------- All-Shield [Spell] Seed (#21) Yellow Band Seed (#22) Seed (#23) Slot Seed Apprentice Earrings Sage's Protection

    As soon as you enter the area take a sharp left and head down the pathtowards a watchtower that's there. At the base you'll find a save point thatyou can use, but more importantly you'll find a pair of [Trasure Glasses]which can be used to reveal the items that an enemy is carrying. Withthem, head north from where you entered the area, and cross the bridge toreach a beach area. On the left side of the beach you'll find a large clamthat you can kick; you'll be rewarded with a Healing Medicine. Also notethat at this time, you'll start encountering random battles. There are alot of Reef Worms around, which are basic enemies susceptible to Groundmagic. The only thing that's tricky about them is that they come in groups.They aren't a big problem though. With a bruiser ring, you should be ableto drop them in one hit -- and if not, you will be able to by the time youleave the area -- and the same goes with Jansen's Ground spell. You may alsosee some Floating Fish or Aqua Spheres. They aren't too tough either. Just

    don't be fooled by the Aqua Sphere's appearence. If you've played FinalFantasy you'll notice they look really familiar. They're actually not allthat weak against magic though. Physical attacks will work better. So letSeth and Kaim take them out while Jansen focuses on the Floating Fish.There are also Mad Carpaces. They're big, but actually not hard to beat;A few attacks and a ground spell will take them down on your first turn.They just have a decent physical attack, and can hit you for greaterdamage if they use their Downswing ability. The final possible enemy,which you'll most likely see in the later areas of the Sea of Baus, is aGranshaker. They don't take damage too well, but they make up for it byhaving over 700 HP. It will take a couple of physical attacks and aGround spell to drop one, and in that time they may get some damage inon you. Still, you can take them.

    Keep heading forward and cross the bridge that you come to and head downthe path to your right on the other side. Doing this will bring you to aclam that contains [4 Sticky Tapes]. Head back to the bridge and take aleft, next. You'll find a machine over there that is glowing yellow. Ifyou touch it while it's glowing, you'll be tossed into a battle. Not onlythat, your enemy will get a free turn at the start of the battle. The goal,however, is to examine the machine when it's safe. That will earn you[3 Insect Innards]. Back on the bridge, you'll find a treasure chestcontaining the white magic spell [All-Shield]. Open that, then ram downthe deteriorating door to the right of it to open the path forward. Thenext screen can be reached by walking forward from there.

    Begin following the winding trail of sand in front of you, until you cometo a clam sitting on the ground. Pop it open for a [Seed], then keepmoving until you reach water. Instead of turning to the right, step acrossthe water to find another glowing machine. When it's safe, ram it and youwill get a [Yellow Band]. Walk to the right, past the rock in the waterto reach the next sand bank and you'll find another machine on your right.You can ram it for an [Anti-Paralysis Herb]. Walk across the next fewisles of sand in the water to reach a clam containing a [Mana Herb], thenhead between the two large rocks on your right to reach the next screen.

  • 8/13/2019 Lost Odyssey

    26/164

    You will immediately notice a whole bunch of glowing machines in the area,and not much else. The very first one in front of you contains a [Seed].In the others, scattered around the area, you'll be able to find all ofthe following items: [Anti-Paralysis Herb], [Power Drink], [Seed],[Angel's Plume], [Slot Seed], [Apprentice Earrings] and a [Ground Bomb].With all of the machines knocked over, and all of the items plundered,head to the next screen. There you'll find a whole bunch of stairs, atreasure chest to the left of them that contains [4 Pumice of Despairs],and a save point at the top. There's also a treasure Now, to be honest,you'll want to save your game and turn the console off. Why? Because whenyou reload your save, you will have full HP and MP, and trust me, you aregoing to want it for the upcoming battle. You'll also want to getAnti-Paralysis on one, if not both, of your immortals, and then equip yourYellow Band to Jansen. If you really don't want to wait for both immortalsto learn it, just use the enemies in the area to help one do so -- it reallywill make all the difference. You can face the Magic Insects that appear onthis screen to get the SP that you need. They're only worth 1 a piece, butthey're very easy to beat, because they like to waste turns using theirCharge ability, and that's really not useful to them. See, ahead you'll seethem in the boss battle and they'll use this ability to the boss's benefit.But on their own, it's no good to them.

    [=-=-=-=-=-=-=-=-=-=-]

    | Boss: Bogimoray x2 | HP: 1,830 each |=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Abilities: Absorb, Para-Flare | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Type: Organic | Element: Fire | |=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | Strategy: | | | | Ideal preparations for this battle: Yellow Band on Jansen (A MUST) | | Lv 2 White Magic on Seth/Kaim | | Guard Heal on Seth/Kaim | | Anti-Paralysis on Seth/Kaim | | |

    | The fight will start with one Bogimoray and a bunch of Magic | | Insects fighting along side it. Each turn the Bogimoray will use | | Absorb to gain energy from the Magic Insects. If the Magic Insects | | spend their turn to attack you or use Force, consider yourself | | lucky. If they use Charge Magic, that's not so good. See, when the | | Bogimoray absorbs them, he gains signifigantly more energy from | | the Magic Insects that have charged themselves; and if the big guy | | fills his Draw MP metere, shown in the upper-left, he'll hit you | | with Para-Flare, a vicious move that damages and paralyzes all of | | your party members (if they have Anti-Paralysis it only does | | damage.) The best way to handle him is to follow the old phrase of | | 'the best defense is a good offense; Have Kaim and Seth attack him | | each turn while Jansen repeatedly casts Aqua. This should allow you|

    | to have him down in two or three turns. The fight will not be over | | yet though. A second Bogimoray will appear already with a full | | Draw MP meter. Because of this, you may want to have one of your | | party members use Zephyr to restore your team's HP before you take | | down the first Bogimoray. On your first turn with the second | | Bogimoray, have Seth and Kaim, on the front line, use Defend. If | | you have Guard Heal as a skill, all the matter. You'll gain some | | HP. Jansen, on the back line, have just use Aqua. Seth and Kaim | | should take 150 to 200 points of damage, while Jansen takes less | | than 100 due to your GC. As soon as you make it through Para-Flare,|

  • 8/13/2019 Lost Odyssey

    27/164

  • 8/13/2019 Lost Odyssey

    28/164

    Check it out, then press the A button to start a conversation with Jansen.You'll then get a visit from the general, and you'll hear more dialogue.Afterwards ram the cage with the A button. You'll then be given the chanceto switch characters to either Jansen or Seth. They can ram their cagesas well, but it won't do any good. There's nothing you can do. Just switchto Kaim, ram the door and select "Nevermind," and then wait it out untilthe dialogue starts up again. After another few cutscenes, you'll findyourself on the large ship, the White Boa. Unfortunately, isntead of ridingfirst class you're locked in a prison cell.

    In Summary: -> Cross the bridge to reach the beach area.-------- -> Ram the old door on the crashed ship to reach the next area. -> Follow the winding path and haed to the next screen. -> Head north to reach the crater, and climb up all the stairs. -> Defeat the Bogimorays. -> Examine the leaky pipes at Grand Staff. -> Defeat the Numara soldiers. -> Proceed through the scenes of dialogue at the Troop Camp.

    ==================///---------------------------------///================ /// The White Boa /// ================///---------------------------------///==================

    Enemies: Numara Soldier----- Security Eye Guard Beast

    Important Items: Paralyze [Spell]------- Slot Seed Angel's Plume

    After the initial dialogue spoken upon waking up, you'll be given controlof Jansen. Approach the cell door and press the A button to knock out theguard. When he wakes up he'll be highly confused, and after some smoothtalking by Jansen he'll let you out of the cell. When you're free, walk to

    the end of the hallway and use the save point that's there to save your game.Walk through the door, and down the hall in the next room. You'll be toldthat you're going to have to be sneaky and not get cought in this section;if you are, you'll be sent all the way back to the brig again, and that'sno fun.

    Anyway wait for the first cypher to head down the hallway away from you,then run past it. Head around the next corner and kick the metal canisterthat's on the ground to distract the second cypher, than run past it,around the next corner. There, you'll find a computer panel on the wall.Press it to open the doorway in front of you, granting you access to achest containing the black magic spell [Paralyze]. Just around the nextbend you'll find another cypher flying back and forth. Wait for it to

    reach the point closest to you, and then as soon as it turns around runpast it and get near the computer terminal. When the cypher flies past themetal door ahead, press the A button to shut the door on it, locking it in.You can then run forward and press the computer terminal next to that doorto open the path forward in front of you.

    Walk through that door, and you'll find yourself with two directions togo in: north or south. Well, the southern path leads to a dead end. Sohead north. This leads to a path with a red tile on the floor. While thisone isn't dangerous, red panels beyond this one will set off an alarm if

  • 8/13/2019 Lost Odyssey

    29/164

    you run; you'll have to hold B to walk quietly over them. Walk towards theend of the path to reach a ladder. Climb it and press the button that youfind on top. Doing this will drop a ladder to just outside of the brig.In other words now if you get cought you'll have a shortcut back towhere you are now. Anyway, climb back down the ladder leading to the redtile, and walk through the door just in front of it. You'll see a guard inthere, but don't worry. Just walk for.

    You'll see a cutscene where you find out the guard's actually asleep! HoldB to walk over the red tiles in front of him, and you won't be cought.After you are safely across, look for a computer terminal on the wall, andpress it. This opens the door that's on your right. Inside the room thatyou open is a treasure chest holding a [Slot Seed]. Once you have it, headsouth around a pile of boxes when the cypher ahead is facing away from you.Climb the ladder to reach the catwalk above. There you can walk alongnormally until you come to some red tiles. Hold B to walk silently acrossthem. Do the same for the rest of the red tiles that you come to on thecatwalk. When you finally reach the opposite side, there will be a computerterminal that you can access, causing a ladder to drop down on your right.

    Climb down, and hug the wall on your right, looking for a red switch thatyou can press. Press it, then head back to your left so that you can clearlysee the cypher in the area. Wait for it to turn away from you, then bequick, and run to the second ladder and climb up to the catwalk above.

    Walk along it, and the ladder to your right will drop, allowing you toquickly return to the door that you just unlocked -- well, almost unlocked.Climb down, and press the button next to the door that's lit up. THAT willunlock it completely, allowing you to pass through. Walk through the doorand press the button on the middle of the elevator, and you'll be takento another level of the ship -- an area of the ship at which location yourweapons will be returned to you.

    You'll also be immediately thrusted into a battle with some soldiers.They have the same attack as those found at the Crater Island outside ofthe Grand Staff, but they have less HP. There's also only two of them, soyou should have no trouble taking them out. After you do that, head aroundthe water to your left, and step onto the bridge that passes over the pond.

    There's a chest on this bridge that you can open for an [Angel's Plume].You can then save your game by using the save point just to your lefty.Keep in mind that at this point, however, random encounters will start tooccur. You'll probably encounter some Security Eyes. They will draw eitherNumara Soldiers or Guard Beasts into battle. Now they go down veryquickly with physical attacks, but don't even try magic; it does minimaldamage, and will actually increase their GC. The Guard Beasts which maycome to their aid are just regular enemies. The trick is not to focus onthem though. If the enemy's GC is zero, attack the Eye. The battle willnot end if you allow them to live, because they'll keep calling for theireinforcements. Anyway, once you've saved make your way to the doorway inthe back of the garden. After several cutscenes you'll find yourselfcontrolling Jansen inside the queen's chambers.

    Approach Queen Ming and you'll see a cutscene. You'll then see what'sgoing on outside of the room with Kaim and Seth, and before you know ityou'll be being pursued! Head back towards the entrance of the room, andlisten to the general from through the door. When he's done, run backtowards the center of the room, and take a right circling around the centerplatform. This will take you to a stairway. Descend to reach a differentpart of the engine room. Now you shouldn't mess around too much down therebecause there are still random encounters, and you only have Jansen inyour party. So isntead of screwing around just head to the room to the

  • 8/13/2019 Lost Odyssey

    30/164

    north of where you are. A moment after you enter you'll see another chainof cutscenes. By the time the dust has cleared, you'll find yourself inthe Free Ocean State of Numara.

    In Summary: -> Escape the brig by throwing Jansen's pearl at the guard.-------- -> Make your way through the engine room, avoiding the machines. -> Cross the garden and examine the large door. -> Approach Queen Ming. -> Try to leave the room through the main door. -> Head to the engine room through the emergency staircase. -> Enter the room to the north.

    ==================///---------------------------------///================ /// City of Numara /// ================///---------------------------------///==================

    Enemies: None-----

    Important Items: Seed (#24)------------- Seed (#25)

    Seed (#26) Slot Seed Seed (#27) Seed (#28) Seed (#29) Seed (#30) Seed (#31) Seed (#32) Seed (#33) Seed (#34) Slot Seed Seed (#35) Mana Earrings

    Seed (#36) Seed (#37) Shine [Spell] All-Barricade [Spell] Mimint Ear Seed (#38) Large Balloon Model of Gondola Doll in a Dress Kelolon Earrings Seed (#39)

    Once all of the scenes end, you'll be in the lobby of an empty palace.

    Step outside and take a breath of the Numaran air; and more importantly,take a few steps over to the left and save your game. Now it needs to bementioned before this guide goes any further: Numara is a huge area. Ithas more sidequests than any other area in the game by far. Not all ofthem can be accessed yet, but a lot of them can. There are a LOT of littletasks that can be done to get you some prizes. These are covered in thissection, making it quite long. All you REALLY have to do is head to thesouth of the White Square and leave. If you do that, however, you'll becheating yourself out of many good items.

  • 8/13/2019 Lost Odyssey

    31/164

  • 8/13/2019 Lost Odyssey

    32/164

    that plant is a man blocking the back door. Try to enter the room, and hewill stop you. If you spoke to the man back in the previous building youwill be given the opportunity to tell him the password, and earn accessto the back room -- the only area of the store that actually has items forsale. There's also a ring assembler back there. He'll allow you tocustomize advanced rings for free if you have the components. Really doconsider the Herculean Ring, as its very useful at this point of the game.Anyway, the rings available by him, and the items sold by the man in theback of the shop are as follows:

    Travelling Ringmaker Trace o------------------------------------o Rings: Fire-Powered Ring (Flame Ring + Bruiser Ring) Water-Powered Ring (Aqua Ring + Bruiser Ring) Wind-Powered Ring (Wind Ring + Bruiser Ring) Earth-Powered Ring (Earth Ring + Bruiser Ring) Soul Ring (Osmosis Ring + Bruiser Ring) Turtle Ring (Piercing Ring + Bio Ring) Flying Beast Ring (Beast Ring + Aim Ring) Herculean Ring (Bruiser Ring + Anger Ring)

    Ninn's Boutique o------------------------------------o

    Weapons: Force Staff ................. 810G Steel Sword ................. 750G Accessories: Alarm Clock ................. 480G Antidote Brooch ............. 280G Apprentice Earrings ......... 500G Circlet ..................... 450G Knight's Code ............... 270G Light Lens .................. 410G Platinum Gauntlet ........... 270G Sage's Protection ........... 280G Search Glasses .............. 210G Treasure Glasses ............ 440G Turn-Tail Shoes ............. 280G

    Yellow Band ................. 450G Components: Cold Water Stone ............. 30G Insect Innards ............... 25G Magic-Luring Stone ........... 50G Magma Fragment ............... 30G Quality Iron Sand ............ 30G Sticky Tape .................. 20G Whetstone .................... 15G Wind Seal Leaf ............... 30G

    When you're done shopping, head back outside and enter thealleyway to the left of the shop. There's a [Seed] on the vine on thesouthern corner of the wall on the right, and another [Seed] on the vine

    on the opposite wall. Take them both, then climb the ladder that's at theend of the alley. Run across the bridge that extends across the roof topsand descent the next ladder that you come to reach a treasure chest. Itcontains a [Slot Seed]. Take it then make your way back to the alleywayand walk past the next two buildings; don't go in the front door yet.Instead, enter the next alleyway. There you'll find a branch with another[Seed] on it, as well as the side door to the building. Enter it, and youwill find the cat-girl again. Speak to her, and after some dialogue shewill give you [Mana Earrings] and disappear again. Check the bookshelffor a [Wind Bomb], and then all three of the drawers of the desk on your

  • 8/13/2019 Lost Odyssey

    33/164

    right for [100G], a [Seed], and [5 Gale Wings], respectively. Once youhave all of this, head out the back door to the shop. There you'll finda man on a boat. Talk to him twice, and you'll tell him about how hisgirlfriend is waiting for him, and he'll reward you by bringing you atrasure chest that contains the white magic spell [Shine]. Now thatyou have that you can head through the building to reach the front room,where they sell stuff. Buy what you need -- specifically the [All-Barricade]spell that you do not yet have.

    Nalia's Item Shop o------------------------------------o Items: Angel's Plume ............... 150G Antidote ..................... 15G Anti-Paralysis Herb .......... 20G Aqua Bomb ................... 100G Eye Drops .................... 20G Flare Bomb .................. 100G Ground Bomb ................. 100G Healing Medicine ............. 40G Kelo-Vitamin ................. 30G Mana Herb .................... 60G Mint Powder .................. 25G Smelling Salts ............... 35G Wind Bomb ................... 100G

    Spells: All-Barricade ............... 300G All-Shield .................. 300G Aqua ........................ 220G Barricade ................... 200G Ground ...................... 220G Paralyze .................... 330G Poison ...................... 330G Shield ...................... 200G

    Back on the main street, head back to the girl that is in the boat tosee that she is now with her boyfriend. Talk to her, and she'll bring youa chest with a [Mimint Ear] inside as a way of saything thak you. Once youhave opened the chest, head back to Nalia's Item Shop, and head down the

    stairs in front of it. When Kaim overhears the people there talking hewill remember another memory, unlocking a dream. Once you're done with ithead off-screen to the left to reach Canal Street, another area of thecity.

    Take a right at the first chance you get to reach the entrance to a house.There's a pot in front of the door that you can probe for a [Mana Capsule]before you enter. Inside the home, you'll find a pot containing [5 StickyTapes] and a glowing plant that contains [Mint Powder]. In one of the backrooms, there's another plant. That one has [3 Mysterious Perfumes] on it.In the second backroom there's a [Healing Herb], lodged inside a blue pot.In that room you can also open too of the dressers drawers. Doing that willnet you [10G] and [4 Seed of Terrors]. Before leaving the house, talk to

    the man at the kitchen table. He'll ask you to bring him Crystal Fragments.You don't have any yet, but you will later on -- so just remember wherehe is. For now, just leave the house and save your game by using the savepoint that's in the middle of the street.

    Cross the bridge, and look for a bush on the right side of the road thathas a berry you can take. You guessed it -- it's a [Seed]. Take it down,then run forward and talk to the group of kids standing in the corner ofthe marketplace. Tell them that you wish to join their club, and they willhide three treasures, and demand that you find them. Ok, that's easy enough.

  • 8/13/2019 Lost Odyssey

    34/164

  • 8/13/2019 Lost Odyssey

    35/164

    than the ones you've met so far, and they come with two Numara Cavalriesas well. Focus on one at a time, having both Seth and Kaim attack the sametarget, while Jansen casts magic. If you bought two Steel Swords fromNinn's Boutique in Numara, Seth and Kaim may finish a target off on theirown (they have 300HP), allowing Jansen to hit another one with his magic,giving you a good head start. Have Jansen stop and use Zephyr if yourparty members' HP drops below 200; the Cavalries have an attack called Rushthat does damage in the high 100s. They're the larger concern, but thething is, they're in the back row so you can't get them until you take outsome of the soldiers first. If you don't mess up too much with the ringtargeting system though, and you land some perfects, the battle shouldprove to be quite possible.

    When the fight is over and the soldiers run off, Cooke and Mack invite youto their home, offering to lead the way. So, head forward to reach themain path again. Before you head north though, head over into the yard onyour left. There, next to the well, you'll find a pot. Examine it to obtaina [Kelo-Vitamin], then follow the main path some more. Not far ahead, youwill have access to another yard on your right. Under one of the stonestructures is another pot. Check it out for [4 Hard Skins]. Once more, goto the main path and head north. This time, keep moving until you reachthe next screen. Head left to reach Cooke and Mack's house, but don't goinside just yet. Head over to the right side of the house and probe theblue pot that's on the ground for a [Seed]. Now, if you're keeping track

    and getting them all, that's number 40. There's a brown pot in front ofthe children's house that has a Pipot inside it; he'll reward you with an[Earth Charm] for giving him 40 seeds. You're still not ready to enter thehouse though. Head to the right of the blue pot where you got the seedinto the next yard and check the pot that's there. That will earn you a[Mana Herb]. You can then head past the broken stone fences to reach theyard in the very back of the house. There you'll find a chest containinga valuable [Slot Seed] -- awesome. Take it, and NOW you can go back andenter the house.

    Approach the bed on the first floor of the house to meet Cooke and Mack'smother (and yes, I know how weird and inappropriate that sounded, but itis what you have to do.) Anyway, the cutscene you'll be shown is an

    important one, so don't skip it. After it ends, you'll gain temporarycontrol of Prince Tolten, way back in Uhra.

    - - - - Uhra - Amphitheater in the Sky - - - - - - - - - - - - - - - - -Because it's so brief, I will not give it another section. As Tolten, walkforward until you see a short cutscene. Shortly after it ends, you'll besurrounded by some monsters. It's no use running -- just bump into oneso that the fight begins. As Tolten you shouldn't have too much troubleending this one. Use his skill, Cut Down to attack all of them at once.Most, if not all of them should die, allowing you to just finish them offin the following turn. See, this fight is more to progress the plot. Youaren't actually supposed to be challenged by it. Once they've been whiped

    out, you'll be encountered by chairman Roxian. Before Tolten knows what isgoing on, he'll be tossed into a battle with him. It's not much of a bossfight, so I won't list it as such... but it's not really a normal fighteither... You'll see what I mean. You'll have to spend your first threeturns using "Inquire", while he spends his turns casting the elementalspells on you... yeah, that's not nice, considering your HP is going downduring this period. Still, it will only take two Power Hits to bring himdown, so you're not in any danger. After the fight you'll see a cutscenethat's rather interesting, and then you'll be returned to the Ghost Town.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  • 8/13/2019 Lost Odyssey

    36/164

    The Funeral Director will arrive and tell you that you need to collect theneeded materials for Lirum's sending: you'll need 10 flowers, and 10 branchesfor which to use as torches. First, you'll take control of Cooke, who isgoing after the flowers. You're after the big white ones. Their locationsare as follows:

    -> 1) In the yard on the right of the house.-> 2) In the yard behind the house.-> 3) In the very back yard behind the house.-> 4) Touching the right side of the house.-> 5) In the City of Ruins area: in the first yard you see on the right.-> 6) In the City of Ruins area: in the first yard you see on the left.-> 7) In the City of Ruins area: in the area beyond the well.-> 8) In the City of Ruins area: in the area beyond the well (off to the left.)-> 9) In the City of Ruins area: Pass under the archway that's beyond the well.-> 10) In the City of Ruins area: On your first left, if you were coming from the Port of Numara entrance, in the small yard.

    Once you have all of the flowers, run back to the house and speak to thefuneral director. You will then be given control of Kaim, and told that youneed to gather the branches. The location of the branches are as follows:

    -> 1) In back of the house and to the right.

    -> 2) In the yard on the right of the house.-> 3) In the yard behind the house.-> 4) In the very back yard, behind the house.-> 5) Near the gateway to the house, as you go to leave.-> 6) In the City of Ruins area: in the first yard you see on the right.-> 7) In the City of Ruins area: in the first yard you see on the left.-> 8) In the City of Ruins area: to the left of the well.-> 9) In the City of Ruins area: in the area beyond the well.-> 10) In the City of Ruins area: right next to branch 9.

    When you've collected the needed branches return to the house and speak tothe funeral director again. The funeral ceremony will then begin. In theceremony there is a ritual that must be performed. You will be given

    control of Mack during this ceremony. How it works, is that one by onepeople will walk by a hold a torch out to Mack. You'll have to use theX, A, B and Y buttons to move the torch, and you'll have to use the leftstick to adjust it. It's a lot simpler than the director will make itsound. Just watch for where the person is putting their torch, and pressthe appropriate button (Y for up, B for right, A for down, and X for left.)Once your torch is touching their's, just nudge the left stick to make thetips of the torches meet to cause the second one to light. After theinitial tutorial, you'll have four more people to do this ceremony withbefore you'll be done with this boring task.

    You will see the final sending off of Lirum, and then you'll gain controlof Kaim again, back in Cooke and Mack's house. You'll find out during

    this timeframe that Mack has gone off to the Crimson forest alone; Cookewill join your party. Don't leave yet, though. Head to the upstairs floorof Cooke and Mack's house and open the chest that's on the floor to gainthe [Kelolon] spell, and you can open their cabinet for [1G]. The Kelolonspell is a nifty thing to pick up, but the 1G is actually kind of sad...Anyway, they apparently had enough gold to afford a save point of theirown, so save, and then head outside. Make your way back to Numara Port,and walk off-screen to the right to reach the world map. As you do this,you'll pass a bell tower which will unlock a dream. Your next stop isthe Crimson Forest.

  • 8/13/2019 Lost Odyssey

    37/164

    In Summary: -> Meet Cooke and Mack.-------- -> Defeat the Numara Soldiers and Cavalry. -> Travel to Cooke and Mack's house. -> Meet Lirum. -> Defeat the Mud Puppets and Roxian as Tolten. -> Collect 10 flowers as Cooke. -> Collect 10 Branches as Kaim. -> Complete the torch lighting ceremony as Mack. -> Return to Numara Port, and from there, to the world map.

    ==================///---------------------------------///================ /// The Crimson Forest /// ================///---------------------------------///==================

    Enemies: Grantoad----- Soul Eater Bug Spiritua Flyweight Kelolon Keloline Schin Beetle Silver Kelolon

    Balloon Red Trent Flame Sphere Plant Dragon Earth Colossus Obsidian Tentacles (Boss) Obsidian Miasma (Boss)

    Important Items: Crystal Fragments x19------------- Seed (#41) Seed (#42) Tablet Fragment Lucky Clover

    Curse [Spell] Cubic Music Score 2 Slot Seed Precious Petal

    After the initial cutscene upon entering the forest, walk forward and saveyour game at the end of the path. You'll find yourself with two paths: aleft and a right. This area is essentially a big circle, so you might aswell start with a right -- it's as good a direction as any. Ram the firstrock formation that you come to for an [Angel's Plume], then walk under theoverhanging branch beyond that. Ahead you'll find a large, glowing, purpleplant of some sort. Kick it for a [Crystal Fragment]; remember, that dudeback in Numara wanted 19 of them? The second [Crystal Fragment] plant is

    just ahead from where the first one is. Now, beyond that you'll find afancy looking platform, but you can't do anything with it yet. So, take aleft and follow along until you reach another stone formation that youcan ram. That will get you an [Anti-Paralysis Herb]. To the north of whereyou are you can see a seal. Again, that's something you can't do anythingwith yet, so ignore it for now.

    As you do all this, it would probably be a good idea to know what kind ofenemies you're up against. Well you have the Water-based Grantoads who cando a lot of damage with their Jump attacks and can poison everyone at once

  • 8/13/2019 Lost Odyssey

    38/164

    with their Rain Maker. You have fire-based Spirituas which can deal bigdamage with the Flares -- and who will often come along with a Soul EaterBug who can absorb them to increase his own stats before hitting you witha powerful Prism spell. The Soul Eater Bug is Wind-based. You'll alsocome across wind-based Schin Beetles who can hit pretty hard, and fire-basedBalloons who can do a Huge Explosion, sacrificing themselves to damage yourentire party. There are also Red Trents, who are earth-based, who can domassive damage to you with their Power Crush, and who have a lot of HP. Doyou notice a similarity between these enemies? They're all dangerous, butthey all have elemental weaknesses: every single one of them. Make good useof Jansen and Cooke to take them out before you are in much danger. In thecase of Red Trents you'll have to make all of your characters attack them,due to their large HP (1370), but they'll fall like the others. The enemythat really stands out, however, is the marginally rare Silver Kelolon.They're not dangerous, but they're hard to kill. They have extremely highevasion and will almost always flee the battle on their turn. If you arelucky enough to take one down you'll get some nice EXP. There's also theFlyweight Kelolon around, who is basically just a slightly tougher versionof the regular Kelolon -- he can call Kelolines into battle, with hisReinforcement Request. The Kelolines won't even attack you directly; theyjust cast Kelolon and Heal.

    Head to the south of where you are to find another [Crystal Fragment] plant.Turn around and head north, from there, and keep going until you reach

    another rock formation. If you ram that one, you'll be tossed into a randombattle against a Soul Eater Bug and five Spirituas; it's your choice whetheror not you want to take that fight. Right behind the rock formation is[Crystal Fragment] number four. There's an alcove a bit north-west of whereyou are. Don't go there yet, as there are more items to get here before youdelve deeper into the forest. Continue to head to the left, along the path.and past this alcove. Following this path will bring you to a rock formationthat, if rammed, will grant you a [Seed]. Further to the south, you'll findanother [Crystal Fragment]. Keep moving, and you'll find another [CrystalFragment] bringing your total to six. This will also bring you back to thesave point, so save your game again -- you wouldn't want to lose your itemsor experience gains in the event of a game over. Once you've done that, headback to the alcove that you skipped and approach the wall that's there.

    After a cutscene you'll be able to ram the log in front of you to reach theNear Swamp area.

    After entering the area, start by heading to your right. Keep going untilyou come to a [Crystal Fragment] plant. After gnabbing it, turn around andhead up the hill on your right. You'll find another [Crystal Fragment] atthe top. Follow the path downward and cross over an old tree that acts asa bridge for yet another [Crystal Fragment]. Cross back over, and look fora second log a bit further north that heads off to the left as well. Itleads to a rock formation that you can ram in order to obtain an [Anti-Paralysis Herb]. Take it, and then head back to the first branch youcame to in the area. Take the first path this time. Keep going until youreach a [Crystal Fragment], then move north a bit more for another [Crystal

    Fragment]. OVer to the left of this, on the other side of the screen, isa rock formation that you can ram for a [Mana Capsule]. Once you have thisstuff turn around, and look for a path that heads off to the right. Thefirst rock formation you pass there leads to a battle, so be cautious ofthat. Further on your right you'll find a path that extends south of whereyou are. That leads to a rock formation that you can knock over for a[Seed]. After picking it up, head north-east until you come to another[Crystal Fragment], as well as another fork in the path. There's nothingfor you by running up the stone ramp on your right yet, so just keepheading north until you reach the next screen.

  • 8/13/2019 Lost Odyssey

    39/164

    In this area you