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Copyright 2016 All Rights Reserved 張雨婷Tingvie Chang 工研院產業經濟與趨勢研究中心 (IEK, ITRI) NOV 24th, 2016 Meet the 2026 Chinese Happy Aging Consumers

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Page 1: Meet the 2026 Chinese Happy Aging Consumers_20161124

Copyright 2016

All Rights Reserved

張雨婷Tingvie Chang

工研院產業經濟與趨勢研究中心 (IEK, ITRI)

NOV 24th, 2016

Meet the 2026 Chinese Happy Aging

Consumers

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All Rights Reserved

Who I am

資料來源:

Education

2005 – 2007 National Cheng-Kung University (N.C.K.U.)

Master of Social Science Major: Political Economy

2006 Graduate School of International Studies, Seoul National University

(S.N.U), South Korea Exchange Student

2001 – 2005 Soochow University (S.C.U.)

Bachelor of Political Science Major: International Relations

Experiences

2008-now ITRI-Researcher

Main Research Field (2010-2016)

․Retail Market(Emerging Market:Vietnam、Indonesia、India、China、Russia)

and Channel analysis

․Consumer Research (both Quantitative and Qualitative analysis)

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Who we are

Industrial Technology Research Institute

(ITRI)

資料來源:

Industrial Technology Research Institute (ITRI) is a nonprofit R&D organization engaging in

applied research and technical services, aiming to innovate a better future. Founded in 1973,

ITRI has been dedicated to helping industries stay competitive and sustainable.

Over the years, ITRI has nurtured more than 240 companies, including well-known global

semiconductor leaders such as TSMC and UMC. Meanwhile, it has cultivated over 140 CEOs in

the local high-tech industry.

ITRI has played a vital role in Taiwan's economic growth as it shifted from a labor-intensive

industry into a value-added, innovation-driven one. Moving forward, the institute will continue

serving as a pioneer for industries by strengthening its capabilities of multidisciplinary innovation

and cooperation with international partners all over the world.

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Total Staff: 5,853

Ph.D: 1,393

Master: 3,252

Bachelor: 1,208

Alumni: 23,892

Total Patents

24,683

Startups &Spinoffs (~2015)

240

Industry Services (~2015)

Provided Services:18,351

Transferred Technologies:642

Industrial Technology Research Institute

2016.8.1

ITRI College

Technology Transfer Center

ITRI Southern Region Campus

Administrative Service Center

Accounting Resource Center

IT Service and Development Center

Human Resources Office

Commercialization and Industry Service Center

ITRI Central Region Campus

ITRI

Biomedical Technology and Device Research LaboratoriesIndustrial Technology Investment Corporation

ITRI International Center

Office of Strategy and R&D Planning

Office of Marketing Communications

Green Energy and Environment Research Laboratories

Material and Chemical Research Laboratories

Mechanical and Mechatronics Systems Research Laboratories

Information and Communications Research Laboratories

Electronics and Optoelectronics Research Laboratories

Center for Measurement Standards

Display Technology Center

Service Systems Technology Center

Industrial Economics and Knowledge Center

Computational Intelligence Technology Center

Intelligent Machinery Technology Center

Laser and Additive Manufacturing Technology Center

Smart Microsystems Technology Center

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Industrial Economics and Knowledge Center

(IEK)

POSITIONING

With strong industry-oriented research support, we are able to provide domestic businesses with professional information and

consultancy services, create value-added integration, and enhance industrial efficiency for our clients. Our research capacity in

six areas of interest, along with observation of economic, industrial, and technical trends, enables us to continue providing policy

recommendations and serving the industry.

TASK

Armed with ITRI R&D technology in conjunction with advantages of industry-focused technology and cross-disciplinary and

system integration, we will raise key issues of Taiwan's industrial and technological development, help improve national

competitiveness and industry value added, and expect to become a world-class think tank that leads to value creation for

Taiwan’s industry by 2020.。

4

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IEK’s Research Area in the Aging Market

資料來源:IEK 2016

Happy Aging consumers research• Consumer research with 600+ samples of middle-

high class in 9 cites of across Taiwan and China. Tracing

changes of lifestyle and consumer behavior of Pan-

Chinese-culture seniors people.

• Focus on behaviors from awareness for aging symptom,

chronicle disease, technology use, leisure life, supporting

service in daily life. More than 30 questions in 5 categories.

Healthcare

• Industry analysis for healthcare service.

Exploring industry chain, technological trends and

channel study oversea.

• Targeting potential audience and their behavior’s for

specific company. Developing strategy and advice

for marketing and products optimization.

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Experiences for Aging consumers research

資料來源:IEK 2016

Quantitative

research

Qualitative

research

Foreign market

research

• Defining major purpose and developing questionnaire which

will come out to insightful results. Analyzing data for survey

and proposing advice for client.

• Mostly to understanding the status quo and overview of the

market.

• Developing future (products and services)concept

for positioning purpose.

• By in-depth interview or focus discussion group of

leading users.

• Designing discussion guide to stimulus leading

user(s) to be come out future needs.

• Analyzing future needs and propose potential

products concept of the future.

• Finding business opportunities via consumer research for

companies who are doing export business.

• Via quantitative and qualitative research to help

understand foreign market.

• Collecting and analyzing related secondary data, legal

regulation, market intelligent and lifestyle changes.

• 2012 -2016 consumers research

• Research for innovation products for seniors in sports.

• Optimization of service process for healthcare device company

• Optimization of health management platform for wearable device company

• Market research for Dietary supplement and skincare in Mainland China, Vietnam,

Indonesia and Thailand.

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Enriched knowledge foundation on consumers

資料來源:

Defining 4 groups of senior by mindsets

Exploring what different of seniors’ needs

Finding target audience for healthcare service

And precisely address the service concept

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Applied researches cover varieties of products

資料來源:IEK 2016

Wearables and health management

Healthcare devices

Dietary supplement

Skincare

Home care device

• Industry analysis

• Technology foresight

• Service process optimization

• Analysis for user’s behavior

and needs

• Global case benchmark

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Education background is the most influential

factor in buying behavior in the senior market

Source: ITRI/IEK(2015/12)

• IEK founds that there are 4 groups of

lifestyle for elderly in “happy aging

database.

• And the highest percentage of

graduated from college is

“Enlighteneds”

tend to make their

own buying

decision

pay for more care

service

tends to be more

interesting in

wearables

Highly educated elderlies….

2014 Survey based on 1,816 samples in Taipei, Taichung and

Kaohsiung. All samples are middle-high household income

and between 50-75 year-old.

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Steps : The 3-Phase Study

Understand needs of

affluent Taiwanese

consumers (Top-of-

Pyramid) and come

up with Reason-to-

Buy business

triggers.

Create several

business hypotheses

(4-5) based on the

consumer triggers from

Phase 1. Based on

discussions, create

easy-to-understand

concept boards.

Test the hypotheses

to understand the

degree of acceptance

from the consumers.

Phase IMarket Research

Phase IIMarket Hypotheses

Phase IIIMarket Test

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Research background and past findingsfind consumer needs, derived opportunities, and drivers to probe in future

Mental wants:mindsetDoes Traditional Chinese aging accept the

value of “family is not the most important role”

in their life? Anything changed in the boomer

generation? It will be discussed in some

attitudes in sending, social life, tech using and

tradition thinking.

Social life:communityBy the environment, culture and

generation changing, elders get

more time to join activities not

hosted by family members but

their new friendship. Will they

transform their partnership to

community?

Social life:techHow to conquer challenges

and gaps in “smart” life? Do

elders enjoy it or worry about

it?

Social life:solo livingWill elder focus on their

personal life to earn sense of

accomplishment and

happiness on re-employment,

leisure life or other activities?

or they rely on family as

traditional life styley?

index:equipment, hardware or

software keeping to surf internet

From mental wants/ needs、physical health to social life

physical healthHow and what to do in Chronic Illness and

Aging symptoms caring life?From health 、medical and care system issue to find out the

worries elders have or something changing?

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From mindset to consumer behavior

資料來源:工研院IEK(2016)

mindset

Physical

health

behavior• Smart device

• Wifi environment

• Sport habit

• Travel frequency

• Health care service

• Aging symptom

• Aging prevention

• Chronic Illness

• Health data

caring

• health

• tech

• solo

• community

• Employment/

accomplishment

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TA: health value vs CA: tech and solo living

資料來源:工研院IEK(2016)

2.5

3

3.5

4

health

tech

solo livingcommunity and

leisure

emplyment

台灣 中國TW

CA are happy to live solo

CA are happy to know new tech• By Good payment

and o2o system running in tech, CA gets more familierwith it

• Over 30% 65yr ppllive solo

• “IKEA shanghai case”

TA: put more emphasis on healthy living

• Main reason is good medical service and get right medical inforseasily

Medi and high income Chinese elderly not that love working

• Get low points in Likert scale

Solo living formulate importance of community and Social activity

CN

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CA agree to live solely and they really do it

資料來源:工研院IEK(2016)

2.81

3.4

2.91

3.14

0 0.5 1 1.5 2 2.5 3 3.5 4

台灣

中國

Children shouldn’t live with parents

after marriage

2014 2016

CN

TW

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Chinese aging willing to use tech products to

solve problems occurred by getting old

資料來源:工研院IEK(2016)

3.32

3.46

2.96

3.31

0 0.5 1 1.5 2 2.5 3 3.5 4

台灣

中國

I will use tech products to live life without

asking help for family while getting old

2014 2016

CN

TW

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Why we call it “happy aging”?

資料來源:

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Time spending : more free time agings have

• 扣除掉每日必要花費時間(含沐浴整裝、用餐及睡眠等),中高齡者約束時間逐漸下降,自由時間大幅提升,每日約9小時,而其中7小時在從事動靜態休閒活動

主計處94年普查資料:國人自由時間活動概況,IEK整理(2015)

7.06

8.16 8.52 7.79

5.88

2.97

6.24

4.97 4.76 5.38

6.86

9.01

5.79

4.51 4.23 4.77

6.00

7.48

0.001.002.003.004.005.006.007.008.009.00

10.00

15-24歲 25-34歲 35-44歲 45-54歲 55-64歲 65歲及以

約束時間(通勤、上學、工作、照顧教養家人、購物等)

自由時間(休閒活動、休息、社交及看病等)

休閒活動

小時/日

Non-free time( working hr, taking care children…)

Free time( relaxing, rest , leisure activities…)

Time for leisure activities

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Life style changing after retirement

50-59 60-75

Disposable time

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5 faces of Aging life

mindset

Health life

Tech life

Solo lifeLeisure

life

accomplishment

資料來源:

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Issues for today

• What happens to Chinese happy aging consumer now in their

leisure life?

• Anything changing between 2014-2016 in their leisure life?

• What’s next?

Sec1:digital entertainment

Sec2:travel

If any time: social life/ community life

資料來源:

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Chinese aging enjoy digital entertainmentfor

leisure time

資料來源:

Tv/ movie

Chatting with food

Jogging

Know new friends

KTV

MT climbing

Chess,card games

Video games

yoga、dance、traditional boxing

others (farm、spa...)

66

9

28

4

2

3

19

14

10

6

14

19

22

11

8

9

27

19

19

19

20

73

50

85

90

88

54

67

71

75

80

11

25

3

1

1

4

33

15

12

9

15

24

5

4

2

12

17

14

8

11

73

51

92

95

98

84

50

71

80

平均每周次數

6.3次

2.1次

3.1次

1.0次

0.9次

0.8次

1.4次

3.5次

2.2次

1.8次

3 -4次2次以下 5次以上 5次以上 3 -4次 2次以下

*僅呈現前十大從事比例最高的休閒活動

從事人數=

1,683

1,543

1,095

954

802

564

506

338

330

434

從事人數=

3,279

3,350

2,478

2,749

1,284

1,221

2,587

849

808

737

平均每周次數

5.2次

1.9次

3.0次

1.3次

1.1次

1.2次

2.7次

2.2次

1.9次

1.7次

*註:紅字標註代表數值顯著高於另一個國家

(%)

整體而言,電視電影和閒聊聚餐為兩岸銀髮族從事人數最多,影音娛樂頻率兩岸皆高

台灣銀髮族從事電視電影、閒聊聚餐和電玩遊戲的頻率明顯較中國族群高

銀髮族在登山和牌棋類的頻率則相對較高Base: 有從事該休閒活動的人

Leisure activity

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TA: group community vs CA: solo community

66

98

59

94

98

96

97

30

90

61

34

41

70

10

39

(%) 和親朋好友一起 自己從事

57

93

51

86

90

83

93

44

75

66

43

49

14

10

17

56

25

34

和親朋好友一起 自己從事

*僅呈現前十大從事比例最高的休閒活動

n=

1,683

1,543

1,095

954

802

564

506

338

330

434

n=

3,279

3,350

2,478

2,749

1,284

1,221

2,587

849

808

737

Source: E2

Base: 有從事該休閒活動的人

兩岸銀髮族在看電視電影或慢跑、健走和電玩遊戲時,偏好自己從事的比例達三成以上

相較中國銀髮族,台灣銀髮族在從事瑜珈、舞蹈、國術和體操時,更傾向與親朋好友一起從事 ,唯獨電玩遊戲兩岸偏好屬性不同

台灣樂齡族群更喜愛熟悉感,藉由熟悉發展不同社交圈,中國樂齡社交性較強*註:紅框標註代表數值

顯著高於另一個國家

Tv/ movie

Chatting with food

Jogging

Know new friends

KTV

MT climbing

Chess,card games

Video games

yoga、dance、traditional boxing

others (farm、spa...)

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sport

(如散步、慢跑)

education

(如語言學習、

社區大學)

entertainment

(電視/電影、

音樂、唱歌)

Intelligence

(如麻將、象棋)

travel

Leisure activities includes dynamic and

static ones

19資料來源:圖片:google;中時電子報;工研院IEK整理

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Frequency of doing leisure activities

• 休閒活動頻率,兩岸在娛樂活動平均相對其他休閒活動為高(2014亦然)

台灣在娛樂和國內旅遊頻率高於兩岸平均

中國在智力和國外旅遊頻率高於兩岸平均

旅遊頻率:次/年

活動頻率:次/周

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What digital entertainment Chinese aging

consumers do in leisure time?

資料來源:

indoor

mobile

Digital entertainment

TV、movie

KTV

Mobile KTV(or

KTV app)

Video

games(handset)

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Frequency in each digital entertainment item• 室內影音仍為兩岸樂齡偏好娛樂活動項目,但行動娛樂之高頻率者較其為

高,尤其是台灣樂齡族群在行動KTV與APP和電玩遊戲

• 兩岸娛樂各細項與總體平均頻率相似,台灣高低頻率差異大,不過低頻率具提升趨勢,有助樂齡娛樂活動整體頻率提升

資料來源:

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Most of Chinese aging(almost all) watches TV

indoor when they are free

資料來源:

• 兩岸娛樂各細項與總體平均頻率相似,但台灣在室內影音占比較整體兩岸平均者來的高,中國則在行動影音上高於平均

• 台灣女性則在室內影音偏好高於台灣男性

北京 94%

上海 97%

重慶 97%

成都 96%

武漢 86%

廣州 94%

大台北地區 96%

台中市 95%

高雄市 94%

室內影音 行動影音

城市娛樂占比

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When separating each item by age…

資料來源:圖片取自http://www.lion-corp.com.tw/nanox/about.html

• 兩岸娛樂偏好差異:

• 台灣未來樂齡族群電玩遊戲經驗擴大;中國則在歌唱方面娛樂偏好

• 電視電影娛樂市場為娛樂主流,族群分布平均但差異大

各娛樂細項占該年齡人口比重

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Higher income, higher acceptance in digital

entertainment

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

電玩遊戲

行動K

TV

、AP

PK

TV

或卡拉O

K

電視電影

• 兩岸皆以中產階級為主要消費族群

• 台灣在室內影音娛樂高收入使用者較多

• 電玩遊戲兩岸不同收入族群

資料來源:圖片取自http://www.tutorboard.com.hk/enrolling/

台灣 中國

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Higher education, higher willing to have

digital entertainment in their leisure time

• 中國高學歷在歌唱娛樂方面較台灣高學歷者偏愛

資料來源:圖片取自http://manage.eduglobal.com/Edu_images/files/images/%E5%AD%A6%E5%8E%86%E8%AE%A4%E8%AF%81.jpg

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Does career matters?

• 台灣公職人員社交性比中國公職人員社交性強,主要在電玩和歌唱娛樂活動

• 中國中高階主管和自營工商企業老闆的社交娛樂活動顯著較高,

• 行動歌唱方面,以中國娛樂樂齡使用較多,台灣則以專技人員接受度高

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Questions come after knowing basic infors …

資料來源:

Social life and habits matter?

1.Difference in culture and surrounding

2.TA-group in group;CA-solo in group

products?

Services?

motivations:mind(interacting with others)?

Bz opportunities

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In mass Chinese aging consumersWho are those digital entertainment players(DEP)?

資料來源:

indoor

mobile

entertainment

• Mid-high income

• Good living quality

pursuing

• Enjoy life

• Loving New

tech(video, audio)

• improving living

quality by tech

• Something New、something changing

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3 ways to know the needs/ wants

mind(motivation)

product

service

mind

資料來源:

How to be satisfied?

-family

-interaction

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Over 40% Chinese happy aging consumers

have ever felt lonely

57%

25%

16%

2%

67%

23%

9% 1% 經常出現 偶爾出現 很少出現 從沒出現

60%

25%

13%

2%

66%

23%

10%

1%

69%

19%

11%

1%

65%

24%

10%

1%

n= 1,800

n= 3,600

覺得自己缺乏陪伴 覺得自己被冷落 覺得自己被孤立

覺得自己缺乏陪伴 覺得自己被冷落 覺得自己被孤立

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Who lives with aging?

資料來源:

• 兩岸樂齡之休閒娛樂活動偏好族群共同居住對象以配偶、子女及孫子女為主

---退休前後狀況差異不大

但退休後的時間,朋友的社交需求提升,且持續增加當中!

friends?

children?

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3 ways to know the needs/ wants

products wanna have?

product

service

mind

資料來源:

-good living quality

-entertainment related

products

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Indoor DEP prefer to buy living safety and

housework sharing helper(machine, robot..)

資料來源:

• 偏好室內娛樂(電影電視和KTV)者,兩岸在娛樂產品上僅追求家庭劇院的實現• 台灣室內娛樂休閒偏好之樂齡消費者喜好在家事面代勞和居家安全產品;中國則是在居家環境改善上皆有需求(尤其是在空氣清淨),不過家事代勞的需求未來想擁有的呈現倍數增長

Air Purifier

water filter

robotcleaner

dishwasher

electronic lock

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Mobile DEP prefer to buy helper products and

improve V/A equipment

資料來源:

• 偏好行動娛樂(行動KTV及電玩)者,兩岸在娛樂產品上追求不同-台灣行動娛樂樂齡消費者偏好影音產品升級改善(尤其在新科技智慧電視)

-中國行動娛樂樂齡消費者則追求聲音滿足較多• 台灣行動娛樂休閒偏好之樂齡消費者在居家環境面改善則相對需求較低;中國則是在居家環境改善上皆有需求(尤其是在空氣清淨),不過家事代勞的需求未來想擁有的呈現倍數增長【與室內娛樂相若】

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3 ways to know the needs/ wants

services wanna have?

product

service

mind

資料來源:

-chore helper services

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TA indoor DEP pay for living and

environmental safety keeping services

資料來源:

• 台灣未來消費以居家安全和環境安全,相對中國著重居家環境安全;此外,再就業訓練、營養餐食未來也將有小幅度提升需求

• 休閒娛樂雖目前兩岸室內娛樂喜從事,但對休閒娛樂服務未來新增願付費增加幅度較低

• 但目前兩岸皆以科技和居家修繕服務付費使用多

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TA indoor DEP pay for living and

environmental safety keeping services

資料來源:

• 台灣樂齡在行動KTV、APP

結構較為不同,特別是在就醫問題目前消費使用服務

• 台灣電玩遊戲亦在再就業訓練、營養餐食未來願意付費增幅較高

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What about next 10 yrs?

資料來源:

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Trend1:more video game aging players in shanghai and taichung

資料來源:

上海未來娛樂樂齡族群,相較其他城市擴張,其中以電玩遊戲消費者成長幅度最高(15%->25%)

台中未來娛樂樂齡族群,相較其他城市擴張,其中以電玩遊戲消費者成長幅度最高(25%->30%)

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Trend2 :more higher education DEP

資料來源:

未來娛樂樂齡族群,高中以上教育程度擴張(40%>72%),其中以電影電視成長幅度最大,相對成長32%

預估高中以上教育程度由59%擴張至90%,也是以電影電視持續成長幅度最高,約34%

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Trend3 :more female DEP

資料來源:

未來娛樂樂齡族群,女性樂齡活動者的擴張將在四類活動中皆有所提升,提升最高者為電視電影

台灣未來亦為女性樂齡活動者擴張較男性為高,其中行動KTV、APP

擴張幅度最高,男性則在該娛樂項目降低。

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Trend 4:higher income DEP

資料來源:

未來娛樂樂齡族群,仍以中產階級為主,但高收入族群結構逐漸擴張,尤以電玩遊戲最為明顯,其次是一般收入樂齡消費族群的比例降低,電影電視項目亦然

台灣未來亦以中產階級為主,而高收入消費族群擴張在電玩遊戲和行動KTV、APP,電影電視一般收入樂齡消費群的比例相對降低

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Trend 5:more solo living DEP

資料來源:

未來娛樂樂齡族群,中國較台灣獨自從事參與活動比例高,但電玩遊戲未來獨立性還在提升中

台灣未來樂齡族群獨立性將逐漸提升,尤其在過去以群體為主之k歌活動,自行從事的比例也有顯著提升

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Trends 6:TA Indoor DEP prefer to buy more living

safety and housework sharing

helper(machine, robot..)

資料來源:

台灣未來樂齡族群在家事代勞產品需求提升;居家安全的電子鎖也是重點需求項目之一

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Trend 7:TA mobile DEP prefer to improve more digital

equipment they have

資料來源:

台灣行動娛樂樂齡族群在影音娛樂需求提升,但值得注意的是:

電視遊樂器亦然,預估在行動電玩遊戲將持續為主流

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Trend 8:CA DEP focus on improving all equipment they have especially on living

safety, surrounding cleaning helper and entertainment products

1.空氣與水的清潔追求,是中國改善居住環境的首要需求產品

2.家庭劇院產品是娛樂族群購買改變家中影音的主力產品

3.家事代勞產品需求幅度成長緩慢

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Trend 9:TA DEP pay more on re-employment services

資料來源:

1.營養餐食的準備需求服務降低,主要在於台灣飲食講求健康與分眾營養餐點便利取得性提升

2.環境和居家安全服務的需求仍反映娛樂樂齡對於家庭生活品質的追求

3.再就業之成就生活為娛樂樂齡未來付費重點

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summary

資料來源:圖片取自http://i662.photobucket.com/albums/uu342/FrauT/Anno%20Sims%2008%20Marple/MissMarpleclothes.jpg

成就生活、獨立生活

兩岸娛樂樂齡性別結構:女性樂齡比例擴張

娛樂樂齡教育程度相對提升

兩岸娛樂樂齡高收入消費者比例增加

電玩遊戲娛樂成長擴張未來可期

Living quality

V/A EQUIPMENT

Surrounding

house work

helping

safety兩岸環境維護相關產品科技服務和居家修繕服務

兩岸

台灣(室內娛樂樂齡)

中國:家庭劇院兩岸:行動娛樂樂齡升級娛樂設備

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According to reports published from ESA, it shows player aged from 18 to 35 is 29% of the

total population,players over 50 yr old is about 26% of the total population…

資料來源:https://www.taiwanfansclub.com

We play games and get aged,

why we don’t accept elder

play games?

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Travel in leisure time

資料來源:

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domestic

abroad

travel

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Both the number of Chinese aging consumers

and frequency has been increased from 12-16

資料來源:

75 7984

2732 34

0

20

40

60

80

100

2012 2014 2016

台灣樂齡族歷年旅遊比例

國內旅遊 國外旅遊

33

58 61

2.39

16

0

20

40

60

80

2012 2014 2016

中國樂齡族歷年旅遊比例

國內旅遊 國外旅遊

4.53

1.33

3.77

1.35

0 1 2 3 4 5

國內旅遊

國外旅遊

台灣樂齡平均旅遊時間(次/年)

2014 2016

台灣

中國

2.61

2.77

2.17

1.28

0 0.5 1 1.5 2 2.5 3

國內旅遊

國外旅遊

中國樂齡平均旅遊時間(次/年)

2014 2016

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More Female travelers, more TA travelers

資料來源:

• 2014-2016:國內旅遊由65%->75%; 國外旅遊由17%->24%

• 兩岸國內外旅遊從事人數,台灣旅遊樂齡族群無論在國內外旅遊占比皆高,兩岸旅遊樂齡以女性相對高

北京 73%

上海 73%

重慶 62%

成都 78%

武漢 51%

廣州 89%

大台北地區 88%

台中市 89%

高雄市 74%

城市旅遊占比

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the gaps between the haves and have-nots is

more obvious in CA

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

國內旅遊

國外旅遊

• 兩岸皆以高收入為主要消費族群

• 中國在國外旅遊更凸顯以高收入族群為主

資料來源:圖片取自http://www.tutorboard.com.hk/enrolling/

台灣 中國

60,000~79,999元

80,000~109,999元

110,000~139,999元

140,000元以上

5,000~7,999元

8,000~11,999元

12,000元~14,999元

15,000元以上

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Higher education aging ppl travel more

• 台灣高學歷者偏好旅遊比重相對高於中國

• 中國國內旅遊以高中以上程度最多

資料來源:圖片取自http://manage.eduglobal.com/Edu_images/files/images/%E5%AD%A6%E5%8E%86%E8%AE%A4%E8%AF%81.jpg

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More white-collar workers than blue-collar

workers willing to travel abroad

• 藍領階級在國外旅遊於兩岸都低

• 國內旅遊已成為日常休閒活動安排之一

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Questions come after knowing basic infors …

資料來源:

Trip planning preference?

products?

services?

Bz opportunities

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3 ways to know the needs/ wants

behaviors

product

service

behavior

資料來源:

-worries

-aims

-types

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Worry to have Long trip in long time

transportation

資料來源:

%

• 中國樂齡族群喜愛慢步調及飲食追求,喜愛景點間流暢安排

• 台灣樂齡族群除慢步調外,擔心體力過耗行程安排

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TA:family oriented VS CA:solo living style

資料來源:

%

• 台灣:著重心靈放鬆,更喜愛跟家人親友同遊

• 中國:獨立性強,偏好交友廣闊與求新求變

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Getting close to nature is the most welcomed

trip type

資料來源:

%

• 接觸自然仍為兩岸樂齡族群偏好旅遊型態,但…

• 台灣:偏愛心靈感動

• 中國:求新求變與刺激更甚

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TA: one day tour in domestic vs CA: multi

days tour in domestic

資料來源:

%

2.77

6.97

4.8

6.97

• 兩岸因地理因素,促成對於國內旅遊訴求長度不一

• 國外旅遊以台灣樂齡偏好度較高,但多半落在為期一周的旅行

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3 ways to know the needs/ wants

products

product

service

behavior

資料來源:

What living products

travelers wanna have

and will buy it

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TA: housework sharing helper/wearable device

vs CA:all

資料來源:

兩岸在旅遊樂齡族群在購買居家環境改善產品相對於移動輔助產品來的需求大,尤其以中國來說更是在未來購買意願為目前倍數成長

中國和台灣旅遊樂齡皆著重睡眠和家事代勞(中國甚至是12倍以上成長)

穿戴式裝置在台灣高齡市場成長趨緩,中國則呈現倍增

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3 ways to know the needs/ wants

services

product

service

behavior

資料來源:

What chore services

travelers wanna have

and will pay for it

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Pay for Living safety and transportation

services

資料來源:

• 兩岸:居家環境安全和交通服務為主

• 台灣:偏好家事代勞(照顧、清潔、餐食)

• 中國:偏好生活照顧(就醫、居家照顧)

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What about next 10 yrs?

資料來源:

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Trend1 :more aging travelers in bejin and

taipei

資料來源:

北京未來國外旅遊樂齡族群,相較其他城市擴張(up7%),廣州旅遊目前最盛,

但未來將趨緩

台北未來娛樂樂齡族群,相較其他城市擴張,其中以國外旅遊消費者成長幅度最高(8%)

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Trend2 :more higher education aging

travelers

資料來源:

未來娛樂樂齡族群,高中以上教育程度擴張(>20%),其中以國外旅遊在大學以上成長幅度最大

教育程度在國內外旅遊皆提升,且國內和國外在大學以上教育程度提升快速

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Trend3 :more female aging travelers

資料來源:

兩岸樂齡在旅遊消費以女性族群發展趨勢可期!

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Trend4 :domestic trips oriented

資料來源:

• 國內外旅遊在中高收入族群未來擴張較快,特別是國內旅遊

• 台灣國外旅遊中高收入者未來仍較中國擴張快

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Trend5 :aging travelers buy more living

environment improving products

資料來源:

• 兩岸國內外旅遊族群未來的確仍會持續改善居家環境和家事代勞產品

• 智慧穿戴裝置在旅遊族群需求未來仍成長

• 國外旅遊族群消費能力高,未來購買居家環境產品也將較國內旅遊族群來的有機會

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Trend 6 :aims getting closed

資料來源:

• 台灣樂齡未來旅遊型態在找尋新景點與求新知偏好提升

• 主要訴求還是在心靈追求和家人一同從事

• 中國樂齡族未來與目前旅遊型態相似,

都在追求心靈放鬆和求新求變訴求

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Trend 7:trip types getting closed

資料來源:

• 中國樂齡族除自然景觀外,也喜歡追求新奇刺激

• 但未來在休閒類型上也會增加

• 台灣樂齡除自然景觀外,未來偏好閒適類型旅遊但在追求刺激的水上活動等也會有倍數成長

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Trend 8:more aging travelers like to have

multi days tour

資料來源:

• 中國樂齡旅遊族會越來越把旅遊當作休閒活動進行,偏好國內旅遊

• 台灣樂齡傾向長時間旅遊將越來越重

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Trends 9:willing to have long stay but

Chinese aging do it in different type

資料來源:

• 中國樂齡LONG STAY傾向以景色欣賞和體驗文化為主

• 台灣樂齡傾向慢活趨勢

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summary

資料來源:

• 女性在未來旅遊者增加速度較男性為快• 收入及教育程度和旅遊意願成正比• 旅遊天數兩岸未來傾向長時間旅遊• 兩岸樂齡喜好類型雖以自然生態為主,

但逐漸都往閒適和求新兩個元素邁進• 台灣旅遊仍以家人一同和心靈沉浸為主• 旅遊樂齡對於居住品質要求高• 兩岸樂齡未來發展LONG STAY趨勢可

期,但台灣偏好慢活,中國則以生態人文體驗為主

experience

days

types

Living quality

aims

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experience

days

types

Living quality

aimsLiving quality

V/A EQUIPME

NT

Surrounding

house work

helping

safety

What is the real pursuing in two leisure

activities

資料來源:

MASLOW‘S

Mind

satisfaction

Living

qualitySafety and

comfort

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Key for knowing life styles

資料來源:

重視健康、成就和社交的價值

外在居住品質與生活品質訴求內在追求成就與解除孤獨

environment

mind

mindset

Physical and

mind health

behaviortech

Living

standards

Lerisure

acts

科技在滿足環境和心靈訴求1.居家環境安全和勞務以科技代勞2.社交與孤獨需求由科技解除困擾樂齡族對於家務勞

動的外包化接受度愈來愈高同步追求居家環境改善和安全

娛樂和旅遊接觸人口持續增加,時間也漸漸拉長

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mind

資料來源:

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What are on the mind?

資料來源:

mind

achievement

feelings

Solo living

Time kills

• 專業活動• 奉獻貢獻

• 交友朋友• 口碑購買• 即時交流

• 交友朋友• 生活規劃

• 參加活動

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Behavior 1:social life

資料來源:

• 兩岸傳統中高齡族群社交活動已不再以家族聚會為主,取而代之的的是社團活動的朋友,台灣更較中國來的頻繁

• 顯見中高齡族群已逐漸重視己身的社交生活

次數/月

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customer journey in community service

buying in Taiwan • 台灣新莊區豐年樂齡學習中心:音樂、舞蹈戲劇社團

– 載具:一般傳統面對面報名、電腦、手機(已形成的line群組)…

– 社群平台形式:FB粉絲團、LINE群組

– 服務內容:全台各地區一學校本位特色發展代間學習,因此有樂齡中心的形成,豐年樂齡是全台第一個,強調代間學習外,也鼓勵成員發揮專長;樂齡學習中心提供的課程多為志工或學員自發性開創課程

– 成立動機與目的:因應政府強調活躍老化政策,校內增設樂齡中心及其活動室,供社區中高齡者有可抒發之處

• 服務流程鍊

動機 使用載具 訊息接收 資訊蒐集 體驗活動 過程分享

供給

需求

• 面對面口耳相傳

• 學校布告欄• 網頁

• 度日:住附近• 興趣• 專業• 奉獻• 成就• 親友互揪

• 伴侶邀約• 學校內活動時被

告知• 同儕告知(line群

組)

• 部分依照興趣選擇不同開課區域參與

• 行政流程:通常有一兩位志工

• 器材準備:學校• 活動場域:學校• 產出/紀錄:實體

與手機照片紀錄• 互動關係:小團體

• 學員透過line分享活動過程照片

• 小團體形成並成為下次成團契機

• 手機(傳訊、照相)>50%

• 平板

• 活動設計與提供(多元)

• 社區活動空間需求

• 多為面對面口耳相傳

• 網頁公告• 學校布告欄

• 產出紀錄line

分享• 故事記錄簿

• 講話共樂時間分享

• 面對面報名• 提供師資和多

元課程• 供給活動場地• 教師協助競賽

參與

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customer journey in community service

buying in China • 光華社區青康舞蹈隊

– 載具:手機、電腦(QQ頁發公告)

– 社群平台形式:QQ群組

– 服務內容:提供中高齡者專業舞蹈活動訓練,屬於志願發起性質,自娛自樂

– 成立動機與目的:隊長喜愛舞蹈活動,於廣場上跳後招募到許多成員詢問及加入,後得老體協支持才能在社區中進行活動

• 鎖定族群:以銀髮為主

• 服務流程鍊

動機 使用載具 訊息接收 資訊蒐集 體驗活動 過程分享

供給

需求

• 面對面招募• 口碑

• 不重視對外宣傳

• 專業• 身心健康

• 網頁• 戶外廣告

• 百度• 老年大學

• 行政流程:現場繳器材準備:隊員

• 活動場域:社區• 產出/紀錄:微信

發圖與影像• 互動關係:隊員間

互相幫忙矯正姿勢

• 過程中有時由隊長會副隊長統一攝 影 發 送 , 以 利學員參考動作差異

• 手機• 平板

• 健 康 、 專 業訴求

• 使用電腦以微信發布學員舞

蹈姿勢居多

• 隊長發起舞曲(自編舞找音樂老師協助),由隊長過程中錄

• 由於隊長健康狀況不允許,故手機使用多委託隊員協助發

送(微信)

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Fulfillment changes in doing one community

activity

即時性通訊軟體傳遞訊息分享講求

快速滿足

情感交流參加活動後成員之間不只是活動本身交流

成就感• 從活動本身

尋求己身專長奉獻

• 競賽中獲得

專業度參與活動時間拉長尋求專業

教育

口碑原本參與活動但因同儕擁有

而購買

地域性參與活動便利

Before

activityIn

activity

After

activity

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Behavior 2: O2O2O(offline to online to offline)

資料來源:

• 硬體環境兩岸中高齡族群60%以上皆有無線網路環境• 上網載具以行動載具之智慧手機為主• 除打電話外,即時通訊軟體已成為中高齡族群最常進行遠距接觸的社交行為媒介• 台灣即時通訊2016:96%; 中國90%

無線上網環境友善

硬體環境

智慧手機成為主要上網設

載具

即時通訊已成為電話外第

二遠距社交媒介

內容

83% 63%

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Colorful contents makes sentiment changing

資料來源:

9.2%

打電話 , 60.7%

視訊, 1.5%

電子郵件 , .4%

即時通訊軟體, 32.5%

社群媒體, 1.1%

手寫信 , 0.0%

手機簡訊, .5%3.5%

12.8%

-20.0%

0.0%

20.0%

40.0%

60.0%

80.0%

100.0%

0 1 2 3 4 5 6 7 8

台灣 60-75

台灣 50-59

中國 60-75

中國 50-59

• 傳統以電話通訊目前占比雖高,但電話通訊無法傳遞圖片與文字訊息• 根據兩岸樂齡族群休閒生活目前社群化發展,已有相當多的社群活動透過即時

透訊軟體來進行訊息交流和活動分享,甚至是活動後的經驗與討論等• 即時通訊軟體使用經驗與使用狀況將隨此世代的年齡遞移而擴張

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More Instant Messaging apps using

資料來源:

42.6%

75.6%

Facebook 臉書, 65.1%

Google+

人人網 新浪微博 開心網

Twitter 推特

Plurk 噗浪

微信Wechat

Line, 85.6%

Skype WhatsApp

Viber QQ

中國移動飛信

46.7%

32.7%

0.0% 0.0%

11.3%

26.7%

11.2%0.0%

0.0%

微信Wechat , 67.1%

0.0% 0.0% 0.0%

0.0%

QQ, 51.3%

2.4%

-20.0%

0.0%

20.0%

40.0%

60.0%

80.0%

100.0%

台灣 60-75

台灣 50-59

中國 60-75

中國 50-59

• 兩岸樂齡族群在未來使用通訊軟體台灣以line為主,主要使用功能為文字通訊、照片傳遞、影片傳遞、通訊社群開啟、社群活動公告

• 中國則以微信為主,功能與line相若,但比qq加入朋友簡易,且微信較qq在群體發布功能更簡易,適合中高齡者使用

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Real Friendship vs virtual friendship

資料來源:

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Aging Virtual friendship is a global trend

• Age UK成立於2009年,前身是Age Concern以及Help

the Aged兩個英國主要的慈善組織,為英國照護領域最大的機構。

• Age UK 整合照顧服務(Integrated Care Services),透過小規模的試行,和非常具有針對性的資料蒐集與分析,先找出社區中需要幫助的亞健康長者,然後以每名長者為中心,透過Age UK工作人員和志工,串連他們的需要,包括醫療或社福的各項服務,以讓這名長者可以自己照顧自己為目標來進行質的提升,目標涵蓋身心靈三方面的全人照顧。

資料來源:

• Health and wellbeing:get going together:目前有五區域有,提供慢性病患者集體運動服務

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• 成立於2002年

• 主要營收來自於向群組發起人收取管理費,繳交一次的費用最多可建立3個群組。

– 單月費用為19美元

– 一季的費用為45美元

– 半年費用為72美元

[主要分為三部分]1. 主要入口網站

參與社群之使用者無需付費,使用者可從主要入口網站選擇自己有興趣之主題,主題包含:運動、旅遊、語言、宗教、退休…等數十種主題,自由參加,加入各獨立社團。

2. 個別獨立社團有相簿、討論區與發起活動等功能,管理者與使用者不只可以在該平台聊天討論與互動,也提供活動紀錄的功能。

3. 個人帳號頁面會針對使用者所在的地理區域,依照使用者參與社團之歷史紀錄與習慣,推薦就近且適合的社群(Big data概念),有行事曆與圖像式兩種介面可選擇,可製作自己的行事曆,另附有私訊聊天功能。

資料來源:

Virtual Community case- meetup

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Will they pay for it?

資料來源:

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Golden Age college :photography combo trip

case

資料來源:

孤老心理產生的商機›地下電台、賣藥第四台

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Eager to spend money generation:50 -64 yr-

old

資料來源:

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http://ieknet.iek.org.tw/

以上簡報所提供之資訊,在尖端科技發展與產業變動中,無法保證資訊的時效性及完整性,使用者應自行承擔因使用本簡報資料可能產生之任何損害。著作權歸工研院所有,非經書面允許,不得以任何形式進行局部或全部之重製、公開傳輸、改作、散布或其他利用本簡報資料之行為。

http://ieknet.iek.org.tw/

以上簡報所提供之資訊,在尖端科技發展與產業變動中,無法保證資訊的時效性及完整性,使用者應自行承擔因使用本簡報資料可能產生之任何損害。著作權歸工研院所有,非經書面允許,不得以任何形式進行局部或全部之重製、公開傳輸、改作、散布或其他利用本簡報資料之行為。

張雨婷

[email protected]

資料來源: