Mult Games

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    Multiplication GamesMultiplication Bingo

    Print out the Bingo Card template. Make copies for each student. Students choose any of the 25 numbers at thebottom of the card and write one in each square. hen the students are done! use a set of flash cards to randomlychoose a multiplication fact. "#emo$e all the %ero flashcards e&cept one'. Say the problem aloud. "(or e&ample) si&times si&.' *ny student with the product puts a marker on it. Continue until someone gets a Bingo.

    Flip Up+ ,imes ,ables Card -ame,his game is played by two students with a deck of cards with the okers and face cards remo$ed. Students shuffle

    the deck and deal them all out face down. /ach player flips o$er a card from his or her pile. ,he first player to callout the correct answer gets to collect two flipped o$er cards. 0f a player calls out the wrong answer the other playergets the cards. Players continue until all the cards ha$e been flipped o$er. ,he winner is the player with the mostcards at the end.

    Buzz,his game is used to re$iew a specific fact family. 0t can be played in a small group or the entire class. ,he leaderchooses a number between 2 and 1. ,he leader says ! the ne&t player says the 2! and so on. hen they reach amultiple of the number chosen! the player says 3bu%%3 instead of the number. 0f a player forgets to say bu%% or says iat the wrong time! he or she is out. Play continues until they group reaches the last multiple of the number times 1.

    Buzz Plus*fter your class has played bu%% for a while! add this $ariation. ,his game is played ust like bu%% e&cept the studentmust also say bu%% when the chosen number is one of the digits. (or e&ample) 0f the chosen number is 4! theywould say bu%% at 4! ! 1! 2! 3! 5! 6! 2! 23! 27! and 28'

    Around the World9arge group flash cards are great for 3*round the orld.3 Students sit in a circle. Choose a starting person. ,hisstudent stands behind the ne&t student in the circle. ,he teacher holds up a flash card. ,he first student to say theanswer stands behind the ne&t person in the circle. 0f a sitting student says the answer first! the standing student sitsdown in the winner:s chair. ,his process continues until at least one student makes it completely around the circle.

    Team Tag;i$ide the students into two groups.

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    25 yard pass to wide out4 yard run by fullback0ncomplete pass(umble! lose 5 yards/tc. "Be creati$e',he deck should ha$e about == cards. Most are good results! but some are bad to add some element of surprise.

    Start on the 2= yard line at the beginning of the game! half! and after scores.n 7th down they may choose to try for a st down! punt "7= yards' or go for a field goal "must be at least on the 7=yard line'/&tra points may be point. "nly answer the ne&t card correctly' or two points "answer the card and make at least 4yards.'0f during play! one player misses a times table! the other team gets a chance to answer it correctly. 0f they do! theyreco$er the fumble and start with a first down.Penalties can be assessed for not paying attention when it is not your turn! e&cessi$e talking! helping someone else!etc.

    Bowling Multiplication Game "Contributed by Michelle Pit%ner'/$ery student has their own set of flashcards. Choose = students to be the bowling pins. ,hese students stand in apyramid shape. ,he rest of the students make a line facing the 3pins3.,he first student in the line is the bowler. ,hey point to the 3head pinE and that student shows them a flashcard. ,hebowler has to say the answer before the 3pin3 silently counts to 5. 0f the bowler gets the answer correct! the pin is3knocked down3 and that student sits down. ,he bowler then points to another 3pin3. Play continues until they miss aflashcard. ,he goal is to get a strike! or as many pins knocked down as possible. *fter that bowler finishes! the backperson in the pin set up! writes down the bolwers score on the board and goes to the end of the line. ,he bowler then

    mo$es to the front pin position while e$eryone else rotates. Students are not bored in line waiting because they ha$etheir flashcards to practice! or they are trying to do the problems themsel$es. ,hey want to bowl a strike when it istheir turn

    eeing !oubles9earning multiplication facts with 2 as a factor can be fun and easy with dominos. Dse domino doubles todemonstrate that multiplying by two is the same as adding doubles) 5F5G2&5! FG2&! and so on.

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    turn! they must draw a card but can still slap the Slap++Matic. ,he player with the most matches when timeis called! is the winner.

    Brea) M( *ggsrite numbers in the bottom of egg cartons.Put two manipulati$es in the egg carton.Close the lid and ha$e the students shake the carton and multiply the two number together.,hey can play as teams and keep score

    WarHou will need a deck of cards for each team of two players

    Before you start! write on the board! *ce G ! J G =! K G ! @ G 2. Students pair up and shuffle their cards.2. ,hey deal the cards out e$enly and stack them face down in front of them.4. Both students turn o$er their top card at the same time. ,hey multiply the 2 cards and shout the answer.

    ,he winner puts the cards in hisLherL winning pile. 0t a tie occurs! keep turning cards until someone wins thepile.

    7. hen all of the original stack has been played! they count their winnings. ,he winner gets a point! token!skittle! etc. ,hey then switch partners.

    Flash +ards at the !oor , "Shared with permission by C*#9 MC//I + ,/*-D/ /9/M/I,*#H SC

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